American Funny Animal Comics in the 20th Century: Volume Two

American Funny Animal Comics in the 20th Century: Volume Two PDF Author: Alberto Beccatini
Publisher: Theme Park Press
ISBN: 9781683902218
Category : Performing Arts
Languages : en
Pages : 382

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Book Description
The Grail of Funny Animals For decades, Italian comics historian Alberto Becattini has been researching and writing about American funny animal comics. In this second volume of his two-part opus, Becattini presents the fruits of his labors, the definitive guide for funny animal fans, collectors, and historians alike. Becattini examines the funny animal phenomenon, starting from its origins in popular and children's literature, and continuing through its appearances in newspaper comics, comic books, and comic magazines. All of the more famous characters are included, such as those created at Disney, Lantz, Warner Bros., MGM, and other cartoon studios, as well as the many lesser-known characters that appeared in obscure comic book titles issued by equally obscure comic book publishers. During the writing process, and while viewing thousands of comic strips and comic pages, Becattini had many discoveries and "epiphanies" that let him shed light on the identities of hitherto uncredited artists and writers. While his aim has been to highlight the talent behind the comics, rather than the stories and characters themselves, he also provides in-depth coverage of virtually every funny animal comic book, illustration, and animated cartoon. A must-have title for any serious funny animal fan!

American Funny Animal Comics in the 20th Century: Volume Two

American Funny Animal Comics in the 20th Century: Volume Two PDF Author: Alberto Beccatini
Publisher: Theme Park Press
ISBN: 9781683902218
Category : Performing Arts
Languages : en
Pages : 382

Get Book Here

Book Description
The Grail of Funny Animals For decades, Italian comics historian Alberto Becattini has been researching and writing about American funny animal comics. In this second volume of his two-part opus, Becattini presents the fruits of his labors, the definitive guide for funny animal fans, collectors, and historians alike. Becattini examines the funny animal phenomenon, starting from its origins in popular and children's literature, and continuing through its appearances in newspaper comics, comic books, and comic magazines. All of the more famous characters are included, such as those created at Disney, Lantz, Warner Bros., MGM, and other cartoon studios, as well as the many lesser-known characters that appeared in obscure comic book titles issued by equally obscure comic book publishers. During the writing process, and while viewing thousands of comic strips and comic pages, Becattini had many discoveries and "epiphanies" that let him shed light on the identities of hitherto uncredited artists and writers. While his aim has been to highlight the talent behind the comics, rather than the stories and characters themselves, he also provides in-depth coverage of virtually every funny animal comic book, illustration, and animated cartoon. A must-have title for any serious funny animal fan!

Icons of the American Comic Book [2 volumes]

Icons of the American Comic Book [2 volumes] PDF Author: Randy Duncan
Publisher: Bloomsbury Publishing USA
ISBN: 0313399247
Category : Social Science
Languages : en
Pages : 947

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Book Description
This book explores how the heroes and villains of popular comic books—and the creators of these icons of our culture—reflect the American experience out of which they sprang, and how they have achieved relevance by adapting to, and perhaps influencing, the evolving American character. Multiple generations have thrilled to the exploits of the heroes and villains of American comic books. These imaginary characters permeate our culture—even Americans who have never read a comic book grasp what the most well-known examples represent. But these comic book characters, and their creators, do more than simply thrill: they make us consider who we are and who we aspire to be. Icons of the American Comic Book: From Captain America to Wonder Woman contains 100 entries that provide historical background, explore the impact of the comic-book character on American culture, and summarize what is iconic about the subject of the entry. Each entry also lists essential works, suggests further readings, and contains at least one sidebar that provides entertaining and often quirky insight not covered in the main entry. This two-volume work examines fascinating subjects, such as how the superhero concept embodied the essence of American culture in the 1930s; and the ways in which comic book icons have evolved to reflect changing circumstances, values, and attitudes regarding cultural diversity. The book's coverage extends beyond just characters, as it also includes entries devoted to creators, publishers, titles, and even comic book related phenomena that have had enduring significance.

Masters of American Comics

Masters of American Comics PDF Author: John Carlin
Publisher: Yale University Press
ISBN: 030011317X
Category : Art
Languages : en
Pages : 341

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Book Description
Presents the work of America's most popular and influential comic artists, and includes critical essays accompanying each artist's drawings.

Comics through Time [4 volumes]

Comics through Time [4 volumes] PDF Author: M. Keith Booker
Publisher: Bloomsbury Publishing USA
ISBN: 0313397511
Category : Social Science
Languages : en
Pages : 2104

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Book Description
Focusing especially on American comic books and graphic novels from the 1930s to the present, this massive four-volume work provides a colorful yet authoritative source on the entire history of the comics medium. Comics and graphic novels have recently become big business, serving as the inspiration for blockbuster Hollywood movies such as the Iron Man series of films and the hit television drama The Walking Dead. But comics have been popular throughout the 20th century despite the significant effects of the restrictions of the Comics Code in place from the 1950s through 1970s, which prohibited the depiction of zombies and use of the word "horror," among many other rules. Comics through Time: A History of Icons, Idols, and Ideas provides students and general readers a one-stop resource for researching topics, genres, works, and artists of comic books, comic strips, and graphic novels. The comprehensive and broad coverage of this set is organized chronologically by volume. Volume 1 covers 1960 and earlier; Volume 2 covers 1960–1980; Volume 3 covers 1980–1995; and Volume 4 covers 1995 to the present. The chronological divisions give readers a sense of the evolution of comics within the larger contexts of American culture and history. The alphabetically arranged entries in each volume address topics such as comics publishing, characters, imprints, genres, themes, titles, artists, writers, and more. While special attention is paid to American comics, the entries also include coverage of British, Japanese, and European comics that have influenced illustrated storytelling of the United States or are of special interest to American readers.

American Funny Animal Comics in the 20th Century

American Funny Animal Comics in the 20th Century PDF Author: Alberto Becattini
Publisher: Theme Park Press
ISBN: 9781683901860
Category :
Languages : en
Pages : 374

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Book Description
The Grail of Funny Animals For decades, Italian comics historian Alberto Becattini has been researching and writing about American funny animal comics. In this first volume of his two-part opus, Becattini presents the fruits of his labors, the definitive guide for funny animal fans, collectors, and historians alike. Becattini examines the funny animal phenomenon, starting from its origins in popular and children's literature, and continuing through its appearances in newspaper comics, comic books, and comic magazines. All of the more famous characters are included, such as those created at Disney, Lantz, Warner Bros., MGM, and other cartoon studios, as well as the many lesser-known characters that appeared in obscure comic book titles issued by equally obscure comic book publishers. During the writing process, and while viewing thousands of comic strips and comic pages, Becattini had many discoveries and "epiphanies" that let him shed light on the identities of hitherto uncredited artists and writers. While his aim has been to highlight the talent behind the comics, rather than the stories and characters themselves, he also provides in-depth coverage of virtually every funny animal comic book, illustration, and animated cartoon. A must-have title for any serious funny animal fan

Funny Girls

Funny Girls PDF Author: Michelle Ann Abate
Publisher: Univ. Press of Mississippi
ISBN: 1496820770
Category : Literary Criticism
Languages : en
Pages : 211

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Book Description
For several generations, comics were regarded as a boys’ club—created by, for, and about men and boys. In the twenty-first century, however, comics have seen a rise of female creators, characters, and readers. While this sudden presence of women and girls in comics is being regarded as new and noteworthy, the observation is not true for the genre’s entire history. Throughout the first half of the twentieth century, the medium was enjoyed equally by both sexes, and girls were the protagonists of some of the earliest, most successful, and most influential comics. In Funny Girls: Guffaws, Guts, and Gender in Classic American Comics, Michelle Ann Abate examines the important but long-overlooked cadre of young female protagonists in US comics during the first half of the twentieth century. She treats characters ranging from Little Orphan Annie and Nancy to Little Lulu, Little Audrey of the Harvey Girls, and Li’l Tomboy—a group that collectively forms a tradition of Funny Girls in American comics. Abate demonstrates the massive popularity these Funny Girls enjoyed, revealing their unexplored narrative richness, aesthetic complexity, and critical possibility. Much of the humor in these comics arose from questioning gender roles, challenging social manners, and defying the status quo. Further, they embodied powerful points of collection about both the construction and intersection of race, class, gender, and age, as well as popular perceptions about children, representations of girlhood, and changing attitudes regarding youth. Finally, but just as importantly, these strips shed light on another major phenomenon within comics: branding, licensing, and merchandising. Collectively, these comics did far more than provide amusement—they were serious agents for cultural commentary and sociopolitical change.

Encyclopedia of Comic Books and Graphic Novels [2 volumes]

Encyclopedia of Comic Books and Graphic Novels [2 volumes] PDF Author: M. Keith Booker
Publisher: Bloomsbury Publishing USA
ISBN: 0313357471
Category : Social Science
Languages : en
Pages : 807

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Book Description
The most comprehensive reference ever compiled about the rich and enduring genre of comic books and graphic novels, from their emergence in the 1930s to their late-century breakout into the mainstream. At a time when graphic novels have expanded beyond their fan cults to become mainstream bestsellers and sources for Hollywood entertainment, Encyclopedia of Comic Books and Graphic Novels serves as an exhaustive exploration of the genre's history, its landmark creators and creations, and its profound influence on American life and culture. Encyclopedia of Comic Books and Graphic Novels focuses on English-language comics—plus a small selection of influential Japanese and European works available in English—with special emphasis on the new graphic novel format that emerged in the 1970s. Entries cover influential comic artists and writers such as Will Eisner, Alan Moore, and Grant Morrison, major genres and themes, and specific characters, comic book imprints, and landmark titles, including the pulp noir 100 Bullets, the post-apocalyptic Y: The Last Man, the revisionist superhero drama, Identity Crisis, and more. Key franchises such as Superman and Batman are the center of a constellation of related entries that include graphic novels and other imprints featuring the same characters or material.

A Tour of Fabletown

A Tour of Fabletown PDF Author: Neta Gordon
Publisher: McFarland
ISBN: 1476624011
Category : Literary Criticism
Languages : en
Pages : 209

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Book Description
In 2002, Vertigo/DC Comics published the first issue of Bill Willingham's Fables. The series imagined the lives of fairy tale figures--Snow White, the Big Bad Wolf, Cinderella and the ubiquitous Prince Charming, among many others--as they made new lives for themselves in modern-day New York City, having fled their storied homeworlds following an invasion. After 150 issues and many awards, Fables concluded its run in July 2015. This study, the first about the sprawling, complex series, discusses such topics as Fables' status as a contemporary adaptation of folk and fairy tales; its use of conventional genres like sword-and-sorcery, crime and romance; its portrayal of social and political relationships; and its self-referential moments. Providing a detailed introduction to the themes and ideas in the series, the author explores how Fables portrays redemption, the function of community, and how our hopes and fears influence our ideal of "happily ever after."

Disney Comics

Disney Comics PDF Author: Alberto Becattini
Publisher: Theme Park Press
ISBN: 9781683900177
Category :
Languages : en
Pages : 466

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Book Description
An Encyclopedic Reference of Disney Comics. From the United States to Italy, from France and Spain to Brazil, Turkey, Russia, and beyond, noted comics historian Alberto Becattini traces the evolution of Disney comics around the world in the most authoritative, comprehensive treatment of the "Disney funnies" ever put into print.

Great American Comic Books

Great American Comic Books PDF Author: Ron Goulart
Publisher:
ISBN: 9780785355908
Category : Literary Criticism
Languages : en
Pages : 352

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Book Description