Author: Paul Dini
Publisher: DC COMICS bei Panini Comics
ISBN: 3736704372
Category : Comics & Graphic Novels
Languages : de
Pages : 115
Book Description
Mit Batman: Arkham Asylum entstand nach Vorlagen von Paul Dini und Carlos D'Anda das wohl bisher beste Batman-Spiel aller Zeiten, das es sogar ins Guinnessbuch schaffte. Dasselbe kreative Duo zeichnet sich nun auch für den Comic Arkham City verantwortlich, der die erzählerische Brücke zwischen dem gleichnamigen Nachfolgerspiel und dem vielumjubelten Erstlingswerk darstellt. Darin bekommt es der Dunkle Ritter mit Hugo Strange und einer ganzen Stadt voller gefährlicher Irrer zu tun!
Batman: Arkham City, Band 1
Author: Paul Dini
Publisher: DC COMICS bei Panini Comics
ISBN: 3736704372
Category : Comics & Graphic Novels
Languages : de
Pages : 115
Book Description
Mit Batman: Arkham Asylum entstand nach Vorlagen von Paul Dini und Carlos D'Anda das wohl bisher beste Batman-Spiel aller Zeiten, das es sogar ins Guinnessbuch schaffte. Dasselbe kreative Duo zeichnet sich nun auch für den Comic Arkham City verantwortlich, der die erzählerische Brücke zwischen dem gleichnamigen Nachfolgerspiel und dem vielumjubelten Erstlingswerk darstellt. Darin bekommt es der Dunkle Ritter mit Hugo Strange und einer ganzen Stadt voller gefährlicher Irrer zu tun!
Publisher: DC COMICS bei Panini Comics
ISBN: 3736704372
Category : Comics & Graphic Novels
Languages : de
Pages : 115
Book Description
Mit Batman: Arkham Asylum entstand nach Vorlagen von Paul Dini und Carlos D'Anda das wohl bisher beste Batman-Spiel aller Zeiten, das es sogar ins Guinnessbuch schaffte. Dasselbe kreative Duo zeichnet sich nun auch für den Comic Arkham City verantwortlich, der die erzählerische Brücke zwischen dem gleichnamigen Nachfolgerspiel und dem vielumjubelten Erstlingswerk darstellt. Darin bekommt es der Dunkle Ritter mit Hugo Strange und einer ganzen Stadt voller gefährlicher Irrer zu tun!
Podcasting For Dummies
Author: Tee Morris
Publisher: John Wiley & Sons
ISBN: 1119412277
Category : Computers
Languages : en
Pages : 412
Book Description
Produce a podcast like the pros More people than ever are turning to podcasts for on-demand, mobile entertainment and information. Podcasting For Dummies offers a fast and easy way to get the know-how you need to produce and distribute one of your very own. Written by a pair of podcasting pioneers, this book shares insight on the technology behind recording, editing, and sharing podcasts, along with tips and tricks on how to produce a pro-level podcast. Podcasting has enjoyed a recent boom thanks to a new crop of hit podcasts catching the ears of the public and media along with the continued growth of mobile and streaming devices as a source for entertainment. If you want to jump on the podcasting bandwagon, you've come to the right place! In this fully updated edition, would-be and experienced podcasters alike will get all the tech information, production insight, and promotional tips they need to either get a podcast off the ground or improve on an existing one. Get the gear you need Find your podcasting voice Find and build an audience Plan your podcast New tools have made it easier than ever to create a podcast—and this book shows you how.
Publisher: John Wiley & Sons
ISBN: 1119412277
Category : Computers
Languages : en
Pages : 412
Book Description
Produce a podcast like the pros More people than ever are turning to podcasts for on-demand, mobile entertainment and information. Podcasting For Dummies offers a fast and easy way to get the know-how you need to produce and distribute one of your very own. Written by a pair of podcasting pioneers, this book shares insight on the technology behind recording, editing, and sharing podcasts, along with tips and tricks on how to produce a pro-level podcast. Podcasting has enjoyed a recent boom thanks to a new crop of hit podcasts catching the ears of the public and media along with the continued growth of mobile and streaming devices as a source for entertainment. If you want to jump on the podcasting bandwagon, you've come to the right place! In this fully updated edition, would-be and experienced podcasters alike will get all the tech information, production insight, and promotional tips they need to either get a podcast off the ground or improve on an existing one. Get the gear you need Find your podcasting voice Find and build an audience Plan your podcast New tools have made it easier than ever to create a podcast—and this book shows you how.
Guinness World Records 2016 Gamer's Edition
Author: Guinness World Records
Publisher: Macmillan
ISBN: 1910561134
Category : Games & Activities
Languages : en
Pages : 216
Book Description
The bestselling video games annual is back! Bursting with mind-blowing records and tantalizing trivia, the Guinness World Records 2016: Gamer's Edition is a must-have for any gaming fan. Whether you're all about the latest first-person shooter, an app aficionado, an MMO master, or a die-hard retro gamer, you'll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favorite games. What's more, brand new for this year's book is a dedicated section just for Minecraft fans, with a mega-showcase of the greatest construction records, in-game tips and lots more blocky goodness. Plus, discover which tech milestones have been smashed in the last year - in both software and hardware, get all the insider secrets from industry experts, and marvel at the players who have leveled up to the very top of the leaderboards. Think you can challenge the current champions? Look inside to see how to break your very own record! Guinness World Records: Gamer's Editions have sold a whopping 3+ million copies. Find out for yourself why it's a game-changer!
Publisher: Macmillan
ISBN: 1910561134
Category : Games & Activities
Languages : en
Pages : 216
Book Description
The bestselling video games annual is back! Bursting with mind-blowing records and tantalizing trivia, the Guinness World Records 2016: Gamer's Edition is a must-have for any gaming fan. Whether you're all about the latest first-person shooter, an app aficionado, an MMO master, or a die-hard retro gamer, you'll find show-stopping records, top 10 roundups, quick-fire facts and stats, and hundreds of amazing new images from all your favorite games. What's more, brand new for this year's book is a dedicated section just for Minecraft fans, with a mega-showcase of the greatest construction records, in-game tips and lots more blocky goodness. Plus, discover which tech milestones have been smashed in the last year - in both software and hardware, get all the insider secrets from industry experts, and marvel at the players who have leveled up to the very top of the leaderboards. Think you can challenge the current champions? Look inside to see how to break your very own record! Guinness World Records: Gamer's Editions have sold a whopping 3+ million copies. Find out for yourself why it's a game-changer!
The Video Games Guide
Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Batman: Arkham Knight - The Riddler's Gambit
Author: Alex Irvine
Publisher: Titan Books (US, CA)
ISBN: 1783292512
Category : Fiction
Languages : en
Pages : 264
Book Description
THE OFFICIAL PREQUEL TO THE MOST EAGERLY AWAITED GAME OF 2015 -- BATMAN: ARKHAM KNIGHT! The Joker's death has left a void in the Gotham City underworld--a void the Riddler seeks to fill in the deadliest way possible. Creating a path of death and destruction, the criminal mastermind places Batman and Robin in an unwinnable scenario, with the clock ticking down the moments to disaster. TM & (c) DC Comics. (s15)
Publisher: Titan Books (US, CA)
ISBN: 1783292512
Category : Fiction
Languages : en
Pages : 264
Book Description
THE OFFICIAL PREQUEL TO THE MOST EAGERLY AWAITED GAME OF 2015 -- BATMAN: ARKHAM KNIGHT! The Joker's death has left a void in the Gotham City underworld--a void the Riddler seeks to fill in the deadliest way possible. Creating a path of death and destruction, the criminal mastermind places Batman and Robin in an unwinnable scenario, with the clock ticking down the moments to disaster. TM & (c) DC Comics. (s15)
Billboard
Author:
Publisher:
ISBN:
Category :
Languages : en
Pages : 768
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
Publisher:
ISBN:
Category :
Languages : en
Pages : 768
Book Description
In its 114th year, Billboard remains the world's premier weekly music publication and a diverse digital, events, brand, content and data licensing platform. Billboard publishes the most trusted charts and offers unrivaled reporting about the latest music, video, gaming, media, digital and mobile entertainment issues and trends.
The Comic Book Film Adaptation
Author: Liam Burke
Publisher: Univ. Press of Mississippi
ISBN: 1626745188
Category : Literary Criticism
Languages : en
Pages : 381
Book Description
In the summer of 2000 X-Men surpassed all box office expectations and ushered in an era of unprecedented production of comic book film adaptations. This trend, now in its second decade, has blossomed into Hollywood's leading genre. From superheroes to Spartan warriors, The Comic Book Film Adaptation offers the first dedicated study to examine how comic books moved from the fringes of popular culture to the center of mainstream film production. Through in-depth analysis, industry interviews, and audience research, this book charts the cause-and-effect of this influential trend. It considers the cultural traumas, business demands, and digital possibilities that Hollywood faced at the dawn of the twenty-first century. The industry managed to meet these challenges by exploiting comics and their existing audiences. However, studios were caught off-guard when these comic book fans, empowered by digital media, began to influence the success of these adaptations. Nonetheless, filmmakers soon developed strategies to take advantage of this intense fanbase, while codifying the trend into a more lucrative genre, the comic book movie, which appealed to an even wider audience. Central to this vibrant trend is a comic aesthetic in which filmmakers utilize digital filmmaking technologies to engage with the language and conventions of comics like never before. The Comic Book Film Adaptation explores this unique moment in which cinema is stimulated, challenged, and enriched by the once-dismissed medium of comics.
Publisher: Univ. Press of Mississippi
ISBN: 1626745188
Category : Literary Criticism
Languages : en
Pages : 381
Book Description
In the summer of 2000 X-Men surpassed all box office expectations and ushered in an era of unprecedented production of comic book film adaptations. This trend, now in its second decade, has blossomed into Hollywood's leading genre. From superheroes to Spartan warriors, The Comic Book Film Adaptation offers the first dedicated study to examine how comic books moved from the fringes of popular culture to the center of mainstream film production. Through in-depth analysis, industry interviews, and audience research, this book charts the cause-and-effect of this influential trend. It considers the cultural traumas, business demands, and digital possibilities that Hollywood faced at the dawn of the twenty-first century. The industry managed to meet these challenges by exploiting comics and their existing audiences. However, studios were caught off-guard when these comic book fans, empowered by digital media, began to influence the success of these adaptations. Nonetheless, filmmakers soon developed strategies to take advantage of this intense fanbase, while codifying the trend into a more lucrative genre, the comic book movie, which appealed to an even wider audience. Central to this vibrant trend is a comic aesthetic in which filmmakers utilize digital filmmaking technologies to engage with the language and conventions of comics like never before. The Comic Book Film Adaptation explores this unique moment in which cinema is stimulated, challenged, and enriched by the once-dismissed medium of comics.
The Art of Rocksteady s Batman: Arkham Asylum, Arkham City & Arkham Knight
Author: Daniel Wallace
Publisher: Harry N. Abrams
ISBN: 9781419713859
Category : Art
Languages : en
Pages : 0
Book Description
An official behind-the-scenes tour of the critically acclaimed video game franchise collects character sketches, concept art, background paintings, and other selections from the three Arkham games while offering insight into their creative processes.
Publisher: Harry N. Abrams
ISBN: 9781419713859
Category : Art
Languages : en
Pages : 0
Book Description
An official behind-the-scenes tour of the critically acclaimed video game franchise collects character sketches, concept art, background paintings, and other selections from the three Arkham games while offering insight into their creative processes.
Create to Learn
Author: Renee Hobbs
Publisher: John Wiley & Sons
ISBN: 1118968352
Category : Social Science
Languages : en
Pages : 304
Book Description
Want to learn something well? Make media to advance knowledge and gain new ideas. You don’t have to be a communication professional to create to learn. Today, with free and low-cost digital tools, everyone can compose videos, blogs and websites, remixes, podcasts, screencasts, infographics, animation, remixes and more. By creating to learn, people internalize ideas and express information creatively in ways that may inspire others. Create to Learn is a ground-breaking book that helps learners create multimedia texts as they develop both critical thinking and communication skills. Written by Renee Hobbs, one of the foremost experts in media literacy, this book introduces a wide range of conceptual principles at the heart of multimedia composition and digital pedagogy. Its approach is useful for anyone who sees the profound educational value of creating multimedia projects in an increasingly digital and connected world. Students will become skilled multimedia communicators by learning how to gather information, generate ideas, and develop media projects using contemporary digital tools and platforms. Illustrative examples from a variety of student-produced multimedia projects along with helpful online materials offer support and boost confidence. Create to Learn will help anyone make informed and strategic communication decisions as they create media for any academic, personal or professional project.
Publisher: John Wiley & Sons
ISBN: 1118968352
Category : Social Science
Languages : en
Pages : 304
Book Description
Want to learn something well? Make media to advance knowledge and gain new ideas. You don’t have to be a communication professional to create to learn. Today, with free and low-cost digital tools, everyone can compose videos, blogs and websites, remixes, podcasts, screencasts, infographics, animation, remixes and more. By creating to learn, people internalize ideas and express information creatively in ways that may inspire others. Create to Learn is a ground-breaking book that helps learners create multimedia texts as they develop both critical thinking and communication skills. Written by Renee Hobbs, one of the foremost experts in media literacy, this book introduces a wide range of conceptual principles at the heart of multimedia composition and digital pedagogy. Its approach is useful for anyone who sees the profound educational value of creating multimedia projects in an increasingly digital and connected world. Students will become skilled multimedia communicators by learning how to gather information, generate ideas, and develop media projects using contemporary digital tools and platforms. Illustrative examples from a variety of student-produced multimedia projects along with helpful online materials offer support and boost confidence. Create to Learn will help anyone make informed and strategic communication decisions as they create media for any academic, personal or professional project.
Batman: Curse of the White Knight (2019-2020) #1
Author: Sean Murphy
Publisher: DC Black Label
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 36
Book Description
In this explosive sequel to the critically acclaimed blockbuster BATMAN: WHITE KNIGHT from writer/artist Sean Murphy, The Joker recruits Azrael to help him expose a shocking secret from the Wayne family’s legacy—and to run Gotham City into the ground! As Batman rushes to protect the city and his loved ones from danger, the mystery of his ancestry unravels, dealing a devastating blow to the Dark Knight. Exciting new villains and unexpected allies will clash in this unforgettable chapter of the White Knight saga—and the truth about the blood they shed will shake Gotham to its core!
Publisher: DC Black Label
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 36
Book Description
In this explosive sequel to the critically acclaimed blockbuster BATMAN: WHITE KNIGHT from writer/artist Sean Murphy, The Joker recruits Azrael to help him expose a shocking secret from the Wayne family’s legacy—and to run Gotham City into the ground! As Batman rushes to protect the city and his loved ones from danger, the mystery of his ancestry unravels, dealing a devastating blow to the Dark Knight. Exciting new villains and unexpected allies will clash in this unforgettable chapter of the White Knight saga—and the truth about the blood they shed will shake Gotham to its core!