Author: Kyle Ott
Publisher: Desks and Dorks
ISBN:
Category : Games & Activities
Languages : en
Pages : 68
Book Description
What do you want most? What would you lose to get it? Those are the questions you will have to answer while playing After the Rain, a one shot roleplaying game for 3-6 players. After the Rain casts you and your friends as desperate individuals bound together in pursuit of a shared goal. Standing in your way is The Rain. The longer you are exposed to The Rain the more you will lose your memories, experiences, and the things that make you who you are. As the game progresses, you’ll be forced to change. Will you crumble without your past experiences or adapt to the loss of your memories and embrace the new person you must become? With only four six sided dice per player, pencils, and your wits, will you be left standing After the Rain?” After The Rain is played over 3 Acts, each with a different twist that encourages character growth into what The Rain is leaving behind. To play, you and your friends will need to create a setting that varies as wildly as your imagination; ranging from a medieval village during the black plague to an office building where people audit the gods. Next, you must establish the goal. This is what drives your characters and brings them together. It's the thing they want the most and could be anything from getting a briefcase full of money to taking out a powerful rival. Then, you’ll need to make your Facets. These are the three defining traits of your character. This could be as simple as a desire for revenge or as deep as trying to save someone you once loved. Finally, you'll decide on a past connection with another player at the table, to help eliminate any 'We meet in a Tavern' situations, and to help get you started right in the midst of The Rain. Be careful. As the game continues and the players are exposed to The Rain, these Facets will start to wash away and they will lose their memories and experiences as the game goes on.
After The Rain: The Roleplaying Game
Author: Kyle Ott
Publisher: Desks and Dorks
ISBN:
Category : Games & Activities
Languages : en
Pages : 68
Book Description
What do you want most? What would you lose to get it? Those are the questions you will have to answer while playing After the Rain, a one shot roleplaying game for 3-6 players. After the Rain casts you and your friends as desperate individuals bound together in pursuit of a shared goal. Standing in your way is The Rain. The longer you are exposed to The Rain the more you will lose your memories, experiences, and the things that make you who you are. As the game progresses, you’ll be forced to change. Will you crumble without your past experiences or adapt to the loss of your memories and embrace the new person you must become? With only four six sided dice per player, pencils, and your wits, will you be left standing After the Rain?” After The Rain is played over 3 Acts, each with a different twist that encourages character growth into what The Rain is leaving behind. To play, you and your friends will need to create a setting that varies as wildly as your imagination; ranging from a medieval village during the black plague to an office building where people audit the gods. Next, you must establish the goal. This is what drives your characters and brings them together. It's the thing they want the most and could be anything from getting a briefcase full of money to taking out a powerful rival. Then, you’ll need to make your Facets. These are the three defining traits of your character. This could be as simple as a desire for revenge or as deep as trying to save someone you once loved. Finally, you'll decide on a past connection with another player at the table, to help eliminate any 'We meet in a Tavern' situations, and to help get you started right in the midst of The Rain. Be careful. As the game continues and the players are exposed to The Rain, these Facets will start to wash away and they will lose their memories and experiences as the game goes on.
Publisher: Desks and Dorks
ISBN:
Category : Games & Activities
Languages : en
Pages : 68
Book Description
What do you want most? What would you lose to get it? Those are the questions you will have to answer while playing After the Rain, a one shot roleplaying game for 3-6 players. After the Rain casts you and your friends as desperate individuals bound together in pursuit of a shared goal. Standing in your way is The Rain. The longer you are exposed to The Rain the more you will lose your memories, experiences, and the things that make you who you are. As the game progresses, you’ll be forced to change. Will you crumble without your past experiences or adapt to the loss of your memories and embrace the new person you must become? With only four six sided dice per player, pencils, and your wits, will you be left standing After the Rain?” After The Rain is played over 3 Acts, each with a different twist that encourages character growth into what The Rain is leaving behind. To play, you and your friends will need to create a setting that varies as wildly as your imagination; ranging from a medieval village during the black plague to an office building where people audit the gods. Next, you must establish the goal. This is what drives your characters and brings them together. It's the thing they want the most and could be anything from getting a briefcase full of money to taking out a powerful rival. Then, you’ll need to make your Facets. These are the three defining traits of your character. This could be as simple as a desire for revenge or as deep as trying to save someone you once loved. Finally, you'll decide on a past connection with another player at the table, to help eliminate any 'We meet in a Tavern' situations, and to help get you started right in the midst of The Rain. Be careful. As the game continues and the players are exposed to The Rain, these Facets will start to wash away and they will lose their memories and experiences as the game goes on.
Stars Without Number (Perfect Bound)
Author:
Publisher:
ISBN: 9781936673018
Category :
Languages : en
Pages : 210
Book Description
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
Publisher:
ISBN: 9781936673018
Category :
Languages : en
Pages : 210
Book Description
Stars Without Number is a science fiction role-playing game inspired by the Old School Renaissance and the great fantasy and science-fiction games of the seventies and eighties. * Compatible with most retroclone RPGs * Helps a GM build a sandbox sci-fi game that lets the players leave the plot rails to explore freely * World building resources for creating system-neutral planets and star sectors * 100 adventure seeds and guidelines for integrating them with the worlds you've made * Old-school compatible rules for guns, cyberware, starships, and psionics * Domain rules for experienced characters who want to set up their own colony, psychic academy, mercenary band, or other institution
City of Mist Role-Playing Game Core Book
Author: Amit Moshe
Publisher:
ISBN: 9789659258710
Category :
Languages : en
Pages :
Book Description
A detective role-playing game in a city of ordinary people and legendary powers
Publisher:
ISBN: 9789659258710
Category :
Languages : en
Pages :
Book Description
A detective role-playing game in a city of ordinary people and legendary powers
Burning Wheel Codex
Author: Luke Crane
Publisher: Debolsillo
ISBN: 9780975888902
Category :
Languages : en
Pages : 560
Book Description
A supplement for the Gold edition of the Burning Wheel Fantasy Roleplaying System
Publisher: Debolsillo
ISBN: 9780975888902
Category :
Languages : en
Pages : 560
Book Description
A supplement for the Gold edition of the Burning Wheel Fantasy Roleplaying System
Maze of the Blue Medusa
Author: Zak Sabbath
Publisher: Satyr Press
ISBN: 9780983243755
Category :
Languages : en
Pages : 288
Book Description
Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines--Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle.Praise for Zak Sabbath:"Zak is not just imaginative, he's bold. Which means that while he recognizes the value of fantasy traditions, he doesn't hesitate for a moment to throw out anything that's become tired or dull."-- Monte Cook, author of NumeneraPraise for Patrick Stuart's Fire on the Velvet Horizon:"Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also a work of art. Easily one of my standout books of 2015."-- China Miéville, author of Perdido Street Station
Publisher: Satyr Press
ISBN: 9780983243755
Category :
Languages : en
Pages : 288
Book Description
Infinite broken night. Milky alien moons. Wavering demons of gold. Held in this jail of immortal threats are three perfect sisters...Maze of the Blue Medusa is a dungeon. Maze of the Blue Medusa is art. Maze of the Blue Medusa works with your favorite fantasy tabletop RPGs. And Maze of the Blue Medusa is the madly innovative game book from the award-winning Zak Sabbath of A Red & Pleasant Land and Patrick Stuart of Deep Carbon Observatory. Lethal gardens, soul-rending art galleries, infernal machines--Maze of the Blue Medusa reads like the poetic nightmare of civilizations rotted to time, and plays like a puzzle-box built from risk and weird spectacle.Praise for Zak Sabbath:"Zak is not just imaginative, he's bold. Which means that while he recognizes the value of fantasy traditions, he doesn't hesitate for a moment to throw out anything that's become tired or dull."-- Monte Cook, author of NumeneraPraise for Patrick Stuart's Fire on the Velvet Horizon:"Superpositioning with strange panache, Velvet Horizon is an (outstanding) indie role-playing-game supplement, and an (outstanding) example of experimental quasi-/meta-/sur-/kata-fiction. Also a work of art. Easily one of my standout books of 2015."-- China Miéville, author of Perdido Street Station
SCP The Tabletop RPG
Author: Jason Keech
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 292
Book Description
SCP The Tabletop Roleplaying game lets you take on the role of members of The Foundation to help Secure, Contain, and Protect various anomalies throughout the globe. This book was successfully funded on Kickstarter in early 2021 and made over 1500% of the goal to fund its artwork and was written with an easy explanation of the ruleset first and foremost. Backers of the Kickstarter suggested what SCPs would be included in the book, which contains 20 pages of SCP content with original artwork, descriptions, and game statistics. This is an 8.5x11 full-size book of 292 pages. This book, some dice, and an optional deck of SCP Drama Cards (sold separately) are all that is required to play. SCP The Tabletop RPG offers a unique (optional) Drama Card system that allows players to draw from a deck of 82 unique effects to keep your Director (GM) on their toes. Effects range from rerolling an attribute check to rewriting your character's backstory! Players begin with a Security Level, which not only determines what sensitive data they are allowed access to within the Foundation, but also what weapons they have access to, and what pages in the book they are given free access to read (Director's discretion). Content relating to the SCP Foundation, including the SCP Foundation logo, is licensed under Creative Commons Sharealike 3.0 and all concepts originate from scp-wiki.net and its authors.
Publisher: Independently Published
ISBN:
Category :
Languages : en
Pages : 292
Book Description
SCP The Tabletop Roleplaying game lets you take on the role of members of The Foundation to help Secure, Contain, and Protect various anomalies throughout the globe. This book was successfully funded on Kickstarter in early 2021 and made over 1500% of the goal to fund its artwork and was written with an easy explanation of the ruleset first and foremost. Backers of the Kickstarter suggested what SCPs would be included in the book, which contains 20 pages of SCP content with original artwork, descriptions, and game statistics. This is an 8.5x11 full-size book of 292 pages. This book, some dice, and an optional deck of SCP Drama Cards (sold separately) are all that is required to play. SCP The Tabletop RPG offers a unique (optional) Drama Card system that allows players to draw from a deck of 82 unique effects to keep your Director (GM) on their toes. Effects range from rerolling an attribute check to rewriting your character's backstory! Players begin with a Security Level, which not only determines what sensitive data they are allowed access to within the Foundation, but also what weapons they have access to, and what pages in the book they are given free access to read (Director's discretion). Content relating to the SCP Foundation, including the SCP Foundation logo, is licensed under Creative Commons Sharealike 3.0 and all concepts originate from scp-wiki.net and its authors.
Star Wars Roleplaying Game
Author: Christopher Perkins
Publisher:
ISBN: 9780786943562
Category : Fantasy games
Languages : en
Pages : 0
Book Description
"The Star Wars universe is at your fingertips! The 'Star Wars: Edge of the Empire Core Rulebook' is a role playing game that explores the places across the galaxy where morality is gray and nothing is certain. It contains everything that players and GMs need to conduct their adventures as smugglers in the Outer Rim, to collect bounties on the scum in the shadows of Coruscant, or to establish new colonies beneath the Empire's notice."--From publisher description.
Publisher:
ISBN: 9780786943562
Category : Fantasy games
Languages : en
Pages : 0
Book Description
"The Star Wars universe is at your fingertips! The 'Star Wars: Edge of the Empire Core Rulebook' is a role playing game that explores the places across the galaxy where morality is gray and nothing is certain. It contains everything that players and GMs need to conduct their adventures as smugglers in the Outer Rim, to collect bounties on the scum in the shadows of Coruscant, or to establish new colonies beneath the Empire's notice."--From publisher description.
A Guide to Japanese Role-Playing Games
Author: Bitmap Books
Publisher:
ISBN: 9781838019143
Category :
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9781838019143
Category :
Languages : en
Pages : 0
Book Description
Gurps Banestorm
Author: Phil Masters
Publisher: Steve Jackson Games
ISBN: 9781556348259
Category : Games & Activities
Languages : en
Pages : 244
Book Description
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!
Publisher: Steve Jackson Games
ISBN: 9781556348259
Category : Games & Activities
Languages : en
Pages : 244
Book Description
Welcome to the land of Yrth, a magical realm of incredibly varied races and monsters - including people snatched from our Earth and other worlds by the cataclysmic Banestorm! Whole villages were transported - from such diverse locales as medieval England, France, Germany, and the Far East. Now humans struggle with dwarves, elves, and each other. The Crusades aren't ancient history here - they're current events! Characters can journey from the windswept plains of the Nomad Lands - where fierce Nordic warriors seek a valiant death to earn a seat in Valhalla - to Megalos, the ancient empire where magic and political intrigue go hand in hand. Or trek south to the Muslim lands of al-Wazif and al-Haz to explore the forbidden city of Geb'al-Din. This book updates the original Yrth of GURPS Third Edition Fantasy and Fantasy Adventures. It provides GMs with a complete world background - history, religion, culture, politics, races, and a detailed map - everything needed to start a GURPS campaign. Phil Masters (Discworld and Hellboy RPGs) and Jonathan Woodward (Hellboy and GURPS Ogre) have added new peoples, places, and plots, as well as lots more on magic and mysticism, all of which conforms to GURPS Fantasy and GURPS Magic. So prepare to make your own mark on Yrth. Plunder elven ruins while evading the desert natives. Play a peasant-born hero . . . an orcish pirate . . . a Muslim double agent commanded to infiltrate the Hospitallers. Yrth awaits the legend of you!
Goblin Slayer Tabletop Roleplaying Game
Author: Kumo Kagyu
Publisher: Yen Press LLC
ISBN: 1975318323
Category : Games & Activities
Languages : en
Pages : 623
Book Description
NOW YOU CAN ROLL THE DICE! The Four-Cornered World from the famous Goblin Slayer series springs to life like never before in this tabletop role-playing game. This book contains all the information you’ll need to create characters like Dwarf Shaman, High Elf Archer, or Lizard Priest and embark on thrilling quests for the Adventurers Guild. It also includes two premade scenarios for game masters to run with their players right away. With plenty of skills and spells for every adventuring persuasion and tons of new lore, there’s something for all soon-to-be heroes within these pages!
Publisher: Yen Press LLC
ISBN: 1975318323
Category : Games & Activities
Languages : en
Pages : 623
Book Description
NOW YOU CAN ROLL THE DICE! The Four-Cornered World from the famous Goblin Slayer series springs to life like never before in this tabletop role-playing game. This book contains all the information you’ll need to create characters like Dwarf Shaman, High Elf Archer, or Lizard Priest and embark on thrilling quests for the Adventurers Guild. It also includes two premade scenarios for game masters to run with their players right away. With plenty of skills and spells for every adventuring persuasion and tons of new lore, there’s something for all soon-to-be heroes within these pages!