Attack of the Not-So-Virtual Monsters (Gamer Squad 1)

Attack of the Not-So-Virtual Monsters (Gamer Squad 1) PDF Author: Kim Harrington
Publisher: Union Square & Co.
ISBN: 1454926163
Category : Juvenile Fiction
Languages : en
Pages : 143

Get Book Here

Book Description
Pokémon Go meets The Goonies in this exciting new adventure series! What happens when your cool virtual-reality game . . . becomes REAL? Monsters Unleashed—where you catch virtual-reality monsters on your cellphone—is one of the hottest mobile games around, and Bex and Charlie just can’t stop playing. They even check out an old map in Charlie’s grandfather’s attic in hopes of discovering some forgotten places in town where the rarest monsters might hide. But they find a strange machine up there too, and after Charlie switches it on, the WiFi goes down . . . and Bex’s entire catalog of monsters vanishes! And that’s not the worst of it: all the creatures she’s collected on her phone escape into the real world. Can the friends nab the beasts before they become monster lunch?

Attack of the Not-So-Virtual Monsters (Gamer Squad 1)

Attack of the Not-So-Virtual Monsters (Gamer Squad 1) PDF Author: Kim Harrington
Publisher: Union Square & Co.
ISBN: 1454926163
Category : Juvenile Fiction
Languages : en
Pages : 143

Get Book Here

Book Description
Pokémon Go meets The Goonies in this exciting new adventure series! What happens when your cool virtual-reality game . . . becomes REAL? Monsters Unleashed—where you catch virtual-reality monsters on your cellphone—is one of the hottest mobile games around, and Bex and Charlie just can’t stop playing. They even check out an old map in Charlie’s grandfather’s attic in hopes of discovering some forgotten places in town where the rarest monsters might hide. But they find a strange machine up there too, and after Charlie switches it on, the WiFi goes down . . . and Bex’s entire catalog of monsters vanishes! And that’s not the worst of it: all the creatures she’s collected on her phone escape into the real world. Can the friends nab the beasts before they become monster lunch?

Clarity

Clarity PDF Author: Kim Harrington
Publisher: Scholastic UK
ISBN: 1407130870
Category : Juvenile Fiction
Languages : en
Pages : 217

Get Book Here

Book Description
When you can see things others can't, where do you look for the truth? This paranormal murder mystery will have teens reading on the edge of their seats! Clarity "Clare" Fern sees things. Things no one else can see. Things like stolen kisses and long-buried secrets. All she has to do is touch a certain object, and the visions come to her. It's a gift. And a curse. When a teenage girl is found murdered, Clare's ex-boyfriend wants her to help solve the case but Clare doesn't want to get involved. Then Clare's brother becomes the prime suspect, and Clare can no longer look away. Teaming up with Gabriel, the smouldering son of the new detective, Clare must venture into the depths of fear, revenge, and lust in order to find the killer.

Close Encounters of the Nerd Kind (Gamer Squad 2)

Close Encounters of the Nerd Kind (Gamer Squad 2) PDF Author: Kim Harrington
Publisher: Gamer Squad
ISBN: 9781454926139
Category : Juvenile Fiction
Languages : en
Pages : 0

Get Book Here

Book Description
When Bex and Charlie try Veratrum Games Corp's new augmented reality game, featuring aliens instead of monsters, they attract two aliens, kind Vera and evil Bob, to Earth.

The Amelia Six

The Amelia Six PDF Author: Kristin L. Gray
Publisher: Simon and Schuster
ISBN: 1534418873
Category : Juvenile Fiction
Languages : en
Pages : 272

Get Book Here

Book Description
“A cozy whodunit that cheerfully affirms girls’ and women’s contributions to aerospace.” —Kirkus Reviews Amelia Earhart’s famous aviator goggles go missing and eleven-year-old Millie has to find them before the night is over in this girl-powered middle grade mystery. Eleven-year-old Amelia Ashford—Millie to her friends (if she had any, that is)—doesn’t realize just how much adventure awaits her when she’s given the opportunity of a lifetime: to spend the night in Amelia Earhart’s childhood home with five other girls. Make that five strangers. But Millie’s mom is a pilot like the famous Amelia, and Millie would love to have something to write to her about…if only she had her address. Once at Amelia’s house in Atchison, Kansas, Millie stumbles upon a display of Amelia’s famous flight goggles. She can’t believe her good luck, since they’re about to be relocated to a fancy museum in Washington, DC. But her luck changes quickly when the goggles disappear, and Millie was the last to see them. Soon, fingers are pointing in all directions, and someone falls strangely ill. Suddenly, a fun night of scavenger hunts and sweets takes a nosedive and the girls aren’t sure who to trust. With a blizzard raging outside and a house full of suspects, the girls have no choice but to band together. It’s up to the Amelia Six to find the culprit and return the goggles to their rightful place. Or the next body to collapse could be one of theirs.

The Newspaper Club

The Newspaper Club PDF Author: Beth Vrabel
Publisher: Running Press Kids
ISBN: 0762496878
Category : Juvenile Fiction
Languages : en
Pages : 129

Get Book Here

Book Description
Learn what it means to be a journalist in this fun, fast-paced new middle grade series about a club of kid reporters by an award-winning author. Nellie Murrow -- the daughter of two (former) newspaper reporters -- was named after one of the fiercest journalists who ever lived. When she moves to sleepy Bear Creek, Maine, rumors of vandalism and attacks at the only park in town are keeping her saddled to the house. Some townspeople say the attacks are gang recruitments. Others blame a vagrant spotted on the hiking trails around town. But when Nellie thinks like a reporter, none of those explanations make sense. Something is happening at the park, but what? All of the fake online news and rumors are clouding the truth. Nellie wants to break the story -- and break free from the front yard -- but she can't do it alone. She needs a whole club if she's going to start the Cub Report, the town's first independent newspaper. Creating a newspaper from scratch is going to be tough; but for Nellie, making friends is even harder. Starred Kirkus Review

App of the Living Dead

App of the Living Dead PDF Author: Kim Harrington
Publisher:
ISBN: 9781536424157
Category :
Languages : en
Pages : 208

Get Book Here

Book Description
After all they've gone through, Bex and Charlie have no intention of playing the new zombie game that Veratrum Games Corp just released. But everyone else in town is hooked, and when a flu sweeps the school, turning teachers and students into the und

Revenge of the Red Club

Revenge of the Red Club PDF Author: Kim Harrington
Publisher: Aladdin
ISBN: 1534435735
Category : Juvenile Fiction
Languages : en
Pages : 256

Get Book Here

Book Description
“Will educate and inspire budding feminists…A real and necessary read, period!” —Kirkus Reviews “Empowering.” —Booklist “A middle school feminist manifesto that fans of girl-led ensembles like Ann M. Martin’s The Babysitter’s Club and Ann Brashares’s The Sisterhood of the Traveling Pants will love.” —School Library Journal (starred review) A tween reporter discovers an important and beloved club at school is being shut down—and uses the power of the pen to try and activate some much-needed social change in this period-positive and empowering middle grade novel about the importance of standing up for what you believe in. Riley Dunne loves being a member of the Red Club. It’s more than a group of girls supporting each other through Aunt Flo’s ups and downs; it’s a Hawking Middle School tradition. The club’s secret locker has an emergency stash of supplies, and the girls are always willing to lend an ear, a shoulder, or an old pair of sweatpants. But when the school administration shuts the Red Club down because of complaints, the girls are stunned. Who would do that to them? The girls’ shock quickly turns into anger, and then they decide to get even. But wallpapering the gym with maxi pads and making tampon crafts in art class won’t bring their club back. Only Riley can do that. Using the skills she has cultivated as her school paper’s top investigative reporter (okay, only investigative reporter), she digs for the truth about who shut the club down and why. All the while dealing with friendship drama, a new and ridiculous dress code, and a support group that is now more focused on fighting with each other than fighting back. Can she save the Red Club before this rebellion turns into a full-scale war?

The Deadly 7

The Deadly 7 PDF Author: Garth Jennings
Publisher: Macmillan + ORM
ISBN: 0374303290
Category : Juvenile Fiction
Languages : en
Pages : 256

Get Book Here

Book Description
When eleven-year-old Nelson's beloved older sister goes missing, he is devastated. She's his only friend and means the world to him. Then his parents join the search and leave Nelson in the care of his crazy uncle Pogo, a plumber who is working at St. Paul's Cathedral in London. There in a dusty crypt Nelson stumbles across an ancient machine that accidentally extracts the so-called seven deadly sins from his soul. The machine turns them into ugly, cantankerous, and embarrassing creatures who follow him everywhere. But there is more to these monsters than meets the eye, and in this off-the-wall debut novel about making friends and taking courage, Nelson finds that these strange newcomers are just the companions he needs for a quest across the globe to rescue his big sister.

This Gaming Life

This Gaming Life PDF Author: Jim Rossignol
Publisher: University of Michigan Press
ISBN: 0472116355
Category : Games & Activities
Languages : en
Pages : 225

Get Book Here

Book Description
"In May 2000 I was fired from my job as a reporter on a finance newsletter because of an obsession with a video game. It was the best thing that ever happened to me.” So begins this story of personal redemption through the unlikely medium of electronic games. Quake, World of Warcraft, Eve Online, and other online games not only offered author Jim Rossignol an excellent escape from the tedium of office life. They also provided him with a diverse global community and a job—as a games journalist. Part personal history, part travel narrative, part philosophical reflection on the meaning of play, This Gaming Life describes Rossignol’s encounters in three cities: London, Seoul, and Reykjavik. From his days as a Quake genius in London’s increasingly corporate gaming culture; to Korea, where gaming is a high-stakes televised national sport; to Iceland, the home of his ultimate obsession, the idiosyncratic and beguiling Eve Online, Rossignol introduces us to a vivid and largely undocumented world of gaming lives. Torn between unabashed optimism about the future of games and lingering doubts about whether they are just a waste of time, This Gaming Life also raises important questions about this new and vital cultural form. Should we celebrate the “serious” educational, social, and cultural value of games, as academics and journalists are beginning to do? Or do these high-minded justifications simply perpetuate the stereotype of games as a lesser form of fun? In this beautifully written, richly detailed, and inspiring book, Rossignol brings these abstract questions to life, immersing us in a vibrant landscape of gaming experiences. “We need more writers like Jim Rossignol, writers who are intimately familiar with gaming, conversant in the latest research surrounding games, and able to write cogently and interestingly about the experience of playing as well as the deeper significance of games.” —Chris Baker, Wired “This Gaming Life is a fascinating and eye-opening look into the real human impact of gaming culture. Traveling the globe and drawing anecdotes from many walks of life, Rossignol takes us beyond the media hype and into the lives of real people whose lives have been changed by gaming. The results may surprise you.” —Raph Koster, game designer and author of A Theory of Fun for Game Design “Is obsessive video gaming a character flaw? In This Gaming Life, Jim Rossignol answers with an emphatic ‘no,’ and offers a passionate and engaging defense of what is too often considered a ‘bad habit’ or ‘guilty pleasure.’” —Joshua Davis, author of The Underdog “This is a wonderfully literate look at gaming cultures, which you don't have to be a gamer to enjoy. The Korea section blew my mind.” —John Seabrook, New Yorker staff writer and author of Flash of Genius and Other True Stories of Invention digitalculturebooks is an imprint of the University of Michigan Press and the Scholarly Publishing Office of the University of Michigan Library dedicated to publishing innovative and accessible work exploring new media and their impact on society, culture, and scholarly communication. Visit the website at www.digitalculture.org.

Sophie's World

Sophie's World PDF Author: Jostein Gaarder
Publisher: Farrar, Straus and Giroux
ISBN: 1466804270
Category : Fiction
Languages : en
Pages : 599

Get Book Here

Book Description
A page-turning novel that is also an exploration of the great philosophical concepts of Western thought, Jostein Gaarder's Sophie's World has fired the imagination of readers all over the world, with more than twenty million copies in print. One day fourteen-year-old Sophie Amundsen comes home from school to find in her mailbox two notes, with one question on each: "Who are you?" and "Where does the world come from?" From that irresistible beginning, Sophie becomes obsessed with questions that take her far beyond what she knows of her Norwegian village. Through those letters, she enrolls in a kind of correspondence course, covering Socrates to Sartre, with a mysterious philosopher, while receiving letters addressed to another girl. Who is Hilde? And why does her mail keep turning up? To unravel this riddle, Sophie must use the philosophy she is learning—but the truth turns out to be far more complicated than she could have imagined.