Author: Keith Knight
Publisher: New Village Press
ISBN: 1613320248
Category : Art
Languages : en
Pages : 205
Book Description
"Ten graphic stories about artists, educators & activists across the U.S."--Cover.
Beginner's Guide to Community-Based Arts, 2nd Edition
Author: Keith Knight
Publisher: New Village Press
ISBN: 1613320248
Category : Art
Languages : en
Pages : 205
Book Description
"Ten graphic stories about artists, educators & activists across the U.S."--Cover.
Publisher: New Village Press
ISBN: 1613320248
Category : Art
Languages : en
Pages : 205
Book Description
"Ten graphic stories about artists, educators & activists across the U.S."--Cover.
Beginner's Guide to Community-based Arts
Author: Keith Knight
Publisher:
ISBN:
Category : Art and society
Languages : en
Pages : 171
Book Description
Ten transformative local arts projects come alive in this comics-illustrated training manual for youth leaders and teachers.
Publisher:
ISBN:
Category : Art and society
Languages : en
Pages : 171
Book Description
Ten transformative local arts projects come alive in this comics-illustrated training manual for youth leaders and teachers.
Learning ActionScript 3.0
Author: Rich Shupe
Publisher: "O'Reilly Media, Inc."
ISBN: 1449397743
Category : Computers
Languages : en
Pages : 458
Book Description
If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming. Harness the power and performance of ActionScript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.
Publisher: "O'Reilly Media, Inc."
ISBN: 1449397743
Category : Computers
Languages : en
Pages : 458
Book Description
If you're new to ActionScript 3.0, or want to enhance your skill set, this bestselling book is the ideal guide. Designers, developers, and programmers alike will find Learning ActionScript 3.0 invaluable for navigating ActionScript 3.0's learning curve. You'll learn the language by getting a clear look at essential topics such as logic, event handling, displaying content, classes, and much more. Updated for Flash Professional CS5, this revised and expanded edition delivers hands-on exercises and full-color code samples to help you increase your abilities as you progress through the book. Topics are introduced with basic syntax and class-based examples, so you can set your own pace for learning object-oriented programming. Harness the power and performance of ActionScript 3.0 Control sound and video, including new access to microphone data Create art with code by drawing vectors and pixels at runtime Manipulate text with unprecedented typographic control Animate graphics, create particle systems, and apply simple physics Avoid common coding mistakes and reuse code for improved productivity Load SWF, image, text, HTML, CSS, and XML file formats, and more Authors Rich Shupe and Zevan Rosser draw on their experience as Flash developers and instructors to give you a solid ActionScript foundation, revealing ways you can use code for practical, everyday projects.
Beginner's Guide to Community-based Arts
Author: Keith Knight
Publisher: New Village Press
ISBN: 0976605430
Category : Art
Languages : en
Pages : 171
Book Description
Ten graphic stories about artists, educators and activists across the United States.
Publisher: New Village Press
ISBN: 0976605430
Category : Art
Languages : en
Pages : 171
Book Description
Ten graphic stories about artists, educators and activists across the United States.
Art Theory for Beginners
Author: Richard Osborne
Publisher: For Beginners (For Beginners)
ISBN: 9781934389478
Category : Art
Languages : en
Pages : 0
Book Description
From Paleolithic cave-painting to postmodernism, Art Theory For Beginners/i> is a concise and entertaining survey of the major historical and current debates on art. Painters, theorists and philosophers are all included to show how the idea of art has developed over the last 5,000 years. Art is a visual representation of a range of concepts, stories and emotions, including curiosity, humanity, political statements, and the Self. Art Theory for Beginners examines and explains the development of the different ways in which people study, interpret and appreciate art in its rich variety of forms. Art Theory For Beginners is a clear and entertaining introduction to the complex questions that stem from the simple idea of 'art'.
Publisher: For Beginners (For Beginners)
ISBN: 9781934389478
Category : Art
Languages : en
Pages : 0
Book Description
From Paleolithic cave-painting to postmodernism, Art Theory For Beginners/i> is a concise and entertaining survey of the major historical and current debates on art. Painters, theorists and philosophers are all included to show how the idea of art has developed over the last 5,000 years. Art is a visual representation of a range of concepts, stories and emotions, including curiosity, humanity, political statements, and the Self. Art Theory for Beginners examines and explains the development of the different ways in which people study, interpret and appreciate art in its rich variety of forms. Art Theory For Beginners is a clear and entertaining introduction to the complex questions that stem from the simple idea of 'art'.
A Beginner's Guide to Aikido
Author: Larry Reynosa
Publisher: R & B Publishing (Ventura, CA)
ISBN: 9780962526909
Category : Body, Mind & Spirit
Languages : en
Pages : 148
Book Description
Publisher: R & B Publishing (Ventura, CA)
ISBN: 9780962526909
Category : Body, Mind & Spirit
Languages : en
Pages : 148
Book Description
A Beginner's Guide to Constructing the Universe
Author: Michael S. Schneider
Publisher: Harper Collins
ISBN: 0062043161
Category : Science
Languages : en
Pages : 523
Book Description
Discover how mathematical sequences abound in our natural world in this definitive exploration of the geography of the cosmos You need not be a philosopher or a botanist, and certainly not a mathematician, to enjoy the bounty of the world around us. But is there some sort of order, a pattern, to the things that we see in the sky, on the ground, at the beach? In A Beginner's Guide to Constructing the Universe, Michael Schneider, an education writer and computer consultant, combines science, philosophy, art, and common sense to reaffirm what the ancients observed: that a consistent language of geometric design underpins every level of the universe, from atoms to galaxies, cucumbers to cathedrals. Schneider also discusses numerical and geometric symbolism through the ages, and concepts such as periodic renewal and resonance. This book is an education in the world and everything we can't see within it. Contains numerous b&w photos and illustrations.
Publisher: Harper Collins
ISBN: 0062043161
Category : Science
Languages : en
Pages : 523
Book Description
Discover how mathematical sequences abound in our natural world in this definitive exploration of the geography of the cosmos You need not be a philosopher or a botanist, and certainly not a mathematician, to enjoy the bounty of the world around us. But is there some sort of order, a pattern, to the things that we see in the sky, on the ground, at the beach? In A Beginner's Guide to Constructing the Universe, Michael Schneider, an education writer and computer consultant, combines science, philosophy, art, and common sense to reaffirm what the ancients observed: that a consistent language of geometric design underpins every level of the universe, from atoms to galaxies, cucumbers to cathedrals. Schneider also discusses numerical and geometric symbolism through the ages, and concepts such as periodic renewal and resonance. This book is an education in the world and everything we can't see within it. Contains numerous b&w photos and illustrations.
The Art of Game Design
Author: Jesse Schell
Publisher: CRC Press
ISBN: 1466598646
Category : Computers
Languages : en
Pages : 604
Book Description
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
Publisher: CRC Press
ISBN: 1466598646
Category : Computers
Languages : en
Pages : 604
Book Description
Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.
How to Start and Run a Commercial Art Gallery (Second Edition)
Author: Edward Winkleman
Publisher: Simon and Schuster
ISBN: 1621536572
Category : Art
Languages : en
Pages : 238
Book Description
“A comprehensive guide.” —Artspace. “Whether you are new to the business or a seasoned gallerist, it is always wise to remember the essentials.” —Leigh Conner, director, Conner Contemporary Art Aspiring and new art gallery owners can find everything they need to plan and operate a successful art gallery with How to Start and Run a Commercial Art Gallery. This new edition has been updated to mark the changes in market and technology over the past decade. Edward Winkleman and Patton Hindle draw on their years of experience to explain step by step how to start your new venture. From finding the ideal locale and renovating the space to writing business plans and securing start-up capital, this helpful guide has it all. Chapters detail how to: Manage cash flow Grow your new business Hire and manage staff Attract and retain artists and clients Represent your artists Promote your gallery and artists online Select the right art fair And more How to Start and Run a Commercial Art Gallery, Second Edition, also includes sample forms, helpful tips from veteran collectors and dealers, a large section on art fairs, and a directory of art dealer associations.
Publisher: Simon and Schuster
ISBN: 1621536572
Category : Art
Languages : en
Pages : 238
Book Description
“A comprehensive guide.” —Artspace. “Whether you are new to the business or a seasoned gallerist, it is always wise to remember the essentials.” —Leigh Conner, director, Conner Contemporary Art Aspiring and new art gallery owners can find everything they need to plan and operate a successful art gallery with How to Start and Run a Commercial Art Gallery. This new edition has been updated to mark the changes in market and technology over the past decade. Edward Winkleman and Patton Hindle draw on their years of experience to explain step by step how to start your new venture. From finding the ideal locale and renovating the space to writing business plans and securing start-up capital, this helpful guide has it all. Chapters detail how to: Manage cash flow Grow your new business Hire and manage staff Attract and retain artists and clients Represent your artists Promote your gallery and artists online Select the right art fair And more How to Start and Run a Commercial Art Gallery, Second Edition, also includes sample forms, helpful tips from veteran collectors and dealers, a large section on art fairs, and a directory of art dealer associations.
Making Comics
Author: Scott McCloud
Publisher: William Morrow Paperbacks
ISBN: 9780060780944
Category : Art
Languages : en
Pages : 264
Book Description
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.
Publisher: William Morrow Paperbacks
ISBN: 9780060780944
Category : Art
Languages : en
Pages : 264
Book Description
Presents instructions for aspiring cartoonists on the art form's key techniques, sharing concise and accessible guidelines on such principles as capturing the human condition through words and images in a minimalist style.