Author: Robert Charles Bell
Publisher: Courier Corporation
ISBN: 9780486238555
Category : Games & Activities
Languages : en
Pages : 474
Book Description
Perhaps the most authoritative work on the subject, this encyclopedic volume is a basic reference to board and table games from around the world. It provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.
Board and Table Games from Many Civilizations
Author: Robert Charles Bell
Publisher: Courier Corporation
ISBN: 9780486238555
Category : Games & Activities
Languages : en
Pages : 474
Book Description
Perhaps the most authoritative work on the subject, this encyclopedic volume is a basic reference to board and table games from around the world. It provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.
Publisher: Courier Corporation
ISBN: 9780486238555
Category : Games & Activities
Languages : en
Pages : 474
Book Description
Perhaps the most authoritative work on the subject, this encyclopedic volume is a basic reference to board and table games from around the world. It provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.
Board and Table Games from Many Civilizations
Author: R. C. Bell
Publisher: Courier Corporation
ISBN: 0486145573
Category : Games & Activities
Languages : en
Pages : 474
Book Description
This encyclopedic volume provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (Go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.
Publisher: Courier Corporation
ISBN: 0486145573
Category : Games & Activities
Languages : en
Pages : 474
Book Description
This encyclopedic volume provides the rules and methods of play for more than 180 different games: Ma-jong, Hazard, Wei-ch'i (Go), Backgammon, Pachisi, and many others. Over 300 photographs and line drawings.
Board and Table Games from Many Civilizations
Author: Robert Charles Bell
Publisher:
ISBN:
Category : Board games
Languages : en
Pages : 252
Book Description
Publisher:
ISBN:
Category : Board games
Languages : en
Pages : 252
Book Description
The Boardgame Book
Author: Robert Charles Bell
Publisher:
ISBN: 9780895350077
Category : Board games
Languages : en
Pages : 160
Book Description
Publisher:
ISBN: 9780895350077
Category : Board games
Languages : en
Pages : 160
Book Description
The Oxford History of Board Games
Author: David Parlett
Publisher: Oxford University Press, USA
ISBN:
Category : Games & Activities
Languages : en
Pages : 410
Book Description
For thousands of years, people have been planning attacks, captures, chases, and conquests - on a variety of different boards designed for an astonishing diversity of games. Today the compelling mix of strategy, skill, and chance is as strong as ever; new board games are invented almost daily,while the perennial favourites continue to attract new devotees and reveal new possibilities. The Oxford History of Board Games investigates the principles of board games throughout the ages and across the world, exploring the fascinating similarities and differences that give each its unique appeal, and drawing out the significance of game-playing as a central part of human experience - asvital to a culture as its music, dance, and tales. Beautifully illustrated and with diagrams to show the finer points of the games, this is a fascinating and accessible guide to a richly rewarding subject. In his trade-mark accessible, entertaining style, David Parlett looks at the different families of games: games based on configuration or connection, races or chases, wars or hunts, capture or blockade. He focuses mainly on traditional games, the folk entertainments that have grown up organicallythrough the centuries, and which exhibit endless local variations, although he discusses also the commercial products that have tried, with varying degrees of success, to match their astonishing popularity. This is not primarily a how-to book, although the rules and strategies of certain games are discussed in detail, neither does it offer sure-fire tips for success, although with a fuller understanding of a game the reader will undoubtedly become a better-informed, if not better, player. Rather, itis an affectionate and authoritative survey of one of the most familiar parts of our cultural history, which has until now been inexplicably neglected.
Publisher: Oxford University Press, USA
ISBN:
Category : Games & Activities
Languages : en
Pages : 410
Book Description
For thousands of years, people have been planning attacks, captures, chases, and conquests - on a variety of different boards designed for an astonishing diversity of games. Today the compelling mix of strategy, skill, and chance is as strong as ever; new board games are invented almost daily,while the perennial favourites continue to attract new devotees and reveal new possibilities. The Oxford History of Board Games investigates the principles of board games throughout the ages and across the world, exploring the fascinating similarities and differences that give each its unique appeal, and drawing out the significance of game-playing as a central part of human experience - asvital to a culture as its music, dance, and tales. Beautifully illustrated and with diagrams to show the finer points of the games, this is a fascinating and accessible guide to a richly rewarding subject. In his trade-mark accessible, entertaining style, David Parlett looks at the different families of games: games based on configuration or connection, races or chases, wars or hunts, capture or blockade. He focuses mainly on traditional games, the folk entertainments that have grown up organicallythrough the centuries, and which exhibit endless local variations, although he discusses also the commercial products that have tried, with varying degrees of success, to match their astonishing popularity. This is not primarily a how-to book, although the rules and strategies of certain games are discussed in detail, neither does it offer sure-fire tips for success, although with a fuller understanding of a game the reader will undoubtedly become a better-informed, if not better, player. Rather, itis an affectionate and authoritative survey of one of the most familiar parts of our cultural history, which has until now been inexplicably neglected.
Ancient Board Games in Perspective
Author: Irving L. Finkel
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 302
Book Description
Everyone plays board games, and everyone will find something to fascinate them in this book about the games of the past, and their history and development. Based on the lectures given at a conference in the British Museum, this book tells the story in a properly academic way, but it is no less interesting for that ... and perhaps even more interesting! The book begins with three chapters on the games of the ancient Near East, most notably The Royal Game of Ur , then there are five chapters on the various games of ancient Egypt, senet, mehen , etc. Five more chapters are devoted to the games of the Greek and Roman world, then one on India, and three on Chinese games including Go. Then there are three on the beginnings of Chess and its introduction into western Europe, then four on backgammon from India to medieval England, three on mancala games, and one on the pursuit of hnefatafl , finally some brief notes on the games of the New World. The authors, thirty-one of them, range from archaeologists, historians and museum curators, not least Irving Finkel, the editor of the volume, to such well-known historians of games as R C Bell and the internationally famous grandmaster and journalist Raymond Keene. It is a large format book with hundreds of photos and drawings.
Publisher:
ISBN:
Category : Games & Activities
Languages : en
Pages : 302
Book Description
Everyone plays board games, and everyone will find something to fascinate them in this book about the games of the past, and their history and development. Based on the lectures given at a conference in the British Museum, this book tells the story in a properly academic way, but it is no less interesting for that ... and perhaps even more interesting! The book begins with three chapters on the games of the ancient Near East, most notably The Royal Game of Ur , then there are five chapters on the various games of ancient Egypt, senet, mehen , etc. Five more chapters are devoted to the games of the Greek and Roman world, then one on India, and three on Chinese games including Go. Then there are three on the beginnings of Chess and its introduction into western Europe, then four on backgammon from India to medieval England, three on mancala games, and one on the pursuit of hnefatafl , finally some brief notes on the games of the New World. The authors, thirty-one of them, range from archaeologists, historians and museum curators, not least Irving Finkel, the editor of the volume, to such well-known historians of games as R C Bell and the internationally famous grandmaster and journalist Raymond Keene. It is a large format book with hundreds of photos and drawings.
It's All a Game
Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Vintage Board Games
Author: Adrian Seville
Publisher:
ISBN: 9788854415195
Category : Antiques & Collectibles
Languages : en
Pages : 0
Book Description
The printed board game reached new heights of beauty and ingenuity during the nineteenth century, covering almost every conceivable theme, from geography or history to contemporary crazes. Some relied on dice or a numbered spinning top called a teetotum, others were meant for gambling, and still more were "mind games" requiring serious thought. They all appear in this lavish book, which displays elaborately designed boards and traces their development through time.
Publisher:
ISBN: 9788854415195
Category : Antiques & Collectibles
Languages : en
Pages : 0
Book Description
The printed board game reached new heights of beauty and ingenuity during the nineteenth century, covering almost every conceivable theme, from geography or history to contemporary crazes. Some relied on dice or a numbered spinning top called a teetotum, others were meant for gambling, and still more were "mind games" requiring serious thought. They all appear in this lavish book, which displays elaborately designed boards and traces their development through time.
Games and Fun with Playing Cards
Author: Joseph Leeming
Publisher: Courier Corporation
ISBN: 9780486239774
Category : Juvenile Nonfiction
Languages : en
Pages : 212
Book Description
Here's a collection of 124 games, tricks, puzzles and stunts with cards that will provide hours of entertainment for all ages. 20 varieties of solitaire, old stand-bys — Go Fish, Crazy Eights, Old Maid — and lesser known games — Authors, Frogs in the Pond, Persian Pasha — and much more.
Publisher: Courier Corporation
ISBN: 9780486239774
Category : Juvenile Nonfiction
Languages : en
Pages : 212
Book Description
Here's a collection of 124 games, tricks, puzzles and stunts with cards that will provide hours of entertainment for all ages. 20 varieties of solitaire, old stand-bys — Go Fish, Crazy Eights, Old Maid — and lesser known games — Authors, Frogs in the Pond, Persian Pasha — and much more.
World Civilizations and Cultures, Grades 5 - 8
Author: Blattner
Publisher: Mark Twain Media
ISBN: 158037655X
Category : Juvenile Nonfiction
Languages : en
Pages : 99
Book Description
Bring history to life for students in grades 5 and up using World Civilizations and Cultures! This 96-page book features reading selections and assessments that utilize a variety of questioning strategies, such as matching, true or false, critical thinking, and constructed response. Hands-on activities, research opportunities, and mapping exercises engage students in learning about the history and culture of civilizations around the world. For struggling readers, the book includes a downloadable version of the reading selections at a fourth- to fifth-grade reading level. This book aligns with state, national, and Canadian provincial standards.
Publisher: Mark Twain Media
ISBN: 158037655X
Category : Juvenile Nonfiction
Languages : en
Pages : 99
Book Description
Bring history to life for students in grades 5 and up using World Civilizations and Cultures! This 96-page book features reading selections and assessments that utilize a variety of questioning strategies, such as matching, true or false, critical thinking, and constructed response. Hands-on activities, research opportunities, and mapping exercises engage students in learning about the history and culture of civilizations around the world. For struggling readers, the book includes a downloadable version of the reading selections at a fourth- to fifth-grade reading level. This book aligns with state, national, and Canadian provincial standards.