Author: Jarrett Lerner
Publisher: Aladdin
ISBN: 1481468715
Category : Juvenile Fiction
Languages : en
Pages : 192
Book Description
The battle between boys and bots is on in this funny, fast-paced novel. Ken is an EngiNerd: one of a super-smart group of friends—all nerds—who have been close since kindergarten. They may be brainiacs, but they’re just like everyone else: they fight with one another, watch too much TV, eat Chinese food, and hate walking their dogs. Well, maybe not just like everyone because Ken’s best friend Dan has been building robots. He then secretly sent one to each of the EngiNerds, never letting them know he’s the mastermind. At first Ken is awed and delighted: what kid hasn’t dreamed of having a robot all their own? Someone who can be their friend, clean their room, walk the dog, answer homework questions…how amazing is that? But be careful what you wish for: Dan’s robot, Greeeg, may look innocent, but his ravenous consumption of food—comestibles—turns him into a butt-blasting bot. And once the other robots ‘come alive’ it’s up to the motley crew of EngiNerds to not only save the day, but save the planet!
EngiNerds
Author: Jarrett Lerner
Publisher: Aladdin
ISBN: 1481468715
Category : Juvenile Fiction
Languages : en
Pages : 192
Book Description
The battle between boys and bots is on in this funny, fast-paced novel. Ken is an EngiNerd: one of a super-smart group of friends—all nerds—who have been close since kindergarten. They may be brainiacs, but they’re just like everyone else: they fight with one another, watch too much TV, eat Chinese food, and hate walking their dogs. Well, maybe not just like everyone because Ken’s best friend Dan has been building robots. He then secretly sent one to each of the EngiNerds, never letting them know he’s the mastermind. At first Ken is awed and delighted: what kid hasn’t dreamed of having a robot all their own? Someone who can be their friend, clean their room, walk the dog, answer homework questions…how amazing is that? But be careful what you wish for: Dan’s robot, Greeeg, may look innocent, but his ravenous consumption of food—comestibles—turns him into a butt-blasting bot. And once the other robots ‘come alive’ it’s up to the motley crew of EngiNerds to not only save the day, but save the planet!
Publisher: Aladdin
ISBN: 1481468715
Category : Juvenile Fiction
Languages : en
Pages : 192
Book Description
The battle between boys and bots is on in this funny, fast-paced novel. Ken is an EngiNerd: one of a super-smart group of friends—all nerds—who have been close since kindergarten. They may be brainiacs, but they’re just like everyone else: they fight with one another, watch too much TV, eat Chinese food, and hate walking their dogs. Well, maybe not just like everyone because Ken’s best friend Dan has been building robots. He then secretly sent one to each of the EngiNerds, never letting them know he’s the mastermind. At first Ken is awed and delighted: what kid hasn’t dreamed of having a robot all their own? Someone who can be their friend, clean their room, walk the dog, answer homework questions…how amazing is that? But be careful what you wish for: Dan’s robot, Greeeg, may look innocent, but his ravenous consumption of food—comestibles—turns him into a butt-blasting bot. And once the other robots ‘come alive’ it’s up to the motley crew of EngiNerds to not only save the day, but save the planet!
Making Comics
Author: Scott McCloud
Publisher: William Morrow Paperbacks
ISBN: 9780060780944
Category : Art
Languages : en
Pages : 264
Book Description
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
Publisher: William Morrow Paperbacks
ISBN: 9780060780944
Category : Art
Languages : en
Pages : 264
Book Description
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
Creative Character Design
Author: Bryan Tillman
Publisher: Taylor & Francis
ISBN: 1136129812
Category : Art
Languages : en
Pages : 240
Book Description
Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.
Publisher: Taylor & Francis
ISBN: 1136129812
Category : Art
Languages : en
Pages : 240
Book Description
Create compelling, original characters using archetypes and design elements such as shadows and line with the tips and techniques found in this image-packed book. Bryan Tillman bridges the gap between the technique of drawing characters and the theory of good character design by using case studies, examples of professional art, and literary and pop culture references to teach you how to develop a character, not just draw one. The book also features Character Model Sheets that will guide you through the creation of new and unique characters. Finally, Bryan will break down established character archetypes to show you why and how the different aspects of good character design work. The content on the book is based on Bryan's popular 2009 Comic-Con course on 'Character Design'. Learn what makes a character unique and powerful by using shapes, shadows, and form - this title includes 'character model sheets' so you can put it all together yourself, as well as case studies from established artists. It bridges the gap between the technique of drawing characters and the theory of good character design in a practical, hands-on way - learn how to use story and archetypes to develop compelling, new characters. Based on a standing-room only presentation at Comic-Con 2009 in San Diego, it features the artwork of a collection of professional artists as examples to the techniques shown in the book.
Comic Book: Blank Comic Strips
Author: Blank Journals
Publisher:
ISBN: 9781508980155
Category :
Languages : en
Pages : 0
Book Description
Comic Books and Blank Comic Strips are perfect for sketching out your comic book ideas and keeping everything in one place. Use this book to make your own comic books with this simple to use comic book drawing paper. For budding creatives ready to create your own stories, you will have hours of fun with this. Simply script out your comics on the lined pages provided and use the blank pages for sketching out your draft character drawings. This really helps you to get your creative juices flowing. When you have drawn your comic characters in the comic panels provided you can add speech bubbles like the examples shown in the book. Each section has four pages with multiple and different panels to a page. There's room for you to create up to 13 different six page comics or over fifty different one page to a scene stories. This book would make the perfect gift for anyone who likes to make up their own stories. It measures 6" x 9" and is conveniently sized so it can be carried around with you all the time. So what are you waiting for? Scroll up and click to buy this blank comic strips book and get creative with your comic writing skills!
Publisher:
ISBN: 9781508980155
Category :
Languages : en
Pages : 0
Book Description
Comic Books and Blank Comic Strips are perfect for sketching out your comic book ideas and keeping everything in one place. Use this book to make your own comic books with this simple to use comic book drawing paper. For budding creatives ready to create your own stories, you will have hours of fun with this. Simply script out your comics on the lined pages provided and use the blank pages for sketching out your draft character drawings. This really helps you to get your creative juices flowing. When you have drawn your comic characters in the comic panels provided you can add speech bubbles like the examples shown in the book. Each section has four pages with multiple and different panels to a page. There's room for you to create up to 13 different six page comics or over fifty different one page to a scene stories. This book would make the perfect gift for anyone who likes to make up their own stories. It measures 6" x 9" and is conveniently sized so it can be carried around with you all the time. So what are you waiting for? Scroll up and click to buy this blank comic strips book and get creative with your comic writing skills!
The Wrong Earth
Author: Tom Peyer
Publisher: AHOY Comics
ISBN: 9780998044200
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Two radically different heroes must struggle to survive on each other’s worlds! Collecting the smash-hit miniseries. Introduction written by Ton Scocca. Collecting the smash-hit miniseries that launched AHOY Comics! On dark, gritty Earth-Omega, masked vigilante Dragonfly punishes evil maniacs and evades corrupt authorities. On sun-splashed Earth-Alpha, costumed crook-catcher Dragonflyman upholds the letter of the law. Now they're trapped on each other's worlds, where even the good guys don't share their values! This volume also collects all the original Stinger and Dragonflyman backup stories, plus extra behind-the-scenes features.
Publisher: AHOY Comics
ISBN: 9780998044200
Category : Comics & Graphic Novels
Languages : en
Pages : 0
Book Description
Two radically different heroes must struggle to survive on each other’s worlds! Collecting the smash-hit miniseries. Introduction written by Ton Scocca. Collecting the smash-hit miniseries that launched AHOY Comics! On dark, gritty Earth-Omega, masked vigilante Dragonfly punishes evil maniacs and evades corrupt authorities. On sun-splashed Earth-Alpha, costumed crook-catcher Dragonflyman upholds the letter of the law. Now they're trapped on each other's worlds, where even the good guys don't share their values! This volume also collects all the original Stinger and Dragonflyman backup stories, plus extra behind-the-scenes features.
Blank Comic Book
Author: Christopher Hart
Publisher: Chris Hart Books
ISBN: 9781640210332
Category : Art
Languages : en
Pages : 0
Book Description
"Let your comic adventures unfold in words and images with this blank draw-your-own-comic-book! Inside, you'll find six sections with separate comic-book cover templates, allowing you to create a complete comic book series or several original works"--Cover page
Publisher: Chris Hart Books
ISBN: 9781640210332
Category : Art
Languages : en
Pages : 0
Book Description
"Let your comic adventures unfold in words and images with this blank draw-your-own-comic-book! Inside, you'll find six sections with separate comic-book cover templates, allowing you to create a complete comic book series or several original works"--Cover page
Urban Comics
Author: Dominic Davies
Publisher: Routledge
ISBN: 1351054481
Category : Comics & Graphic Novels
Languages : en
Pages : 272
Book Description
Urban Comics: Infrastructure and the Global City in Contemporary Graphic Narratives makes an important and timely contribution both to comics studies and urban studies, offering a decolonisation and reconfiguration of both of these already interdisciplinary fields. With chapter-length discussions of comics from cities such as Cairo, Cape Town, New Orleans, Delhi and Beirut, this book shows how artistic collectives and urban social movements working across the global South are producing some of the most exciting and formally innovative graphic narratives of the contemporary moment. Throughout, the author reads an expansive range of graphic narratives through the vocabulary of urban studies to argue that these formal innovations should be thought of as a kind of infrastructure. This ‘infrastructural form’ allows urban comics to reveal that the built environments of our cities are not static, banal, or depoliticised, but rather highly charged material spaces that allow some forms of social life to exist while also prohibiting others. Built from a formal infrastructure of grids, gutters and panels, and capable of volumetric, multi-scalar perspectives, this book shows how urban comics are able to represent, repair and even rebuild contemporary global cities toward more socially just and sustainable ends. Operating at the intersection of comics studies and urban studies, and offering large global surveys alongside close textual and visual analyses, this book explores and opens up the fascinating relationship between comics and graphic narratives, on the one hand, and cities and urban spaces, on the other.
Publisher: Routledge
ISBN: 1351054481
Category : Comics & Graphic Novels
Languages : en
Pages : 272
Book Description
Urban Comics: Infrastructure and the Global City in Contemporary Graphic Narratives makes an important and timely contribution both to comics studies and urban studies, offering a decolonisation and reconfiguration of both of these already interdisciplinary fields. With chapter-length discussions of comics from cities such as Cairo, Cape Town, New Orleans, Delhi and Beirut, this book shows how artistic collectives and urban social movements working across the global South are producing some of the most exciting and formally innovative graphic narratives of the contemporary moment. Throughout, the author reads an expansive range of graphic narratives through the vocabulary of urban studies to argue that these formal innovations should be thought of as a kind of infrastructure. This ‘infrastructural form’ allows urban comics to reveal that the built environments of our cities are not static, banal, or depoliticised, but rather highly charged material spaces that allow some forms of social life to exist while also prohibiting others. Built from a formal infrastructure of grids, gutters and panels, and capable of volumetric, multi-scalar perspectives, this book shows how urban comics are able to represent, repair and even rebuild contemporary global cities toward more socially just and sustainable ends. Operating at the intersection of comics studies and urban studies, and offering large global surveys alongside close textual and visual analyses, this book explores and opens up the fascinating relationship between comics and graphic narratives, on the one hand, and cities and urban spaces, on the other.
Writing for Animation, Comics, and Games
Author: Christy Marx
Publisher: Taylor & Francis
ISBN: 1136144455
Category : Computers
Languages : en
Pages : 250
Book Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
Publisher: Taylor & Francis
ISBN: 1136144455
Category : Computers
Languages : en
Pages : 250
Book Description
Writing for Animation, Comics, and Games explains the practical aspects of creating scripts for animation, comics, graphic novels, and computer games. It details how you can create scripts that are in the right industry format, and follow the expected rules for you to put your best foot forward to help you break-in to the trade. This book explains approaches to writing for exterior storytelling (animation, games); interior/exterior storytelling (comics and graphic novels), as well as considerations for non-linear computer games in the shortest, pithiest, and most economical way. The author offers insider's advice on how you can present work as professional, how to meet deadlines, how visual writing differs from prose, and the art of collaboration.
The Homunculi Approach To Social And Emotional Wellbeing 2nd Edition
Author: Anne Greig
Publisher: Jessica Kingsley Publishers
ISBN: 1839973951
Category : Psychology
Languages : en
Pages : 155
Book Description
Welcome to the world of the homunculi! The homunculi are miniature agents with problem solving missions and special gadgets who live inside the brain and help out with distressing feelings and behaviours. Now adapted for use in the classroom, as well as pairs and individuals, this practical second edition allows you to use this fun CBT-based activity with children and young people aged 7-16. This well researched approach is proven to help children who have difficulty identifying troubling feelings such as anger and fear and can be used in a variety of potentially distressing situations including bullying or tricky transitions from primary to secondary school. Complete with a large format skull poster, character and storyboard templates and downloadable record sheets this unique resource includes everything needed to get started on making stories cartoons or videos. Additional online resources show you how the programme was put in action in real-life individual and classroom settings, showcasing how the weirdly wonderful homunculi characters and stories created by children can come to life.
Publisher: Jessica Kingsley Publishers
ISBN: 1839973951
Category : Psychology
Languages : en
Pages : 155
Book Description
Welcome to the world of the homunculi! The homunculi are miniature agents with problem solving missions and special gadgets who live inside the brain and help out with distressing feelings and behaviours. Now adapted for use in the classroom, as well as pairs and individuals, this practical second edition allows you to use this fun CBT-based activity with children and young people aged 7-16. This well researched approach is proven to help children who have difficulty identifying troubling feelings such as anger and fear and can be used in a variety of potentially distressing situations including bullying or tricky transitions from primary to secondary school. Complete with a large format skull poster, character and storyboard templates and downloadable record sheets this unique resource includes everything needed to get started on making stories cartoons or videos. Additional online resources show you how the programme was put in action in real-life individual and classroom settings, showcasing how the weirdly wonderful homunculi characters and stories created by children can come to life.
The Moving Image Workshop
Author: Heather D. Freeman
Publisher: Bloomsbury Publishing
ISBN: 1474253008
Category : Computers
Languages : en
Pages : 289
Book Description
If you need a fun, hands-on introduction to core animation techniques - then look no further! Heather Freeman guides you through a wide range of practical projects, helping you establish and build skills in narrative animation, motion graphics and visual effects. Each chapter begins by summarizing historical and theoretical concerns and connecting them with current practice and applications - all beautifully illustrated with stills from classic commercial and independent films, as well as contemporary examples from student work. Having established this context, the remainder of the chapter focuses on walking readers through their own creative projects. Topics covered include early animation technologies and techniques, scenes and staging, character animation, animated type, visual effects and motion graphics, pre- through post-production and experimental approaches to motion graphics. Dozens of sample files are available online, for experimentation and to get readers started on each exercise. The companion website also includes example animations as well as links to recommended software tutorials, recommended artist websites, blogs and animation channels.
Publisher: Bloomsbury Publishing
ISBN: 1474253008
Category : Computers
Languages : en
Pages : 289
Book Description
If you need a fun, hands-on introduction to core animation techniques - then look no further! Heather Freeman guides you through a wide range of practical projects, helping you establish and build skills in narrative animation, motion graphics and visual effects. Each chapter begins by summarizing historical and theoretical concerns and connecting them with current practice and applications - all beautifully illustrated with stills from classic commercial and independent films, as well as contemporary examples from student work. Having established this context, the remainder of the chapter focuses on walking readers through their own creative projects. Topics covered include early animation technologies and techniques, scenes and staging, character animation, animated type, visual effects and motion graphics, pre- through post-production and experimental approaches to motion graphics. Dozens of sample files are available online, for experimentation and to get readers started on each exercise. The companion website also includes example animations as well as links to recommended software tutorials, recommended artist websites, blogs and animation channels.