Author: Kevin Killiany
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 256
Book Description
MASTERS OF WAR… The battlefields of the 31st century are commanded by the BattleMech, twenty-meter-tall, 100-ton bipedal engines of destruction. Piloted by MechWarriors, commanded by neo-feudal officers, owned by national governments and bands of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare of fusion-powered giants. This is BattleTech. The Chaos Irregulars are mercenaries, born on the battlefields of the planet Acamar at the dawn of the Word of Blake’s horrific Jihad. Orphans of shattered mercenary battalions, they were forged in the crucible of combat into one of the most reliable mercenary battalions in the Inner Sphere. Chaos Born: Book Two of the Chaos Irregulars continues the story of the battalion’s first few contracts, battling intrigue, betrayal, and other mercenaries. First published on the BattleCorps fiction site, these stories comprise the first half of a duology that culminates in Chaos Born: Book One of the Chaos Irregulars.
BattleTech: Chaos Formed
Author: Kevin Killiany
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 256
Book Description
MASTERS OF WAR… The battlefields of the 31st century are commanded by the BattleMech, twenty-meter-tall, 100-ton bipedal engines of destruction. Piloted by MechWarriors, commanded by neo-feudal officers, owned by national governments and bands of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare of fusion-powered giants. This is BattleTech. The Chaos Irregulars are mercenaries, born on the battlefields of the planet Acamar at the dawn of the Word of Blake’s horrific Jihad. Orphans of shattered mercenary battalions, they were forged in the crucible of combat into one of the most reliable mercenary battalions in the Inner Sphere. Chaos Born: Book Two of the Chaos Irregulars continues the story of the battalion’s first few contracts, battling intrigue, betrayal, and other mercenaries. First published on the BattleCorps fiction site, these stories comprise the first half of a duology that culminates in Chaos Born: Book One of the Chaos Irregulars.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 256
Book Description
MASTERS OF WAR… The battlefields of the 31st century are commanded by the BattleMech, twenty-meter-tall, 100-ton bipedal engines of destruction. Piloted by MechWarriors, commanded by neo-feudal officers, owned by national governments and bands of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare of fusion-powered giants. This is BattleTech. The Chaos Irregulars are mercenaries, born on the battlefields of the planet Acamar at the dawn of the Word of Blake’s horrific Jihad. Orphans of shattered mercenary battalions, they were forged in the crucible of combat into one of the most reliable mercenary battalions in the Inner Sphere. Chaos Born: Book Two of the Chaos Irregulars continues the story of the battalion’s first few contracts, battling intrigue, betrayal, and other mercenaries. First published on the BattleCorps fiction site, these stories comprise the first half of a duology that culminates in Chaos Born: Book One of the Chaos Irregulars.
BattleTech: Chaos Born
Author: Kevin Killiany
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 249
Book Description
MASTERS OF WAR… The battlefields of the 31st century are commanded by the BattleMech, twenty-meter-tall, 100-ton bipedal engines of destruction. Piloted by MechWarriors, commanded by neo-feudal officers, owned by national governments and bands of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare of fusion-powered giants. This is BattleTech. The Chaos Irregulars are mercenaries, born on the battlefields of the planet Acamar at the dawn of the Word of Blake’s horrific Jihad. Orphans of shattered mercenary battalions, they were forged in the crucible of combat into one of the most reliable mercenary battalions in the Inner Sphere. Chaos Born: Book One of the Chaos Irregulars chronicles the battalion’s formation and first few contracts, battling intrigue, betrayal and other mercenaries. First published on the BattleCorps fiction site, these stories comprise the first half of a duology that culminates in Chaos Formed: Book Two of the Chaos Irregulars.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 249
Book Description
MASTERS OF WAR… The battlefields of the 31st century are commanded by the BattleMech, twenty-meter-tall, 100-ton bipedal engines of destruction. Piloted by MechWarriors, commanded by neo-feudal officers, owned by national governments and bands of mercenaries, loyal to one of the interstellar Successor States or the martial Clans, these ’Mechs make every other ground combat vehicle obsolete. This is the warfare of fusion-powered giants. This is BattleTech. The Chaos Irregulars are mercenaries, born on the battlefields of the planet Acamar at the dawn of the Word of Blake’s horrific Jihad. Orphans of shattered mercenary battalions, they were forged in the crucible of combat into one of the most reliable mercenary battalions in the Inner Sphere. Chaos Born: Book One of the Chaos Irregulars chronicles the battalion’s formation and first few contracts, battling intrigue, betrayal and other mercenaries. First published on the BattleCorps fiction site, these stories comprise the first half of a duology that culminates in Chaos Formed: Book Two of the Chaos Irregulars.
BattleTech: Hunting Season
Author: Philip A. Lee
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 495
Book Description
KNIVES IN THE DARK… Captain-General Jessica Marik is holding the reborn Free Worlds League together by the might of her indomitable will, and has managed to keep all of the interstellar nation’s foes at bay. But even the strongest and most inspiring leaders have chinks in their armor. After a personal tragedy, Jessica vanishes from the public eye, leaving no hand on the tiller of the fractious nation as multiple hostile neighbors drag them into open warfare. Beset on all sides, the League must navigate the flames of war with no direction from the top, leaving Warden-General Nikol Marik, Jessica’s youngest child, in control of the League’s military forces at a time when the nation needs her mother’s leadership the most. Nikol steps up to the challenge, however, as this is the moment she has been preparing for her entire life. But forces in the shadows seek to capitalize on the chaos and bring the Free Worlds League to its knees from within. The threat of coups and assassins sets the League on edge as Nikol strives to maintain the unity her mother had fought so hard to achieve, even if it means putting herself in danger. But she is not alone. At her right hand stands General Wilburn Kirkland, commander of the Ducal Guard, Jessica’s personal bodyguard regiment. Together they must discover who the League’s true enemies are, and hunt them to the ends of the Inner Sphere if necessary...
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 495
Book Description
KNIVES IN THE DARK… Captain-General Jessica Marik is holding the reborn Free Worlds League together by the might of her indomitable will, and has managed to keep all of the interstellar nation’s foes at bay. But even the strongest and most inspiring leaders have chinks in their armor. After a personal tragedy, Jessica vanishes from the public eye, leaving no hand on the tiller of the fractious nation as multiple hostile neighbors drag them into open warfare. Beset on all sides, the League must navigate the flames of war with no direction from the top, leaving Warden-General Nikol Marik, Jessica’s youngest child, in control of the League’s military forces at a time when the nation needs her mother’s leadership the most. Nikol steps up to the challenge, however, as this is the moment she has been preparing for her entire life. But forces in the shadows seek to capitalize on the chaos and bring the Free Worlds League to its knees from within. The threat of coups and assassins sets the League on edge as Nikol strives to maintain the unity her mother had fought so hard to achieve, even if it means putting herself in danger. But she is not alone. At her right hand stands General Wilburn Kirkland, commander of the Ducal Guard, Jessica’s personal bodyguard regiment. Together they must discover who the League’s true enemies are, and hunt them to the ends of the Inner Sphere if necessary...
BattleTech: Ghost Hour
Author: Jennifer Brozek
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 398
Book Description
CADETS UNDER FIRE… Jasper and Nadine Roux are cadets at the Ritza MechWarrior Academy…the only thing stopping a megalomaniacal Draconis Combine general with aspirations of claiming a piece of space as his own—starting with their home planet. Emporia is at war, and cadets are now frontline soldiers as Tai-sa Takeji Yoshizawa shifts tactics in a brutal effort to subjugate their entire world. It’s up to the siblings and their friends to stop the madman bent on conquest, but while Jasper believes Nadine is too reckless, Nadine believes Jasper is still living in the past. As both struggle to do what they think is right, the Ritza Academy comes under assault once more. It takes a shocking sacrifice to make them both see the true face of the enemy. Reunited by the same purpose, Jasper agrees to Nadine’s audacious plan to make Emporia too much trouble for the leader of the Seventh Ghost Regiment to conquer. Unfortunately for them, Tai-sa Yoshizawa has his own secrets, and nothing left to lose. And even if Nadine’s plan works to perfection, the cunning general has one last trick up his sleeve that could bring about the end of everything Nadine and Jasper hold dear…
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 398
Book Description
CADETS UNDER FIRE… Jasper and Nadine Roux are cadets at the Ritza MechWarrior Academy…the only thing stopping a megalomaniacal Draconis Combine general with aspirations of claiming a piece of space as his own—starting with their home planet. Emporia is at war, and cadets are now frontline soldiers as Tai-sa Takeji Yoshizawa shifts tactics in a brutal effort to subjugate their entire world. It’s up to the siblings and their friends to stop the madman bent on conquest, but while Jasper believes Nadine is too reckless, Nadine believes Jasper is still living in the past. As both struggle to do what they think is right, the Ritza Academy comes under assault once more. It takes a shocking sacrifice to make them both see the true face of the enemy. Reunited by the same purpose, Jasper agrees to Nadine’s audacious plan to make Emporia too much trouble for the leader of the Seventh Ghost Regiment to conquer. Unfortunately for them, Tai-sa Yoshizawa has his own secrets, and nothing left to lose. And even if Nadine’s plan works to perfection, the cunning general has one last trick up his sleeve that could bring about the end of everything Nadine and Jasper hold dear…
BattleTech: The Day When Heaven Was Falling
Author: Jason Schmetzer
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 69
Book Description
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Nine: The Day When Heaven Was Falling by Jason Schmetzer: During the Dark Age, an invasion force from Clan Jade Falcon arrives at Hesperus II intent on conquest. The Eridani Light Horse must help the Lyran defenders hold the line…but at what cost?
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 69
Book Description
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Nine: The Day When Heaven Was Falling by Jason Schmetzer: During the Dark Age, an invasion force from Clan Jade Falcon arrives at Hesperus II intent on conquest. The Eridani Light Horse must help the Lyran defenders hold the line…but at what cost?
BattleTech: Dying Dignity
Author: Chris Hussey
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 63
Book Description
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Three: Dying Dignity by Chris Hussey: For a raid into the Lyran Commonwealth, the Eridani Light Horse teams up with the Black Warriors, a band of former Star League troops much like the Light Horse. But something about this mission does not add up…
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 63
Book Description
TRADITIONS RUN DEEP… Other mercenary units fly flags at two flagpoles at their headquarters, one with their unit’s flag, and other bearing the flag of their current employer. However, the Third Regimental Combat Team—a.k.a. the Eridani Light Horse—leaves one flagpole bare, as a reminder of the death of the Star League, and the other pole flies the Light Horse’s unit and regimental flags at half-mast. What triumphs and tragedies shaped the Eridani Light Horse and its traditions? What drove them to become a force to be reckoned with, an elite mercenary unit with one of the longest histories and the deepest traditions in the Inner Sphere? Witness the unit’s origins in the Star League and follow their evolution all the way through the Succession Wars and the Clan Invasion to their downfall in the Dark Age and their resurrection in the uncertain future of the ilClan era. Part Three: Dying Dignity by Chris Hussey: For a raid into the Lyran Commonwealth, the Eridani Light Horse teams up with the Black Warriors, a band of former Star League troops much like the Light Horse. But something about this mission does not add up…
BattleTech: Fox Tales
Author: Bryan Young
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 257
Book Description
DREAMS OF ’MECHS AND MERCS… Katie Ferraro dreams of nothing more than being a MechWarrior. Orphaned at a young age, she learns everything she can about ’Mech repair from her mentor and adoptive father. On the distant planet of Jerangle, though, her chances of fulfilling her dreams are slim. But when she finds an abandoned Kit Fox in the jungle, she realizes her dreams might not be so far away. As she goes to work on the ’Mech in secret, she makes a name for herself as a talented tech, but waits for the right moment to reveal herself to be what she always dreamed of: a MechWarrior. With her newfound ’Mech, Katie forms her own mercenary unit. She’s too young to be a leader and too brash to be a tactician, but she’ll do anything in her power to keep her unit together long enough to take their next job. These five Fox Tales, including a brand-new one published only in this collection, tell the fascinating, infuriating, and funny stories of the rise of the everyone’s favorite new mercenary unit in the Inner Sphere: The Fox Patrol.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 257
Book Description
DREAMS OF ’MECHS AND MERCS… Katie Ferraro dreams of nothing more than being a MechWarrior. Orphaned at a young age, she learns everything she can about ’Mech repair from her mentor and adoptive father. On the distant planet of Jerangle, though, her chances of fulfilling her dreams are slim. But when she finds an abandoned Kit Fox in the jungle, she realizes her dreams might not be so far away. As she goes to work on the ’Mech in secret, she makes a name for herself as a talented tech, but waits for the right moment to reveal herself to be what she always dreamed of: a MechWarrior. With her newfound ’Mech, Katie forms her own mercenary unit. She’s too young to be a leader and too brash to be a tactician, but she’ll do anything in her power to keep her unit together long enough to take their next job. These five Fox Tales, including a brand-new one published only in this collection, tell the fascinating, infuriating, and funny stories of the rise of the everyone’s favorite new mercenary unit in the Inner Sphere: The Fox Patrol.
BattleTech: The Corps
Author: Loren L. Coleman
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 529
Book Description
LEGENDS OF THE STAR LEAGUE... The great Star League general, Aleksandr Kerensky. Colonel Archer Christifori, a man with a score to settle. Neilson Geist, on Christmas patrol. MechWarrior Joanna of Clan Jade Falcon. A Sandoval scion. An eleven-year-old girl. Northwind Highlanders. A prisoner of war. They all have two things in common. A universe torn apart by unending warfare. A mission to stand up against the darkness. This compilation contains a selection of eighteen of 2004's best BattleTech fiction pieces, as well as an all new story about young Kerensky by Loren L. Coleman! Includes stories by some of the most celebrated BattleTech authors: Randall N. Bills, Loren L. Coleman, Blaine Lee Pardoe, Robert Thurston, and Michael A. Stackpole, along with stories by new favorites such as Ilsa J. Bick, Jason M. Hardy, Kevin Killiany, Steven Mohan, Jr., Louisa M. Swann, and Phaedra M. Weldon!
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 529
Book Description
LEGENDS OF THE STAR LEAGUE... The great Star League general, Aleksandr Kerensky. Colonel Archer Christifori, a man with a score to settle. Neilson Geist, on Christmas patrol. MechWarrior Joanna of Clan Jade Falcon. A Sandoval scion. An eleven-year-old girl. Northwind Highlanders. A prisoner of war. They all have two things in common. A universe torn apart by unending warfare. A mission to stand up against the darkness. This compilation contains a selection of eighteen of 2004's best BattleTech fiction pieces, as well as an all new story about young Kerensky by Loren L. Coleman! Includes stories by some of the most celebrated BattleTech authors: Randall N. Bills, Loren L. Coleman, Blaine Lee Pardoe, Robert Thurston, and Michael A. Stackpole, along with stories by new favorites such as Ilsa J. Bick, Jason M. Hardy, Kevin Killiany, Steven Mohan, Jr., Louisa M. Swann, and Phaedra M. Weldon!
BattleTech: Shrapnel, Issue #5
Author: Philip A. Lee, Ed.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 370
Book Description
CONTINUING THE FIGHT... Shrapnel: The Official BattleTech Magazine charges toward victory on the war-ravaged, BattleMech-dominated battlefields of 31st century! In these tales, a Republic of the Sphere operative undertakes a personal quest to track down a missing family member, a small, untested mercenary command faces off against vicious pirate raiders, an aging soldier strives to protect an idyllic village on a forgotten world, and Colonel Wayne Waco seeks to exact his revenge against the legendary commander of Wolf’s Dragoons. Configure your target-interlock circuits and hold the line with technical readouts, conspiracy theories, in-depth equipment and tactics articles, a planetary digest, and a glimpse into the future of the new ilClan era—all from BattleTech veterans and new authors: Michael A. Stackpole Tom Leveen Lance Scarinci Bryan Young Matt Alexander Craig A. Reed, Jr. Paul Sjardijn Aaron Cahall Michael J. Ciaravella Johannes Heidler Chris Hussey Daniel Isberner Mike Miller Eric Salzman Joel Steverson
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 370
Book Description
CONTINUING THE FIGHT... Shrapnel: The Official BattleTech Magazine charges toward victory on the war-ravaged, BattleMech-dominated battlefields of 31st century! In these tales, a Republic of the Sphere operative undertakes a personal quest to track down a missing family member, a small, untested mercenary command faces off against vicious pirate raiders, an aging soldier strives to protect an idyllic village on a forgotten world, and Colonel Wayne Waco seeks to exact his revenge against the legendary commander of Wolf’s Dragoons. Configure your target-interlock circuits and hold the line with technical readouts, conspiracy theories, in-depth equipment and tactics articles, a planetary digest, and a glimpse into the future of the new ilClan era—all from BattleTech veterans and new authors: Michael A. Stackpole Tom Leveen Lance Scarinci Bryan Young Matt Alexander Craig A. Reed, Jr. Paul Sjardijn Aaron Cahall Michael J. Ciaravella Johannes Heidler Chris Hussey Daniel Isberner Mike Miller Eric Salzman Joel Steverson
BattleTech: The Mercenary Life
Author: Randall N. Bills
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 352
Book Description
A COST IS ALWAYS PAID… Nikolai Reed is a trader on a Lyran JumpShip plying the space lanes… Chloe Mason is a hot-shot tech with the Hsien Hotheads mercenaries… Leaving the Northwind Highlanders, MechWarrior Ryana Nikol fills a billet with the Eridani Light Horse… Disparate lives, but a unified dream that will bring them all together on a fateful course that will span decades, cover hundreds of light years, and involve love, friendship, and loss across a dozen worlds. Each will pay a price along the way, as a cost always comes due. The Mercenary Life anthology is a compilation of stories written by Randall N. Bills. Including tales from several different characters as they cross paths, and the dream to found a new mercenary command is born. Their unique lives showcase the struggles and trials of the men and women who take up the mercenary mantle from a variety of angles, all bound around that central vision. The first eight stories of this anthology were originally posted for free alongside the release of MechWarrior 5: Mercenaries, acting as the origin stories for the mercenary command within that computer game. This is the first time they have been compiled into a single volume to allow for a Print on Demand physical copy. Additionally, an all-new ninth story has been added—The Sun Will Rise—along with postscripts for every story that gives the reader insight into how stories are crafted within a shared universe between tabletop, computer games, and fiction that spans more than thirty years and tens of millions of words.
Publisher: Catalyst Game Labs
ISBN:
Category : Fiction
Languages : en
Pages : 352
Book Description
A COST IS ALWAYS PAID… Nikolai Reed is a trader on a Lyran JumpShip plying the space lanes… Chloe Mason is a hot-shot tech with the Hsien Hotheads mercenaries… Leaving the Northwind Highlanders, MechWarrior Ryana Nikol fills a billet with the Eridani Light Horse… Disparate lives, but a unified dream that will bring them all together on a fateful course that will span decades, cover hundreds of light years, and involve love, friendship, and loss across a dozen worlds. Each will pay a price along the way, as a cost always comes due. The Mercenary Life anthology is a compilation of stories written by Randall N. Bills. Including tales from several different characters as they cross paths, and the dream to found a new mercenary command is born. Their unique lives showcase the struggles and trials of the men and women who take up the mercenary mantle from a variety of angles, all bound around that central vision. The first eight stories of this anthology were originally posted for free alongside the release of MechWarrior 5: Mercenaries, acting as the origin stories for the mercenary command within that computer game. This is the first time they have been compiled into a single volume to allow for a Print on Demand physical copy. Additionally, an all-new ninth story has been added—The Sun Will Rise—along with postscripts for every story that gives the reader insight into how stories are crafted within a shared universe between tabletop, computer games, and fiction that spans more than thirty years and tens of millions of words.