Augmented Feedback for Powered Wheelchair Training in a Virtual Environment

Augmented Feedback for Powered Wheelchair Training in a Virtual Environment PDF Author: Catherine Bigras
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description
"Powered wheelchair (PW) driving is a complex activity and requires the acquisition of several skills. Given the risks involved with PW use, safe and effective training methods are needed. Virtual reality training allows users to practice difficult tasks in a safe environment. An additional benefit is that augmented feedback can be provided to optimize learning. The purpose of this thesis was to design an optimal training strategy for PW training using concepts from motor learning. The objectives of this thesis were: 1) to review the literature to identify PW tasks and performance outcomes; 2) to investigate whether providing augmented feedback during powered wheelchair simulator training results in superior performance, and whether skills learned in a virtual environment transfer to real PW driving. In part one of this thesis, a scoping review of the literature was conducted to extract PW tasks and performance outcomes used when training and/or assessing PW skills. The results of the review were used to inform the design of the virtual PW task. The second manuscript contains the results of an experiment that investigated the effect of augmented feedback during simulator training on PW driving performance. Forty healthy young adults were recruited and randomly allocated to two groups: one group received feedback during simulator training while the control group received no feedback. PW driving performance was assessed at baseline in both the real and virtual environment. After training in the virtual environment, a post-test in the VE was administered to assess initial skill acquisition. Two days later, participants returned for a retention test in the VE and a transfer test in the RE. A significant difference in the speed-accuracy distributions before and after training in the VE were found for the group receiving augmented feedback, whereas the difference was not significant for the control group. Participants had significantly better performance with the real PW two days after training in comparison to baseline. Simulator training results in better performance and in transfer of skills to real PW driving. Effects of augmented feedback were only seen when looking at differences in the speed-accuracy distributions, highlighting the importance of accounting for the speed-accuracy tradeoff for PW driving." --

Augmented Feedback for Manual Wheelchair Propulsion Training in Virtual Reality

Augmented Feedback for Manual Wheelchair Propulsion Training in Virtual Reality PDF Author: Hui Yan
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Book Description
"For new manual wheelchair (MWC) users, mastering safe and efficient propulsion technique is critical, as poor technique elevates risk for chronic upper limb pain and injury. Virtual reality (VR) simulators allow users to practice such tasks in a safe, controlled, and realistic environment. Additionally, augmented feedback (AF) may be provided in order to optimize motor learning. The objective of this thesis was to investigate the effects of providing AF with various delivery schedules on motor learning of this complex skill, as well as to determine whether a propulsion technique learned in a virtual environment transfers effectively to real-world, over-ground propulsion. The included manuscript describes a motor learning study in which 30 healthy participants aged 18-35 were randomly assigned to three groups. During a VR propulsion training session, the high-frequency feedback group received AF throughout all propulsion training; the faded feedback group received AF in a faded schedule; and the control group underwent training with no AF. Propulsion assessments were performed at baseline (in virtual – VE and real environments – RE), 5 minutes after training (in VE), and 48 hours after training (in VE and RE to assess retention and transfer of skill, respectively). Compared to the control group, significant improvements were found for both feedback groups. Additionally, this learning transferred effectively to real-world propulsion. Small, non-significant differences were also found between the high-frequency and faded feedback groups. VR propulsion training is effective for development, retention, and transfer of appropriate technique only when such training includes AF about propulsion biomechanics. By highlighting the importance of AF during propulsion training, findings from this thesis provide valuable insight for the design of low-cost training programs to help prevent the detrimental upper limb pain and injury that currently affects as many as 73% of MWC users"--

Comparison of Powered Wheelchair Training in an Actual Environment and Its Virtual Reality Replication

Comparison of Powered Wheelchair Training in an Actual Environment and Its Virtual Reality Replication PDF Author: Bonnita Gruell Meingast
Publisher:
ISBN:
Category : People with disabilities
Languages : en
Pages : 258

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Skill Training in Multimodal Virtual Environments

Skill Training in Multimodal Virtual Environments PDF Author: Massîmo Bergamasco
Publisher: CRC Press
ISBN: 1439878994
Category : Computers
Languages : en
Pages : 313

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Book Description
The advent of augmented reality technologies used to assist human operators in complex manipulative operations-has brought an urgency to research into the modeling and training of human skills in Virtual Environments. However, modeling a specific act still represents a challenge in cognitive science. The same applies for the control of humanoid rob

Advanced Systems for Biomedical Applications

Advanced Systems for Biomedical Applications PDF Author: Olfa Kanoun
Publisher: Springer Nature
ISBN: 3030712214
Category : Technology & Engineering
Languages : en
Pages : 291

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Book Description
The book highlights recent developments in the field of biomedical systems covering a wide range of technological aspects, methods, systems and instrumentation techniques for diagnosis, monitoring, treatment, and assistance. Biomedical systems are becoming increasingly important in medicine and in special areas of application such as supporting people with disabilities and under pandemic conditions. They provide a solid basis for supporting people and improving their health care. As such, the book offers a key reference guide about novel medical systems for students, engineers, designers, and technicians.

Creation of a Virtual Reality Game for Power Wheelchair Training in a Virtual School Environment

Creation of a Virtual Reality Game for Power Wheelchair Training in a Virtual School Environment PDF Author: Timothy T. Smith
Publisher:
ISBN:
Category : Chairs for people wih disabilities
Languages : en
Pages : 100

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Oxford Textbook of Neurorehabilitation

Oxford Textbook of Neurorehabilitation PDF Author: Volker Dietz
Publisher: Oxford University Press
ISBN: 0198824955
Category : Medical
Languages : en
Pages : 561

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Book Description
Updated to reflect recent developments in the field, Oxford Textbook of Neurorehabilitation provides an understanding of the theoretical underpinnings of the subject along with a clear perspective on making treatment decisions on an individual basis. This is an indispensable book for those working with patients requiring neurorehabilitation.

Application of Virtual Reality Technology to the Powered Wheelchair Training of Children with Disabilities

Application of Virtual Reality Technology to the Powered Wheelchair Training of Children with Disabilities PDF Author: Ifedayo A. Adelola
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Motor Learning in Virtual Reality: From Motion to Augmented Feedback

Motor Learning in Virtual Reality: From Motion to Augmented Feedback PDF Author: Felix Hülsmann
Publisher:
ISBN:
Category :
Languages : en
Pages :

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Virtual, Augmented and Mixed Reality. Multimodal Interaction

Virtual, Augmented and Mixed Reality. Multimodal Interaction PDF Author: Jessie Y.C. Chen
Publisher: Springer
ISBN: 3030216071
Category : Computers
Languages : en
Pages : 514

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Book Description
This two-volume set LNCS 11574 and 11575 constitutes the refereed proceedings of the 11th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2019, held in July 2019 as part of HCI International 2019 in Orlando, FL, USA. HCII 2019 received a total of 5029 submissions, of which 1275 papers and 209 posters were accepted for publication after a careful reviewing process. The 80 papers presented in this volume were organized in topical sections named: multimodal interaction in VR, rendering, layout, visualization and navigation, avatars, embodiment and empathy in VAMR, cognitive and health issues in VAMR, VAMR and robots, VAMR in learning, training and entertainment, VAMR in aviation, industry and the military.