Author: Andrew Williams
Publisher: Packt Publishing Ltd
ISBN: 1800566883
Category : Computers
Languages : en
Pages : 318
Book Description
Understand how to use the Fyne toolkit to build exciting apps for a range of devices and deploy them effectively Key FeaturesLearn how to use standard widgets, dialogs, and layouts as well as how to build your ownUnderstand how to develop an app and package and distribute it to different operating systems and app storesExplore the design principles and vision of the Fyne toolkit and how that may align with your projectBook Description The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code. What you will learnBecome well-versed with the history of GUI development and how Fyne and the Golang programming language make it easierExplore how the Fyne toolkit is architected and the various modules are providedDiscover how Fyne apps can be tested and constructed using best practicesConstruct five complete applications and deploy them to your devicesCustomize the design of your apps by extending widgets and themesUnderstand the separation and presentation of data and how to test and build applications that present dynamic dataWho this book is for This Fyne-Golang GUI book is for developers from any background who are looking to build cross-platform applications with a modern toolkit. It will also be useful for Go developers who are looking to explore graphical apps and GUI developers looking for a new toolkit for cross-platform development. Basic knowledge of Graphical User Interface (GUI) development is assumed (although a brief history is also included in the book). The book also features a short introduction to the Go language as a quick refresher.
Building Cross-Platform GUI Applications with Fyne
Author: Andrew Williams
Publisher: Packt Publishing Ltd
ISBN: 1800566883
Category : Computers
Languages : en
Pages : 318
Book Description
Understand how to use the Fyne toolkit to build exciting apps for a range of devices and deploy them effectively Key FeaturesLearn how to use standard widgets, dialogs, and layouts as well as how to build your ownUnderstand how to develop an app and package and distribute it to different operating systems and app storesExplore the design principles and vision of the Fyne toolkit and how that may align with your projectBook Description The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code. What you will learnBecome well-versed with the history of GUI development and how Fyne and the Golang programming language make it easierExplore how the Fyne toolkit is architected and the various modules are providedDiscover how Fyne apps can be tested and constructed using best practicesConstruct five complete applications and deploy them to your devicesCustomize the design of your apps by extending widgets and themesUnderstand the separation and presentation of data and how to test and build applications that present dynamic dataWho this book is for This Fyne-Golang GUI book is for developers from any background who are looking to build cross-platform applications with a modern toolkit. It will also be useful for Go developers who are looking to explore graphical apps and GUI developers looking for a new toolkit for cross-platform development. Basic knowledge of Graphical User Interface (GUI) development is assumed (although a brief history is also included in the book). The book also features a short introduction to the Go language as a quick refresher.
Publisher: Packt Publishing Ltd
ISBN: 1800566883
Category : Computers
Languages : en
Pages : 318
Book Description
Understand how to use the Fyne toolkit to build exciting apps for a range of devices and deploy them effectively Key FeaturesLearn how to use standard widgets, dialogs, and layouts as well as how to build your ownUnderstand how to develop an app and package and distribute it to different operating systems and app storesExplore the design principles and vision of the Fyne toolkit and how that may align with your projectBook Description The history of graphical application development is long and complicated, with various development challenges that persist to this day. The mix of technologies involved and the need to use different programming languages led to a very steep learning curve for developers looking to build applications across multiple platforms. In Building Cross-Platform GUI Applications with Fyne, you'll understand how the Go language, when paired with a modern graphical toolkit such as Fyne, can overcome these issues and make application development much easier. To provide an easy-to-use framework for cross-platform app development, the Fyne project offers many graphical concepts and design principles that are outlined throughout this book. By working through five example projects, you'll learn how to build apps effectively, focusing on each of the main areas, including the canvas, layouts, file handling, widgets, data binding, and themes. The book will also show you how the completed applications can then be run on your desktop computer, laptop, and smartphone. After completing these projects, you will discover how to prepare applications for release and distribute them to platform marketplaces and app stores. By the end of this book, you'll be able to create cross-platform graphical applications with visually appealing user interfaces and concise code. What you will learnBecome well-versed with the history of GUI development and how Fyne and the Golang programming language make it easierExplore how the Fyne toolkit is architected and the various modules are providedDiscover how Fyne apps can be tested and constructed using best practicesConstruct five complete applications and deploy them to your devicesCustomize the design of your apps by extending widgets and themesUnderstand the separation and presentation of data and how to test and build applications that present dynamic dataWho this book is for This Fyne-Golang GUI book is for developers from any background who are looking to build cross-platform applications with a modern toolkit. It will also be useful for Go developers who are looking to explore graphical apps and GUI developers looking for a new toolkit for cross-platform development. Basic knowledge of Graphical User Interface (GUI) development is assumed (although a brief history is also included in the book). The book also features a short introduction to the Go language as a quick refresher.
Hands-On GUI Application Development in Go
Author: Andrew Williams
Publisher: Packt Publishing Ltd
ISBN: 1789131162
Category : Computers
Languages : en
Pages : 432
Book Description
Discover Golang's GUI libraries such as Go-GTK (GIMP Toolkit) and Go-Qt and build beautiful, performant, and responsive graphical applications Key FeaturesConceptualize and build state-of-art GUI applications with Golang (Go)Tackle the complexity of varying GUI application sizes with a structured and scalable approachGet hands-on experience of GUI development with Shiny, and labs/ui, Fyne, and WalkBook Description Go is often compared to C++ when it comes to low-level programming and implementations that require faster processing, such as Graphical User Interfaces (GUIs). In fact, many claim that Go is superior to C++ in terms of its concurrency and ease of use. Most graphical application toolkits, though, are still written using C or C++, and so they don't enjoy the benefits of using a modern programming language such as Go. This guide to programming GUIs with Go 1.11 explores the various toolkits available, including UI, Walk, Shiny, and Fyne. The book compares the vision behind each project to help you pick the right approach for your project. Each framework is described in detail, outlining how you can build performant applications that users will love. To aid you further in creating applications using these emerging technologies, you'll be able to easily refer to code samples and screenshots featured in the book. In addition to toolkit-specific discussions, you'll cover more complex topics, such as how to structure growing graphical applications, and how cross-platform applications can integrate with each desktop operating system to create a seamless user experience. By delving into techniques and best practices for organizing and scaling Go-based graphical applications, you'll also glimpse Go's impressive concurrency system. In the concluding chapters, you'll discover how to distribute to the main desktop marketplaces and distribution channels. By the end of this book, you'll be a confident GUI developer who can use the Go language to boost the performance of your applications. What you will learnUnderstand the benefits and complexities of building native graphical applications Gain insights into how Go makes cross-platform graphical application development simple Build platform-native GUI applications using andlabs/ui Develop graphical Windows applications using Walk Create multiplatform GUI applications using Shiny, Nuklear, and Fyne Use Go wrappers for GTK and Qt for GUI application development Streamline your requirements to pick the correct toolkit strategyWho this book is for This book is designed for Go developers who are interested in building native graphical applications for desktop computers and beyond. Some knowledge of building applications using Go is useful, but not essential. Experience in developing GUIs is not required as the book explores the benefits and challenges they pose. This book will also be beneficial for GUI application developers who are interested in trying Go.
Publisher: Packt Publishing Ltd
ISBN: 1789131162
Category : Computers
Languages : en
Pages : 432
Book Description
Discover Golang's GUI libraries such as Go-GTK (GIMP Toolkit) and Go-Qt and build beautiful, performant, and responsive graphical applications Key FeaturesConceptualize and build state-of-art GUI applications with Golang (Go)Tackle the complexity of varying GUI application sizes with a structured and scalable approachGet hands-on experience of GUI development with Shiny, and labs/ui, Fyne, and WalkBook Description Go is often compared to C++ when it comes to low-level programming and implementations that require faster processing, such as Graphical User Interfaces (GUIs). In fact, many claim that Go is superior to C++ in terms of its concurrency and ease of use. Most graphical application toolkits, though, are still written using C or C++, and so they don't enjoy the benefits of using a modern programming language such as Go. This guide to programming GUIs with Go 1.11 explores the various toolkits available, including UI, Walk, Shiny, and Fyne. The book compares the vision behind each project to help you pick the right approach for your project. Each framework is described in detail, outlining how you can build performant applications that users will love. To aid you further in creating applications using these emerging technologies, you'll be able to easily refer to code samples and screenshots featured in the book. In addition to toolkit-specific discussions, you'll cover more complex topics, such as how to structure growing graphical applications, and how cross-platform applications can integrate with each desktop operating system to create a seamless user experience. By delving into techniques and best practices for organizing and scaling Go-based graphical applications, you'll also glimpse Go's impressive concurrency system. In the concluding chapters, you'll discover how to distribute to the main desktop marketplaces and distribution channels. By the end of this book, you'll be a confident GUI developer who can use the Go language to boost the performance of your applications. What you will learnUnderstand the benefits and complexities of building native graphical applications Gain insights into how Go makes cross-platform graphical application development simple Build platform-native GUI applications using andlabs/ui Develop graphical Windows applications using Walk Create multiplatform GUI applications using Shiny, Nuklear, and Fyne Use Go wrappers for GTK and Qt for GUI application development Streamline your requirements to pick the correct toolkit strategyWho this book is for This book is designed for Go developers who are interested in building native graphical applications for desktop computers and beyond. Some knowledge of building applications using Go is useful, but not essential. Experience in developing GUIs is not required as the book explores the benefits and challenges they pose. This book will also be beneficial for GUI application developers who are interested in trying Go.
Building Distributed Applications in Gin
Author: Mohamed Labouardy
Publisher: Packt Publishing Ltd
ISBN: 1801079552
Category : Computers
Languages : en
Pages : 482
Book Description
An effective guide to learning how to build a large-scale distributed application using the wide range of functionalities in Gin Key FeaturesExplore the commonly used functionalities of Gin to build web applicationsBecome well-versed with rendering HTML templates with the Gin engineSolve commonly occurring challenges such as scaling, caching, and deploymentBook Description Gin is a high-performance HTTP web framework used to build web applications and microservices in Go. This book is designed to teach you the ins and outs of the Gin framework with the help of practical examples. You'll start by exploring the basics of the Gin framework, before progressing to build a real-world RESTful API. Along the way, you'll learn how to write custom middleware and understand the routing mechanism, as well as how to bind user data and validate incoming HTTP requests. The book also demonstrates how to store and retrieve data at scale with a NoSQL database such as MongoDB, and how to implement a caching layer with Redis. Next, you'll understand how to secure and test your API endpoints with authentication protocols such as OAuth 2 and JWT. Later chapters will guide you through rendering HTML templates on the server-side and building a frontend application with the React web framework to consume API responses. Finally, you'll deploy your application on Amazon Web Services (AWS) and learn how to automate the deployment process with a continuous integration/continuous delivery (CI/CD) pipeline. By the end of this Gin book, you will be able to design, build, and deploy a production-ready distributed application from scratch using the Gin framework. What you will learnBuild a production-ready REST API with the Gin frameworkScale web applications with event-driven architectureUse NoSQL databases for data persistenceSet up authentication middleware with JWT and Auth0Deploy a Gin-based RESTful API on AWS with Docker and KubernetesImplement a CI/CD workflow for Gin web appsWho this book is for This book is for Go developers who are comfortable with the Go language and seeking to learn REST API design and development with the Gin framework. Beginner-level knowledge of the Go programming language is required to make the most of this book.
Publisher: Packt Publishing Ltd
ISBN: 1801079552
Category : Computers
Languages : en
Pages : 482
Book Description
An effective guide to learning how to build a large-scale distributed application using the wide range of functionalities in Gin Key FeaturesExplore the commonly used functionalities of Gin to build web applicationsBecome well-versed with rendering HTML templates with the Gin engineSolve commonly occurring challenges such as scaling, caching, and deploymentBook Description Gin is a high-performance HTTP web framework used to build web applications and microservices in Go. This book is designed to teach you the ins and outs of the Gin framework with the help of practical examples. You'll start by exploring the basics of the Gin framework, before progressing to build a real-world RESTful API. Along the way, you'll learn how to write custom middleware and understand the routing mechanism, as well as how to bind user data and validate incoming HTTP requests. The book also demonstrates how to store and retrieve data at scale with a NoSQL database such as MongoDB, and how to implement a caching layer with Redis. Next, you'll understand how to secure and test your API endpoints with authentication protocols such as OAuth 2 and JWT. Later chapters will guide you through rendering HTML templates on the server-side and building a frontend application with the React web framework to consume API responses. Finally, you'll deploy your application on Amazon Web Services (AWS) and learn how to automate the deployment process with a continuous integration/continuous delivery (CI/CD) pipeline. By the end of this Gin book, you will be able to design, build, and deploy a production-ready distributed application from scratch using the Gin framework. What you will learnBuild a production-ready REST API with the Gin frameworkScale web applications with event-driven architectureUse NoSQL databases for data persistenceSet up authentication middleware with JWT and Auth0Deploy a Gin-based RESTful API on AWS with Docker and KubernetesImplement a CI/CD workflow for Gin web appsWho this book is for This book is for Go developers who are comfortable with the Go language and seeking to learn REST API design and development with the Gin framework. Beginner-level knowledge of the Go programming language is required to make the most of this book.
Cross-Platform Development with Qt 6 and Modern C++
Author: Nibedit Dey
Publisher: Packt Publishing Ltd
ISBN: 1800208855
Category : Computers
Languages : en
Pages : 442
Book Description
Enhance your cross-platform programming abilities with the powerful features and capabilities of Qt 6 Key Features Leverage Qt and C++ capabilities to create modern, cross-platform applications that can run on a wide variety of software applications Explore what’s new in Qt 6 and understand core concepts in depth Build professional customized GUI applications with the help of Qt Creator Book DescriptionQt is a cross-platform application development framework widely used for developing applications that can run on a wide range of hardware platforms with little to no change in the underlying codebase. If you have basic knowledge of C++ and want to build desktop or mobile applications with a modern graphical user interface (GUI), Qt is the right choice for you. Cross-Platform Development with Qt 6 and Modern C++ helps you understand why Qt is one of the favorite GUI frameworks adopted by industries worldwide, covering the essentials of programming GUI apps across a multitude of platforms using the standard C++17 and Qt 6 features. Starting with the fundamentals of the Qt framework, including the features offered by Qt Creator, this practical guide will show you how to create classic user interfaces using Qt Widgets and touch-friendly user interfaces using Qt Quick. As you advance, you'll explore the Qt Creator IDE for developing applications for multiple desktops as well as for embedded and mobile platforms. You will also learn advanced concepts about signals and slots. Finally, the book takes you through debugging and testing your app with Qt Creator IDE. By the end of this book, you'll be able to build cross-platform applications with a modern GUI along with the speed and power of native apps.What you will learn Write cross-platform code using the Qt framework to create interactive applications Build a desktop application using Qt Widgets Create a touch-friendly user interface with Qt Quick Develop a mobile application using Qt and deploy it on different platforms Get to grips with Model/View programming with Qt Widgets and Qt Quick Discover Qt’s graphics framework and add animations to your user interface Write test cases using the Qt Test framework and debug code Build a translation-aware application Follow best practices in Qt to write high-performance code Who this book is for This book is for application developers who want to use C++ and Qt to create modern, responsive applications that can be deployed to multiple operating systems such as Microsoft Windows, Apple macOS, and Linux desktop platforms. Although no prior knowledge of Qt is expected, beginner-level knowledge of the C++ programming language and object-oriented programming system (OOPs) concepts will be helpful.
Publisher: Packt Publishing Ltd
ISBN: 1800208855
Category : Computers
Languages : en
Pages : 442
Book Description
Enhance your cross-platform programming abilities with the powerful features and capabilities of Qt 6 Key Features Leverage Qt and C++ capabilities to create modern, cross-platform applications that can run on a wide variety of software applications Explore what’s new in Qt 6 and understand core concepts in depth Build professional customized GUI applications with the help of Qt Creator Book DescriptionQt is a cross-platform application development framework widely used for developing applications that can run on a wide range of hardware platforms with little to no change in the underlying codebase. If you have basic knowledge of C++ and want to build desktop or mobile applications with a modern graphical user interface (GUI), Qt is the right choice for you. Cross-Platform Development with Qt 6 and Modern C++ helps you understand why Qt is one of the favorite GUI frameworks adopted by industries worldwide, covering the essentials of programming GUI apps across a multitude of platforms using the standard C++17 and Qt 6 features. Starting with the fundamentals of the Qt framework, including the features offered by Qt Creator, this practical guide will show you how to create classic user interfaces using Qt Widgets and touch-friendly user interfaces using Qt Quick. As you advance, you'll explore the Qt Creator IDE for developing applications for multiple desktops as well as for embedded and mobile platforms. You will also learn advanced concepts about signals and slots. Finally, the book takes you through debugging and testing your app with Qt Creator IDE. By the end of this book, you'll be able to build cross-platform applications with a modern GUI along with the speed and power of native apps.What you will learn Write cross-platform code using the Qt framework to create interactive applications Build a desktop application using Qt Widgets Create a touch-friendly user interface with Qt Quick Develop a mobile application using Qt and deploy it on different platforms Get to grips with Model/View programming with Qt Widgets and Qt Quick Discover Qt’s graphics framework and add animations to your user interface Write test cases using the Qt Test framework and debug code Build a translation-aware application Follow best practices in Qt to write high-performance code Who this book is for This book is for application developers who want to use C++ and Qt to create modern, responsive applications that can be deployed to multiple operating systems such as Microsoft Windows, Apple macOS, and Linux desktop platforms. Although no prior knowledge of Qt is expected, beginner-level knowledge of the C++ programming language and object-oriented programming system (OOPs) concepts will be helpful.
Cross-platform GUI Programming with WxWidgets
Author: Julian Smart
Publisher: Prentice Hall
ISBN: 9780131473812
Category : Computers
Languages : en
Pages : 700
Book Description
Describes how to use wxWidgets, an open-source C++ API, to write GUI applications.
Publisher: Prentice Hall
ISBN: 9780131473812
Category : Computers
Languages : en
Pages : 700
Book Description
Describes how to use wxWidgets, an open-source C++ API, to write GUI applications.
Hands-On Full Stack Development with Go
Author: Mina Andrawos
Publisher: Packt Publishing Ltd
ISBN: 1789138655
Category : Computers
Languages : en
Pages : 309
Book Description
Create a real-world application in Go and explore various frameworks and methodologies for full-stack development Key FeaturesBuild a responsive front end by using the powerful React frameworkBuild web APIs and middleware in the Go language by making use of the popular Gin frameworkBuild an Isomorphic Go React application via GopherJSPerform unit tests, and benchmarking on your web APIBook Description The Go programming language has been rapidly adopted by developers for building web applications. With its impressive performance and ease of development, Go enjoys the support of a wide variety of open source frameworks, for building scalable and high-performant web services and apps. Hands-On Full Stack Development with Go is a comprehensive guide that covers all aspects of full stack development with Go. This clearly written, example-rich book begins with a practical exposure to Go development and moves on to build a frontend with the popular React framework. From there, you will build RESTful web APIs utilizing the Gin framework. After that, we will dive deeper into important software backend concepts, such as connecting to the database via an ORM, designing routes for your services, securing your services, and even charging credit cards via the popular Stripe API. We will also cover how to test, and benchmark your applications efficiently in a production environment. In the concluding chapters, we will cover isomorphic developments in pure Go by learning about GopherJS. As you progress through the book, you'll gradually build a musical instrument online store application from scratch. By the end of the book, you will be confident in taking on full stack web applications in Go. What you will learnUnderstand Go programming by building a real-world applicationLearn the React framework to develop a frontend for your applicationUnderstand isomorphic web development utilizing the GopherJS frameworkExplore methods to write RESTful web APIs in Go using the Gin frameworkLearn practical topics such as ORM layers, secure communications, and Stripe's APILearn methods to benchmark and test web APIs in GoWho this book is for Hands-On Full Stack Development with Go will appeal to developers who are looking to start building amazing full stack web applications in Go. Basic knowhow of Go language and JavaScript is expected. The book targets web developers who are looking to move to the Go language.
Publisher: Packt Publishing Ltd
ISBN: 1789138655
Category : Computers
Languages : en
Pages : 309
Book Description
Create a real-world application in Go and explore various frameworks and methodologies for full-stack development Key FeaturesBuild a responsive front end by using the powerful React frameworkBuild web APIs and middleware in the Go language by making use of the popular Gin frameworkBuild an Isomorphic Go React application via GopherJSPerform unit tests, and benchmarking on your web APIBook Description The Go programming language has been rapidly adopted by developers for building web applications. With its impressive performance and ease of development, Go enjoys the support of a wide variety of open source frameworks, for building scalable and high-performant web services and apps. Hands-On Full Stack Development with Go is a comprehensive guide that covers all aspects of full stack development with Go. This clearly written, example-rich book begins with a practical exposure to Go development and moves on to build a frontend with the popular React framework. From there, you will build RESTful web APIs utilizing the Gin framework. After that, we will dive deeper into important software backend concepts, such as connecting to the database via an ORM, designing routes for your services, securing your services, and even charging credit cards via the popular Stripe API. We will also cover how to test, and benchmark your applications efficiently in a production environment. In the concluding chapters, we will cover isomorphic developments in pure Go by learning about GopherJS. As you progress through the book, you'll gradually build a musical instrument online store application from scratch. By the end of the book, you will be confident in taking on full stack web applications in Go. What you will learnUnderstand Go programming by building a real-world applicationLearn the React framework to develop a frontend for your applicationUnderstand isomorphic web development utilizing the GopherJS frameworkExplore methods to write RESTful web APIs in Go using the Gin frameworkLearn practical topics such as ORM layers, secure communications, and Stripe's APILearn methods to benchmark and test web APIs in GoWho this book is for Hands-On Full Stack Development with Go will appeal to developers who are looking to start building amazing full stack web applications in Go. Basic knowhow of Go language and JavaScript is expected. The book targets web developers who are looking to move to the Go language.
Electronic Inventions and Discoveries
Author: G. W. A. Dummer
Publisher: Elsevier
ISBN: 1483145212
Category : Technology & Engineering
Languages : en
Pages : 244
Book Description
Electronic Inventions and Discoveries: Electronics from Its Earliest Beginnings to the Present Day provides a summary of the development of the whole field of electronics. Organized into 13 chapters, the book covers and reviews the history of electronics as a whole and its aspects. The opening chapter covers the beginnings of electronics, while the next chapter discusses the development of components, transistors, and integrated circuits. The third chapter tackles the expansion of electronics and its effects on industry. The succeeding chapters discuss the history of the aspects of electronics, such as audio and sound reproduction, radio and telecommunications, radar, television, computers, robotics, information technology, and industrial and other applications. Chapter 10 provides a lists of electronic inventions according to subject, while Chapter 11 provides a concise description of each invention by date order. Chapter 12 enumerates the inventors of electronic devices. The last chapter provides a list of books about inventions and inventors. This book will appeal to readers who are curious about the development of electronics throughout history.
Publisher: Elsevier
ISBN: 1483145212
Category : Technology & Engineering
Languages : en
Pages : 244
Book Description
Electronic Inventions and Discoveries: Electronics from Its Earliest Beginnings to the Present Day provides a summary of the development of the whole field of electronics. Organized into 13 chapters, the book covers and reviews the history of electronics as a whole and its aspects. The opening chapter covers the beginnings of electronics, while the next chapter discusses the development of components, transistors, and integrated circuits. The third chapter tackles the expansion of electronics and its effects on industry. The succeeding chapters discuss the history of the aspects of electronics, such as audio and sound reproduction, radio and telecommunications, radar, television, computers, robotics, information technology, and industrial and other applications. Chapter 10 provides a lists of electronic inventions according to subject, while Chapter 11 provides a concise description of each invention by date order. Chapter 12 enumerates the inventors of electronic devices. The last chapter provides a list of books about inventions and inventors. This book will appeal to readers who are curious about the development of electronics throughout history.
Petroleum Geoscience
Author: Jon G. Gluyas
Publisher: John Wiley & Sons
ISBN: 111868821X
Category : Science
Languages : en
Pages : 672
Book Description
Petroleum Geoscience is a comprehensive introduction to the application of geology and geophysics to the search for and production of oil and gas. Uniquely, this book is structured to reflect the sequential and cyclical processes of exploration, appraisal, development and production. Chapters dedicated to each of these aspects are further illustrated by case histories drawn from the authors' experiences. Petroleum Geoscience has a global and 'geo-temporal' backdrop, drawing examples and case histories from around the world and from petroleum systems ranging in age from late-Pre-Cambrian to Pliocene. In order to show how geoscience is integrated at all levels within the industry, the authors stress throughout the links between geology and geophysics on the one hand, and drilling, reservoir engineering, petrophysics, petroleum engineering, facilities design, and health, safety and the environment on the other. Petroleum Geoscience is designed as a practical guide, with the basic theory augmented by case studies from a wide spread of geographical locations. Covers all the key aspects of the origin of petroleum, exploration, and production. It takes account of the modern emphasis on the efficient utilisation of reserves, on new methods in exploration (such as 3-D seismics). Book takes 'value-chain' approach to Petroleum Geoscience. First new text on petroleum geology for geology undergraduates to be published in the last ten years. Packed full of real-life case studies from Petroleum industry.
Publisher: John Wiley & Sons
ISBN: 111868821X
Category : Science
Languages : en
Pages : 672
Book Description
Petroleum Geoscience is a comprehensive introduction to the application of geology and geophysics to the search for and production of oil and gas. Uniquely, this book is structured to reflect the sequential and cyclical processes of exploration, appraisal, development and production. Chapters dedicated to each of these aspects are further illustrated by case histories drawn from the authors' experiences. Petroleum Geoscience has a global and 'geo-temporal' backdrop, drawing examples and case histories from around the world and from petroleum systems ranging in age from late-Pre-Cambrian to Pliocene. In order to show how geoscience is integrated at all levels within the industry, the authors stress throughout the links between geology and geophysics on the one hand, and drilling, reservoir engineering, petrophysics, petroleum engineering, facilities design, and health, safety and the environment on the other. Petroleum Geoscience is designed as a practical guide, with the basic theory augmented by case studies from a wide spread of geographical locations. Covers all the key aspects of the origin of petroleum, exploration, and production. It takes account of the modern emphasis on the efficient utilisation of reserves, on new methods in exploration (such as 3-D seismics). Book takes 'value-chain' approach to Petroleum Geoscience. First new text on petroleum geology for geology undergraduates to be published in the last ten years. Packed full of real-life case studies from Petroleum industry.
Microsoft Visual C# 2015: An Introduction to Object-Oriented Programming
Author: Joyce Farrell
Publisher: Cengage Learning
ISBN: 9781285860237
Category : Computers
Languages : en
Pages : 0
Book Description
Readers develop the strong programming skills they need for professional success with the latest edition of Farrell's MICROSOFT VISUAL C# 2015: AN INTRODUCTION TO OBJECT-ORIENTED PROGRAMMING, 6E. Approachable examples and a clear, straightforward style help build a solid understanding of both structured and object-oriented programming concepts. Readers are introduced to fundamental principles and techniques that are easily transferrable to other programming languages. This new edition incorporates the most recent versions of both C# and Visual Studio to ensure readers have the contemporary skills required in business today. Short You Do It hands-on features, new debugging exercises, programming exercises, and running case studies effectively prepare readers for programming success. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Publisher: Cengage Learning
ISBN: 9781285860237
Category : Computers
Languages : en
Pages : 0
Book Description
Readers develop the strong programming skills they need for professional success with the latest edition of Farrell's MICROSOFT VISUAL C# 2015: AN INTRODUCTION TO OBJECT-ORIENTED PROGRAMMING, 6E. Approachable examples and a clear, straightforward style help build a solid understanding of both structured and object-oriented programming concepts. Readers are introduced to fundamental principles and techniques that are easily transferrable to other programming languages. This new edition incorporates the most recent versions of both C# and Visual Studio to ensure readers have the contemporary skills required in business today. Short You Do It hands-on features, new debugging exercises, programming exercises, and running case studies effectively prepare readers for programming success. Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Picturing Death 1200–1600
Author: Stephen Perkinson
Publisher: BRILL
ISBN: 9004441115
Category : Family & Relationships
Languages : en
Pages : 474
Book Description
Picturing Death: 1200–1600 explores the visual culture of mortality over the course of four centuries that witnessed a remarkable flourishing of imagery focused on the themes of death, dying, and the afterlife. In doing so, this volume sheds light on issues that unite two periods—the Middle Ages and the Renaissance—that are often understood as diametrically opposed. The studies collected here cover a broad visual terrain, from tomb sculpture to painted altarpieces, from manuscripts to printed books, and from minute carved objects to large-scale architecture. Taken together, they present a picture of the ways that images have helped humans understand their own mortality, and have incorporated the deceased into the communities of the living. Contributors: Jessica Barker, Katherine Boivin, Peter Bovenmyer, Xavier Dectot, Maja Dujakovic, Brigit Ferguson, Alison C. Fleming, Fredrika Jacobs, Henrike C. Lange, Robert Marcoux, Walter S. Melion, Stephen Perkinson, Johanna Scheel, Mary Silcox, Judith Steinhoff, and Noa Turel.
Publisher: BRILL
ISBN: 9004441115
Category : Family & Relationships
Languages : en
Pages : 474
Book Description
Picturing Death: 1200–1600 explores the visual culture of mortality over the course of four centuries that witnessed a remarkable flourishing of imagery focused on the themes of death, dying, and the afterlife. In doing so, this volume sheds light on issues that unite two periods—the Middle Ages and the Renaissance—that are often understood as diametrically opposed. The studies collected here cover a broad visual terrain, from tomb sculpture to painted altarpieces, from manuscripts to printed books, and from minute carved objects to large-scale architecture. Taken together, they present a picture of the ways that images have helped humans understand their own mortality, and have incorporated the deceased into the communities of the living. Contributors: Jessica Barker, Katherine Boivin, Peter Bovenmyer, Xavier Dectot, Maja Dujakovic, Brigit Ferguson, Alison C. Fleming, Fredrika Jacobs, Henrike C. Lange, Robert Marcoux, Walter S. Melion, Stephen Perkinson, Johanna Scheel, Mary Silcox, Judith Steinhoff, and Noa Turel.