Author: John Robb
Publisher: Kings Road Publishing
ISBN: 1782192727
Category : Biography & Autobiography
Languages : en
Pages : 252
Book Description
The Dundee Utility stands apart from other football firms. Its members are drawn not from the supporters of one team, but from two - Dundee United and Dundee FC - all of whom share the same passion: their city. The two bands of fans stand united, except on derby day, of course! In this compelling book, authors Kenny McCall and John Robb present the complete inside story of the Utility from their unique positions, each supporting Dundee United and Dundee respectively.
After the Match, the Game Begins
Author: Kenny McCall
Publisher: Kings Road Publishing
ISBN: 1844548988
Category : Hoodlums
Languages : en
Pages : 352
Book Description
Two childhood friends grow up on opposite sides of the two rival soccer teams in this memoir of friendship and loyalty. As they approached their teenage years a new youth phenomenon which had already began to appear on the soccer scene in Britain--the Casual movement. Instead of becoming bitter rivals and sworn enemies they stood side by side in the one and only group in the city which defended both their teams. This is the true, honest, and very unique story of the Dundee Utility thugs.
Publisher: Kings Road Publishing
ISBN: 1844548988
Category : Hoodlums
Languages : en
Pages : 352
Book Description
Two childhood friends grow up on opposite sides of the two rival soccer teams in this memoir of friendship and loyalty. As they approached their teenage years a new youth phenomenon which had already began to appear on the soccer scene in Britain--the Casual movement. Instead of becoming bitter rivals and sworn enemies they stood side by side in the one and only group in the city which defended both their teams. This is the true, honest, and very unique story of the Dundee Utility thugs.
Beginning iOS Social Games
Author: Kyle Richter
Publisher: Apress
ISBN: 1430249064
Category : Computers
Languages : en
Pages : 301
Book Description
It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends. Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter. Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.
Publisher: Apress
ISBN: 1430249064
Category : Computers
Languages : en
Pages : 301
Book Description
It's certainly fun to build games that run on your iPhone and iPad. But, wouldn't it be more fun to create games that allow you to play with other gamers in your social network? There's a whole lot more things you can do. Most of the top best selling games around the world, like World of Warcraft, let you play with others online and share your experiences with your friends. Beginning iOS Social Games is your concise introduction to iOS social and other networked gaming app development using iOS Game Center, Game Kit, Store Kit, AirPlay, iOS 7 Game Controllers, iTunes App Store and integrating with social networks/media like Facebook and Twitter. Author Kyle Richter of Empirical Development is an expert game developer who guides you through the social game app development process step by step. This book may allow you to turn your already existing, created game into a well polished networkable and/or social media capable game app.
Beginning iOS Game Center and Game Kit
Author: Kyle Richter
Publisher: Apress
ISBN: 1430235284
Category : Computers
Languages : en
Pages : 234
Book Description
Beginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and voice over IP (VoIP). Game Kit and Game Center can help you reach new customers through social interaction, so this book shows you how you can quickly add a level of polish to your app that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Learn how to quickly implement many advanced social networking concepts into your apps. You'll be guided through the process of creating a custom Game Center Manager class that can be rapidly deployed into any of your new or existing projects. Furthermore, learn how to avoid pitfalls commonly encountered by new Game Center developers.
Publisher: Apress
ISBN: 1430235284
Category : Computers
Languages : en
Pages : 234
Book Description
Beginning iOS Game Center and Game Kit shows you how to use Game Center and Game Kit to create fun and polished games that use advanced features such as social networking and voice over IP (VoIP). Game Kit and Game Center can help you reach new customers through social interaction, so this book shows you how you can quickly add a level of polish to your app that used to take weeks of hard work and late nights. Implementing a leaderboard and achievement system has never been so simple! Gone are the days of writing your own server. You'll also see how to easily add advanced networking concepts like VoIP support in hours, not days. Learn how to quickly implement many advanced social networking concepts into your apps. You'll be guided through the process of creating a custom Game Center Manager class that can be rapidly deployed into any of your new or existing projects. Furthermore, learn how to avoid pitfalls commonly encountered by new Game Center developers.
After The Match, The Game Begins - The True Story of The Dundee Utility
Author: John Robb
Publisher: Kings Road Publishing
ISBN: 1782192727
Category : Biography & Autobiography
Languages : en
Pages : 252
Book Description
The Dundee Utility stands apart from other football firms. Its members are drawn not from the supporters of one team, but from two - Dundee United and Dundee FC - all of whom share the same passion: their city. The two bands of fans stand united, except on derby day, of course! In this compelling book, authors Kenny McCall and John Robb present the complete inside story of the Utility from their unique positions, each supporting Dundee United and Dundee respectively.
Publisher: Kings Road Publishing
ISBN: 1782192727
Category : Biography & Autobiography
Languages : en
Pages : 252
Book Description
The Dundee Utility stands apart from other football firms. Its members are drawn not from the supporters of one team, but from two - Dundee United and Dundee FC - all of whom share the same passion: their city. The two bands of fans stand united, except on derby day, of course! In this compelling book, authors Kenny McCall and John Robb present the complete inside story of the Utility from their unique positions, each supporting Dundee United and Dundee respectively.
Learn iOS 7 App Development
Author: James Bucanek
Publisher: Apress
ISBN: 1430250631
Category : Computers
Languages : en
Pages : 772
Book Description
Learn iOS App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Objective-C, Cocoa Touch, and the iOS 7 SDK. It's an all-in-one getting started guide to building your first iPhone or iPad app. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue. The iOS 7 SDK offers powerful new features, and this book is the fastest path to mastering them—and the rest of the iOS SDK —for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly. This book teaches both core Objective-C language concepts and how to exploit design patterns and logic with the iOS SDK, based on Objective-C and the Cocoa Touch framework. Why spend months or years discovering the best ways to design and code iPhone and iPad apps when this book will show you how to do things the right way from the start? Get an accelerated treatment of the core fundamentals of Objective-C. Develop your first app using Xcode's advanced interface design tools. Build your first iPhone app using the code that you're given as you walk through this book. Finally, debug and distribute your first app on Apple's iTunes App Store. Learn how to create apps for any model of iPhone, the iPod Touch, the iPad, or build universal apps that run on all of them. After reading this book, you'll be creating professional quality apps, ready to upload to the app store, making you the prestige and the money you seek!
Publisher: Apress
ISBN: 1430250631
Category : Computers
Languages : en
Pages : 772
Book Description
Learn iOS App Development is both a rapid tutorial and a useful reference. You'll quickly get up to speed with Objective-C, Cocoa Touch, and the iOS 7 SDK. It's an all-in-one getting started guide to building your first iPhone or iPad app. You'll learn best practices that ensure your code will be efficient and perform well, earning positive reviews on the iTunes App Store, and driving better search results and more revenue. The iOS 7 SDK offers powerful new features, and this book is the fastest path to mastering them—and the rest of the iOS SDK —for programmers with some experience who are new to iPhone and iPad app development. Many books introduce the iOS SDK, but few explain how to develop apps optimally and soundly. This book teaches both core Objective-C language concepts and how to exploit design patterns and logic with the iOS SDK, based on Objective-C and the Cocoa Touch framework. Why spend months or years discovering the best ways to design and code iPhone and iPad apps when this book will show you how to do things the right way from the start? Get an accelerated treatment of the core fundamentals of Objective-C. Develop your first app using Xcode's advanced interface design tools. Build your first iPhone app using the code that you're given as you walk through this book. Finally, debug and distribute your first app on Apple's iTunes App Store. Learn how to create apps for any model of iPhone, the iPod Touch, the iPad, or build universal apps that run on all of them. After reading this book, you'll be creating professional quality apps, ready to upload to the app store, making you the prestige and the money you seek!
Beginning Swift Games Development for iOS
Author: James Goodwill
Publisher: Apress
ISBN: 1484223101
Category : Computers
Languages : en
Pages : 216
Book Description
Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device. What you’ll learn Discover what’s in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is for iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.
Publisher: Apress
ISBN: 1484223101
Category : Computers
Languages : en
Pages : 216
Book Description
Learn the fundamental elements of the new Swift 3 programming language as applied to game development for new iOS 10. In Part 1 of this book, you'll start with a basic 2D game idea and build the game throughout the book introducing each SpriteKit topic as you add new functionality to the game. By the end of the book, you'll have experience with all the important SpriteKit topics and have a fully functional game as a result. In Part 2, you'll learn 3D game development using Apple's SceneKit framework and the Swift programming language, following the same pattern used for Part 1. Game apps are one of the most popular categories in the Apple iTunes App Store. In response, James Goodwill and Wesley Matlock bring you Beginning Swift Games Development for iOS, Third Edition an update to their best-selling work. After reading and using this book, you'll have the skills and the code to build your first 2D and then 3D game app that you can run on any iOS-enabled device. What you’ll learn Discover what’s in the new Swift 3 programming language Apply Swift 3 to iOS 10 and 9 game development Build a 2D game app using SpriteKit and Swift Build a 3D game from 2D using SceneKit and Swift Who this book is for iOS app developers new to Swift or for those thinking of trying iOS game app development for the very first time.
Anime and Manga Recognized Articles
Author:
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 1181
Book Description
Publisher: PediaPress
ISBN:
Category :
Languages : en
Pages : 1181
Book Description
HTML5 Games
Author: Jacob Seidelin
Publisher: John Wiley & Sons
ISBN: 1118855388
Category : Computers
Languages : en
Pages : 514
Book Description
HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5. Topics include: Dealing with backwards compatibility Generating level data Making iOS and Android web apps Taking your game offline Using Web Workers Persistent Game Data Drawing with Canvas Capturing player input Creating 3D graphics with WebGL Textures and lighting Sound with HTML5 Audio And more…
Publisher: John Wiley & Sons
ISBN: 1118855388
Category : Computers
Languages : en
Pages : 514
Book Description
HTML5 Gamesshows you how to combine HTML5, CSS3 and JavaScript to make games for the web and mobiles - games that were previously only possible with plugin technologies like Flash. Using the latest open web technologies, you are guided through the process of creating a game from scratch using Canvas, HTML5 Audio, WebGL and WebSockets. Inside, Jacob Seidelin shows you how features available in HTML5 can be used to create games. First, you will build a framework on which you will create your HTML5 game. Then each chapter covers a new aspect of the game including user input, sound, multiplayer functionality, 2D and 3D graphics and more. By the end of the book, you will have created a fully functional game that can be played in any compatible browser, or on any mobile device that supports HTML5. Topics include: Dealing with backwards compatibility Generating level data Making iOS and Android web apps Taking your game offline Using Web Workers Persistent Game Data Drawing with Canvas Capturing player input Creating 3D graphics with WebGL Textures and lighting Sound with HTML5 Audio And more…
Cricket, a Weekly Record of the Game ...
Author:
Publisher:
ISBN:
Category : Cricket
Languages : en
Pages : 522
Book Description
Publisher:
ISBN:
Category : Cricket
Languages : en
Pages : 522
Book Description
Tennis
Author: Jim Brown
Publisher: Human Kinetics
ISBN: 9780736053631
Category : Sports & Recreation
Languages : en
Pages : 180
Book Description
Outlines a twelve-step program for becoming an accomplished tennis player, providing 117 drills to help in game development and including drawings that illustrate proper tennis strokes and strategies.
Publisher: Human Kinetics
ISBN: 9780736053631
Category : Sports & Recreation
Languages : en
Pages : 180
Book Description
Outlines a twelve-step program for becoming an accomplished tennis player, providing 117 drills to help in game development and including drawings that illustrate proper tennis strokes and strategies.