Building IPhone and IPad Electronic Projects

Building IPhone and IPad Electronic Projects PDF Author: Mike Westerfield
Publisher: "O'Reilly Media, Inc."
ISBN: 1449363482
Category : Computers
Languages : en
Pages : 332

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Book Description
Why simply play music or go online when you can use your iPhone or iPad for some really fun projects, such as building a metal detector, hacking a radio control truck, or tracking a model rocket in flight? Learn how to build these and other cool things by using iOS device sensors and inexpensive hardware such as Arduino and a Bluetooth Low Energy (LE) Shield. This hands-on book shows you how to write simple applications with techBASIC, an Apple-approved development environment that runs on iOS devices. By using code and example programs built into techBASIC, you’ll learn how to write apps directly on your Apple device and have it interact with other hardware. Build a metal detector with the iOS magnetometer Use the HiJack hardware platform to create a plant moisture sensor Put your iPhone on a small rocket to collect acceleration and rotation data Hack a radio control truck with Arduino and Bluetooth LE Create an arcade game with an iPad controller and two iPhone paddles Control a candy machine with an iOS device, a micro servo, and a WiFi connection

Building IPhone and IPad Electronic Projects

Building IPhone and IPad Electronic Projects PDF Author: Mike Westerfield
Publisher: "O'Reilly Media, Inc."
ISBN: 1449363482
Category : Computers
Languages : en
Pages : 332

Get Book Here

Book Description
Why simply play music or go online when you can use your iPhone or iPad for some really fun projects, such as building a metal detector, hacking a radio control truck, or tracking a model rocket in flight? Learn how to build these and other cool things by using iOS device sensors and inexpensive hardware such as Arduino and a Bluetooth Low Energy (LE) Shield. This hands-on book shows you how to write simple applications with techBASIC, an Apple-approved development environment that runs on iOS devices. By using code and example programs built into techBASIC, you’ll learn how to write apps directly on your Apple device and have it interact with other hardware. Build a metal detector with the iOS magnetometer Use the HiJack hardware platform to create a plant moisture sensor Put your iPhone on a small rocket to collect acceleration and rotation data Hack a radio control truck with Arduino and Bluetooth LE Create an arcade game with an iPad controller and two iPhone paddles Control a candy machine with an iOS device, a micro servo, and a WiFi connection

Practical Electronics

Practical Electronics PDF Author: J. M. Hughes
Publisher: "O'Reilly Media, Inc."
ISBN: 1449373259
Category : Computers
Languages : en
Pages : 560

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Book Description
How much do you need to know about electronics to create something interesting, or creatively modify something that already exists? If you’d like to build an electronic device, but don’t have much experience with electronics components, this hands-on workbench reference helps you find answers to technical questions quickly. Filling the gap between a beginner’s primer and a formal textbook, Practical Electronics explores aspects of electronic components, techniques, and tools that you would typically learn on the job and from years of experience. Even if you’ve worked with electronics or have a background in electronics theory, you’re bound to find important information that you may not have encountered before. Among the book’s many topics, you’ll discover how to: Read and understand the datasheet for an electronic component Use uncommon but inexpensive tools to achieve more professional-looking results Select the appropriate analog and digital ICs for your project Select and assemble various types of connectors Do basic reverse engineering on a device in order to modify (hack) it Use open source tools for schematic capture and PCB layout Make smart choices when buying new or used test equipment

Make: Rockets

Make: Rockets PDF Author: Mike Westerfield
Publisher: Maker Media, Inc.
ISBN: 1457186314
Category : Technology & Engineering
Languages : en
Pages : 1261

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Book Description
This book teaches the reader to build rockets--powered by compressed air, water, and solid propellant--with the maximum possible fun, safety, and educational experience. Make: Rockets is for all the science geeks who look at the moon and try to figure out where Neil Armstrong walked, watch in awe as rockets lift off, and want to fly their own model rockets. Starting with the basics of rocket propulsion, readers will start out making rockets made from stuff lying around the house, and then move on up to air-, water-, and solid propellant-powered rockets. Most of the rockets in the book can be built from parts in the Estes Designer Special kit.

Head First IPhone and IPad Development

Head First IPhone and IPad Development PDF Author: Dan Pilone
Publisher: "O'Reilly Media, Inc."
ISBN: 1491950099
Category : Computers
Languages : en
Pages : 365

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Book Description
Provides information on using iOS SDK tools to create applications for the iPhone and the iPad.

IPad and IPhone Digital Photography Tips and Tricks

IPad and IPhone Digital Photography Tips and Tricks PDF Author: Jason Rich
Publisher: Pearson Education
ISBN: 078975312X
Category : Computers
Languages : en
Pages : 368

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Book Description
Teaches tips and tricks for using the iPad and iPhone to take, edit, and share photos, covering topics ranging from framing, perspective, and lighting to creating digital slideshows, backing up images, and finding low-cost tools.

Mobile Digital Art

Mobile Digital Art PDF Author: David Scott Leibowitz
Publisher: Taylor & Francis
ISBN: 1136111174
Category : Design
Languages : en
Pages : 1222

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Book Description
Learn how to create beautiful artwork on your iPad or iPhone. Over 65 expert artists from around the world will show you how they created their original art, from inspiration and conceptualization, to the creation of the final image. Using step-by-step examples and easy-to-follow tutorials, you'll learn how to create stunning images on your iPad or iPhone. Learn more about using the apps you already have, like Brushes, and discover new apps that will enhance your art creation like Sketchbook Mobile, Layers, Collage, Juxtaposer, Hiptamatic, and PhotoFX. Whether you are taking you first steps into digital art, or are an accomplished artist looking to broaden your skill set, Mobile Digital Art covers it all - how to turn photographs into oil paintings, design cartoons from scratch and create beautiful landscape vistas - all on your iPad or iPhone.

IOS Sensor Apps with Arduino

IOS Sensor Apps with Arduino PDF Author: Alasdair Allan
Publisher: "O'Reilly Media, Inc."
ISBN: 1449308481
Category : Computers
Languages : en
Pages : 125

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Book Description
This book looks at how to integrate iOS devices into distributed sensors network, both to make use of its own on-board sensors in such networks, but also as a hub.

iOS 15 Application Development for Beginners

iOS 15 Application Development for Beginners PDF Author: Arpit Kulsreshtha
Publisher: BPB Publications
ISBN: 9355511108
Category : Computers
Languages : en
Pages : 382

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Book Description
Learn iOS App development with advanced Apple technology and developer-centric tools. KEY FEATURES ● Loaded with core developer tools, including SwiftUI, Xcode, and CoreML. ● Covers app architecture, design patterns, and mobile hardware use in app development. ● Numerous examples covering database, GPS, image recognition, and ML. DESCRIPTION This book is a step-by-step, hands-on guide for Apple developers to build iOS apps using Swift programming with minimal effort. This book will help develop the knowledge and skills necessary to program Apple applications independently. This book introduces you to Swift, SwiftUI, MapKit, Xcode, and Core ML and guides you through the process of creating a strong, marketable iOS application. The book begins with the fundamentals of Swift, which will serve as the foundation for future app development. This book will help readers to develop user interfaces for iOS applications, using SwiftUI and Interface Builder, as well as the code for views, view controllers, and data managers. The book teaches how to use Core Data and SQLite to store databases. It will help you work with Apple technologies and frameworks, including Core Location and MapKit for GPS tracking, Camera and Photo Library for image storage, Core ML for machine learning, and implementations of artificial intelligence solutions. By the end of this book, you will have developed a solid foundation for writing Swift apps, utilizing best practices in architecture, and publishing them to the app store. The book successfully introduces you to the entire iOS application development journey in a manageable manner and instills an understanding of Apple apps. WHAT YOU WILL LEARN ● Develop practical skills in Swift programming, Xcode, and SwiftUI. ● Learn to work around the database, file handling, and networking while building apps. ● Utilize the capabilities of mobile hardware to include sound, images, and videos. ● Bring machine learning capabilities using the Core ML framework. ● Integrate features such as App Gestures and Core Location into iOS applications. ● Utilize mobile design patterns and maintain a clean coding style. WHO THIS BOOK IS FOR This book is ideal for beginners in programming, students, and professionals interested in learning how to program in iOS, use various developer tools, and create Apple apps. Working knowledge of any programming language is an advantage but not required. TABLE OF CONTENTS 1. Getting Started with Xcode 2. Swift Fundamentals 3. Classes, Struct, and Enumerations 4. Protocols, Extensions, and Error Handling 5. TabBar, TableView, and CollectionView 6. User Interface Design with SwiftUI 7. Database with SQLite and Core Data 8. File Handling in iOS 9. App Gesture Recognizers in iOS 10. Core Location with MapKit 11. Camera And Photo Library 12. Machine Learning with Core ML 13. Networking in iOS Apps 14. Mobile App Patterns and Architectures 15. Publish iOS App on App Store

Smartphone-Based Real-Time Digital Signal Processing

Smartphone-Based Real-Time Digital Signal Processing PDF Author: Nasser Kehtarnavaz
Publisher: Springer Nature
ISBN: 3031025377
Category : Technology & Engineering
Languages : en
Pages : 150

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Book Description
Real-time or applied digital signal processing courses are offered as follow-ups to conventional or theory-oriented digital signal processing courses in many engineering programs for the purpose of teaching students the technical know-how for putting signal processing algorithms or theory into practical use. These courses normally involve access to a teaching laboratory that is equipped with hardware boards, in particular DSP boards, together with their supporting software. A number of textbooks have been written discussing how to achieve real-time implementation on these hardware boards. This book discusses how smartphones can be used as hardware boards for real-time implementation of signal processing algorithms as an alternative to the hardware boards that are currently being used in signal processing teaching laboratories. The fact that mobile devices, in particular smartphones, have now become powerful processing platforms has led to the development of this book, thus enabling students to use their own smartphones to run signal processing algorithms in real-time considering that these days nearly all students possess smartphones. Changing the hardware platforms that are currently used in applied or real-time signal processing courses to smartphones creates a truly mobile laboratory experience or environment for students. In addition, it relieves the cost burden associated with using a dedicated signal processing board noting that the software development tools for smartphones are free of charge and are well-developed. This book is written in such a way that it can be used as a textbook for applied or real time digital signal processing courses offered at many universities. Ten lab experiments that are commonly encountered in such courses are covered in the book. This book is written primarily for those who are already familiar with signal processing concepts and are interested in their real-time and practical aspects. Similar to existing real-time courses, knowledge of C programming is assumed. This book can also be used as a self-study guide for those who wish to become familiar with signal processing app development on either Android or iPhone smartphones. All the lab codes can be obtained as a software package from http://sites.fastspring.com/bookcodes/product/bookcodes

Building IPhone and IPad Electronic Projects

Building IPhone and IPad Electronic Projects PDF Author: Mike Westerfield
Publisher:
ISBN: 9781449363499
Category : Arduino (Programmable controller)
Languages : en
Pages :

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Book Description
Why simply play music or go online when you can use your iPhone or iPad for some really fun projects, such as building a metal detector, hacking a radio control truck, or tracking a model rocket in flight? Learn how to build these and other cool things by using iOS device sensors and inexpensive hardware such as Arduino and a Bluetooth Low Energy (LE) Shield. This hands-on book shows you how to write simple applications with techBASIC, an Apple-approved development environment that runs on iOS devices. By using code and example programs built into techBASIC, you'll learn how to write apps directly on your Apple device and have it interact with other hardware. Build a metal detector with the iOS magnetometer Use the HiJack hardware platform to create a plant moisture sensor Put your iPhone on a small rocket to collect acceleration and rotation data Hack a radio control truck with Arduino and Bluetooth LE Create an arcade game with an iPad controller and two iPhone paddles Control a candy machine with an iOS device, a micro servo, and a WiFi connection.