Author: Steven Subotnick
Publisher: CRC Press
ISBN: 1136132945
Category : Art
Languages : en
Pages : 225
Book Description
So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable. With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more. Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.
Animation in the Home Digital Studio
Author: Steven Subotnick
Publisher: CRC Press
ISBN: 1136132945
Category : Art
Languages : en
Pages : 225
Book Description
So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable. With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more. Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.
Publisher: CRC Press
ISBN: 1136132945
Category : Art
Languages : en
Pages : 225
Book Description
So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable. With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more. Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.
Animation in the Home Digital Studio
Author: Steven Subotnick
Publisher: Taylor & Francis
ISBN: 1136132937
Category : Art
Languages : en
Pages : 226
Book Description
So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable. With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more. Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.
Publisher: Taylor & Francis
ISBN: 1136132937
Category : Art
Languages : en
Pages : 226
Book Description
So you want to create animation! Where do you start? With an idea. This creative, exercise-packed guide contains examples and idea-generating activities. What tools do you need? Your computer, simple software programs, and your imagination. This book will tell you how to utilize these tools. Must you spend your life savings on your set-up? No. The author's charts and project timelines will guide you and make the overwhelming simple, and keep your shopping lists manageable. With Animation in the Home Digital Studio, amateurs and animation students alike can learn how to create a variety of computer animations: from puppet to clay to pixilated, drawn and cartoon. This book contains a CD-ROM loaded with animation clips and exercises. The book's 8-page color insert illustrates stills from the work of independent animators around the world. The book's guide to resources contains a comprehensive list of contests, shows, societies, organizations, e-zines, and more. Steven Subotnick takes a personal approach to animation. His book is for artists, amateurs, professionals, students, and anyone who wants to use animation as a means of expression. It explains how to create a variety of animations: from puppet to cutout, and from drawn to object animation. Subotnick covers the use of popular software products, including Macromedia Flash, Adobe Photoshop®, Adobe Premiere®, Digidesign ProTools Free, and others.
Introduction to Media Production
Author: Gorham Kindem
Publisher: CRC Press
ISBN: 1136053220
Category : Art
Languages : en
Pages : 536
Book Description
Long-standing book on media production brings media production into the digital age!
Publisher: CRC Press
ISBN: 1136053220
Category : Art
Languages : en
Pages : 536
Book Description
Long-standing book on media production brings media production into the digital age!
Experimental Animation
Author: Miriam Harris
Publisher: Routledge
ISBN: 1351788000
Category : Social Science
Languages : en
Pages : 338
Book Description
Experimental Animation: From Analogue to Digital, focuses on both experimental animation’s deep roots in the twentieth century, and its current position in the twenty-first century media landscape. Each chapter incorporates a variety of theoretical lenses, including historical, materialist, phenomenological and scientific perspectives. Acknowledging that process is a fundamental operation underlining experimental practice, the book includes not only chapters by international academics, but also interviews with well-known experimental animation practitioners such as William Kentridge, Jodie Mack, Larry Cuba, Martha Colburn and Max Hattler. These interviews document both their creative process and thoughts about experimental animation’s ontology to give readers insight into contemporary practice. Global in its scope, the book features and discusses lesser known practitioners and unique case studies, offering both undergraduate and graduate students a collection of valuable contributions to film and animation studies.
Publisher: Routledge
ISBN: 1351788000
Category : Social Science
Languages : en
Pages : 338
Book Description
Experimental Animation: From Analogue to Digital, focuses on both experimental animation’s deep roots in the twentieth century, and its current position in the twenty-first century media landscape. Each chapter incorporates a variety of theoretical lenses, including historical, materialist, phenomenological and scientific perspectives. Acknowledging that process is a fundamental operation underlining experimental practice, the book includes not only chapters by international academics, but also interviews with well-known experimental animation practitioners such as William Kentridge, Jodie Mack, Larry Cuba, Martha Colburn and Max Hattler. These interviews document both their creative process and thoughts about experimental animation’s ontology to give readers insight into contemporary practice. Global in its scope, the book features and discusses lesser known practitioners and unique case studies, offering both undergraduate and graduate students a collection of valuable contributions to film and animation studies.
The Fundamentals of Animation
Author: Paul Wells
Publisher: AVA Publishing
ISBN: 2940373027
Category : Art
Languages : en
Pages : 199
Book Description
The Fundamentals of Animation by Paul Wells offers an illustrated and visually stimulating introduction to the key elements of animation. It discusses the key principles and processes involved in animation, exploring the entirety of the creative process from finding and researching a concept, through the preparation and techniques used, to the execution of the work. Each stage is presented in an engaging visual style, accompanied by examples and analysis of contemporary student and commercial animation. The book also discusses the links between animation and the styles and narratives of other areas of popular culture, aligning theory and ideas to practical advice. It includes a section for aspiring animators examining career paths, portfolios and the structure of the creative industries.
Publisher: AVA Publishing
ISBN: 2940373027
Category : Art
Languages : en
Pages : 199
Book Description
The Fundamentals of Animation by Paul Wells offers an illustrated and visually stimulating introduction to the key elements of animation. It discusses the key principles and processes involved in animation, exploring the entirety of the creative process from finding and researching a concept, through the preparation and techniques used, to the execution of the work. Each stage is presented in an engaging visual style, accompanied by examples and analysis of contemporary student and commercial animation. The book also discusses the links between animation and the styles and narratives of other areas of popular culture, aligning theory and ideas to practical advice. It includes a section for aspiring animators examining career paths, portfolios and the structure of the creative industries.
The Art of Czech Animation
Author: Adam Whybray
Publisher: Bloomsbury Publishing
ISBN: 1350104647
Category : Performing Arts
Languages : en
Pages : 305
Book Description
The Art of Czech Animation is the first comprehensive English language account of Czech animation from the 1920s to the present, covering both 2D animation forms and CGI, with a focus upon the stop-motion films of Jirí Trnka, Hermína Týrlová, Jan Švankmajer and Jirí Barta. Stop-motion is a highly embodied form of animation and The Art of Czech Animation develops a new materialist approach to studying these films. Instead of imposing top-down Film Theory onto its case studies, the book's analysis is built up from close readings of the films themselves, with particular attention given to their non-human objects. In a time of environmental crisis, the unique way Czech animated films use allegory to de-centre the human world and give a voice to non-human aspects of the natural world points us towards a means by which culture can increase ecological awareness in viewers. Such a refutation of a human-centred view of the world was contrary to communist orthodoxy and it remains so under late-stage consumer-capitalism. As such, these films do not only offer beautiful examples of allegory, but stand as models of political dissent. The Art of Czech Animation is a unique endeavour of film philosophy to provide a materialist appraisal of a heretofore neglected strand of Central-Eastern European cinema.
Publisher: Bloomsbury Publishing
ISBN: 1350104647
Category : Performing Arts
Languages : en
Pages : 305
Book Description
The Art of Czech Animation is the first comprehensive English language account of Czech animation from the 1920s to the present, covering both 2D animation forms and CGI, with a focus upon the stop-motion films of Jirí Trnka, Hermína Týrlová, Jan Švankmajer and Jirí Barta. Stop-motion is a highly embodied form of animation and The Art of Czech Animation develops a new materialist approach to studying these films. Instead of imposing top-down Film Theory onto its case studies, the book's analysis is built up from close readings of the films themselves, with particular attention given to their non-human objects. In a time of environmental crisis, the unique way Czech animated films use allegory to de-centre the human world and give a voice to non-human aspects of the natural world points us towards a means by which culture can increase ecological awareness in viewers. Such a refutation of a human-centred view of the world was contrary to communist orthodoxy and it remains so under late-stage consumer-capitalism. As such, these films do not only offer beautiful examples of allegory, but stand as models of political dissent. The Art of Czech Animation is a unique endeavour of film philosophy to provide a materialist appraisal of a heretofore neglected strand of Central-Eastern European cinema.
Essential CG Lighting Techniques
Author: Darren Brooker
Publisher: Taylor & Francis
ISBN: 1136134697
Category : Art
Languages : en
Pages : 385
Book Description
Illustrated in color throughout, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth. Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package. Every ounce of theory is backed up with practical tutorials, using the free demo version of 3ds max supplied on the accompanying CD-ROM. The tutorials deal with the fundamentals of lighting and as such are easily transferable to any other major 3D software package. The free CD also includes all the files needed to complete the tutorials step-by-step, as well as demo versions of Dark Tree Textures, Deep Paint 3D and Cinelook, acclaimed applications that every lighting artist should be aware of. If you are new to CG lighting, are thinking of specializing in this area, or want to brush up on your existing lighting skills, then this book will provide you with a one-stop master class so you too can achieve professional looking results.
Publisher: Taylor & Francis
ISBN: 1136134697
Category : Art
Languages : en
Pages : 385
Book Description
Illustrated in color throughout, this comprehensive text not only looks at the technical and theoretical aspects of becoming skilled at using the light tools available in 3D software, but also provides invaluable tutorials so you can explore these techniques in-depth. Lighting is a core CG skill that makes or breaks a 3D environment. Providing all you need to master this vital aspect of CG, this comprehensive guide looks at the key concepts that can be applied in any 3D package. Every ounce of theory is backed up with practical tutorials, using the free demo version of 3ds max supplied on the accompanying CD-ROM. The tutorials deal with the fundamentals of lighting and as such are easily transferable to any other major 3D software package. The free CD also includes all the files needed to complete the tutorials step-by-step, as well as demo versions of Dark Tree Textures, Deep Paint 3D and Cinelook, acclaimed applications that every lighting artist should be aware of. If you are new to CG lighting, are thinking of specializing in this area, or want to brush up on your existing lighting skills, then this book will provide you with a one-stop master class so you too can achieve professional looking results.
Gardner's Guide to Creating 2D Animation in a Small Studio
Author: Bill Davis
Publisher: GGC Publishing
ISBN: 9781589650077
Category : Animation (Cinematography)
Languages : en
Pages : 0
Book Description
This step-by-step, hands-on guide to producing 2D animation in your own studio includes more than 800 original illustrations and is a visual guide to learning how to create professional animation production for a short film or television commercial—from budget to screen.
Publisher: GGC Publishing
ISBN: 9781589650077
Category : Animation (Cinematography)
Languages : en
Pages : 0
Book Description
This step-by-step, hands-on guide to producing 2D animation in your own studio includes more than 800 original illustrations and is a visual guide to learning how to create professional animation production for a short film or television commercial—from budget to screen.
Blender Studio Projects
Author: Tony Mullen
Publisher: John Wiley & Sons
ISBN: 0470875860
Category : Computers
Languages : en
Pages : 487
Book Description
Learn how to get professional results from Blender Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software Shows you how to use Blender attributes and tools for professional results Allows you to emerge with finished, renderable objects and assets for use in film, video, or games Includes a DVD with starter, intermediate, and final files, plus movie files for reference This unparalleled book contains everything you need to know to take your Blender skills to a new level. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Publisher: John Wiley & Sons
ISBN: 0470875860
Category : Computers
Languages : en
Pages : 487
Book Description
Learn how to get professional results from Blender Start from scratch-the way it happens in the studio-and create fully rendered objects with Blender open-source 3D animation software and this real-world, roll-up-your-sleeves guide. No time is wasted-this book plunges straight into step-by-step instruction designed to help you build skills and create solid assets for film, video, and games. Blender is gaining clout in professional settings, and you can get a running start with this series of hands-on tutorials that encompasses multiple disciplines. The book includes a DVD with starter, intermediate, and final files, as well as movie files to help you every step of the way. Helps you harness Blender, the free, open-source alternative to commercial CG packages such as Maya and 3ds Max Presents projects that start from scratch and encompass multiple disciplines, thoroughly teaching you the Blender software Shows you how to use Blender attributes and tools for professional results Allows you to emerge with finished, renderable objects and assets for use in film, video, or games Includes a DVD with starter, intermediate, and final files, plus movie files for reference This unparalleled book contains everything you need to know to take your Blender skills to a new level. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
The Film Studio
Author: Ben Goldsmith
Publisher: Rowman & Littlefield Publishers
ISBN: 0742580024
Category : Social Science
Languages : en
Pages : 245
Book Description
The Film Studio sheds new light on the evolution of global film production, highlighting the role of film studios worldwide. The authors explore the contemporary international production environment, alleging that global competition is best understood as an unequal and unstable partnership between the 'design interest' of footloose producers and the 'location interest' of local actors. Ben Goldsmith and Tom O'Regan identify various types of film studios and investigate the consequences for Hollywood, international film production, and the studio locations.
Publisher: Rowman & Littlefield Publishers
ISBN: 0742580024
Category : Social Science
Languages : en
Pages : 245
Book Description
The Film Studio sheds new light on the evolution of global film production, highlighting the role of film studios worldwide. The authors explore the contemporary international production environment, alleging that global competition is best understood as an unequal and unstable partnership between the 'design interest' of footloose producers and the 'location interest' of local actors. Ben Goldsmith and Tom O'Regan identify various types of film studios and investigate the consequences for Hollywood, international film production, and the studio locations.