Author: Julius X
Publisher: Xlibris Corporation
ISBN: 1465394184
Category : Fiction
Languages : en
Pages : 359
Book Description
Liberty Chastain is the bottom ho of pimp Billy Ray Valentino and the undisputed Queen in Atlanta's True To It Posse. A cold-blooded killer with a body to die for, nerves of steel and a thirst for revenge! For her, money is the game, pussy is power and murder buys respect! Tyree Holmes is a special forces trained mercenary for hire, vigilante on the streets of Atlanta for two reasons... To find the hustler that murdered his under cover cop father; and to stop Liberty Chastain in her tracks once and for all. The mean streets of Hotlanta heat up as pimps, hustlers, jackboys and dirty cops go head to head in a no holds barred showdown of money, mackin and murder where one wrong move can instantly cost you your life! The stakes are high. Love, life and loyalty are all on the line. And nothing beats the cross like a double cross! It's ALL IN THE GAME!!!
All In The Game Part One
Author: Julius X
Publisher: Xlibris Corporation
ISBN: 1465394184
Category : Fiction
Languages : en
Pages : 359
Book Description
Liberty Chastain is the bottom ho of pimp Billy Ray Valentino and the undisputed Queen in Atlanta's True To It Posse. A cold-blooded killer with a body to die for, nerves of steel and a thirst for revenge! For her, money is the game, pussy is power and murder buys respect! Tyree Holmes is a special forces trained mercenary for hire, vigilante on the streets of Atlanta for two reasons... To find the hustler that murdered his under cover cop father; and to stop Liberty Chastain in her tracks once and for all. The mean streets of Hotlanta heat up as pimps, hustlers, jackboys and dirty cops go head to head in a no holds barred showdown of money, mackin and murder where one wrong move can instantly cost you your life! The stakes are high. Love, life and loyalty are all on the line. And nothing beats the cross like a double cross! It's ALL IN THE GAME!!!
Publisher: Xlibris Corporation
ISBN: 1465394184
Category : Fiction
Languages : en
Pages : 359
Book Description
Liberty Chastain is the bottom ho of pimp Billy Ray Valentino and the undisputed Queen in Atlanta's True To It Posse. A cold-blooded killer with a body to die for, nerves of steel and a thirst for revenge! For her, money is the game, pussy is power and murder buys respect! Tyree Holmes is a special forces trained mercenary for hire, vigilante on the streets of Atlanta for two reasons... To find the hustler that murdered his under cover cop father; and to stop Liberty Chastain in her tracks once and for all. The mean streets of Hotlanta heat up as pimps, hustlers, jackboys and dirty cops go head to head in a no holds barred showdown of money, mackin and murder where one wrong move can instantly cost you your life! The stakes are high. Love, life and loyalty are all on the line. And nothing beats the cross like a double cross! It's ALL IN THE GAME!!!
All in the Game Part Two
Author: Julius X
Publisher: Xlibris Corporation
ISBN: 1465310177
Category : Fiction
Languages : en
Pages : 290
Book Description
Hotlanta is on fire as a war between the mighty COALITION, led by KING Don Juan Jermarco Hicks goes head to head with the TRUE TO IT POSSE boyz and the MACK, T-MIKE HOLMES! The BIG DOG vice squad takes a nasty bite out of crime by robbing the dope boys and killing their competition; while Cartel drug lord Chacon makes a daring escape from a Federal lock down facility! 120 million dollars is in the pot, and two tons of raw cocaine are on the move in a race to Mexico and back via the Louisiana Bayou. The hustlers are heartless; the streets are grimey and the cops are out for revenge!!! Play it hard! Or die even harder! Its ALL IN THE GAME!
Publisher: Xlibris Corporation
ISBN: 1465310177
Category : Fiction
Languages : en
Pages : 290
Book Description
Hotlanta is on fire as a war between the mighty COALITION, led by KING Don Juan Jermarco Hicks goes head to head with the TRUE TO IT POSSE boyz and the MACK, T-MIKE HOLMES! The BIG DOG vice squad takes a nasty bite out of crime by robbing the dope boys and killing their competition; while Cartel drug lord Chacon makes a daring escape from a Federal lock down facility! 120 million dollars is in the pot, and two tons of raw cocaine are on the move in a race to Mexico and back via the Louisiana Bayou. The hustlers are heartless; the streets are grimey and the cops are out for revenge!!! Play it hard! Or die even harder! Its ALL IN THE GAME!
It's All in the Game
Author: Gyeorgos Ceres Hatonn
Publisher: PHOENIX SOURCE DISTRIBUTORS, INC.
ISBN: 9781569350522
Category : Religion
Languages : en
Pages : 258
Book Description
Publisher: PHOENIX SOURCE DISTRIBUTORS, INC.
ISBN: 9781569350522
Category : Religion
Languages : en
Pages : 258
Book Description
It's All in the Game
Author: Allan C. Hutchinson
Publisher: Duke University Press
ISBN: 9780822324287
Category : Law
Languages : en
Pages : 404
Book Description
DIVThe author argues for an understanding of judging that rejects foundationalism (the effort to ground legal thought on something), attempts to carve out a "middle way" between formalist and the political visions of law, and offers a reconceptual/div
Publisher: Duke University Press
ISBN: 9780822324287
Category : Law
Languages : en
Pages : 404
Book Description
DIVThe author argues for an understanding of judging that rejects foundationalism (the effort to ground legal thought on something), attempts to carve out a "middle way" between formalist and the political visions of law, and offers a reconceptual/div
The Foxhole Court
Author: Nora Sakavic
Publisher:
ISBN: 9781516801510
Category : College athletes
Languages : en
Pages : 260
Book Description
Neil Josten is the newest addition to the Palmetto State University Exy team. He's short, he's fast, he's got a ton of potential - and he's the runaway son of the murderous crime lord known as The Butcher.Signing a contract with the PSU Foxes is the last thing a guy like Neil should do. The team is high profile and he doesn't need sports crews broadcasting pictures of his face around the nation. His lies will hold up only so long under this kind of scrutiny and the truth will get him killed.But Neil's not the only one with secrets on the team. One of Neil's new teammates is a friend from his old life, and Neil can't walk away from him a second time. Neil has survived the last eight years by running. Maybe he's finally found someone and something worth fighting for.
Publisher:
ISBN: 9781516801510
Category : College athletes
Languages : en
Pages : 260
Book Description
Neil Josten is the newest addition to the Palmetto State University Exy team. He's short, he's fast, he's got a ton of potential - and he's the runaway son of the murderous crime lord known as The Butcher.Signing a contract with the PSU Foxes is the last thing a guy like Neil should do. The team is high profile and he doesn't need sports crews broadcasting pictures of his face around the nation. His lies will hold up only so long under this kind of scrutiny and the truth will get him killed.But Neil's not the only one with secrets on the team. One of Neil's new teammates is a friend from his old life, and Neil can't walk away from him a second time. Neil has survived the last eight years by running. Maybe he's finally found someone and something worth fighting for.
Game Testing
Author: Charles P. Schultz
Publisher: Mercury Learning and Information
ISBN: 1944534423
Category : Computers
Languages : en
Pages : 483
Book Description
An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
Publisher: Mercury Learning and Information
ISBN: 1944534423
Category : Computers
Languages : en
Pages : 483
Book Description
An updated version of the bestselling Game Testing All In One, Second Edition, this book equips the reader with the rationale for vigorous testing of game software, how game testing and the tester fit into the game development process, practical knowledge of tools to apply to game testing, game tester roles and responsibilities, and the measurements to determine game quality and testing progress. The reader is taken step-by-step through test design and other QA methods, using real game situations. The book includes content for the latest console games and the new crop of touch, mobile, and social games that have recently emerged. A companion DVD contains the tools used for the examples in the book and additional resources such as test table templates and generic flow diagrams to get started quickly with any game test project. Each chapter includes questions and exercises, making the book suitable for classroom use as well as a personal study or reference tool. Features: * Uses a wide range of game titles and genres, including newer gaming experiences such as social networking games, games utilizing music and motion controllers, and touch games on mobile devices * Includes a new chapter on Exploratory Testing * Includes test methodology tutorials based on actual games with tools that readers can use for personal or professional development * Demonstrates methods and tools for tracking and managing game testing progress and game quality * Features a companion DVD with templates, resources, and projects from the book On the DVD: * Contains the tools used for the examples in the book as well as additional resources such as test table templates and generic flow diagrams that can be used for individual or group projects * All images from the text (including 4-color screenshots) * FIFA video from a project in the book eBook Customers: Companion files are available for downloading with order number/proof of purchase by writing to the publisher at [email protected].
A History of Magic, Witchcraft and the Occult
Author: DK
Publisher: Dorling Kindersley Ltd
ISBN: 0241483972
Category : Body, Mind & Spirit
Languages : en
Pages : 869
Book Description
See the history of witchcraft, magic and superstition come to life with this spectacular supernatural book! From alchemy and modern Wicca to paganism and shamanism, this enchanting book takes you on a mystical journey that will leave you spellbound. This is the perfect introduction to magic and the occult! This reference book on witchcraft is packed with: - Informative, engaging, and accessible text and lavish illustrations - Special features on aspects of magic, such as oracle bones of ancient China, the Knights Templar, and magic at the movies, and "plants and potions", such as mandrake and belladonna examine topics in great detail - Quick-fact panels that explore magic origins, key figures, key deities, use in spells, structures of religions, and more This indispensable witchcraft book explores the common human fascination with spells, superstition, and the supernatural. It provides you with a balanced and unbiased account of everything from Japanese folklore and Indian witchcraft to the differences between black and white magic and dispelling myths such as those surrounding the voodoo doll and Ouija. Expect the unexpected with A History Of Magic, Witchcraft and the Occult. It will open your eyes to other worlds. Discover forms of divination from astrology and palmistry to the Tarot and runestones. Explore the presence of witchcraft in literature from Shakespeare's Macbeth to the Harry Potter series, and the ways in which magic has interacted with religion. Whether you're a believer or a sceptic, this richly illustrated history book provides a fresh approach to the extensive and complex story of witchcraft, magic and the occult.
Publisher: Dorling Kindersley Ltd
ISBN: 0241483972
Category : Body, Mind & Spirit
Languages : en
Pages : 869
Book Description
See the history of witchcraft, magic and superstition come to life with this spectacular supernatural book! From alchemy and modern Wicca to paganism and shamanism, this enchanting book takes you on a mystical journey that will leave you spellbound. This is the perfect introduction to magic and the occult! This reference book on witchcraft is packed with: - Informative, engaging, and accessible text and lavish illustrations - Special features on aspects of magic, such as oracle bones of ancient China, the Knights Templar, and magic at the movies, and "plants and potions", such as mandrake and belladonna examine topics in great detail - Quick-fact panels that explore magic origins, key figures, key deities, use in spells, structures of religions, and more This indispensable witchcraft book explores the common human fascination with spells, superstition, and the supernatural. It provides you with a balanced and unbiased account of everything from Japanese folklore and Indian witchcraft to the differences between black and white magic and dispelling myths such as those surrounding the voodoo doll and Ouija. Expect the unexpected with A History Of Magic, Witchcraft and the Occult. It will open your eyes to other worlds. Discover forms of divination from astrology and palmistry to the Tarot and runestones. Explore the presence of witchcraft in literature from Shakespeare's Macbeth to the Harry Potter series, and the ways in which magic has interacted with religion. Whether you're a believer or a sceptic, this richly illustrated history book provides a fresh approach to the extensive and complex story of witchcraft, magic and the occult.
After the Game
Author: Abbi Glines
Publisher: Simon and Schuster
ISBN: 148143893X
Category : Juvenile Fiction
Languages : en
Pages : 352
Book Description
The third book in Glines' #1 "New York Times"-bestselling Field Party series. Two years ago, Riley Young fled Lawton, Alabama, after accusing the oldest Lawton son, Rhett, of rape. Everyone had called her a liar. Now she's back, raising the little girl that no one believed was Rhett's.
Publisher: Simon and Schuster
ISBN: 148143893X
Category : Juvenile Fiction
Languages : en
Pages : 352
Book Description
The third book in Glines' #1 "New York Times"-bestselling Field Party series. Two years ago, Riley Young fled Lawton, Alabama, after accusing the oldest Lawton son, Rhett, of rape. Everyone had called her a liar. Now she's back, raising the little girl that no one believed was Rhett's.
It's All a Game
Author: Tristan Donovan
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
Publisher: Macmillan
ISBN: 1250082730
Category : Games & Activities
Languages : en
Pages : 296
Book Description
“[A] timely book . . . a wonderfully entertaining trip around the board, through 4,000 years of game history.” —The Wall Street Journal Board games have been with us even longer than the written word. But what is it about this pastime that continues to captivate us well into the age of smartphones and instant gratification? In It’s All a Game, Tristan Donovan, British journalist and author of Replay: The History of Video Games, opens the box on the incredible and often surprising history and psychology of board games. He traces the evolution of the game across cultures, time periods, and continents, from the paranoid Chicago toy genius behind classics like Operation and Mouse Trap, to the role of Monopoly in helping prisoners of war escape the Nazis, and even the scientific use of board games today to teach artificial intelligence how to reason and how to win. With these compelling stories and characters, Donovan ultimately reveals why board games—from chess to Monopoly to Risk and more—have captured hearts and minds all over the world for generations. “Splendid . . . A quick and breezy read, it doesn’t just tell the fascinating stories of the (often struggling) individuals who created our favorite games. It also manages to convey the entire sweep of board game history, from the earliest forms of checkers to modern-day surprise hits like Settlers of Catan.” —Mashable “Artfully weaves together culture, business, and ways games impact society.” —Booklist “A fascinating and insightful discussion not only of games past, but the socioeconomic and historical factors that contributed to their popularity.” —Chicago Review of Books
All Your Base Are Belong to Us
Author: Harold Goldberg
Publisher: Crown Archetype
ISBN: 0307463567
Category : Games & Activities
Languages : en
Pages : 354
Book Description
Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!
Publisher: Crown Archetype
ISBN: 0307463567
Category : Games & Activities
Languages : en
Pages : 354
Book Description
Through the stories of gaming's greatest innovations and most beloved creations, journalist Harold Goldberg captures the creativity, controversy--and passion--behind the videogame's meteoric rise to the top of the pop-culture pantheon. Over the last fifty years, video games have grown from curiosities to fads to trends to one of the world's most popular forms of mass entertainment. But as the gaming industry grows in numerous directions and everyone talks about the advance of the moment, few explore and seek to understand the forces behind this profound evolution. How did we get from Space Invaders to Grand Theft Auto? How exactly did gaming become a $50 billion industry and a dominant pop culture form? What are the stories, the people, the innovations, and the fascinations behind this incredible growth? Through extensive interviews with gaming's greatest innovators, both its icons and those unfairly forgotten by history, All Your Base Are Belong To Us sets out to answer these questions, exposing the creativity, odd theories--and passion--behind the twenty-first century's fastest-growing medium. Go inside the creation of: Grand Theft Auto * World of Warcraft * Bioshock * Kings Quest * Bejeweled * Madden Football * Super Mario Brothers * Myst * Pong * Donkey Kong * Crash Bandicoot * The 7th Guest * Tetris * Shadow Complex * Everquest * The Sims * And many more!