Author:
Publisher:
ISBN:
Category : Mineral industries
Languages : en
Pages : 802
Book Description
The American Mining Gazette and Geological Magazine
Author:
Publisher:
ISBN:
Category : Mineral industries
Languages : en
Pages : 802
Book Description
Publisher:
ISBN:
Category : Mineral industries
Languages : en
Pages : 802
Book Description
Catalog
Author: Yale University. Library. Yale Collection of Western Americana
Publisher:
ISBN:
Category : West (U.S.)
Languages : en
Pages : 642
Book Description
Publisher:
ISBN:
Category : West (U.S.)
Languages : en
Pages : 642
Book Description
Catalogue
Author: Cadmus Book Shop
Publisher:
ISBN:
Category : Catalogs, Booksellers
Languages : en
Pages : 1118
Book Description
Publisher:
ISBN:
Category : Catalogs, Booksellers
Languages : en
Pages : 1118
Book Description
History of the Colony of New Haven, Before and After the Union with Connecticut
Author: Edward Rodolphus Lambert
Publisher:
ISBN:
Category : Branford (Conn. : Town)
Languages : en
Pages : 264
Book Description
Publisher:
ISBN:
Category : Branford (Conn. : Town)
Languages : en
Pages : 264
Book Description
The Huntington Family in America
Author: Huntington Family Association
Publisher:
ISBN:
Category : Reference
Languages : en
Pages : 1232
Book Description
Publisher:
ISBN:
Category : Reference
Languages : en
Pages : 1232
Book Description
Good Strategy Bad Strategy
Author: Richard Rumelt
Publisher: Currency
ISBN: 0307886239
Category : Business & Economics
Languages : en
Pages : 338
Book Description
Good Strategy/Bad Strategy clarifies the muddled thinking underlying too many strategies and provides a clear way to create and implement a powerful action-oriented strategy for the real world. Developing and implementing a strategy is the central task of a leader. A good strategy is a specific and coherent response to—and approach for—overcoming the obstacles to progress. A good strategy works by harnessing and applying power where it will have the greatest effect. Yet, Rumelt shows that there has been a growing and unfortunate tendency to equate Mom-and-apple-pie values, fluffy packages of buzzwords, motivational slogans, and financial goals with “strategy.” In Good Strategy/Bad Strategy, he debunks these elements of “bad strategy” and awakens an understanding of the power of a “good strategy.” He introduces nine sources of power—ranging from using leverage to effectively focusing on growth—that are eye-opening yet pragmatic tools that can easily be put to work on Monday morning, and uses fascinating examples from business, nonprofit, and military affairs to bring its original and pragmatic ideas to life. The detailed examples range from Apple to General Motors, from the two Iraq wars to Afghanistan, from a small local market to Wal-Mart, from Nvidia to Silicon Graphics, from the Getty Trust to the Los Angeles Unified School District, from Cisco Systems to Paccar, and from Global Crossing to the 2007–08 financial crisis. Reflecting an astonishing grasp and integration of economics, finance, technology, history, and the brilliance and foibles of the human character, Good Strategy/Bad Strategy stems from Rumelt’s decades of digging beyond the superficial to address hard questions with honesty and integrity.
Publisher: Currency
ISBN: 0307886239
Category : Business & Economics
Languages : en
Pages : 338
Book Description
Good Strategy/Bad Strategy clarifies the muddled thinking underlying too many strategies and provides a clear way to create and implement a powerful action-oriented strategy for the real world. Developing and implementing a strategy is the central task of a leader. A good strategy is a specific and coherent response to—and approach for—overcoming the obstacles to progress. A good strategy works by harnessing and applying power where it will have the greatest effect. Yet, Rumelt shows that there has been a growing and unfortunate tendency to equate Mom-and-apple-pie values, fluffy packages of buzzwords, motivational slogans, and financial goals with “strategy.” In Good Strategy/Bad Strategy, he debunks these elements of “bad strategy” and awakens an understanding of the power of a “good strategy.” He introduces nine sources of power—ranging from using leverage to effectively focusing on growth—that are eye-opening yet pragmatic tools that can easily be put to work on Monday morning, and uses fascinating examples from business, nonprofit, and military affairs to bring its original and pragmatic ideas to life. The detailed examples range from Apple to General Motors, from the two Iraq wars to Afghanistan, from a small local market to Wal-Mart, from Nvidia to Silicon Graphics, from the Getty Trust to the Los Angeles Unified School District, from Cisco Systems to Paccar, and from Global Crossing to the 2007–08 financial crisis. Reflecting an astonishing grasp and integration of economics, finance, technology, history, and the brilliance and foibles of the human character, Good Strategy/Bad Strategy stems from Rumelt’s decades of digging beyond the superficial to address hard questions with honesty and integrity.
The Doolittle Family in America
Author: William Frederick Doolittle
Publisher: Legare Street Press
ISBN: 9781015736184
Category : History
Languages : en
Pages : 0
Book Description
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
Publisher: Legare Street Press
ISBN: 9781015736184
Category : History
Languages : en
Pages : 0
Book Description
This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Great Pages in History from the Wisconsin State Journal, 1852-2002
Author: Frank Denton
Publisher: Univ of Wisconsin Press
ISBN: 9780299183349
Category : History
Languages : en
Pages : 212
Book Description
This fascinating collection reproduces the most important front pages in the history of the Wisconsin State Journal newspaper, from its first publication under that name on September 30, 1852, to the current "War on Terrorism." See what Wisconsinites first read about Abraham Lincoln's election and assassination, Custer's last stand against the Sioux, the first votes by women, Henry Ford's $5 daily wage, the Saint Valentine's Day mob massacre in Chicago, the disappearance of Amelia Earhart as she attempted to fly around the world . . . and the wars, elections, crimes, and social revolutions that have defined the past century and a half. Each front page, reproduced from the original, is readable down to the smallest type. In 2002 the Wisconsin State Journal celebrates its Sesquicentennial, marking one hundred and fifty years of service to the people of Madison and the State of Wisconsin. The newspaper had an earlier inception as the Madison Express in 1839, when Madison was a territorial town on the frontier and statehood was still nine years away. Readers will notice the newspaper's appearance has changed nearly as much as have the methods of gathering the news and producing the paper. But readers' fascination with and hunger for the news of each day remain strong.
Publisher: Univ of Wisconsin Press
ISBN: 9780299183349
Category : History
Languages : en
Pages : 212
Book Description
This fascinating collection reproduces the most important front pages in the history of the Wisconsin State Journal newspaper, from its first publication under that name on September 30, 1852, to the current "War on Terrorism." See what Wisconsinites first read about Abraham Lincoln's election and assassination, Custer's last stand against the Sioux, the first votes by women, Henry Ford's $5 daily wage, the Saint Valentine's Day mob massacre in Chicago, the disappearance of Amelia Earhart as she attempted to fly around the world . . . and the wars, elections, crimes, and social revolutions that have defined the past century and a half. Each front page, reproduced from the original, is readable down to the smallest type. In 2002 the Wisconsin State Journal celebrates its Sesquicentennial, marking one hundred and fifty years of service to the people of Madison and the State of Wisconsin. The newspaper had an earlier inception as the Madison Express in 1839, when Madison was a territorial town on the frontier and statehood was still nine years away. Readers will notice the newspaper's appearance has changed nearly as much as have the methods of gathering the news and producing the paper. But readers' fascination with and hunger for the news of each day remain strong.
New Media Campaigns and the Managed Citizen
Author: Philip N. Howard
Publisher: Cambridge University Press
ISBN: 9780521847490
Category : Language Arts & Disciplines
Languages : en
Pages : 296
Book Description
A critical assessment of the role that information technologies have come to play in contemporary campaigns.
Publisher: Cambridge University Press
ISBN: 9780521847490
Category : Language Arts & Disciplines
Languages : en
Pages : 296
Book Description
A critical assessment of the role that information technologies have come to play in contemporary campaigns.