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Author: Graham McNeill
Publisher: Games Workshop
ISBN: 9781849708494
Category : Fiction
Languages : en
Pages : 0
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Book Description
The final instalment of this sci-fi trilogy Beyond the edges of the galaxy, Archmagos Kotov's great voyage is over. He has achieved his goal - to find the resting place of the long-lost Vettius Telok. But Telok yet lives, and as the brave explorators of Kotov's fleet marvel at the wonders laid before them, darker plans unfold. As reality itself is threatened by impossible technologies from the dawn of time, it falls to a small group of heroes to thwart an insane plan that could see the entire universe annihilated.
Author: Graham McNeill
Publisher: Games Workshop
ISBN: 9781849708494
Category : Fiction
Languages : en
Pages : 0
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Book Description
The final instalment of this sci-fi trilogy Beyond the edges of the galaxy, Archmagos Kotov's great voyage is over. He has achieved his goal - to find the resting place of the long-lost Vettius Telok. But Telok yet lives, and as the brave explorators of Kotov's fleet marvel at the wonders laid before them, darker plans unfold. As reality itself is threatened by impossible technologies from the dawn of time, it falls to a small group of heroes to thwart an insane plan that could see the entire universe annihilated.
Author: James E. Birren
Publisher: Taylor & Francis US
ISBN: 9780801866340
Category : Biography & Autobiography
Languages : en
Pages : 218
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Book Description
Birren has conducted more than twenty-five years of autobiography groups, where participants recall, write, and share their life stories. He offers "how-to" tips for organizing, complementing, and understanding oral history works. He finds that the exercise is rewarding for adults entering periods of transitions, such as the elderly population, and encourages the sharing of experiences with others on the same journey.
Author: Chris McDowall
Publisher:
ISBN: 9781506196589
Category :
Languages : en
Pages : 48
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Book Description
Into the Odd contains everything you need to create a character and explore an industrial world of cosmic meddlers and horrific hazards. This is a fast, simple game, to challenge your wits rather than your understanding of complex rules.You seek Arcana, strange devices hosting unnatural powers beyond technology. They range from the smallest ring to vast machines, with powers from petty to godlike. Beside these unnatural items that they may acquire, your characters remain grounded as mortals in constant danger.The game is 48 pages, containing:Original artwork from Jeremy Duncan, Levi Kornelsen, and others.The fastest character creation out there, getting you playing as soon as possible.Player rules that fit on a single page, keeping a focus on exploration, problem solving, and fast, deadly combat.The complete guide to running the game as Referee. From making the most of the rules to creating your own monsters and Arcana. Sample monsters, arcanum, traps, and hazards.Character advancement from Novice to Master Rules for running your own Company, and taking it to war with an original mass combat system.Complete guide to the Odd World, from the cosmopolitan city of Bastion and its hidden Underground, through to backwards Deep Country, the unexplored Golden Lands.The Iron Coral, sample expedition site to test the players' survival skills.The Fallen Marsh, a deadly wilderness to explore.Hopesend Port, a settlement to regroup and sail on to further adventure.Thirteen bonus pages of tools and random tables from the Oddpendium.
Author: Modiphius
Publisher: Modiphius
ISBN: 9781912743407
Category : Games & Activities
Languages : en
Pages : 466
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Book Description
Campaign book; compatible with the "5E" edition rules of Dungeons & Dragons.
Author: Keith Ammann
Publisher: Simon and Schuster
ISBN: 1982122684
Category : Games & Activities
Languages : en
Pages : 560
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Book Description
From the creator of the popular blog The Monsters Know What They’re Doing comes a compilation of villainous battle plans for Dungeon Masters. In the course of a Dungeons & Dragons game, a Dungeon Master has to make one decision after another in response to player behavior—and the better the players, the more unpredictable their behavior! It’s easy for even an experienced DM to get bogged down in on-the-spot decision-making or to let combat devolve into a boring slugfest, with enemies running directly at the player characters and biting, bashing, and slashing away. In The Monsters Know What They’re Doing, Keith Ammann lightens the DM’s burden by helping you understand your monsters’ abilities and develop battle plans before your fifth edition D&D game session begins. Just as soldiers don’t whip out their field manuals for the first time when they’re already under fire, a DM shouldn’t wait until the PCs have just encountered a dozen bullywugs to figure out how they advance, fight, and retreat. Easy to read and apply, The Monsters Know What They're Doing is essential reading for every DM.
Author: Greg Woolf
Publisher: Cambridge University Press
ISBN: 9780521789820
Category : History
Languages : en
Pages : 318
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Book Description
Studies the 'Romanization' of Rome's Gallic provinces in the late Republic and early empire.
Author: Georges Perrot
Publisher:
ISBN:
Category : Art
Languages : en
Pages : 440
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Book Description
Author: Reina Gossett
Publisher: MIT Press
ISBN: 0262036606
Category : Social Science
Languages : en
Pages : 0
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Book Description
Essays, conversations, and archival investigations explore the paradoxes, limitations, and social ramifications of trans representation within contemporary culture. The increasing representation of trans identity throughout art and popular culture in recent years has been nothing if not paradoxical. Trans visibility is touted as a sign of a liberal society, but it has coincided with a political moment marked both by heightened violence against trans people (especially trans women of color) and by the suppression of trans rights under civil law. Trap Door grapples with these contradictions. The essays, conversations, and dossiers gathered here delve into themes as wide-ranging yet interconnected as beauty, performativity, activism, and police brutality. Collectively, they attest to how trans people are frequently offered “doors”—entrances to visibility and recognition—that are actually “traps,” accommodating trans bodies and communities only insofar as they cooperate with dominant norms. The volume speculates about a third term, perhaps uniquely suited for our time: the trapdoor, neither entrance nor exit, but a secret passageway leading elsewhere. Trap Door begins a conversation that extends through and beyond trans culture, showing how these issues have relevance for anyone invested in the ethics of visual culture. Contributors Lexi Adsit, Sara Ahmed, Nicole Archer, Kai Lumumba Barrow, Johanna Burton, micha cárdenas, Mel Y. Chen, Grace Dunham, Treva Ellison, Sydney Freeland, Che Gossett, Reina Gossett, Stamatina Gregory, Miss Major Griffin-Gracy, Robert Hamblin, Eva Hayward, Juliana Huxtable, Yve Laris Cohen, Abram J. Lewis, Heather Love, Park McArthur, CeCe McDonald, Toshio Meronek, Fred Moten, Tavia Nyong'o, Morgan M. Page, Roy Pérez, Dean Spade, Eric A. Stanley, Jeannine Tang, Wu Tsang, Jeanne Vaccaro, Chris E. Vargas, Geo Wyeth, Kalaniopua Young, Constantina Zavitsanos
Author: Anthony R. Disney
Publisher: Cambridge University Press
ISBN: 0521843189
Category : History
Languages : en
Pages : 387
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Book Description
A comprehensive overview and reinterpretation of Portugal's formation and history up to 1807 and of its wide-flung maritime empire.
Author: Jason Bulmahn
Publisher:
ISBN: 9781640781856
Category :
Languages : en
Pages : 0
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Book Description
There are things that dwell in the dark places of the world, in long-abandoned crypts or musty attics--terrible things that can destroy your body and shatter your mind. Few individuals would think to seek out such nightmares, but those drawn into the darkness often find it infecting them, corrupting them in ways both subtle and disgusting. Some believe those who die facing such horrors are the lucky ones, for the survivors are forever scarred by their experiences. Pathfinder RPG Horror Adventures gives you everything you need to bring these nightmares to life. Within these pages, you'll find secrets to take your game into the darkest reaches of fantasy, where the dead hunger for the living, alien gods brood in dreams, and madness and death lurk around every corner. Rules for players and GMs alike pit brave champions against a darkness capable of devouring mind, body, and soul. To prepare to face such torments, the heroes can take new feats, learn powerful spells, and even acquire holy relics--for they'll need every edge possible to survive! Pathfinder RPG Horror Adventures includes: * Corruptions that can turn your character into a powerful monster, from a blood-drinking vampire to a savage werewolf. The only cost is your soul! * Character options to help heroes oppose the forces of darkness, including horror-themed archetypes, feats, spells, and more! * A detailed system to represent sanity and madness, giving you all the tools you need to drive characters to the brink and beyond. * Tips and tools for running a genuinely scary game, along with an in-depth look at using horror's many subgenres in a Pathfinder campaign. * Expanded rules for curses, diseases, environments, fleshwarping, haunts, and deadly traps. * New templates to turn monsters into truly terrifying foes, from creatures made of living wax to a stalker that can never be stopped! * ... and much, much more!