Selected Papers in Aesthetics

Selected Papers in Aesthetics PDF Author: Roman Ingarden
Publisher: Washington, D.C. : Catholic University of America Press ; München : Philosophia Verlag
ISBN:
Category : Philosophy
Languages : en
Pages : 276

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Aesthetic Papers

Aesthetic Papers PDF Author: Elizabeth Palmer Peabody
Publisher:
ISBN:
Category : American periodicals
Languages : en
Pages : 262

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Selected Papers in Aesthetics

Selected Papers in Aesthetics PDF Author: Roman Ingarden
Publisher: Washington, D.C. : Catholic University of America Press ; München : Philosophia Verlag
ISBN:
Category : Philosophy
Languages : en
Pages : 276

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Book Description


Culture of Eloquence

Culture of Eloquence PDF Author: James Perrin Warren
Publisher: Penn State Press
ISBN: 0271039132
Category : Literary Criticism
Languages : en
Pages : 217

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Meanjin Papers

Meanjin Papers PDF Author: Clement Byrne Christesen
Publisher:
ISBN:
Category : Australian literature
Languages : en
Pages : 110

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Writing As Intermediary

Writing As Intermediary PDF Author: Korn, Lorenz
Publisher: University of Bamberg Press
ISBN: 3863098625
Category : Art
Languages : en
Pages : 350

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Reason Papers

Reason Papers PDF Author:
Publisher:
ISBN:
Category : Social sciences
Languages : en
Pages : 238

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Aesthetic Concepts

Aesthetic Concepts PDF Author: Emily Brady
Publisher: Oxford University Press
ISBN: 9780198241010
Category : Philosophy
Languages : en
Pages : 266

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Book Description
Aesthetic Concepts is an exploration of key topics in contemporary aesthetics that arise from the seminal work of Frank Sibley (1923-1996). Sibley developed a distinctive aesthetic theory through a number of papers published between 1955 and 1995 (a selection of which, entitled Approach toAesthetics, is also published by OUP). Sibley's theory is grounded in the important and influential distinction he made between aesthetic and non-aesthetic concepts in his ground-breaking paper, 'Aesthetic Concepts'. Thirteen specially written essays by British and American philosophical aestheticians bring Sibley's insight into a contemporary framework, exploring the ways his ideas give rise to important new discussion about issues in aesthetics that greatly interested him. These include: the differences andrelationships between aesthetic concepts and other types of concepts, aesthetic realism and objectivity, methods of aesthetic evaluation in practice and in theory, the boundaries of aesthetics, and aesthetics of nature versus aesthetics of art. This collection will be of interest to scholars inphilosophy, art theory, and art criticism.

The Process Genre

The Process Genre PDF Author: Salomé Aguilera Skvirsky
Publisher: Duke University Press
ISBN: 1478007079
Category : Performing Arts
Languages : en
Pages : 226

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Book Description
From IKEA assembly guides and “hands and pans” cooking videos on social media to Mister Rogers's classic factory tours, representations of the step-by-step fabrication of objects and food are ubiquitous in popular media. In The Process Genre Salomé Aguilera Skvirsky introduces and theorizes the process genre—a heretofore unacknowledged and untheorized transmedial genre characterized by its representation of chronologically ordered steps in which some form of labor results in a finished product. Originating in the fifteenth century with machine drawings, and now including everything from cookbooks to instructional videos and art cinema, the process genre achieves its most powerful affective and ideological results in film. By visualizing technique and absorbing viewers into the actions of social actors and machines, industrial, educational, ethnographic, and other process films stake out diverse ideological positions on the meaning of labor and on a society's level of technological development. In systematically theorizing a genre familiar to anyone with access to a screen, Skvirsky opens up new possibilities for film theory.

Elizabeth Palmer Peabody

Elizabeth Palmer Peabody PDF Author: Bruce A. Ronda
Publisher: Harvard University Press
ISBN: 9780674246959
Category : Biography & Autobiography
Languages : en
Pages : 428

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Book Description
This is the first full-length biography of Elizabeth Palmer Peabody, one of the three notable Peabody sisters of Salem, Massachusetts, and sister-in-law of Nathaniel Hawthorne and Horace Marm. It traces the intricate private life and extraordinary career of one of nineteenth-century America's most important Transcendental writers and educational reformers. Peabody was a reformer devoted to education in the broadest, and yet most practical, senses. She saw the classroom as mediating between the needs of the individual and the claims of society. She taught in her own private schools and was an assistant in Bronson Alcott's Temple School. In her contacts with Ralph Waldo Emerson's Transcendental circle in the 1830s, and as publisher of the famous Dial and other imprints, she took a mediating position once more, claiming the need for historical knowledge to balance the movement's stress on individual intuition. She championed antislavery, European liberal revolutions, Spiritualism, and, in her last years, the Paiute Indians. She was, as Theodore Parker described her, the Boswell of her age.

The Art of Failure

The Art of Failure PDF Author: Jesper Juul
Publisher: MIT Press
ISBN: 0262313138
Category : Games & Activities
Languages : en
Pages : 173

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Book Description
A gaming academic offers a “fascinating” exploration of why we play video games—despite the unhappiness we feel when we fail at them (Boston Globe) We may think of video games as being “fun,” but in The Art of Failure, Jesper Juul claims that this is almost entirely mistaken. When we play video games, our facial expressions are rarely those of happiness or bliss. Instead, we frown, grimace, and shout in frustration as we lose, or die, or fail to advance to the next level. Humans may have a fundamental desire to succeed and feel competent, but game players choose to engage in an activity in which they are nearly certain to fail and feel incompetent. So why do we play video games even though they make us unhappy? Juul examines this paradox. In video games, as in tragic works of art, literature, theater, and cinema, it seems that we want to experience unpleasantness even if we also dislike it. Reader or audience reaction to tragedy is often explained as catharsis, as a purging of negative emotions. But, Juul points out, this doesn't seem to be the case for video game players. Games do not purge us of unpleasant emotions; they produce them in the first place. What, then, does failure in video game playing do? Juul argues that failure in a game is unique in that when you fail in a game, you (not a character) are in some way inadequate. Yet games also motivate us to play more, in order to escape that inadequacy, and the feeling of escaping failure (often by improving skills) is a central enjoyment of games. Games, writes Juul, are the art of failure: the singular art form that sets us up for failure and allows us to experience it and experiment with it. The Art of Failure is essential reading for anyone interested in video games, whether as entertainment, art, or education.