Author: Marne Ventura
Publisher: duopress
ISBN: 193809378X
Category : Juvenile Nonfiction
Languages : en
Pages : 59
Book Description
The iPod, iPhone, and iPad changed the way we communicate, play, learn, and work. This wouldn't have been possible without the amazing minds of Steve Jobs and his inventive team. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Creators of the iPhone® tells the true story of these life-changing devices. It is the perfect read for those with creative spirits and curious minds. Lexile Level 850L This book is an independently authored and published biography of the inventors of the iPhone® mobile device and is not sponsored or endorsed by or affiliated in any way with these individuals, their families, and/or Apple Inc.
Awesome Minds: The Creators of the iPhone®
Author: Marne Ventura
Publisher: duopress
ISBN: 193809378X
Category : Juvenile Nonfiction
Languages : en
Pages : 59
Book Description
The iPod, iPhone, and iPad changed the way we communicate, play, learn, and work. This wouldn't have been possible without the amazing minds of Steve Jobs and his inventive team. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Creators of the iPhone® tells the true story of these life-changing devices. It is the perfect read for those with creative spirits and curious minds. Lexile Level 850L This book is an independently authored and published biography of the inventors of the iPhone® mobile device and is not sponsored or endorsed by or affiliated in any way with these individuals, their families, and/or Apple Inc.
Publisher: duopress
ISBN: 193809378X
Category : Juvenile Nonfiction
Languages : en
Pages : 59
Book Description
The iPod, iPhone, and iPad changed the way we communicate, play, learn, and work. This wouldn't have been possible without the amazing minds of Steve Jobs and his inventive team. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Creators of the iPhone® tells the true story of these life-changing devices. It is the perfect read for those with creative spirits and curious minds. Lexile Level 850L This book is an independently authored and published biography of the inventors of the iPhone® mobile device and is not sponsored or endorsed by or affiliated in any way with these individuals, their families, and/or Apple Inc.
Awesome Minds: Video Game Creators
Author: Alejandro Arbona
Publisher: duopress
ISBN: 1947458221
Category : Juvenile Nonfiction
Languages : en
Pages : 177
Book Description
Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.
Publisher: duopress
ISBN: 1947458221
Category : Juvenile Nonfiction
Languages : en
Pages : 177
Book Description
Did you know that Nintendo started in the mid-19th century as a playing card company and that the Japanese giant also sold rice and operated taxi cabs? And did you know that the very first video game was called Tennis for Two and was created by a US government scientist named William Higinbotham? Today, video games play a gigantic role in our culture and none of this would have been possible without people like Shigeru Miyamoto, the creative mastermind that turned a failed business venture into the game that eventually inspired him to build Donkey Kong and Mario Bros., or Donna Bailey, who created the arcade video game sensation Centipede. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: Video Game Creators tells the stories of these amazing men and women who turned a small hobby into a multimillion-dollar industry that changed the way we play and interact, from our living rooms to the arcades, on our computers to our handheld devices. Awesome Minds: Video Game Creators is the perfect read for those with creative spirits, curious minds, and a love of technology and video games.
Awesome Minds: The Inventors of LEGO® Toys
Author: Erin Hagar
Publisher: duopress
ISBN: 9781938093531
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Everyone has played with LEGO® toys, but not many people know who is behind this awesome invention. This fun and engaging book tells the story of how a Danish carpenter and his family turned a desperate situation into the most popular toy in history. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Inventors of LEGO® Toys is the perfect read for those with creative spirits and curious minds. This book is an independently authored and published biography of the family that created the LEGO® construction toy and is not sponsored or endorsed by or affiliated in any way with the LEGO Group of companies, owner of the LEGO® trademarks. Lexile Level: 970L Guided Reading Level: R4
Publisher: duopress
ISBN: 9781938093531
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Everyone has played with LEGO® toys, but not many people know who is behind this awesome invention. This fun and engaging book tells the story of how a Danish carpenter and his family turned a desperate situation into the most popular toy in history. With full-color illustrations and lively text, and chock-full of interesting facts, Awesome Minds: The Inventors of LEGO® Toys is the perfect read for those with creative spirits and curious minds. This book is an independently authored and published biography of the family that created the LEGO® construction toy and is not sponsored or endorsed by or affiliated in any way with the LEGO Group of companies, owner of the LEGO® trademarks. Lexile Level: 970L Guided Reading Level: R4
Great Minds and How to Grow Them
Author: Wendy Berliner
Publisher: Routledge
ISBN: 135197890X
Category : Education
Languages : en
Pages : 228
Book Description
Great Minds and How to Grow Them is a handbook for parents that shows how they can grow the minds of their children and teenagers and guide them to success both at school and in life. The latest neurological and psychological research is proving that most children are capable of reaching high levels of performance that were previously associated only with the gifted and talented. Brains are malleable and IQ is not fixed yet, without parental engagement in their learning, many children don’t reach the levels of performance that are associated with academic success. Combining new knowledge with extensive research into how we learn, this book proves that by using simple, everyday techniques that are both rooted in research and accessible for parents, children can learn to learn more successfully.
Publisher: Routledge
ISBN: 135197890X
Category : Education
Languages : en
Pages : 228
Book Description
Great Minds and How to Grow Them is a handbook for parents that shows how they can grow the minds of their children and teenagers and guide them to success both at school and in life. The latest neurological and psychological research is proving that most children are capable of reaching high levels of performance that were previously associated only with the gifted and talented. Brains are malleable and IQ is not fixed yet, without parental engagement in their learning, many children don’t reach the levels of performance that are associated with academic success. Combining new knowledge with extensive research into how we learn, this book proves that by using simple, everyday techniques that are both rooted in research and accessible for parents, children can learn to learn more successfully.
Great Minds Think Differently
Author: Haley Moss
Publisher:
ISBN: 9781641058957
Category : Autistic people
Languages : en
Pages :
Book Description
"This book aims to be ambitious in its approach. Lawyers are leaders in our communities and I expect it to be no different in the realm of neurodiversity. Neurodiversity might be a relatively new concept for some readers, but we interface with people who think differently than us each day. It is neither better nor worse, just different, and different can be extraordinary. We can be extraordinary in how we work with our neurodiverse colleagues, friends, family members, and clients. My hope is that this book makes including neurodiverse populations in our profession and interacting with us within the legal system becomes more natural and equitable"--
Publisher:
ISBN: 9781641058957
Category : Autistic people
Languages : en
Pages :
Book Description
"This book aims to be ambitious in its approach. Lawyers are leaders in our communities and I expect it to be no different in the realm of neurodiversity. Neurodiversity might be a relatively new concept for some readers, but we interface with people who think differently than us each day. It is neither better nor worse, just different, and different can be extraordinary. We can be extraordinary in how we work with our neurodiverse colleagues, friends, family members, and clients. My hope is that this book makes including neurodiverse populations in our profession and interacting with us within the legal system becomes more natural and equitable"--
Great Minds Don’t Think Alike
Author: Marcelo Gleiser
Publisher: Columbia University Press
ISBN: 0231555377
Category : Science
Languages : en
Pages : 387
Book Description
Does technology change who we are, and if so, in what ways? Can humanity transcend physical bodies and spaces? Will AI and genetic engineering help us reach new heights or will they unleash dystopias? How do we face mortality, our own and that of our warming planet? Questions like these—which are only growing more urgent—can be answered only by drawing on different kinds of knowledge and ways of knowing. They challenge us to bridge the divide between the sciences and the humanities and bring together perspectives that are too often kept apart. Great Minds Don’t Think Alike presents conversations among leading scientists, philosophers, historians, and public intellectuals that exemplify openness to diverse viewpoints and the productive exchange of ideas. Pulitzer and Templeton Prize winners, MacArthur “genius” grant awardees, and other acclaimed writers and thinkers debate the big questions: who we are, the nature of reality, science and religion, consciousness and materialism, and the mysteries of time. In so doing, they also inquire into how uniting experts from different areas of study to consider these topics might help us address the existential risks we face today. Convened and moderated by the physicist and author Marcelo Gleiser, these public dialogues model constructive engagement between the sciences and the humanities—and show why intellectual cooperation is necessary to shape our collective future. Contributors include David Chalmers and Antonio Damasio; Sean Carroll and B. Alan Wallace; Patricia Churchland and Jill Tarter; Rebecca Goldstein and Alan Lightman; Jimena Canales and Paul Davies; Ed Boyden and Mark O’Connell; Elizabeth Kolbert and Siddhartha Mukherjee; Jeremy DeSilva, David Grinspoon, and Tasneem Zehra Husain.
Publisher: Columbia University Press
ISBN: 0231555377
Category : Science
Languages : en
Pages : 387
Book Description
Does technology change who we are, and if so, in what ways? Can humanity transcend physical bodies and spaces? Will AI and genetic engineering help us reach new heights or will they unleash dystopias? How do we face mortality, our own and that of our warming planet? Questions like these—which are only growing more urgent—can be answered only by drawing on different kinds of knowledge and ways of knowing. They challenge us to bridge the divide between the sciences and the humanities and bring together perspectives that are too often kept apart. Great Minds Don’t Think Alike presents conversations among leading scientists, philosophers, historians, and public intellectuals that exemplify openness to diverse viewpoints and the productive exchange of ideas. Pulitzer and Templeton Prize winners, MacArthur “genius” grant awardees, and other acclaimed writers and thinkers debate the big questions: who we are, the nature of reality, science and religion, consciousness and materialism, and the mysteries of time. In so doing, they also inquire into how uniting experts from different areas of study to consider these topics might help us address the existential risks we face today. Convened and moderated by the physicist and author Marcelo Gleiser, these public dialogues model constructive engagement between the sciences and the humanities—and show why intellectual cooperation is necessary to shape our collective future. Contributors include David Chalmers and Antonio Damasio; Sean Carroll and B. Alan Wallace; Patricia Churchland and Jill Tarter; Rebecca Goldstein and Alan Lightman; Jimena Canales and Paul Davies; Ed Boyden and Mark O’Connell; Elizabeth Kolbert and Siddhartha Mukherjee; Jeremy DeSilva, David Grinspoon, and Tasneem Zehra Husain.
Adventures With Great Minds
Author: Karen Kwek
Publisher: World Scientific
ISBN: 9811241767
Category : Juvenile Nonfiction
Languages : en
Pages : 80
Book Description
Adventures with Great Minds is an immersive encounter with 20 of history's most influential people. How did George Stephenson's invention bring progress? Whose imagination gave us the Chinese classic, Journey to the West? What legacy did Clara Barton leave? Learn how Halley's Comet was discovered. Observe living things through the eyes of Charles Darwin. And be inspired by Helen Keller's determination. From early ocean navigators to the first man to walk on the moon, experience the genius and grit of the world's great minds as never before!
Publisher: World Scientific
ISBN: 9811241767
Category : Juvenile Nonfiction
Languages : en
Pages : 80
Book Description
Adventures with Great Minds is an immersive encounter with 20 of history's most influential people. How did George Stephenson's invention bring progress? Whose imagination gave us the Chinese classic, Journey to the West? What legacy did Clara Barton leave? Learn how Halley's Comet was discovered. Observe living things through the eyes of Charles Darwin. And be inspired by Helen Keller's determination. From early ocean navigators to the first man to walk on the moon, experience the genius and grit of the world's great minds as never before!
Awesome Minds: Comic Book Creators
Author: Alejandro Arbona
Publisher: duopress
ISBN: 1947458876
Category : Juvenile Nonfiction
Languages : en
Pages : 141
Book Description
Did you know that Superman debuted in 1938 and is considered to have fueled the birth of the superhero craze? Or that Katsuhiro Otomo's Akira was instrumental in introducing manga to the world outside of Japan? Comic books are now fully part of mainstream pop culture, and this engaging read introduces kids ages 8-12 to the pivotal creators of the world's most beloved comics, as well as the unknown names that have guided the industry to where it is today. From classic superhero tales like Spider-Man to epic fantasy adventures like Elfquest, comic books have inspired legions of devoted fans and accrue sales of over $1 billion annually. Awesome Minds: Comic Book Creators will walk kids through the important milestones in comic book history and the visionaries who helped develop some of the most iconic fictional characters today.
Publisher: duopress
ISBN: 1947458876
Category : Juvenile Nonfiction
Languages : en
Pages : 141
Book Description
Did you know that Superman debuted in 1938 and is considered to have fueled the birth of the superhero craze? Or that Katsuhiro Otomo's Akira was instrumental in introducing manga to the world outside of Japan? Comic books are now fully part of mainstream pop culture, and this engaging read introduces kids ages 8-12 to the pivotal creators of the world's most beloved comics, as well as the unknown names that have guided the industry to where it is today. From classic superhero tales like Spider-Man to epic fantasy adventures like Elfquest, comic books have inspired legions of devoted fans and accrue sales of over $1 billion annually. Awesome Minds: Comic Book Creators will walk kids through the important milestones in comic book history and the visionaries who helped develop some of the most iconic fictional characters today.
Badass: Making Users Awesome
Author: Kathy Sierra
Publisher: "O'Reilly Media, Inc."
ISBN: 1491919078
Category : Business & Economics
Languages : en
Pages : 293
Book Description
Note for ebook customers: The design and layout of this book play a key role in conveying the author's message. When creating the ebooks, we've tried to keep the look and feel of the print edition, but this means that not all e-reading devices will support the files. The EPUB format is optimized for iPad. The Mobi files are optimized for Kindle Fire tablets and phones and for Kindle reading apps. Imagine you’re in a game with one objective: a bestselling product or service. The rules? No marketing budget, no PR stunts, and it must be sustainably successful. No short-term fads. This is not a game of chance. It is a game of skill and strategy. And it begins with a single question: given competing products of equal pricing, promotion, and perceived quality, why does one outsell the others? The answer doesn’t live in the sustainably successful products or services. The answer lives in those who use them. Our goal is to craft a strategy for creating successful users. And that strategy is full of surprising, counter-intuitive, and astonishingly simple techniques that don’t depend on a massive marketing or development budget. Techniques typically overlooked by even the most well-funded, well-staffed product teams. Every role is a key player in this game. Product development, engineering, marketing, user experience, support—everyone on the team. Even if that team is a start-up of one. Armed with a surprisingly overlooked science and a unique POV, we can can reduce the role of luck. We can build sustainably successful products and services that rely not on unethical persuasive marketing tricks but on helping our users have deeper, richer experiences. Not just in the moments while they’re using our product but, more importantly, in the moments when they aren’t.
Publisher: "O'Reilly Media, Inc."
ISBN: 1491919078
Category : Business & Economics
Languages : en
Pages : 293
Book Description
Note for ebook customers: The design and layout of this book play a key role in conveying the author's message. When creating the ebooks, we've tried to keep the look and feel of the print edition, but this means that not all e-reading devices will support the files. The EPUB format is optimized for iPad. The Mobi files are optimized for Kindle Fire tablets and phones and for Kindle reading apps. Imagine you’re in a game with one objective: a bestselling product or service. The rules? No marketing budget, no PR stunts, and it must be sustainably successful. No short-term fads. This is not a game of chance. It is a game of skill and strategy. And it begins with a single question: given competing products of equal pricing, promotion, and perceived quality, why does one outsell the others? The answer doesn’t live in the sustainably successful products or services. The answer lives in those who use them. Our goal is to craft a strategy for creating successful users. And that strategy is full of surprising, counter-intuitive, and astonishingly simple techniques that don’t depend on a massive marketing or development budget. Techniques typically overlooked by even the most well-funded, well-staffed product teams. Every role is a key player in this game. Product development, engineering, marketing, user experience, support—everyone on the team. Even if that team is a start-up of one. Armed with a surprisingly overlooked science and a unique POV, we can can reduce the role of luck. We can build sustainably successful products and services that rely not on unethical persuasive marketing tricks but on helping our users have deeper, richer experiences. Not just in the moments while they’re using our product but, more importantly, in the moments when they aren’t.
Secrets from Great Minds
Author: John H. McMurphy
Publisher: Amaranth Pub
ISBN: 9780963548795
Category : Creative thinking
Languages : en
Pages : 254
Book Description
Publisher: Amaranth Pub
ISBN: 9780963548795
Category : Creative thinking
Languages : en
Pages : 254
Book Description