BattleTech: The Nellus Academy Incident

BattleTech: The Nellus Academy Incident PDF Author: Jennifer Brozek
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 258

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Book Description
THE WARRIORS OF TOMORROW… The battlefields of the 31st century are ruled by the BattleMech; twelve-meter-tall, 100-ton bipedal engines of pure destruction. Piloted by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare of fusion-powered giants. This is BattleTech. THRUST INTO BATTLE TODAY… Allegra Greene is no stranger to the military; her father is a general, after all. But when she enters the Nellus Military Academy, she finds far more than she expected. She finds a group of friends that will keep her going, challenging training, and instructors that push her to the edge and beyond. Unfortunately, that's not all she finds, and soon the endemic politics and warfare of the Inner Sphere reach the Nellus Academy. And when their spaceship is hijacked and crash-lands on a remote moon, Allegra and her friends find themselves in a life-or-death struggle just to survive!

BattleTech: The Nellus Academy Incident

BattleTech: The Nellus Academy Incident PDF Author: Jennifer Brozek
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 258

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Book Description
THE WARRIORS OF TOMORROW… The battlefields of the 31st century are ruled by the BattleMech; twelve-meter-tall, 100-ton bipedal engines of pure destruction. Piloted by MechWarriors, commanded by neo-feudal officers, owned by national governments and band of mercenaries, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare of fusion-powered giants. This is BattleTech. THRUST INTO BATTLE TODAY… Allegra Greene is no stranger to the military; her father is a general, after all. But when she enters the Nellus Military Academy, she finds far more than she expected. She finds a group of friends that will keep her going, challenging training, and instructors that push her to the edge and beyond. Unfortunately, that's not all she finds, and soon the endemic politics and warfare of the Inner Sphere reach the Nellus Academy. And when their spaceship is hijacked and crash-lands on a remote moon, Allegra and her friends find themselves in a life-or-death struggle just to survive!

BattleTech: Blood Rage (Fortunes of War #2)

BattleTech: Blood Rage (Fortunes of War #2) PDF Author: Craig A. Reed, Jr.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 156

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Book Description
VENGEANCE SHALL BE THEIRS… Three years after the massacre of their families on Bromhead, the hard-bitten mercenary unit Hansen’s Roughriders have already exacted revenge against Taurian Concordant forces on the planet Lindsay. But that is only the beginning. When the Second Taurian Lancers—the unit responsible for the massacre—lands on Midale to conduct a supply raid, they run into Colonel Wolfgang Hansen and the entire Roughriders force—all out for blood. And underestimating the Roughriders may be the last mistake the Lancers make. Amid the savage fighting, a Federated Suns liaison officer uncovers evidence of a third party’s involvement in the slaughter—and who may have been behind it. But will he be able to gather the necessary evidence—and eyewitnesses—before the rampaging Roughriders destroy everything in their path? (NOTE: This is the same novella that was distributed to the BattleTech Mercenaries Kickstarter campaign. If you received this story through the campaign, you do not need to buy it here.)

BattleTech: In the Shadow of the Dragon

BattleTech: In the Shadow of the Dragon PDF Author: Craig A. Reed, Jr.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 612

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Book Description
A DARK WAR FOR THE THRONE… Yori Kurita, the Dragon, Coordinator of the Draconis Combine, rules her nation with an even hand and is reveling in her victories over the hated Federated Suns. Though the Dragon’s troops occupy the Suns’ capital for the first time in history, her own reign rests on a shaky foundation. Due to her checkered ancestry, many detractors call her a puppet ruler, a pretender to House Kurita’s throne, and some will stop at nothing to end her rule and take back the Combine—including eliminating anyone who gets too close to the truth. Russell Blaylock, a detective for the Civilian Guidance Corps, has seen plenty of murder cases throughout his distinguished career. When his investigation of a murder with ties to the Palace puts him in the crosshairs of the Internal Security Force and their shadowy war of brinksmanship with agents from the rival Order of the Five Pillars, he soon draws the attention of the Coordinator herself. In a quest for the truth, Yori reactivates a long-dormant bureau, the Office of Special Investigations, and tasks Blaylock and his team of investigators and security with solving this case before the conspirators’ deadly plans can be carried out. But the Combine’s capital brims with visitors for the celebration of the Coordinator’s anniversary, Yori’s well-equipped, well-prepared enemies could be anyone, anywhere, and they could strike when least expected. Can Blaylock and his team hunt them down before they eliminate the Coordinator and bring the Combine to its knees?

BattleTech: Giving up the Ghost (Fortunes of War #1)

BattleTech: Giving up the Ghost (Fortunes of War #1) PDF Author: Bryan Young
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 115

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Book Description
A NEW BEGINNING… Hank Mallory runs the Wolfhounds, an elite, self-sufficient company of the fabled Kell Hounds mercenary unit. But when Callandre Kell gives the order for the Hounds to scatter in the wake of vicious attacks from the Jade Falcons, Mallory and his unit must transform overnight into a brand-new unit or risk being hunted down themselves. Naturally, they head to the Mercenary’s Star, Galatea, to eradicate their previous identity and do whatever it takes to transform into something new…no matter what unusual missions that transformation may require… (NOTE: This is the same novella that was distributed to the BattleTech Mercenaries Kickstarter campaign. If you received this story through the campaign, you do not need to buy it here.)

BattleTech Legends: Masters of War

BattleTech Legends: Masters of War PDF Author: Michael A. Stackpole
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 398

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Book Description
A CLASH OF WARRIORS… As Clan Wolf launches a daring campaign of reprisal against the splintering Republic, three warriors will find their destinies intertwined on the field of battle and in the fight for their futures... Alaric is a living legend among the Wolves: fearless, merciless, ruthless. But his own lust for victory may mean his undoing, unless he learns to see beyond himself—and recognize what a true warrior fights for. Anastasia is a former Wolf Clan warrior, now leading a band of mercs against her one-time comrades. She knows that to lead, she must prove not only her command ability, but her complete separation from the Wolves. And there is only one way to do that—in combat. Verena is the new commander of a ragtag merc force. Her desire for greatness will uncover her own superior abilities and draw her ever closer to a final confrontation in which mercy is unheard of—and only death awaits the unworthy...

BattleTech Legends: The Blood of Kerensky Trilogy

BattleTech Legends: The Blood of Kerensky Trilogy PDF Author: Michael A. Stackpole
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 1597

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Book Description
THREE COMPLETE BATTLETECH NOVELS FEATURING THE DEADLIEST FOE TO EVER INVADE THE INNER SPHERE…THE CLANS! In the late 28th century, the Star League collapsed, and the Five Successor States were born. For the last three hundred years, these mortal enemies have fought over space, land, and politics, but now a new threat looms just outside the Inner Sphere. The descendants of an old Star League general—the Clans—have returned from their long-ago exile to take what they believe is rightly theirs. They have been bred into the best military force humanity has ever seen. The Clans have come to conquer, and the Successor States must put aside their differences—or face total destruction. LETHAL HERITAGE Two decades after the events that nearly brought the Successor States to the brink of all-out war, the Great Houses exist in an uneasy peace. But from out beyond the Periphery comes a new threat. A swift-moving military force of unknown origin, piloting BattleMechs unlike any seen before. Their power, speed, and ferocity are unparalleled. Nothing the Inner Sphere has can stop them. Some of the finest warriors and ablest units have challenged them and been crushed. No force has faced them and won. They are the Clans! A military juggernaut whose sole reason for existence is battle. A race that selectively breeds itself for combat. Humanity’s only hope is an alliance of mortal enemies. The Federated Commonwealth and the Draconis Combine, interstellar empires at war for 300 years, must now stand side-by-side—or face certain annihilation. BLOOD LEGACY Since appearing in the Inner Sphere, the frenzied Clans have overwhelmed every planet they’ve invaded, brutally crushing any opposing force. Nothing the Great Houses have can stop them. Humanity’s only hope—an alliance of mortal enemies—may be doomed. The Clan invaders have chosen their next objective—Luthien, capital of the Draconis Combine. House Kurita must now fight for survival on its homeworld. Hanse Davion is presented with a situation undreamed of...the final defeat of the Dragon itself. Should he attack his distracted foe and destroy the enemy his family has battled for over 300 years? Or should he reinforce a fellow House of the Inner Sphere against a force that Davion and the Federated Commonwealth might not otherwise defeat when their time comes? And even if the Houses should somehow agree to stand together against the Clan menace, another just as dangerous threat lurks within their midst. ComStar, the semi-mystic sect that controls interstellar communication, schemes to hurl House Davion, House Kurita, and the Clans into a devastating war that will leave ComStar in a position to dominate the Inner Sphere... LOST DESTINY Invaders from beyond the Periphery, the Clans have beaten the forces of the Inner Sphere repeatedly. Now the Clans are driving toward their ultimate objective—Terra, cradle of humankind, and hub of the ComStar communications network. Nothing the Inner Sphere has can stop them. Entire regiments of BattleMechs lie smashed in their wake. The heir to the throne of the Draconis Combine is missing. Rasalhague is overrun. The Clans are sweeping toward the center of the known universe in a relentless tide. Humanity's only hope is the Inner Sphere’s most powerful traitor. ComStar betrayed the Inner Sphere by aiding the Clans in their conquests. Now the mystic sect that controls all interstellar communication must face the Clan hordes—alone. And a mysterious, elderly warrior—along with the untested warriors of ComStar—is the Inner Sphere’s last defense against total defeat.

BattleTech Legends: A Rending of Falcons

BattleTech Legends: A Rending of Falcons PDF Author: Victor Milán
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 490

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Book Description
A DARK WARRIOR RISES… Jade Falcon Galaxy Commander Malvina Hazen and her warriors are in their Occupation Zone, overseeing the consolidation of power on the worlds they've wrested from the collapsing Republic of the Sphere. When a ship appears at Skye's jump point and its commander declares a Trial of Possession for the Mongol Doctrine, the warfare strategy he claims Malvina stole from Clan Hell's Horses, Malvina sees her vision unfolding: she agrees to single BattleMech combat. Malvina emerges from the fray victorious—and inspired to ride her growing reputation into Clan Jade Falcon's halls of power. Frustrated by the lack of support from her own Khan, and guided by the machinations of her Clan’s supreme strategist, the fearless warrior plots to expand both her and the Falcon’s power, crushing anyone who gets in her way. But her bold actions may herald the beginning of a civil war that could unmake not simply her own Clan, but the entire Clan way of life…

Anything With Nothing

Anything With Nothing PDF Author: Mercedes Lackey
Publisher: Astra Publishing House
ISBN: 0756418739
Category : Fiction
Languages : en
Pages : 354

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Book Description
This 17th anthology of short stories set in the beloved Valdemar high fantasy universe features tales by debut and established authors and a brand-new story from Mercedes Lackey. The Heralds of Valdemar are the kingdom's ancient order of protectors. They are drawn from all across the land, from all walks of life, and at all ages—and all are Gifted with abilities beyond those of normal men and women. They are Mindspeakers, FarSeers, Empaths, ForeSeers, Firestarters, FarSpeakers, and more. These inborn talents—combined with training as emissaries, spies, judges, diplomats, scouts, counselors, warriors, and more—make them indispensable to their monarch and realm. Sought and Chosen by mysterious horse-like Companions, they are bonded for life to these telepathic, enigmatic creatures. The Heralds of Valdemar and their Companions ride circuit throughout the kingdom, protecting the peace and, when necessary, defending their land and monarch. Join a variety of authors as they ride with Mercedes Lackey to the beloved land of Valdemar and experience the many facets of this storied high fantasy realm.

Shenanigans

Shenanigans PDF Author: Mercedes Lackey
Publisher: Astra Publishing House
ISBN: 0756418518
Category : Fiction
Languages : en
Pages : 342

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Book Description
This sixteenth anthology of short stories set in the beloved Valdemar universe features tales by debut and established authors and a brand-new story from Lackey herself. The Heralds of Valdemar are the kingdom's ancient order of protectors. They are drawn from all across the land, from all walks of life, and at all ages--and all are Gifted with abilities beyond those of normal men and women. They are Mindspeakers, FarSeers, Empaths, ForeSeers, Firestarters, FarSpeakers, and more. These inborn talents--combined with training as emissaries, spies, judges, diplomats, scouts, counselors, warriors, and more--make them indispensable to their monarch and realm. Sought and Chosen by mysterious horse-like Companions, they are bonded for life to these telepathic, enigmatic creatures. The Heralds of Valdemar and their Companions ride circuit throughout the kingdom, protecting the peace and, when necessary, defending their land and monarch. Table of Contents: "Tricks And Traps," Jennifer Brozek "A Brother’s Promise," Kristin Schwengel "Causing Trouble," Dylan Birtolo "All Around the Bell Tower," Stephanie Shaver "Reminiscent," Paige L. Christie "Life’s Little Pranks," Ron Collins "Fool’s Week," Anthea Sharp "The Companion Sting," Charlotte E. English "Love, Nothing More, Nothing Less," Brigid Collins "A Cry of Hounds," Elisabeth Waters "Fowl Play," Fiona Patton "The Boy Who Cried Kidnap," Dayle A. Dermatis "Trap Spell," Louisa Swann "One Trick Pony," Diana Paxson "Companion’s Lesson," Brenda Cooper "A Bouquet of Gifts, or The Culinary Adventures of Rork," Michele Lang "Of Ghosts and Stones and Snow," Phaedra Weldon "Pranks For the Memories," Dee Shull Shin’a’inagins, novella by Mercedes Lackey and Larry Dixon

BattleTech

BattleTech PDF Author:
Publisher: Catalyst Game Labs
ISBN: 9781942487814
Category :
Languages : en
Pages :

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Book Description