Analysis of Human-centric Activities in Video Via Qualitative Spatio-temporal Reasoning

Analysis of Human-centric Activities in Video Via Qualitative Spatio-temporal Reasoning PDF Author: Hajar Sadeghi Sokeh
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Applying qualitative spatio-temporal reasoning in video analysis is now a very active research topic in computer vision and artificial intelligence. Among all video analysis applications, monitoring and understanding human activities is of great interest. Many human activities can be understood by analysing the interaction between objects in space and time. Qualitative spatio-temporal reasoning encapsulates information that is useful for analysing huma-centric videos. This information can be represented in a very compact form involving interactions between objects of interest in the form of qualitative spatio-temporal relationships. This thesis focuses on three different aspects of interpreting human-centric videos; first introducing a representation of interactions between objects of interest, second determining which objects in the scene are relevant to the activity, and third recognising of human actions by applying the proposed representation model between human body joints and body parts. As a first contribution, we present an accurate and comprehensive model for representing several aspects of space over time from videos called "AngledCORE-9", a modified version of CORE-9 (proposed by Cohn et al. [2012]). This model is as efficient as CORE-9 and allows us to extract spatial information with much higher accuracy than previously possible. We evaluate our new knowledge representation method on a real video dataset to perform action clustering. Our next contribution is proposing a model for differentiating relevant from irrelevant objects to the human actions in the videos. The chief issue of recognising different human actions in videos using spatio-temporal features is that there are usually many moving objects in the scene. No existing method can successfully find the involved objects in the activity. The output of our system is a list of tracks for all possible objects in the video with their probabilities for being involved in the activity. The track with the highest probability is most likely to be the object with which the person is interacting. Knowing the involved object(s) in the activities is very advantageous. Since it can be used to improve the human action recognition rate. Finally, instead of looking at human-object interactions, we consider skeleton joints as the points of interest. Working on joints provides more information about how a person is moving to perform the activity. In this part of the thesis, we use videos with human skeletons in 3D captured by Kinect, MSR3D-action dataset. We use our proposed model "AngledCORE-9" to extract features and describe the temporal variation of these features frame by frame. We compare our results against some of the recent works on the same dataset.

Analysis of Human-centric Activities in Video Via Qualitative Spatio-temporal Reasoning

Analysis of Human-centric Activities in Video Via Qualitative Spatio-temporal Reasoning PDF Author: Hajar Sadeghi Sokeh
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Applying qualitative spatio-temporal reasoning in video analysis is now a very active research topic in computer vision and artificial intelligence. Among all video analysis applications, monitoring and understanding human activities is of great interest. Many human activities can be understood by analysing the interaction between objects in space and time. Qualitative spatio-temporal reasoning encapsulates information that is useful for analysing huma-centric videos. This information can be represented in a very compact form involving interactions between objects of interest in the form of qualitative spatio-temporal relationships. This thesis focuses on three different aspects of interpreting human-centric videos; first introducing a representation of interactions between objects of interest, second determining which objects in the scene are relevant to the activity, and third recognising of human actions by applying the proposed representation model between human body joints and body parts. As a first contribution, we present an accurate and comprehensive model for representing several aspects of space over time from videos called "AngledCORE-9", a modified version of CORE-9 (proposed by Cohn et al. [2012]). This model is as efficient as CORE-9 and allows us to extract spatial information with much higher accuracy than previously possible. We evaluate our new knowledge representation method on a real video dataset to perform action clustering. Our next contribution is proposing a model for differentiating relevant from irrelevant objects to the human actions in the videos. The chief issue of recognising different human actions in videos using spatio-temporal features is that there are usually many moving objects in the scene. No existing method can successfully find the involved objects in the activity. The output of our system is a list of tracks for all possible objects in the video with their probabilities for being involved in the activity. The track with the highest probability is most likely to be the object with which the person is interacting. Knowing the involved object(s) in the activities is very advantageous. Since it can be used to improve the human action recognition rate. Finally, instead of looking at human-object interactions, we consider skeleton joints as the points of interest. Working on joints provides more information about how a person is moving to perform the activity. In this part of the thesis, we use videos with human skeletons in 3D captured by Kinect, MSR3D-action dataset. We use our proposed model "AngledCORE-9" to extract features and describe the temporal variation of these features frame by frame. We compare our results against some of the recent works on the same dataset.

Patterns of Moments

Patterns of Moments PDF Author: Ngai Hang Charles Wu
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Architecture shapes our perception of space through scale, material, shape, and structure. The design of these elements convinces us of certain behaviors within and around the space, and it plays a significant role in our everyday lives. Experience oriented spatial design provides support for sustainable development, and improves people's material and physical satisfaction, well-being, and overall quality of life. It is contemptuous to think of architecture as a mere visual subject, but rather a medium where purposeful design of stimulus can be set up to lead to specific social behaviors in humans. This thesis investigates the relationship between the built environment and human behavior through a data-driven method using on-location videos and machine learning. It is intended to provide a crucial means to understand the future opportunities that lie within responsive architecture and human-centered design. Human-centered design is conventionally a top-down approach that is highly dependent on architects' subjective pedagogy and experience of a specific space and their dwellers' and passengers' immediate needs. For example, Christopher Alexander published a collection of design patterns that promotes everyday users to become consciously aware of their living patterns around specific architectural setups. However, his prescriptive proposal outlines only his empirical insight, without further exploration into the dimension of culture, community, and time. The ability to understand human activities more thoroughly in space is lacking. The research method is to observe and quantify human events and the types of spaces accommodating them and compare the behavioral difference within various spatial settings through short video clips. Initially, field data is collected by observing and recording human behaviors in public. Data-driven Computer Vision techniques are adopted, such as event recognition, scene attribute extraction, and dynamic analysis. Low-level features of human actions such as typing, drinking, stirring, and chewing are recognized, as well as the features of the surrounding space such as greenery, traffic, and enclosure. These low-level understandings discover behavioral patterns in different spaces with various features, providing insights into high-level human-centered spatial design. After tests and analysis of a case conducted on street café designs, certain correlations between the properties of built environments and user behaviors were discovered. This case study demonstrated the adequacy of the proposed methodology to understand human behavior in space with the help of data-driven machine learning models. It can potentially be used to build a computational human-centered design system that designs by experience. For instance, such a system can help refitting a residential space to better-fit home office for work during pandemic situations.

Computer Vision -- ACCV 2014

Computer Vision -- ACCV 2014 PDF Author: Daniel Cremers
Publisher: Springer
ISBN: 3319168142
Category : Computers
Languages : en
Pages : 699

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Book Description
The five-volume set LNCS 9003--9007 constitutes the thoroughly refereed post-conference proceedings of the 12th Asian Conference on Computer Vision, ACCV 2014, held in Singapore, Singapore, in November 2014. The total of 227 contributions presented in these volumes was carefully reviewed and selected from 814 submissions. The papers are organized in topical sections on recognition; 3D vision; low-level vision and features; segmentation; face and gesture, tracking; stereo, physics, video and events; and poster sessions 1-3.

ECAI 2020

ECAI 2020 PDF Author: G. De Giacomo
Publisher: IOS Press
ISBN: 164368101X
Category : Computers
Languages : en
Pages : 3122

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Book Description
This book presents the proceedings of the 24th European Conference on Artificial Intelligence (ECAI 2020), held in Santiago de Compostela, Spain, from 29 August to 8 September 2020. The conference was postponed from June, and much of it conducted online due to the COVID-19 restrictions. The conference is one of the principal occasions for researchers and practitioners of AI to meet and discuss the latest trends and challenges in all fields of AI and to demonstrate innovative applications and uses of advanced AI technology. The book also includes the proceedings of the 10th Conference on Prestigious Applications of Artificial Intelligence (PAIS 2020) held at the same time. A record number of more than 1,700 submissions was received for ECAI 2020, of which 1,443 were reviewed. Of these, 361 full-papers and 36 highlight papers were accepted (an acceptance rate of 25% for full-papers and 45% for highlight papers). The book is divided into three sections: ECAI full papers; ECAI highlight papers; and PAIS papers. The topics of these papers cover all aspects of AI, including Agent-based and Multi-agent Systems; Computational Intelligence; Constraints and Satisfiability; Games and Virtual Environments; Heuristic Search; Human Aspects in AI; Information Retrieval and Filtering; Knowledge Representation and Reasoning; Machine Learning; Multidisciplinary Topics and Applications; Natural Language Processing; Planning and Scheduling; Robotics; Safe, Explainable, and Trustworthy AI; Semantic Technologies; Uncertainty in AI; and Vision. The book will be of interest to all those whose work involves the use of AI technology.

Human Activity Recognition in Video Using Diagrammatic Reasoning and QSTR

Human Activity Recognition in Video Using Diagrammatic Reasoning and QSTR PDF Author: Chayanika Deka Nath
Publisher:
ISBN: 9781805458487
Category :
Languages : en
Pages : 0

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Book Description


Recent Advances in Artificial Intelligence Research and Development

Recent Advances in Artificial Intelligence Research and Development PDF Author: Jordi Vitrià
Publisher: IOS Press
ISBN: 9781586034665
Category : Computers
Languages : en
Pages : 468

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Book Description
Artificial Intelligence (AI) is a scientific field of longstanding tradition, with origins in the early years of computer science. Today AI has reached a level of maturity that allows us to build highly sophisticated systems which perform very different tasks. Nevertheless, its evolution has opened up a number of new problems, ranging from specific algorithms to system integration, which remain elusive and assure a long life for this research field. Research progress in this area is today an international challenge that must be supported by world-class meetings and organizations, but in spite of this fact, there is also an objective need for meetings and organizations that support and disseminate research at other levels. This book focuses on new and original research on Artificial Intelligence.

Encyclopedia of Human Computer Interaction

Encyclopedia of Human Computer Interaction PDF Author: Ghaoui, Claude
Publisher: IGI Global
ISBN: 1591407982
Category : Computers
Languages : en
Pages : 780

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Book Description
Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras

The Coding Manual for Qualitative Researchers

The Coding Manual for Qualitative Researchers PDF Author: Johnny Saldana
Publisher: SAGE
ISBN: 1446200124
Category : Reference
Languages : en
Pages : 282

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Book Description
The Coding Manual for Qualitative Researchers is unique in providing, in one volume, an in-depth guide to each of the multiple approaches available for coding qualitative data. In total, 29 different approaches to coding are covered, ranging in complexity from beginner to advanced level and covering the full range of types of qualitative data from interview transcripts to field notes. For each approach profiled, Johnny Saldaña discusses the method’s origins in the professional literature, a description of the method, recommendations for practical applications, and a clearly illustrated example.

The Book of Why

The Book of Why PDF Author: Judea Pearl
Publisher: Basic Books
ISBN: 0465097618
Category : Computers
Languages : en
Pages : 432

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Book Description
A Turing Award-winning computer scientist and statistician shows how understanding causality has revolutionized science and will revolutionize artificial intelligence "Correlation is not causation." This mantra, chanted by scientists for more than a century, has led to a virtual prohibition on causal talk. Today, that taboo is dead. The causal revolution, instigated by Judea Pearl and his colleagues, has cut through a century of confusion and established causality -- the study of cause and effect -- on a firm scientific basis. His work explains how we can know easy things, like whether it was rain or a sprinkler that made a sidewalk wet; and how to answer hard questions, like whether a drug cured an illness. Pearl's work enables us to know not just whether one thing causes another: it lets us explore the world that is and the worlds that could have been. It shows us the essence of human thought and key to artificial intelligence. Anyone who wants to understand either needs The Book of Why.

Scientific and Technical Aerospace Reports

Scientific and Technical Aerospace Reports PDF Author:
Publisher:
ISBN:
Category : Aeronautics
Languages : en
Pages : 694

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Book Description