Author: Winsome Campbell-Green
Publisher: CG Writing Services
ISBN: 1495908542
Category : Family & Relationships
Languages : en
Pages : 67
Book Description
"Better Than Games: The Rule Book For Singles Dating And Searching For Love" is a rulebook Winsome Campbell-Green was inspired to create as a reminder than you do not have to tolerate to ‘games’, and you are worthy of love that will bring you peace, clarity and happiness. There is a 'war' between the sexes and this dating rulebook serves up practical advice on: —The powerful rules for dating —How to find compatibility —Build Your Self-Image —How to attract love into your life —How to avoid feelings of entrapment and break bad relationship patterns —When to let go and how to deal with your emotions —How to meet the right people —How to capitalize on the traditional roles and expectation of the sexes —How to find the power in vulnerability —How to create balance in your single life —How to unleash your own power —How to unlock limitless possibilities that you are missing —How to discover your 'type' —How to feel validated This inspiration book also breaks down some of the 'myths' that surrounds dating, gives advice on how singles can return to their core values. Singles will learn how to harness the power of their faith to manifest endless love in their life. Life is journey and does not promise perfection, but you must never settle for less than you deserve. Winsome believe you do not have to feel like you are just 'getting by' because you are the solution that you seek. The author hopes this book will to help bring dating singles in alignment with love and happiness and it will be a blessing to your life!
Better Than Games
Author: Winsome Campbell-Green
Publisher: CG Writing Services
ISBN: 1495908542
Category : Family & Relationships
Languages : en
Pages : 67
Book Description
"Better Than Games: The Rule Book For Singles Dating And Searching For Love" is a rulebook Winsome Campbell-Green was inspired to create as a reminder than you do not have to tolerate to ‘games’, and you are worthy of love that will bring you peace, clarity and happiness. There is a 'war' between the sexes and this dating rulebook serves up practical advice on: —The powerful rules for dating —How to find compatibility —Build Your Self-Image —How to attract love into your life —How to avoid feelings of entrapment and break bad relationship patterns —When to let go and how to deal with your emotions —How to meet the right people —How to capitalize on the traditional roles and expectation of the sexes —How to find the power in vulnerability —How to create balance in your single life —How to unleash your own power —How to unlock limitless possibilities that you are missing —How to discover your 'type' —How to feel validated This inspiration book also breaks down some of the 'myths' that surrounds dating, gives advice on how singles can return to their core values. Singles will learn how to harness the power of their faith to manifest endless love in their life. Life is journey and does not promise perfection, but you must never settle for less than you deserve. Winsome believe you do not have to feel like you are just 'getting by' because you are the solution that you seek. The author hopes this book will to help bring dating singles in alignment with love and happiness and it will be a blessing to your life!
Publisher: CG Writing Services
ISBN: 1495908542
Category : Family & Relationships
Languages : en
Pages : 67
Book Description
"Better Than Games: The Rule Book For Singles Dating And Searching For Love" is a rulebook Winsome Campbell-Green was inspired to create as a reminder than you do not have to tolerate to ‘games’, and you are worthy of love that will bring you peace, clarity and happiness. There is a 'war' between the sexes and this dating rulebook serves up practical advice on: —The powerful rules for dating —How to find compatibility —Build Your Self-Image —How to attract love into your life —How to avoid feelings of entrapment and break bad relationship patterns —When to let go and how to deal with your emotions —How to meet the right people —How to capitalize on the traditional roles and expectation of the sexes —How to find the power in vulnerability —How to create balance in your single life —How to unleash your own power —How to unlock limitless possibilities that you are missing —How to discover your 'type' —How to feel validated This inspiration book also breaks down some of the 'myths' that surrounds dating, gives advice on how singles can return to their core values. Singles will learn how to harness the power of their faith to manifest endless love in their life. Life is journey and does not promise perfection, but you must never settle for less than you deserve. Winsome believe you do not have to feel like you are just 'getting by' because you are the solution that you seek. The author hopes this book will to help bring dating singles in alignment with love and happiness and it will be a blessing to your life!
More Than a Game
Author: Nathan Chiarlitti
Publisher: FriesenPress
ISBN: 1525539795
Category : Self-Help
Languages : en
Pages : 140
Book Description
Every year, hundreds of thousands of young players take to the ice, dreaming of a career in hockey, yet, only a few make it to the big leagues. A successful hockey career shouldn’t be defined by championships won, records broken, or contracts signed. In More Than a Game, Nathan Chiarlitti argues that hockey can develop important qualities to help players in their everyday lives. This book takes hockey players, parents, coaches and fans through the highs and lows of the game, season after season, league after league, and shares some of the important lessons that over twenty years of hockey has taught. Whether in a professional league, a junior league, a minor league or a beer league, hockey really is, More Than a Game.
Publisher: FriesenPress
ISBN: 1525539795
Category : Self-Help
Languages : en
Pages : 140
Book Description
Every year, hundreds of thousands of young players take to the ice, dreaming of a career in hockey, yet, only a few make it to the big leagues. A successful hockey career shouldn’t be defined by championships won, records broken, or contracts signed. In More Than a Game, Nathan Chiarlitti argues that hockey can develop important qualities to help players in their everyday lives. This book takes hockey players, parents, coaches and fans through the highs and lows of the game, season after season, league after league, and shares some of the important lessons that over twenty years of hockey has taught. Whether in a professional league, a junior league, a minor league or a beer league, hockey really is, More Than a Game.
Games
Author: C. Thi Nguyen
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Publisher:
ISBN: 0190052082
Category : Games & Activities
Languages : en
Pages : 253
Book Description
Games are a unique art form. They do not just tell stories, nor are they simply conceptual art. They are the art form that works in the medium of agency. Game designers tell us who to be in games and what to care about; they designate the player's in-game abilities and motivations. In other words, designers create alternate agencies, and players submerge themselves in those agencies. Games let us explore alternate forms of agency. The fact that we play games demonstrates something remarkable about the nature of our own agency: we are capable of incredible fluidity with our own motivations and rationality. This volume presents a new theory of games which insists on games' unique value in human life. C. Thi Nguyen argues that games are an integral part of how we become mature, free people. Bridging aesthetics and practical reasoning, he gives an account of the special motivational structure involved in playing games. We can pursue goals, not for their own value, but for the sake of the struggle. Playing games involves a motivational inversion from normal life, and the fact that we can engage in this motivational inversion lets us use games to experience forms of agency we might never have developed on our own. Games, then, are a special medium for communication. They are the technology that allows us to write down and transmit forms of agency. Thus, the body of games forms a "library of agency" which we can use to help develop our freedom and autonomy. Nguyen also presents a new theory of the aesthetics of games. Games sculpt our practical activities, allowing us to experience the beauty of our own actions and reasoning. They are unlike traditional artworks in that they are designed to sculpt activities - and to promote their players' aesthetic appreciation of their own activity.
Out of Touch
Author: Michelle Drouin
Publisher: MIT Press
ISBN: 0262046679
Category : Psychology
Languages : en
Pages : 285
Book Description
A behavioral scientist explores love, belongingness, and fulfillment, focusing on how modern technology can both help and hinder our need to connect. A Next Big Idea Club nominee. Millions of people around the world are not getting the physical, emotional, and intellectual intimacy they crave. Through the wonders of modern technology, we are connecting with more people more often than ever before, but are these connections what we long for? Pandemic isolation has made us even more alone. In Out of Touch, Professor of Psychology Michelle Drouin investigates what she calls our intimacy famine, exploring love, belongingness, and fulfillment and considering why relationships carried out on technological platforms may leave us starving for physical connection. Drouin puts it this way: when most of our interactions are through social media, we are taking tiny hits of dopamine rather than the huge shots of oxytocin that an intimate in-person relationship would provide. Drouin explains that intimacy is not just sex—although of course sex is an important part of intimacy. But how important? Drouin reports on surveys that millennials (perhaps distracted by constant Tinder-swiping) have less sex than previous generations. She discusses pandemic puppies, professional cuddlers, the importance of touch, “desire discrepancy” in marriage, and the value of friendships. Online dating, she suggests, might give users too many options; and the internet facilitates “infidelity-related behaviors.” Some technological advances will help us develop and maintain intimate relationships—our phones, for example, can be bridges to emotional support. Some, on the other hand, might leave us out of touch. Drouin explores both of these possibilities.
Publisher: MIT Press
ISBN: 0262046679
Category : Psychology
Languages : en
Pages : 285
Book Description
A behavioral scientist explores love, belongingness, and fulfillment, focusing on how modern technology can both help and hinder our need to connect. A Next Big Idea Club nominee. Millions of people around the world are not getting the physical, emotional, and intellectual intimacy they crave. Through the wonders of modern technology, we are connecting with more people more often than ever before, but are these connections what we long for? Pandemic isolation has made us even more alone. In Out of Touch, Professor of Psychology Michelle Drouin investigates what she calls our intimacy famine, exploring love, belongingness, and fulfillment and considering why relationships carried out on technological platforms may leave us starving for physical connection. Drouin puts it this way: when most of our interactions are through social media, we are taking tiny hits of dopamine rather than the huge shots of oxytocin that an intimate in-person relationship would provide. Drouin explains that intimacy is not just sex—although of course sex is an important part of intimacy. But how important? Drouin reports on surveys that millennials (perhaps distracted by constant Tinder-swiping) have less sex than previous generations. She discusses pandemic puppies, professional cuddlers, the importance of touch, “desire discrepancy” in marriage, and the value of friendships. Online dating, she suggests, might give users too many options; and the internet facilitates “infidelity-related behaviors.” Some technological advances will help us develop and maintain intimate relationships—our phones, for example, can be bridges to emotional support. Some, on the other hand, might leave us out of touch. Drouin explores both of these possibilities.
More Than Just a Game
Author: Kathryn Jay
Publisher: Columbia University Press
ISBN: 0231125348
Category : History
Languages : en
Pages : 318
Book Description
Every aspect of the sporting world has exploded since 1945. In this book, Jay takes a look at how sports has become a multibillion-dollar industry as well as a major influence on--and reflection of--American society. 25 illustrations.
Publisher: Columbia University Press
ISBN: 0231125348
Category : History
Languages : en
Pages : 318
Book Description
Every aspect of the sporting world has exploded since 1945. In this book, Jay takes a look at how sports has become a multibillion-dollar industry as well as a major influence on--and reflection of--American society. 25 illustrations.
Go! More Than a Game
Author: Peter Shotwell
Publisher: Tuttle Publishing
ISBN: 1462900062
Category : Games & Activities
Languages : en
Pages : 206
Book Description
Master the fascinating game of Go with this expert guidebook. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives. Go! More Than a Game is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size. Go! More Than a Game has been completely revised by the author based on new data about the history of early Go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combinatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.
Publisher: Tuttle Publishing
ISBN: 1462900062
Category : Games & Activities
Languages : en
Pages : 206
Book Description
Master the fascinating game of Go with this expert guidebook. Go is a two-player board game that first originated in ancient China but is also very popular in Japan and Korea. There is significant strategy and philosophy involved in the game, and the number of possible games is vast--even when compared to chess. Go has enthralled hundreds of millions of people in Asia, where it is an integral part of the culture. In the West, many have learned of its pleasures, especially after the game appeared in a number of hit movies, TV series, and books, and was included on major Internet game sites. By eliciting the highest powers of rational thought, the game draws players, not just for the thrills of competition, but because they feel it enhances their mental, artistic, and even spiritual lives. Go! More Than a Game is the guidebook that uses the most modern methods of teaching to learn Go, so that, in a few minutes, anyone can understand the two basic rules that generate the game. The object of Go is surrounding territory, but the problem is that while you are doing this, the opponent may be surrounding you! In a series of exciting teaching games, you will watch as Go's beautiful complexities begin to unfold in intertwining patterns of black and white stones. These games progress from small 9x9 boards to 13x13 and then to the traditional 19x19 size. Go! More Than a Game has been completely revised by the author based on new data about the history of early Go and the Confucians who wrote about it. This popular book includes updated information such as the impact of computer versions on the game, the mysterious new developments of Go combinatorics, advances in Combinatorial Game Theory and a look at the current international professional playing scene.
More Than a Game
Author: Phil Jackson
Publisher: Seven Stories Press
ISBN: 1609802624
Category : Sports & Recreation
Languages : en
Pages : 328
Book Description
More than a Game covers the years that follow the one featured in the ESPN documentary series "The Last Dance." After leaving the Bulls at the end of the 1997-1998 season—the year featured in the new ESPN documentary series "The Last Dance"—Phil Jackson had one year off and started to write this book—together with his old friend, fellow player and coach, the basketball novelist Charley Rosen. Then Phil took the LA Lakers coaching job, Rosen followed him there, and by the time they finished writing this book it was 2000 and Phil had won yet another NBA championship, the first of five he would win with his new team. In More than a Game, Jackson and Rosen look backward to their origins as players and coaches, forward to the future of the game of basketball, and linger in the moving target of the present—lavishing page after page on the Triangle Offense and all the ways it reveals the essence of the game of basketball they both love so much. This is Jackson in his prime, transitioning from the Bulls to the Lakers, a master of the art of winning, who would go on to claim more NBA championships, eleven, than any other coach in NBA history. As he writes in More than a Game of his newest championship team: "We won because our fundamentals were sound, because Shaq was so dominant and Kobe was so creative, but we also won because we developed a certain confidence in our ability to win."
Publisher: Seven Stories Press
ISBN: 1609802624
Category : Sports & Recreation
Languages : en
Pages : 328
Book Description
More than a Game covers the years that follow the one featured in the ESPN documentary series "The Last Dance." After leaving the Bulls at the end of the 1997-1998 season—the year featured in the new ESPN documentary series "The Last Dance"—Phil Jackson had one year off and started to write this book—together with his old friend, fellow player and coach, the basketball novelist Charley Rosen. Then Phil took the LA Lakers coaching job, Rosen followed him there, and by the time they finished writing this book it was 2000 and Phil had won yet another NBA championship, the first of five he would win with his new team. In More than a Game, Jackson and Rosen look backward to their origins as players and coaches, forward to the future of the game of basketball, and linger in the moving target of the present—lavishing page after page on the Triangle Offense and all the ways it reveals the essence of the game of basketball they both love so much. This is Jackson in his prime, transitioning from the Bulls to the Lakers, a master of the art of winning, who would go on to claim more NBA championships, eleven, than any other coach in NBA history. As he writes in More than a Game of his newest championship team: "We won because our fundamentals were sound, because Shaq was so dominant and Kobe was so creative, but we also won because we developed a certain confidence in our ability to win."
More than a game
Author: Barry Atkins
Publisher: Manchester University Press
ISBN: 1847795587
Category : Literary Criticism
Languages : en
Pages : 180
Book Description
This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
Publisher: Manchester University Press
ISBN: 1847795587
Category : Literary Criticism
Languages : en
Pages : 180
Book Description
This electronic version has been made available under a Creative Commons (BY-NC-ND) open access license. The first academic work dedicated to the study of computer games in terms of the stories they tell and the manner of their telling. Applies practices of reading texts from literary and cultural studies to consider the computer game as an emerging mode of contemporary storytelling in an accessible, readable manner. Contains detailed discussion of narrative and realism in four of the most significant games of the last decade: 'Tomb Raider', 'Half-Life', 'Close Combat' and 'Sim City'. Recognises the excitement and pleasure that has made the computer game such a massive global phenomenon.
More Than a Game
Author: David K. Wiggins
Publisher: Rowman & Littlefield
ISBN: 1538114984
Category : History
Languages : en
Pages : 313
Book Description
More than a Game discusses how African American men and women sought to participate in sport and what that participation meant to them, the African American community, and the United States more generally. Recognizing the complicated history of race in America and how sport can both divide and bring people together, the book chronicles the ways in which African Americans overcame racial discrimination to achieve success in an institution often described as America's only true meritocracy. African Americans have often glorified sport, viewing it as one of the few ways they can achieve a better life. In reality, while some African Americans found fame and fortune in sport, most struggled just to participate – let alone succeed at the highest levels of sport. Thus, the book has two basic themes. It discusses the varied experiences of African Americans in sport and how their participation has both reflected and changed views of race.
Publisher: Rowman & Littlefield
ISBN: 1538114984
Category : History
Languages : en
Pages : 313
Book Description
More than a Game discusses how African American men and women sought to participate in sport and what that participation meant to them, the African American community, and the United States more generally. Recognizing the complicated history of race in America and how sport can both divide and bring people together, the book chronicles the ways in which African Americans overcame racial discrimination to achieve success in an institution often described as America's only true meritocracy. African Americans have often glorified sport, viewing it as one of the few ways they can achieve a better life. In reality, while some African Americans found fame and fortune in sport, most struggled just to participate – let alone succeed at the highest levels of sport. Thus, the book has two basic themes. It discusses the varied experiences of African Americans in sport and how their participation has both reflected and changed views of race.
Reality Is Broken
Author: Jane McGonigal
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.
Publisher: Penguin
ISBN: 1101475498
Category : Psychology
Languages : en
Pages : 334
Book Description
“McGonigal is a clear, methodical writer, and her ideas are well argued. Assertions are backed by countless psychological studies.” —The Boston Globe “Powerful and provocative . . . McGonigal makes a persuasive case that games have a lot to teach us about how to make our lives, and the world, better.” —San Jose Mercury News “Jane McGonigal's insights have the elegant, compact, deadly simplicity of plutonium, and the same explosive force.” —Cory Doctorow, author of Little Brother A visionary game designer reveals how we can harness the power of games to boost global happiness. With 174 million gamers in the United States alone, we now live in a world where every generation will be a gamer generation. But why, Jane McGonigal asks, should games be used for escapist entertainment alone? In this groundbreaking book, she shows how we can leverage the power of games to fix what is wrong with the real world-from social problems like depression and obesity to global issues like poverty and climate change-and introduces us to cutting-edge games that are already changing the business, education, and nonprofit worlds. Written for gamers and non-gamers alike, Reality Is Broken shows that the future will belong to those who can understand, design, and play games. Jane McGonigal is also the author of SuperBetter: A Revolutionary Approach to Getting Stronger, Happier, Braver and More Resilient.