BattleTech: No Tears

BattleTech: No Tears PDF Author: Craig A. Reed, Jr.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 68

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Book Description
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Two: No Tears by Craig A. Reed, Jr.: During the First Succession War, a tragedy borne of spite strikes the Eridani Light Horse on the Draconis Combine world of Sendai, and they will stop at nothing to exact their revenge.

BattleTech: No Tears

BattleTech: No Tears PDF Author: Craig A. Reed, Jr.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 68

Get Book Here

Book Description
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Two: No Tears by Craig A. Reed, Jr.: During the First Succession War, a tragedy borne of spite strikes the Eridani Light Horse on the Draconis Combine world of Sendai, and they will stop at nothing to exact their revenge.

BattleTech Legends: I Am Jade Falcon

BattleTech Legends: I Am Jade Falcon PDF Author: Robert Thurston
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 288

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Book Description
A DEFEATED WARRIOR... For years, Star Commander Joanna has had to live with the shame of the Jade Falcon defeat at Twycross, and the nightmares of the heroic Aidan Pryde flaunting his bloodname in her face. A LAST CHANCE FOR REDEMPTION. Now, with the arrival of the new Star Colonel Ravill Pryde, who will lead them against the Wolf Clan, Joanna must once again fight for her chance to recapture the glory of her victory at Tukayyid. But will her advanced age bring her to defeat again, or will being a Jade Falcon be enough for her to take on the legendary Black Widow in a repeat battle at the Great Gash on Twycross?

BattleTech Legends: Black Dragon

BattleTech Legends: Black Dragon PDF Author: Victor Milán
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 385

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Book Description
STRANGERS.... Theodore Kurita, samurai tyrant of the mighty Draconis Combine, is celebrating his sixty-first birthday. Topping the guest list is an unlikely bunch of high-tech troublemakers: Camacho's Caballeros, the toughest team of mercenary MechWarriors the Inner Sphere has ever seen. But their invitation is more than merely social. Theodore's powerful cousin, "Uncle Chandy," has recruited their ace operative, Cassie Suthorn, for a dangerous mission. IN A VERY STRANGE LAND. On an xenophobic planet where honor and duty are worshiped like deities, the freelancing Caballeros are considered barbarians. But Cassie's covert investigation uncovers an insurrection, and Camacho's foreign "barbarians" could be the only unit with enough guns and grit to save the Draconis Combine from its own extremists. And when the armor-piercing rockets and laser fire finally subside, counted among the slain may be Cassie and many of her courageous comrades—as well as the fragile peace of the entire Inner Sphere...

BattleTech Legends: Prince of Havoc

BattleTech Legends: Prince of Havoc PDF Author: Michael A. Stackpole
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 262

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Book Description
A DARING STRIKE AT THE HEART OF AN EMPIRE... Task Force Serpent has triumphed and Clan Smoke Jaguar is shattered beyond redemption. But the final battle is still to come, when Prince Victor Steiner-Davion braves the unknown and travels to the very heart of the Clans: Strana Mechty. There, with elite units from across the Inner Sphere, he must wage the ultimate battle to destroy the the Crusader cause and forever eliminate the possibility of a new Clan invasion. Pushed to the edge of of endurance by a peace they cannot understand, the Clans accept the challenge—and the ultimate battle begins. MAY LEAVE HIS OWN GREAT HOUSE AT RISK... But even if the Inner Sphere should prove triumphant, will their return be what they expect? Prince Victor left an Inner Sphere in united under a new Star League to battle the most dangerous foe the Inner Sphere has ever encountered: the Clans. But he also left behind his scheming sister Katrina Steiner, whose ambition knows no bounds. Task Force Serpent and Prince Victor believe that facing the Clans on their own homeworlds would prove the most difficult fight of their lives. They will soon learn that their fight has just begun.

BattleTech: No Dust, No Wear

BattleTech: No Dust, No Wear PDF Author: Jason Hansa
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 80

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Book Description
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Eight: No Dust, No Wear by Jason Hansa: The Eridani Light Horse regiment, serving as the Star League’s representative in the Clan Homeworlds after the Great Refusal, is beset by angry Clans who seek to destroy them for threatening their way of life. Colonel Sandra Barclay must do everything in her power if her command is to survive…

BattleTech: Shrapnel, Issue #5

BattleTech: Shrapnel, Issue #5 PDF Author: Philip A. Lee, Ed.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 370

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Book Description
CONTINUING THE FIGHT... Shrapnel: The Official BattleTech Magazine charges toward victory on the war-ravaged, BattleMech-dominated battlefields of 31st century! In these tales, a Republic of the Sphere operative undertakes a personal quest to track down a missing family member, a small, untested mercenary command faces off against vicious pirate raiders, an aging soldier strives to protect an idyllic village on a forgotten world, and Colonel Wayne Waco seeks to exact his revenge against the legendary commander of Wolf’s Dragoons. Configure your target-interlock circuits and hold the line with technical readouts, conspiracy theories, in-depth equipment and tactics articles, a planetary digest, and a glimpse into the future of the new ilClan era—all from BattleTech veterans and new authors: Michael A. Stackpole Tom Leveen Lance Scarinci Bryan Young Matt Alexander Craig A. Reed, Jr. Paul Sjardijn Aaron Cahall Michael J. Ciaravella Johannes Heidler Chris Hussey Daniel Isberner Mike Miller Eric Salzman Joel Steverson

BattleTech Legends: Warrior: Coupé

BattleTech Legends: Warrior: Coupé PDF Author: Michael A. Stackpole
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 579

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Book Description
THE FINAL ENGAGEMENT… The minions of Maximilian Liao are about to deliver a crippling blow to the forces of Prince Hanse Davion—discovering a way to use Hanse’s own technology against him. Half a galaxy away, assassins stalk Hanse's wife, Melissa Steiner, and her mother, Archon Katrina Steiner, in the passageways of their own palace. Invasion is imminent. The only ’Mech force capable of stopping that invasion—the Kell Hounds mercenary unit—is trapped in a game of search and destroy with the most fearsome Kurita unit ever created. Even if they come back in time...how many would make it? In a world where ten-meter-tall war machines are the soul of battle, assassins are state policy, and a spy’s loyalty is always for sale, the only thing certain is death. Who can you trust? And in the bitter end, how will you be betrayed?

BattleTech: Kell Hounds Ascendant (A BattleTech Collection)

BattleTech: Kell Hounds Ascendant (A BattleTech Collection) PDF Author: Michael A. Stackpole
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 713

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Book Description
NEVER BET AGAINST THE KELL BROTHERS… The Kell Hounds are one of the most storied mercenary units in the Inner Sphere. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings in these three short novels, when Morgan and Patrick Kell were just two smart, ambitious brothers—with a plan to revolutionize the world of mercenaries forever… Not How the Smart Money Bets: Morgan and Patrick Kell land on the mercenary planet Galatea to start their new unit, the Kell Hounds. But a few obstacles in their way, including the biggest one, a ruthless crime lord named Haskell Blizzard. But the Kell brothers have faced long odds before, and come out on top every single time. When the chips are down, the smart money is always on the brothers Kell. A Tiny Bit of Rebellion: Galatea’s capital city, Galaport, is threatened by a new enemy: Bishop Arlington Poore, a religious zealot who wants to bring the entire planet under his repressive theocracy—and is willing to starve millions to do it. The Kell Hounds now have their first job: put down this uprising, and fast. But when a madman has converted thousands of civilians to his side, how will Morgan and Patrick end his misguided crusade without shedding innocent blood? A Clever Bit of Fiction: When the Archon hires the Kell Hounds to provide security for war games with Prince Ian Davion’s forces in a show of combined strength between the Lyran Commonwealth and the Federated Suns, Morgan Kell thinks it’s a chance to relax while getting to know the mercurial leader of the Federated Suns. But when a powerful group of raiders lands on Zavijava, he finds himself facing two threats—stopping the invaders from wrecking the planet while protecting Prince Davion. Trouble is, before the fighting is over, Morgan may have to make a dangerous choice…with the possible fate of three Great Houses lying in the balance… If Auld Acquaintance Be Forgot…: Morgan Kell returns home to find his paramour, Veronica Matova, has vanished without a trace. Desperate to find her, Morgan tasks the Hounds to track her down—and uncovers a conspiracy to destroy the Kell Hounds’ reputation using Veronica as a hostage. But these shadowy enemies don’t realize who they’re dealing with…and no force in the Inner Sphere will help them once Morgan Kell finds them…

BattleTech: If Auld Acquaintance Be Forgot…

BattleTech: If Auld Acquaintance Be Forgot… PDF Author: Michael A. Stackpole
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 256

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Book Description
NEVER BET AGAINST THE KELL BROTHERS… Since their first appearance in the Warrior Trilogy, the Kell Hounds have become one of the most storied mercenary units in BattleTech. Now, New York Times-bestselling author and Kell Hounds creator Michael A. Stackpole goes back to the Hounds’ beginnings, when Morgan and Patrick Kell were just two smart, ambitious brothers—with a plan to revolutionize the world of mercenaries forever… A RACE AGAINST TIME… If Auld Acquaintance Be Forgot…: Fresh off saving Prince Ian Davion of the Federated Suns, Morgan Kell returns home to find his paramour, Veronica Matova, has vanished without a trace. Desperate to find her, Morgan tasks the Hounds to track her down—and uncovers a conspiracy to destroy the Kell Hounds’ reputation using Veronica as a hostage. While Morgan races against time to locate her, Patrick engages in a dangerous game cat-and-mouse with their unknown adversaries, pulling every trick in the book to stay one step ahead of whoever wants to take the Kell Hounds down. But these shadowy enemies don’t realize who they’re dealing with…and no force in the Inner Sphere will help them once Morgan Kell finds them…

BattleTech: No Greater Honor

BattleTech: No Greater Honor PDF Author: John Helfers
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 463

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Book Description
TRADITIONS RUN DEEP… Most mercenary units fly flags on two flagpoles at their headquarters: one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Now, collected for the first time, nine of BattleTech’s finest authors bring the legacy of this storied unit to life like never before. Witness the Eridani Light Horse’s origins in the Star League, and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall during the Dark Age and their resurrection in the uncertain future of the ilClan era. Featuring stories from: Joel Steverson Craig A. Reed, Jr. Chris Hussey Randall N. Bills Jason Hansa Daniel Isberner Alan Brundage Jason Schmetzer Michael J. Ciaravella