Author: Stephen Woods
Publisher: Peachpit Press
ISBN: 0133257843
Category : Computers
Languages : en
Pages : 810
Book Description
HTML5 is the ideal format for designing touch interfaces to meet the demands of the rapidly growing number of tablet and smartphone users. Building Touch Interfaces with HTML5: Develop and Design will show you how to create interfaces users love, whether you’ve never created anything for the mobile web or have been unsatisfied with your results. Rather than a simple how-to, this book walks you through the tools and concepts that make touch interfaces feel right. You’ll learn about the limitations and strengths of touch devices, new interface conventions, and how to use CSS, JavaScript, and HTML5 APIs. This book includes: Easy step-by-step instruction, ample illustrations, and clear examples Real-world assignments to test your skills Insight into best practices from a veteran user-interface developer Emphasis on the skills you need to enter the exploding world of interface development using HTML5 Companion web page: www.peachpit.com/touchinterfacedd
Building Touch Interfaces with HTML5
Author: Stephen Woods
Publisher: Peachpit Press
ISBN: 0133257843
Category : Computers
Languages : en
Pages : 810
Book Description
HTML5 is the ideal format for designing touch interfaces to meet the demands of the rapidly growing number of tablet and smartphone users. Building Touch Interfaces with HTML5: Develop and Design will show you how to create interfaces users love, whether you’ve never created anything for the mobile web or have been unsatisfied with your results. Rather than a simple how-to, this book walks you through the tools and concepts that make touch interfaces feel right. You’ll learn about the limitations and strengths of touch devices, new interface conventions, and how to use CSS, JavaScript, and HTML5 APIs. This book includes: Easy step-by-step instruction, ample illustrations, and clear examples Real-world assignments to test your skills Insight into best practices from a veteran user-interface developer Emphasis on the skills you need to enter the exploding world of interface development using HTML5 Companion web page: www.peachpit.com/touchinterfacedd
Publisher: Peachpit Press
ISBN: 0133257843
Category : Computers
Languages : en
Pages : 810
Book Description
HTML5 is the ideal format for designing touch interfaces to meet the demands of the rapidly growing number of tablet and smartphone users. Building Touch Interfaces with HTML5: Develop and Design will show you how to create interfaces users love, whether you’ve never created anything for the mobile web or have been unsatisfied with your results. Rather than a simple how-to, this book walks you through the tools and concepts that make touch interfaces feel right. You’ll learn about the limitations and strengths of touch devices, new interface conventions, and how to use CSS, JavaScript, and HTML5 APIs. This book includes: Easy step-by-step instruction, ample illustrations, and clear examples Real-world assignments to test your skills Insight into best practices from a veteran user-interface developer Emphasis on the skills you need to enter the exploding world of interface development using HTML5 Companion web page: www.peachpit.com/touchinterfacedd
Start Here! Build Windows 8 Apps with HTML5 and JavaScript
Author: Dino Esposito
Publisher: Pearson Education
ISBN: 0735676186
Category : Computers
Languages : en
Pages : 555
Book Description
Ready to learn Windows 8 programming? Start Here! Learn the fundamentals of Windows 8 programming—and begin creating apps for desktops, laptops, tablets, and other devices. If you have previous experience with HTML5 and JavaScript—simply start here! This book introduces must-know concepts and getting-started techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Windows 8 app development Build on your knowledge of HTML5, CSS, and JavaScript Create photo and media galleries with built-in HTML widgets Interact with the system through live tiles, contracts, and view state detection Store and access data on the local device and via the Internet Access webcam, GPS, and other sensors embedded in the device Create your first programs and publish them to the Windows Store
Publisher: Pearson Education
ISBN: 0735676186
Category : Computers
Languages : en
Pages : 555
Book Description
Ready to learn Windows 8 programming? Start Here! Learn the fundamentals of Windows 8 programming—and begin creating apps for desktops, laptops, tablets, and other devices. If you have previous experience with HTML5 and JavaScript—simply start here! This book introduces must-know concepts and getting-started techniques through easy-to-follow explanations, examples, and exercises. Here’s where you start learning Windows 8 app development Build on your knowledge of HTML5, CSS, and JavaScript Create photo and media galleries with built-in HTML widgets Interact with the system through live tiles, contracts, and view state detection Store and access data on the local device and via the Internet Access webcam, GPS, and other sensors embedded in the device Create your first programs and publish them to the Windows Store
Building Touch Interfaces with HTML5
Author: Stephen Woods
Publisher:
ISBN:
Category : HTML (Document markup language)
Languages : en
Pages : 256
Book Description
HTML5 is the ideal format for designing touch interfaces to meet the demands of the rapidly growing number of tablet and smartphone users. Building Touch Interfaces with HTML5: Develop and Design will show you how to create interfaces users love, whether you've never created anything for the mobile web or have been unsatisfied with your results. Rather than a simple how-to, this book walks you through the tools and concepts that make touch interfaces feel right. You'll learn about the limitations and strengths of touch devices, new interface conventions, and how to use CSS, JavaScript, and HTML5 APIs. This book includes: Easy step-by-step instruction, ample illustrations, and clear examples Real-world assignments to test your skills Insight into best practices from a veteran user-interface developer Emphasis on the skills you need to enter the exploding world of interface development using HTML5 Companion web page: www.peachpit.com/touchinterfacedd.
Publisher:
ISBN:
Category : HTML (Document markup language)
Languages : en
Pages : 256
Book Description
HTML5 is the ideal format for designing touch interfaces to meet the demands of the rapidly growing number of tablet and smartphone users. Building Touch Interfaces with HTML5: Develop and Design will show you how to create interfaces users love, whether you've never created anything for the mobile web or have been unsatisfied with your results. Rather than a simple how-to, this book walks you through the tools and concepts that make touch interfaces feel right. You'll learn about the limitations and strengths of touch devices, new interface conventions, and how to use CSS, JavaScript, and HTML5 APIs. This book includes: Easy step-by-step instruction, ample illustrations, and clear examples Real-world assignments to test your skills Insight into best practices from a veteran user-interface developer Emphasis on the skills you need to enter the exploding world of interface development using HTML5 Companion web page: www.peachpit.com/touchinterfacedd.
HTML5 Game Development For Dummies
Author: Andy Harris
Publisher: John Wiley & Sons
ISBN: 1118236521
Category : Computers
Languages : en
Pages : 406
Book Description
Create games with graphics that pop for the web and mobile devices! HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy-to-use guide simplifies the learning curve. Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web. Learn to use the new HTML5 technology that makes it easier to create games with lots of action, colorful 2D graphics, and interactivity--for both the web and mobile devices Test and debug your games before deploying them Take advantage of how HTML5 allows for SQL-like data storage, which is especially valuable if you're not well versed in database management Explore creating games suitable for community activity and powerful, profitable games that require large amounts of data Whether you want to build games as a fun hobby or hope to launch a new career, this full-color guide covers everything you need to know to make the most of HTML5 for game design.
Publisher: John Wiley & Sons
ISBN: 1118236521
Category : Computers
Languages : en
Pages : 406
Book Description
Create games with graphics that pop for the web and mobile devices! HTML5 is the tool game developers and designers have been eagerly awaiting. It simplifies the job of creating graphically rich, interactive games for the Internet and mobile devices, and this easy-to-use guide simplifies the learning curve. Illustrated in full color, the book takes you step by step through the basics of HTML5 and how to use it to build interactive games with 2D graphics, video, database capability, and plenty of action. Learn to create sports and adventure games, pong games, board games, and more, for both mobile devices and the standard web. Learn to use the new HTML5 technology that makes it easier to create games with lots of action, colorful 2D graphics, and interactivity--for both the web and mobile devices Test and debug your games before deploying them Take advantage of how HTML5 allows for SQL-like data storage, which is especially valuable if you're not well versed in database management Explore creating games suitable for community activity and powerful, profitable games that require large amounts of data Whether you want to build games as a fun hobby or hope to launch a new career, this full-color guide covers everything you need to know to make the most of HTML5 for game design.
Mobile ASP.NET MVC 5
Author: Eric Sowell
Publisher: Apress
ISBN: 1430250569
Category : Computers
Languages : en
Pages : 264
Book Description
Mobile ASP.NET MVC 5 will take you step-by-step through the process of developing fluid content that adapts its layout to the client device using HTML, JavaScript and CSS, and responsive web design. This book introduces server-side techniques that allow you to show different content to different devices and make the most of their strengths and capabilities. Mobile ASP.NET MVC 5 includes a wide range of techniques, tips, and guidelines for dealing with some of the challenges of mobile web development, such as browser incompatibilities, varying device performance, and targeting older devices. You’ll learn to: Use responsive principles to build apps that display and perform well on a range of mobile devices. Leverage your server-side code to customize what you serve to the client, depending on its capabilities. Build an ASP.NET MVC custom view engine, use display modes effectively, and create reusable mobile components with custom HTML helpers. Make the most of new capabilities offered on some devices by interacting with native APIs. By the end of Mobile ASP.NET MVC 5, you should feel confident building web apps that successfully target anything from an iOS or Android device to a feature phone or an older mobile browser. Along the way, you'll learn about the modern mobile web landscape and how to choose the approaches that are right for you, depending on your target audience. This book is for the ASP.NET developer who knows how ASP.NET MVC works and is eager to learn how to use it for building mobile websites. What you’ll learn Use responsive principles to build apps that display and perform well on a range of mobile devices. Leverage your server-side code to customize what you serve to the client, depending on its capabilities. Build an ASP.NET MVC custom view engine, use display modes effectively, and create reusable mobile components with custom HTML helpers. Make the most of new capabilities offered on some devices by interacting with native APIs. Learn tips and tricks for dealing with browser incompatibilities and targeting older devices. Benefit from the author's experience as he guides you through a full range of modern mobile web strategy. Who this book is for This book is for the ASP.NET developer who knows how ASP.NET MVC works and is eager to learn how to use it for building mobile websites. Thorough knowledge of ASP.NET MVC is not at all required but some is assumed. This book also assumes a little knowledge of HTML, CSS and JavaScript. You do not need any prior experience in mobile development. Table of ContentsChapter 1: The Basics of Responsive Web Design Chapter 2: CSS Layout Bootcamp Chapter 3: Flexible Layouts Chapter 4: Flexible Navigation Chapter 5: Flexible Content Chapter 6: Display Modes, View Engines and Html Helpers Chapter 7: Device and Feature Detection Chapter 8: Mobile Performance Chapter 9: Native APIs, HTML5 and CSS3 on Mobile Today Chapter 10: Programming for Touch Chapter 11: Advanced Touch Programming Chapter 12: Useful Libraries for Mobile
Publisher: Apress
ISBN: 1430250569
Category : Computers
Languages : en
Pages : 264
Book Description
Mobile ASP.NET MVC 5 will take you step-by-step through the process of developing fluid content that adapts its layout to the client device using HTML, JavaScript and CSS, and responsive web design. This book introduces server-side techniques that allow you to show different content to different devices and make the most of their strengths and capabilities. Mobile ASP.NET MVC 5 includes a wide range of techniques, tips, and guidelines for dealing with some of the challenges of mobile web development, such as browser incompatibilities, varying device performance, and targeting older devices. You’ll learn to: Use responsive principles to build apps that display and perform well on a range of mobile devices. Leverage your server-side code to customize what you serve to the client, depending on its capabilities. Build an ASP.NET MVC custom view engine, use display modes effectively, and create reusable mobile components with custom HTML helpers. Make the most of new capabilities offered on some devices by interacting with native APIs. By the end of Mobile ASP.NET MVC 5, you should feel confident building web apps that successfully target anything from an iOS or Android device to a feature phone or an older mobile browser. Along the way, you'll learn about the modern mobile web landscape and how to choose the approaches that are right for you, depending on your target audience. This book is for the ASP.NET developer who knows how ASP.NET MVC works and is eager to learn how to use it for building mobile websites. What you’ll learn Use responsive principles to build apps that display and perform well on a range of mobile devices. Leverage your server-side code to customize what you serve to the client, depending on its capabilities. Build an ASP.NET MVC custom view engine, use display modes effectively, and create reusable mobile components with custom HTML helpers. Make the most of new capabilities offered on some devices by interacting with native APIs. Learn tips and tricks for dealing with browser incompatibilities and targeting older devices. Benefit from the author's experience as he guides you through a full range of modern mobile web strategy. Who this book is for This book is for the ASP.NET developer who knows how ASP.NET MVC works and is eager to learn how to use it for building mobile websites. Thorough knowledge of ASP.NET MVC is not at all required but some is assumed. This book also assumes a little knowledge of HTML, CSS and JavaScript. You do not need any prior experience in mobile development. Table of ContentsChapter 1: The Basics of Responsive Web Design Chapter 2: CSS Layout Bootcamp Chapter 3: Flexible Layouts Chapter 4: Flexible Navigation Chapter 5: Flexible Content Chapter 6: Display Modes, View Engines and Html Helpers Chapter 7: Device and Feature Detection Chapter 8: Mobile Performance Chapter 9: Native APIs, HTML5 and CSS3 on Mobile Today Chapter 10: Programming for Touch Chapter 11: Advanced Touch Programming Chapter 12: Useful Libraries for Mobile
Foundation Game Design with HTML5 and JavaScript
Author: Rex van der Spuy
Publisher: Apress
ISBN: 1430247177
Category : Computers
Languages : en
Pages : 747
Book Description
Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.
Publisher: Apress
ISBN: 1430247177
Category : Computers
Languages : en
Pages : 747
Book Description
Foundation Game Design with HTML5 and JavaScript teaches you everything you need to know about how to make video games. If you’ve never done any programming before and don’t know where to start, this book will show you how to make games from start to finish. You’ll learn all the latest programming technologies (HTML5, CSS, and JavaScript) to create your games. All written in a fun and friendly style with open-ended projects that encourage you to build your own original games. Foundation Game Design with HTML5 and JavaScript starts by showing you how you can use basic programing to create logic games, adventure games, and create interactive game graphics. Design a game character, learn to control it with the keyboard, mouse, or touch screen interface, and then learn how to use collision detection to build an interactive game world. You’ll learn to make maze games, platform jumping games, and fast paced action games that cover all the popular genres of 2D gaming. Create intelligent enemies, use realistic physics, sound effects and music, and learn how to animate game characters. Whether you're creating games for the web or mobile devices, everything you need to get started on a career as a game designer is right here. Focused and friendly introduction to making games with HTML5. Essential programming and graphic design techniques for building games, with each chapter gently building on the skills of preceding chapters. Detailed case studies demonstrating techniques that can be used for making games in a wide variety of genres.
Professional HTML5 Mobile Game Development
Author: Pascal Rettig
Publisher: John Wiley & Sons
ISBN: 1118421442
Category : Computers
Languages : en
Pages : 554
Book Description
Create mobile game apps for the lucrative gaming market If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own. Shows intermediate developers how to develop games in HTML5 and build games for iPhone, iPad, Android, and WP7.5 mobile and touchscreen devices Explains single-player and multi-player mobile game development Provides code for six basic games in a GitHub repository, so readers can collaborate and develop the code themselves Explores specific APIs to make games even more compelling, including geolocation, audio, and device orientation Reviews three popular open-source HTML5 game engines--crafty.js, easel.js, and enchant.js Covers simple physics as well as using an existing physics library The world is going mobile, as is the game industry. Professional HTML5 Mobile Game Development helps savvy developers join in this exploding market.
Publisher: John Wiley & Sons
ISBN: 1118421442
Category : Computers
Languages : en
Pages : 554
Book Description
Create mobile game apps for the lucrative gaming market If you're an experienced developer seeking to break into the sizzling mobile game market, this is the book for you. Covering all mobile and touchscreen devices, including iPhones, iPads, Android, and WP7.5, this book takes you through the steps of building both single- and multi-player mobile games. Topics include standard patterns for building games in HTML5, what methods to choose for building (CSS3, SVG, or Canvas), popular game engines and frameworks, and much more. Best of all, code for six basic games is provided, so you can modify, further develop, and make it your own. Shows intermediate developers how to develop games in HTML5 and build games for iPhone, iPad, Android, and WP7.5 mobile and touchscreen devices Explains single-player and multi-player mobile game development Provides code for six basic games in a GitHub repository, so readers can collaborate and develop the code themselves Explores specific APIs to make games even more compelling, including geolocation, audio, and device orientation Reviews three popular open-source HTML5 game engines--crafty.js, easel.js, and enchant.js Covers simple physics as well as using an existing physics library The world is going mobile, as is the game industry. Professional HTML5 Mobile Game Development helps savvy developers join in this exploding market.
Designing for Touch
Author: Josh Clark
Publisher:
ISBN: 9781492017851
Category : Design
Languages : en
Pages : 0
Book Description
Josh Clark guides you through the touchscreen frontier with the know-how to design for interfaces that let you touch--stretch, crumple, drag, flick--information itself.
Publisher:
ISBN: 9781492017851
Category : Design
Languages : en
Pages : 0
Book Description
Josh Clark guides you through the touchscreen frontier with the know-how to design for interfaces that let you touch--stretch, crumple, drag, flick--information itself.
Expert F# 3.0
Author: Don Syme
Publisher: Apress
ISBN: 1430246510
Category : Computers
Languages : en
Pages : 615
Book Description
Expert F# 3.0 is about practical programming in a beautiful language that puts the power and elegance of data-rich functional programming into the hands of professional developers. In combination with .NET, F# achieves unrivaled levels of programmer productivity and program clarity. Expert F# 3.0 is: A comprehensive guide to F# by the inventor of F# A treasury of F# techniques for practical problem-solving An in-depth case book of how F# applications and of F# 3.0 concepts, syntax, and features F# isn't just another functional programming language. It's a general-purpose language ideal for solving real-world development problems. F# seamlessly integrates functional, imperative, object-oriented and query programming styles so you can flexibly and elegantly solve any programming problem. F# 3.0 combines this with the seamless data-integration capabilities of F# Information-Rich Programming. Whatever your background, you’ll find that F# is easy to learn, fun to use, and extraordinarily powerful. F# will change the way you think about—and go about—programming. Written by F#'s inventor and two major F# community members, Expert F# 3.0 is a comprehensive and in-depth guide to the language and its use. Designed to help others become experts, the book quickly yet carefully describes the paradigms supported by F# language, and then shows how to use F# elegantly for a practical web, data, parallel and analytical programming tasks. The world's experts in F# show you how to program in F# the way they do!
Publisher: Apress
ISBN: 1430246510
Category : Computers
Languages : en
Pages : 615
Book Description
Expert F# 3.0 is about practical programming in a beautiful language that puts the power and elegance of data-rich functional programming into the hands of professional developers. In combination with .NET, F# achieves unrivaled levels of programmer productivity and program clarity. Expert F# 3.0 is: A comprehensive guide to F# by the inventor of F# A treasury of F# techniques for practical problem-solving An in-depth case book of how F# applications and of F# 3.0 concepts, syntax, and features F# isn't just another functional programming language. It's a general-purpose language ideal for solving real-world development problems. F# seamlessly integrates functional, imperative, object-oriented and query programming styles so you can flexibly and elegantly solve any programming problem. F# 3.0 combines this with the seamless data-integration capabilities of F# Information-Rich Programming. Whatever your background, you’ll find that F# is easy to learn, fun to use, and extraordinarily powerful. F# will change the way you think about—and go about—programming. Written by F#'s inventor and two major F# community members, Expert F# 3.0 is a comprehensive and in-depth guide to the language and its use. Designed to help others become experts, the book quickly yet carefully describes the paradigms supported by F# language, and then shows how to use F# elegantly for a practical web, data, parallel and analytical programming tasks. The world's experts in F# show you how to program in F# the way they do!
Sencha Touch 2 Up and Running
Author: Adrian Kosmaczewski
Publisher: "O'Reilly Media, Inc."
ISBN: 1449339344
Category : Computers
Languages : en
Pages : 279
Book Description
Launch into Sencha Touch 2 with this hands-on book, and quickly learn how to develop robust mobile web apps that look and behave like native applications. Using numerous code samples, author Adrian Kosmaczewski guides you every step of the way through this touchscreen-enabled JavaScript framework—from creating your first basic app to debugging, testing, and deploying a finished product. Learn how to craft user interfaces, build forms, and manage data, then deploy as either an HTML5 offline app or as a native app for Android, iOS, or Blackberry. Define classes and create instances with Sencha Touch’s object-oriented abstraction Build user interfaces with the framework’s extensive set of high-level components Develop apps that consume complex data, whether it’s stored locally or on remote servers Organize your application code in a consistent, predictable, and maintainable way Use Sass stylesheets to craft a personalized look and feel for your app Debug, test, and document your app with WebKit Web Inspector, Jasmine, Siesta, and JSDuck Use the Sencha Architect UI designer and IDE to simplify complex project development
Publisher: "O'Reilly Media, Inc."
ISBN: 1449339344
Category : Computers
Languages : en
Pages : 279
Book Description
Launch into Sencha Touch 2 with this hands-on book, and quickly learn how to develop robust mobile web apps that look and behave like native applications. Using numerous code samples, author Adrian Kosmaczewski guides you every step of the way through this touchscreen-enabled JavaScript framework—from creating your first basic app to debugging, testing, and deploying a finished product. Learn how to craft user interfaces, build forms, and manage data, then deploy as either an HTML5 offline app or as a native app for Android, iOS, or Blackberry. Define classes and create instances with Sencha Touch’s object-oriented abstraction Build user interfaces with the framework’s extensive set of high-level components Develop apps that consume complex data, whether it’s stored locally or on remote servers Organize your application code in a consistent, predictable, and maintainable way Use Sass stylesheets to craft a personalized look and feel for your app Debug, test, and document your app with WebKit Web Inspector, Jasmine, Siesta, and JSDuck Use the Sencha Architect UI designer and IDE to simplify complex project development