Understanding Manga and Anime

Understanding Manga and Anime PDF Author: Robin E. Brenner
Publisher: Bloomsbury Publishing USA
ISBN: 0313094489
Category : Language Arts & Disciplines
Languages : en
Pages : 356

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Book Description
Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. Teens love it. Parents hate it. Librarians are confused by it; and patrons are demanding it. Libraries have begun purchasing both manga and anime, particularly for their teen collections. But the sheer number of titles available can be overwhelming, not to mention the diversity and quirky cultural conventions. In order to build a collection, it is important to understand the media and its cultural nuances. Many librarians have been left adrift, struggling to understand this unique medium while trying to meet patron demands as well as protests. This book gives the novice background information necessary to feel confident in selecting, working with, and advocating for manga and anime collections; and it offers more experienced librarians some fresh insights and ideas for programming and collections. In 2003 the manga (Japanese comics) market was the fastest growing area of pop culture, with 75-100% growth to an estimated market size of $100 million retail. The growth has continued with a 40-50% sales increase in bookstores in recent years. Teens especially love this highly visual, emotionally charged and action-packed media imported from Japan, and its sister media, anime (Japanese animation); and libraries have begun purchasing both. Chock full of checklists and sidebars highlighting key points, this book includes: a brief history of anime and manga in Japan and in the West; a guide to visual styles and cues; a discussion of common themes and genres unique to manga and anime; their intended audiences; cultural differences in format and content; multicultural trends that manga and anime readers embrace and represent; and programming and event ideas. It also includes genre breakdowns and annotated lists of recommended titles, with a focus on the best titles in print and readily available, particularly those appropriate to preteen and teen readers. Classic and benchmark titles are also mentioned as appropriate. A glossary and a list of frequently asked questions complete the volume.

Manga and Anime Go to Hollywood

Manga and Anime Go to Hollywood PDF Author: Northrop Davis
Publisher: Bloomsbury Publishing USA
ISBN: 1623560381
Category : Performing Arts
Languages : en
Pages : 439

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Book Description
The media industries in the United States and Japan are similar in much the same way different animal species are: while a horse and a kangaroo share maybe 95% of their DNA, they're nonetheless very different animals-and so it is with manga and anime in Japanese and Hollywood animation, movies, and television. Though they share some key common elements, they developed mostly separately while still influencing each other significantly along the way. That confluence is now accelerating into new forms of hybridization that will drive much of future storytelling entertainment. Packed with original interviews with top creators in these fields and illuminating case studies, Manga and Anime Go to Hollywood helps to parse out these these shared and diverging genetic codes, revealing the cross-influences and independent traits of Japanese and American animation. In addition, Manga and Anime Go to Hollywood shows how to use this knowledge creatively to shape the future of global narrative storytelling, including through the educational system. Northrop Davis paints a fascinating picture of the interrelated history of Japanese manga/anime and Hollywood since the Meiji period through to World War II and up to the present day - and even to into the future.

Watching Anime, Reading Manga

Watching Anime, Reading Manga PDF Author: Fred Patten
Publisher: Stone Bridge Press
ISBN: 1611725100
Category : Social Science
Languages : en
Pages : 385

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Book Description
Anime’s influence can be found in every corner of American media, from film and television to games and graphic arts. And Fred Patten is largely responsible. He was reading manga and watching anime before most of the current generation of fans was born. In fact, it was his active participation in fan clubs and his prolific magazine writing that helped create a market and build American anime fandom into the vibrant community it is today. Watching Anime, Reading Manga gathers together a quarter-century of Patten’s lucid observations on the business of anime, fandom, artists, Japanese society and the most influential titles. Illustrated with original fanzine covers and archival photos. Foreword by Carl Macek (Robotech). Fred Patten lives in Los Angeles. "Watching Anime, Reading Manga is a worthwhile addition to your library; it makes good bathroom browsing, cover-to-cover reading, and a worthwhile reference for writing or researching anime and manga, not to mention a window into the history of fandom in the United States." -- SF Site

Quick Guide to Anime and Manga

Quick Guide to Anime and Manga PDF Author: Robert M. Henderson
Publisher: Referencepoint Press
ISBN: 9781678200930
Category : Young Adult Nonfiction
Languages : en
Pages : 64

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Book Description
Anime and manga are surging in popularity, creating legions of new fans and bringing in billions of dollars in revenue. This quick guide covers all the essential titles and artists while exploring the reasons why these uniquely Japanese art forms have captured the imagination of so many different types of people throughout the world.

Erased, Vol. 1

Erased, Vol. 1 PDF Author: Kei Sanbe
Publisher: Yen Press LLC
ISBN: 0316468479
Category : Comics & Graphic Novels
Languages : en
Pages : 200

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Book Description
Twenty-nine-year-old Satoru Fujinuma is floundering through life. Amid his daily drudgery, he finds himself in the grip of an incredible, inexplicable, and uncontrollable phenomenon that rewinds time, a condition that seems to only make his drab life worse. But then, one day, everything changes. A terrible incident forever changes Satoru's life as he knows it...and with it, comes a "Revival" that sends Satoru eighteen years into the past! In the body of his boyhood self, Satoru encounters sights he never imagined he would see again--the smile of his mother, alive and well, his old friends, and Kayo Hinazuki, the girl who was kidnapped and murdered when he was a boy the first time around. To return to the present and prevent the tragedy that brought him back to his childhood in the first place, Satoru begins plotting a way to change Hinazuki's fate...But up against the clock and a faceless evil, does eleven-year-old Satoru even stand a chance?

Popular Culture and the State in East and Southeast Asia

Popular Culture and the State in East and Southeast Asia PDF Author: Nissim Otmazgin
Publisher: Routledge
ISBN: 1136622950
Category : Political Science
Languages : en
Pages : 233

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Book Description
This volume examines the relations between popular culture production and export and the state in East and Southeast Asia including the urban centres and middle-classes of Taiwan, South Korea, Japan, Singapore, Indonesia, Malaysia, China, Thailand, and the Philippines. It addresses the shift in official thinking toward the role of popular culture in the political life of states brought about by the massive circulation of cultural commodities and the possibilities for attaining "soft power". In contrast to earlier studies, this volume pays particular attention to the role of states and cross-state cultural interactions in these processes. It is the first major attempt to look at these issues comparatively and to provide an important corrective to the limitations of existing scholarship on popular culture in Asia that have usually neglected its political aspects. As part of this move, the essays in this volume suggest a widening of disciplinary perspectives. Hitherto, the preponderance of relevant studies has been in cultural and media fields, anthropology or history. Here the contributors explicitly draw on other disciplinary perspectives – political science and international relations, political economy, law, and policy studies – to explore the complex interrelationships between the state, politics and economics, and popular culture. This book will be of interest to students and scholars of Asian culture, society and politics, the sociology of culture, political science and media studies.

Understanding Comics

Understanding Comics PDF Author: Scott McCloud
Publisher: Harper Collins
ISBN: 006097625X
Category : Comics & Graphic Novels
Languages : en
Pages : 226

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Book Description
Praised throughout the cartoon industry by such luminaries as Art Spiegelman, Matt Groening, and Will Eisner, this innovative comic book provides a detailed look at the history, meaning, and art of comics and cartooning.

Manga Impact

Manga Impact PDF Author:
Publisher: Phaidon Press
ISBN: 9780714857411
Category : Comics & Graphic Novels
Languages : en
Pages : 0

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Book Description
An easily accessible A-Z guide to the world of Japanese anime and manga, Manga Impact details everything from world-famous movies to the very latest cutting-edge projects by emerging directors and animators. Thematic essays and directory-style entries on the most influential creators and characters in manga and anime are included in this book that covers acclaimed directors such as Miyazaki Hayao (Spirited Away, Howl's Moving Castle) and Otomo Katsuhiro (Akira), as well as exhaustive background information on myriad TV series, studios and artists such as Pokemon, Studio Ghibli and Tezuka Osamu. Lavishly illustrated with a wealth of iconographic images and presented in a dynamic comic book design, Manga Impact is an essential reference book that will delight newcomers, fanboys and cineastes alike.

Japanese Visual Culture

Japanese Visual Culture PDF Author: Mark W. MacWilliams
Publisher: Routledge
ISBN: 1317467000
Category : Social Science
Languages : en
Pages : 365

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Book Description
Born of Japan's cultural encounter with Western entertainment media, manga (comic books or graphic novels) and anime (animated films) are two of the most universally recognized forms of contemporary mass culture. Because they tell stories through visual imagery, they vault over language barriers. Well suited to electronic transmission and distributed by Japan's globalized culture industry, they have become a powerful force in both the mediascape and the marketplace.This volume brings together an international group of scholars from many specialties to probe the richness and subtleties of these deceptively simple cultural forms. The contributors explore the historical, cultural, sociological, and religious dimensions of manga and anime, and examine specific sub-genres, artists, and stylistics. The book also addresses such topics as spirituality, the use of visual culture by Japanese new religious movements, Japanese Goth, nostalgia and Japanese pop, "cute" (kawali) subculture and comics for girls, and more. With illustrations throughout, it is a rich source for all scholars and fans of manga and anime as well as students of contemporary mass culture or Japanese culture and civilization.

Drawing and Painting Anime and Manga Faces

Drawing and Painting Anime and Manga Faces PDF Author: Nao Yazawa
Publisher:
ISBN: 1631599623
Category : Art
Languages : en
Pages : 130

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Book Description
In this follow-up to Manga Drawing Deluxe, manga artist/author Nao Yazawa’s inaugural how-to-draw title, Drawing and Painting Anime and Manga Faces demonstrates how to draw expressive key characters, from warriors to magical girls to chibis.