Author: Dover Publications, Inc
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
Complete Catalog of Books in All Fields
Author: Dover Publications, Inc
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
Publisher:
ISBN:
Category :
Languages : en
Pages : 112
Book Description
The Kids' Book Of Mazes
Author: Gareth Moore
Publisher: Buster Books
ISBN: 9781780552484
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Kids of all ages will love to lose themselves in this bumper book of mazes. With hundreds of twists and turns, the magical mazes get more fiendish with every turn of the page.
Publisher: Buster Books
ISBN: 9781780552484
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
Kids of all ages will love to lose themselves in this bumper book of mazes. With hundreds of twists and turns, the magical mazes get more fiendish with every turn of the page.
10 PRINT CHR$(205.5+RND(1)); : GOTO 10
Author: Nick Montfort
Publisher: MIT Press
ISBN: 0262304570
Category : Computers
Languages : en
Pages : 323
Book Description
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Publisher: MIT Press
ISBN: 0262304570
Category : Computers
Languages : en
Pages : 323
Book Description
A single line of code offers a way to understand the cultural context of computing. This book takes a single line of code—the extremely concise BASIC program for the Commodore 64 inscribed in the title—and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text—in the case of 10 PRINT, a text that appeared in many different printed sources—that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.
Perfectly Challenging Brain Games for Kids!
Author: Danielle Hall
Publisher: Rockridge Press
ISBN: 9781638079071
Category : Juvenile Nonfiction
Languages : en
Pages :
Book Description
Fun and challenging brain games for puzzle-loving kids Solving puzzles is an awesome way for kids to boost their patience, confidence, and creative thinking. This book is jam-packed with 100 mind-bending games for kids 8 to 12, to help them practice these skills while having a blast! Simple instructions make it easy for kids to jump into each new type of puzzle, and fun facts sprinkled throughout make this puzzle adventure even more a-maze-ing. 10 puzzle types--Help kids explore a huge variety of puzzles, from anagrams and rebuses to riddles and word ladders. Different challenge levels--These puzzles get tougher as the book goes on--with a final Brain Bender at the end of every section--so kids can see their puzzle talents grow. No screens required--Keep kids engaged and off their devices with puzzles they can solve with just a pencil and some perseverance. Discover a book of brain games for kids that sharpens their minds and makes skill-building fun.
Publisher: Rockridge Press
ISBN: 9781638079071
Category : Juvenile Nonfiction
Languages : en
Pages :
Book Description
Fun and challenging brain games for puzzle-loving kids Solving puzzles is an awesome way for kids to boost their patience, confidence, and creative thinking. This book is jam-packed with 100 mind-bending games for kids 8 to 12, to help them practice these skills while having a blast! Simple instructions make it easy for kids to jump into each new type of puzzle, and fun facts sprinkled throughout make this puzzle adventure even more a-maze-ing. 10 puzzle types--Help kids explore a huge variety of puzzles, from anagrams and rebuses to riddles and word ladders. Different challenge levels--These puzzles get tougher as the book goes on--with a final Brain Bender at the end of every section--so kids can see their puzzle talents grow. No screens required--Keep kids engaged and off their devices with puzzles they can solve with just a pencil and some perseverance. Discover a book of brain games for kids that sharpens their minds and makes skill-building fun.
Permanent Present Tense
Author: Suzanne Corkin
Publisher: Basic Books
ISBN: 0465033490
Category : Biography & Autobiography
Languages : en
Pages : 402
Book Description
In 1953, 27-year-old Henry Gustave Molaison underwent an experimental "psychosurgical" procedure -- a targeted lobotomy -- in an effort to alleviate his debilitating epilepsy. The outcome was unexpected -- when Henry awoke, he could no longer form new memories, and for the rest of his life would be trapped in the moment. But Henry's tragedy would prove a gift to humanity. As renowned neuroscientist Suzanne Corkin explains in Permanent Present Tense, she and her colleagues brought to light the sharp contrast between Henry's crippling memory impairment and his preserved intellect. This new insight that the capacity for remembering is housed in a specific brain area revolutionized the science of memory. The case of Henry -- known only by his initials H. M. until his death in 2008 -- stands as one of the most consequential and widely referenced in the spiraling field of neuroscience. Corkin and her collaborators worked closely with Henry for nearly fifty years, and in Permanent Present Tense she tells the incredible story of the life and legacy of this intelligent, quiet, and remarkably good-humored man. Henry never remembered Corkin from one meeting to the next and had only a dim conception of the importance of the work they were doing together, yet he was consistently happy to see her and always willing to participate in her research. His case afforded untold advances in the study of memory, including the discovery that even profound amnesia spares some kinds of learning, and that different memory processes are localized to separate circuits in the human brain. Henry taught us that learning can occur without conscious awareness, that short-term and long-term memory are distinct capacities, and that the effects of aging-related disease are detectable in an already damaged brain. Undergirded by rich details about the functions of the human brain, Permanent Present Tense pulls back the curtain on the man whose misfortune propelled a half-century of exciting research. With great clarity, sensitivity, and grace, Corkin brings readers to the cutting edge of neuroscience in this deeply felt elegy for her patient and friend.
Publisher: Basic Books
ISBN: 0465033490
Category : Biography & Autobiography
Languages : en
Pages : 402
Book Description
In 1953, 27-year-old Henry Gustave Molaison underwent an experimental "psychosurgical" procedure -- a targeted lobotomy -- in an effort to alleviate his debilitating epilepsy. The outcome was unexpected -- when Henry awoke, he could no longer form new memories, and for the rest of his life would be trapped in the moment. But Henry's tragedy would prove a gift to humanity. As renowned neuroscientist Suzanne Corkin explains in Permanent Present Tense, she and her colleagues brought to light the sharp contrast between Henry's crippling memory impairment and his preserved intellect. This new insight that the capacity for remembering is housed in a specific brain area revolutionized the science of memory. The case of Henry -- known only by his initials H. M. until his death in 2008 -- stands as one of the most consequential and widely referenced in the spiraling field of neuroscience. Corkin and her collaborators worked closely with Henry for nearly fifty years, and in Permanent Present Tense she tells the incredible story of the life and legacy of this intelligent, quiet, and remarkably good-humored man. Henry never remembered Corkin from one meeting to the next and had only a dim conception of the importance of the work they were doing together, yet he was consistently happy to see her and always willing to participate in her research. His case afforded untold advances in the study of memory, including the discovery that even profound amnesia spares some kinds of learning, and that different memory processes are localized to separate circuits in the human brain. Henry taught us that learning can occur without conscious awareness, that short-term and long-term memory are distinct capacities, and that the effects of aging-related disease are detectable in an already damaged brain. Undergirded by rich details about the functions of the human brain, Permanent Present Tense pulls back the curtain on the man whose misfortune propelled a half-century of exciting research. With great clarity, sensitivity, and grace, Corkin brings readers to the cutting edge of neuroscience in this deeply felt elegy for her patient and friend.
Organic Chemistry I For Dummies
Author: Arthur Winter
Publisher: John Wiley & Sons
ISBN: 1119296579
Category : Science
Languages : en
Pages : 472
Book Description
Organic Chemistry I For Dummies, 2nd Edition (9781119293378) was previously published as Organic Chemistry I For Dummies, 2nd Edition (9781118828076). While this version features a new Dummies cover and design, the content is the same as the prior release and should not be considered a new or updated product. The easy way to take the confusion out of organic chemistry Organic chemistry has a long-standing reputation as a difficult course. Organic Chemistry I For Dummies takes a simple approach to the topic, allowing you to grasp concepts at your own pace. This fun, easy-to-understand guide explains the basic principles of organic chemistry in simple terms, providing insight into the language of organic chemists, the major classes of compounds, and top trouble spots. You'll also get the nuts and bolts of tackling organic chemistry problems, from knowing where to start to spotting sneaky tricks that professors like to incorporate. Refreshed example equations New explanations and practical examples that reflect today's teaching methods Fully worked-out organic chemistry problems Baffled by benzines? Confused by carboxylic acids? Here's the help you need—in plain English!
Publisher: John Wiley & Sons
ISBN: 1119296579
Category : Science
Languages : en
Pages : 472
Book Description
Organic Chemistry I For Dummies, 2nd Edition (9781119293378) was previously published as Organic Chemistry I For Dummies, 2nd Edition (9781118828076). While this version features a new Dummies cover and design, the content is the same as the prior release and should not be considered a new or updated product. The easy way to take the confusion out of organic chemistry Organic chemistry has a long-standing reputation as a difficult course. Organic Chemistry I For Dummies takes a simple approach to the topic, allowing you to grasp concepts at your own pace. This fun, easy-to-understand guide explains the basic principles of organic chemistry in simple terms, providing insight into the language of organic chemists, the major classes of compounds, and top trouble spots. You'll also get the nuts and bolts of tackling organic chemistry problems, from knowing where to start to spotting sneaky tricks that professors like to incorporate. Refreshed example equations New explanations and practical examples that reflect today's teaching methods Fully worked-out organic chemistry problems Baffled by benzines? Confused by carboxylic acids? Here's the help you need—in plain English!
Subject Guide to Books in Print
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 3310
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 3310
Book Description
Pattern Recognition
Author: William Gibson
Publisher: Penguin UK
ISBN: 0141904461
Category : Fiction
Languages : en
Pages : 419
Book Description
'Part-detective story, part-cultural snapshot . . . all bound by Gibson's pin-sharp prose' Arena -------------- THE FIRST NOVEL IN THE BLUE ANT TRILIOGY - READ ZERO HISTORY AND SPOOK COUNTRY FOR MORE Cayce Pollard has a new job. She's been offered a special project: track down the makers of an addictive online film that's lighting up the internet. Hunting the source will take her to Tokyo and Moscow and put her in the sights of Japanese hackers and Russian Mafia. She's up against those who want to control the film, to own it - who figure breaking the law is just another business strategy. The kind of people who relish turning the hunter into the hunted . . . A gripping spy thriller by William Gibson, bestselling author of Neuromancer. Part prophesy, part satire, Pattern Recognition skewers the absurdity of modern life with the lightest and most engaging of touches. Readers of Neal Stephenson, Ray Bradbury and Iain M. Banks won't be able to put this book down. -------------- 'Fast, witty and cleverly politicized' Guardian 'A big novel, full of bold ideas . . . races along like an expert thriller' GQ 'Dangerously hip. Its dialogue and characterization will amaze you. A wonderfully detailed, reckless journey of espionage and lies' USA Today 'A compelling, humane story with a sympathetic heroine searching for meaning and consolation in a post-everything world' Daily Telegraph 'Electric, profound. Gibson's descriptions of Tokyo, Russia and London are surreally spot-on' Financial Times
Publisher: Penguin UK
ISBN: 0141904461
Category : Fiction
Languages : en
Pages : 419
Book Description
'Part-detective story, part-cultural snapshot . . . all bound by Gibson's pin-sharp prose' Arena -------------- THE FIRST NOVEL IN THE BLUE ANT TRILIOGY - READ ZERO HISTORY AND SPOOK COUNTRY FOR MORE Cayce Pollard has a new job. She's been offered a special project: track down the makers of an addictive online film that's lighting up the internet. Hunting the source will take her to Tokyo and Moscow and put her in the sights of Japanese hackers and Russian Mafia. She's up against those who want to control the film, to own it - who figure breaking the law is just another business strategy. The kind of people who relish turning the hunter into the hunted . . . A gripping spy thriller by William Gibson, bestselling author of Neuromancer. Part prophesy, part satire, Pattern Recognition skewers the absurdity of modern life with the lightest and most engaging of touches. Readers of Neal Stephenson, Ray Bradbury and Iain M. Banks won't be able to put this book down. -------------- 'Fast, witty and cleverly politicized' Guardian 'A big novel, full of bold ideas . . . races along like an expert thriller' GQ 'Dangerously hip. Its dialogue and characterization will amaze you. A wonderfully detailed, reckless journey of espionage and lies' USA Today 'A compelling, humane story with a sympathetic heroine searching for meaning and consolation in a post-everything world' Daily Telegraph 'Electric, profound. Gibson's descriptions of Tokyo, Russia and London are surreally spot-on' Financial Times
Mathematical Recreations and Essays
Author: W. W. Rouse Ball
Publisher: Createspace Independent Publishing Platform
ISBN: 9781722814885
Category :
Languages : en
Pages : 376
Book Description
Mathematical Recreations and Essays W. W. Rouse Ball For nearly a century, this sparkling classic has provided stimulating hours of entertainment to the mathematically inclined. The problems posed here often involve fundamental mathematical methods and notions, but their chief appeal is their capacity to tease and delight. In these pages you will find scores of "recreations" to amuse you and to challenge your problem-solving faculties-often to the limit. Now in its 13th edition, Mathematical Recreations and Essays has been thoroughly revised and updated over the decades since its first publication in 1892. This latest edition retains all the remarkable character of the original, but the terminology and treatment of some problems have been updated and new material has been added. Among the challenges in store for you: Arithmetical and geometrical recreations; Polyhedra; Chess-board recreations; Magic squares; Map-coloring problems; Unicursal problems; Cryptography and cryptanalysis; Calculating prodigies; ... and more. You'll even find problems which mathematical ingenuity can solve but the computer cannot. No knowledge of calculus or analytic geometry is necessary to enjoy these games and puzzles. With basic mathematical skills and the desire to meet a challenge you can put yourself to the test and win. "A must to add to your mathematics library."-The Mathematics Teacher We are delighted to publish this classic book as part of our extensive Classic Library collection. Many of the books in our collection have been out of print for decades, and therefore have not been accessible to the general public. The aim of our publishing program is to facilitate rapid access to this vast reservoir of literature, and our view is that this is a significant literary work, which deserves to be brought back into print after many decades. The contents of the vast majority of titles in the Classic Library have been scanned from the original works. To ensure a high quality product, each title has been meticulously hand curated by our staff. Our philosophy has been guided by a desire to provide the reader with a book that is as close as possible to ownership of the original work. We hope that you will enjoy this wonderful classic work, and that for you it becomes an enriching experience.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781722814885
Category :
Languages : en
Pages : 376
Book Description
Mathematical Recreations and Essays W. W. Rouse Ball For nearly a century, this sparkling classic has provided stimulating hours of entertainment to the mathematically inclined. The problems posed here often involve fundamental mathematical methods and notions, but their chief appeal is their capacity to tease and delight. In these pages you will find scores of "recreations" to amuse you and to challenge your problem-solving faculties-often to the limit. Now in its 13th edition, Mathematical Recreations and Essays has been thoroughly revised and updated over the decades since its first publication in 1892. This latest edition retains all the remarkable character of the original, but the terminology and treatment of some problems have been updated and new material has been added. Among the challenges in store for you: Arithmetical and geometrical recreations; Polyhedra; Chess-board recreations; Magic squares; Map-coloring problems; Unicursal problems; Cryptography and cryptanalysis; Calculating prodigies; ... and more. You'll even find problems which mathematical ingenuity can solve but the computer cannot. No knowledge of calculus or analytic geometry is necessary to enjoy these games and puzzles. With basic mathematical skills and the desire to meet a challenge you can put yourself to the test and win. "A must to add to your mathematics library."-The Mathematics Teacher We are delighted to publish this classic book as part of our extensive Classic Library collection. Many of the books in our collection have been out of print for decades, and therefore have not been accessible to the general public. The aim of our publishing program is to facilitate rapid access to this vast reservoir of literature, and our view is that this is a significant literary work, which deserves to be brought back into print after many decades. The contents of the vast majority of titles in the Classic Library have been scanned from the original works. To ensure a high quality product, each title has been meticulously hand curated by our staff. Our philosophy has been guided by a desire to provide the reader with a book that is as close as possible to ownership of the original work. We hope that you will enjoy this wonderful classic work, and that for you it becomes an enriching experience.
Play Smart Skill Builders Age 2+
Author: Gakken early childhood experts
Publisher: Gakken
ISBN: 9784056300130
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
What's the Play Smart secret? Learning should be fun! BOOK FEATURES 70 pages includes over 80 stickers, and a wipe-clean activity board For ages 2-4 8.25" x 11.875" Play Smart Skill Builders Age 2+ is full of age-appropriate maze activities that are perfect for strengthening children’s hand-eye coordination and focus. Maze activities help develop and improve perception, visualization, and reasoning skills. Children will also trace the lines of mazes and drawings to improve pencil skills and build the foundation of letter and picture drawing. Through trial and error, children will build fine motor skills and increase attention span. What’s Play Smart Workbooks Over 48 million Play Smart Workbooks sold worldwide. Educational method with over 60 years of experience. Age appropriate activities: Activities are carefully developed to match the level of specific age group. Step-by-step method: The instruction and the activity gradually get challenging throughout the workbook. Wide variety of activities: Variety of activities from different approaches help children strengthen critical thinking skills and creativity, which help them to be able to solve practical problems on their own. It also helps keep their interest and focus. Stickers: Uses stickers within the context of certain activities and also as rewards for completed work to keep children motivated. 4 colors throughout the book with variety of fun illustrations: The cute and colorful illustrations engage children in activities. Fun illustrations help children understand the activities without reading the instructions. Support children’s learning: “To Parents” sections explain the effective ways for parents to support children’s learning. School readiness: Children can acquire basic academic skills before entering preschool. Play Smart Series has won National Parenting Product Awards, Family Choice Award and Mom’s Choice Awards®. About Gakken Gakken is the number 1 educational publisher in Japan. Founded in 1946 by Hideto Furuoka, the mission of Gakken has always been to produce fun-first, educational materials for children. Gakken is well-known to Asian families for its bestselling workbooks. Gakken is also well-respected in academic circles - publishing popular teaching materials for preschools, kindergartens, and primary schools. In addition to its substantial publishing business, Gakken also runs 14,000 learning centers called “Gakken Classrooms” and operates nursery schools - all inspired by the successful formula used in their workbooks. Play Smart’s philosophy rewards success and builds confidence. Created by educational experts, this award-winning Play Smart series uses Gakken’s unique fun-first method of completing age-appropriate activities that are progressively more challenging, building on small achievements, and fostering an eagerness to learn. The variety of activities leads to creative problem-solving skills and prepares children for the journey of lifelong learning
Publisher: Gakken
ISBN: 9784056300130
Category : Juvenile Nonfiction
Languages : en
Pages : 0
Book Description
What's the Play Smart secret? Learning should be fun! BOOK FEATURES 70 pages includes over 80 stickers, and a wipe-clean activity board For ages 2-4 8.25" x 11.875" Play Smart Skill Builders Age 2+ is full of age-appropriate maze activities that are perfect for strengthening children’s hand-eye coordination and focus. Maze activities help develop and improve perception, visualization, and reasoning skills. Children will also trace the lines of mazes and drawings to improve pencil skills and build the foundation of letter and picture drawing. Through trial and error, children will build fine motor skills and increase attention span. What’s Play Smart Workbooks Over 48 million Play Smart Workbooks sold worldwide. Educational method with over 60 years of experience. Age appropriate activities: Activities are carefully developed to match the level of specific age group. Step-by-step method: The instruction and the activity gradually get challenging throughout the workbook. Wide variety of activities: Variety of activities from different approaches help children strengthen critical thinking skills and creativity, which help them to be able to solve practical problems on their own. It also helps keep their interest and focus. Stickers: Uses stickers within the context of certain activities and also as rewards for completed work to keep children motivated. 4 colors throughout the book with variety of fun illustrations: The cute and colorful illustrations engage children in activities. Fun illustrations help children understand the activities without reading the instructions. Support children’s learning: “To Parents” sections explain the effective ways for parents to support children’s learning. School readiness: Children can acquire basic academic skills before entering preschool. Play Smart Series has won National Parenting Product Awards, Family Choice Award and Mom’s Choice Awards®. About Gakken Gakken is the number 1 educational publisher in Japan. Founded in 1946 by Hideto Furuoka, the mission of Gakken has always been to produce fun-first, educational materials for children. Gakken is well-known to Asian families for its bestselling workbooks. Gakken is also well-respected in academic circles - publishing popular teaching materials for preschools, kindergartens, and primary schools. In addition to its substantial publishing business, Gakken also runs 14,000 learning centers called “Gakken Classrooms” and operates nursery schools - all inspired by the successful formula used in their workbooks. Play Smart’s philosophy rewards success and builds confidence. Created by educational experts, this award-winning Play Smart series uses Gakken’s unique fun-first method of completing age-appropriate activities that are progressively more challenging, building on small achievements, and fostering an eagerness to learn. The variety of activities leads to creative problem-solving skills and prepares children for the journey of lifelong learning