Author: Christian Lonsing
Publisher: Ulisses Spiele
ISBN: 3868898654
Category : Games & Activities
Languages : en
Pages : 79
Book Description
Barbasco Roteon, the Blood Sucking Scourge of the Sea, has returned and kidnapped the daughter of the Kaphornian museum's curator. Will the heroes manage to gain the upper hand against zombies, pirates and other monsters and put a stop to the vampire captain's rule? The Island of the Piranha Men is a complete game providing 3 hours of humorous, adventurous entertainment for you and 3 or 4 friends for the price of two movie tickets. With simple rules, and all the preparation done for you, you can jump straight into the adventure. You will be playing within half an hour of opening the book.
Adventures in Kaphornia 02 - The Island of the Piranha Men
Author: Christian Lonsing
Publisher: Ulisses Spiele
ISBN: 3868898654
Category : Games & Activities
Languages : en
Pages : 79
Book Description
Barbasco Roteon, the Blood Sucking Scourge of the Sea, has returned and kidnapped the daughter of the Kaphornian museum's curator. Will the heroes manage to gain the upper hand against zombies, pirates and other monsters and put a stop to the vampire captain's rule? The Island of the Piranha Men is a complete game providing 3 hours of humorous, adventurous entertainment for you and 3 or 4 friends for the price of two movie tickets. With simple rules, and all the preparation done for you, you can jump straight into the adventure. You will be playing within half an hour of opening the book.
Publisher: Ulisses Spiele
ISBN: 3868898654
Category : Games & Activities
Languages : en
Pages : 79
Book Description
Barbasco Roteon, the Blood Sucking Scourge of the Sea, has returned and kidnapped the daughter of the Kaphornian museum's curator. Will the heroes manage to gain the upper hand against zombies, pirates and other monsters and put a stop to the vampire captain's rule? The Island of the Piranha Men is a complete game providing 3 hours of humorous, adventurous entertainment for you and 3 or 4 friends for the price of two movie tickets. With simple rules, and all the preparation done for you, you can jump straight into the adventure. You will be playing within half an hour of opening the book.
Konflikt '47: Defiance
Author: Warlord Games
Publisher: Bloomsbury Publishing
ISBN: 147282878X
Category : Games & Activities
Languages : en
Pages : 112
Book Description
Delving deeper into the weird world of Konflikt '47, this supplement presents a range of new material for the game, including: - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special characters: Field the best of the best, elite men and women who may singlehandedly be the crucial element between victory and defeat. - New background: The history of the world of Konflikt '47 is detailed in more depth. - New rules: All-new means of waging war, including material previously published online.
Publisher: Bloomsbury Publishing
ISBN: 147282878X
Category : Games & Activities
Languages : en
Pages : 112
Book Description
Delving deeper into the weird world of Konflikt '47, this supplement presents a range of new material for the game, including: - New units: Options for troops and technology that can be added to the armies presented in the rulebook. - Special characters: Field the best of the best, elite men and women who may singlehandedly be the crucial element between victory and defeat. - New background: The history of the world of Konflikt '47 is detailed in more depth. - New rules: All-new means of waging war, including material previously published online.
Old World Armoury
Author: Robert J. Schwalb
Publisher:
ISBN: 9781844162666
Category : Warhammer (Game)
Languages : en
Pages : 0
Book Description
In a grim world of perilous adventures you need to be well prepared or you will face certain death. This supplement is a complete inventory of everything an adventurer needs to equip himself to survive and also a few other choice items as well.
Publisher:
ISBN: 9781844162666
Category : Warhammer (Game)
Languages : en
Pages : 0
Book Description
In a grim world of perilous adventures you need to be well prepared or you will face certain death. This supplement is a complete inventory of everything an adventurer needs to equip himself to survive and also a few other choice items as well.
Judo Formal Techniques
Author: Donn F. Draeger
Publisher: Tuttle Publishing
ISBN: 1462920764
Category : Sports & Recreation
Languages : en
Pages : 560
Book Description
Judo Formal Techniques is "The most detailed explanation of Judo that has ever been published" (The Japan Times). A comprehensive training manual to the basic "free practice" forms of Kodokan Judo (the Randori no Kata), the book provides essential instruction in the throwing and grappling kata (Nage no Kata and Katame no Kata) that every Judo practitioner needs to master. The authors are two of the world's top instructors--Donn F. Draeger and Tadao Otaki. Both were instructors at the Kodokan Judo Institute in Tokyo--the headquarters of international Judo, which was founded by the creator of the martial art, Jigoro Kano. Draeger, considered by many to be the first non-Japanese Budo master, was an authority on Asian martial culture who held high ranks and teaching licenses in several martial arts. He was a prolific writer and was the first non-Japanese Judo instructor at the Kodokan. Otaki was not only a successful Judo instructor but also a university professor who was widely praised for his research on the role of Judo in education. Draeger and Otaki based their text on Jigoro Kano's published and unpublished personal writings. Recapturing the original spirit and intent of the essential Judo kata, they are presented in the standard Kodokan versions as refined by generations of practitioners. Richly illustrated with over 1,000 photos and drawings, Judo Formal Techniques offers complete step-by-step instructions for the roles of both training partners. In addition to the core techniques of throwing and grappling, it explains the important transitional movements as well as grips, stances, and postures. First introduced as an Olympic sport at the 1964 Tokyo Olympics, Judo is returning to its home city on the world stage at the 2020 Olympics. Practiced by more than 20 million people worldwide, Judo is only expected to continue growing in popularity. A new foreword by Judo instructor Neil Ohlenkamp sheds light on the book's lasting importance as the classic "Kata bible" for Judo students and instructors alike and an indispensable resource for all martial arts practitioners.
Publisher: Tuttle Publishing
ISBN: 1462920764
Category : Sports & Recreation
Languages : en
Pages : 560
Book Description
Judo Formal Techniques is "The most detailed explanation of Judo that has ever been published" (The Japan Times). A comprehensive training manual to the basic "free practice" forms of Kodokan Judo (the Randori no Kata), the book provides essential instruction in the throwing and grappling kata (Nage no Kata and Katame no Kata) that every Judo practitioner needs to master. The authors are two of the world's top instructors--Donn F. Draeger and Tadao Otaki. Both were instructors at the Kodokan Judo Institute in Tokyo--the headquarters of international Judo, which was founded by the creator of the martial art, Jigoro Kano. Draeger, considered by many to be the first non-Japanese Budo master, was an authority on Asian martial culture who held high ranks and teaching licenses in several martial arts. He was a prolific writer and was the first non-Japanese Judo instructor at the Kodokan. Otaki was not only a successful Judo instructor but also a university professor who was widely praised for his research on the role of Judo in education. Draeger and Otaki based their text on Jigoro Kano's published and unpublished personal writings. Recapturing the original spirit and intent of the essential Judo kata, they are presented in the standard Kodokan versions as refined by generations of practitioners. Richly illustrated with over 1,000 photos and drawings, Judo Formal Techniques offers complete step-by-step instructions for the roles of both training partners. In addition to the core techniques of throwing and grappling, it explains the important transitional movements as well as grips, stances, and postures. First introduced as an Olympic sport at the 1964 Tokyo Olympics, Judo is returning to its home city on the world stage at the 2020 Olympics. Practiced by more than 20 million people worldwide, Judo is only expected to continue growing in popularity. A new foreword by Judo instructor Neil Ohlenkamp sheds light on the book's lasting importance as the classic "Kata bible" for Judo students and instructors alike and an indispensable resource for all martial arts practitioners.
SUMMARY - The First 20 Hours: How To Learn Anything... Fast! By Josh Kaufman
Author: Shortcut Edition
Publisher: Shortcut Edition
ISBN:
Category : Business & Economics
Languages : en
Pages : 25
Book Description
* Our summary is short, simple and pragmatic. It allows you to have the essential ideas of a big book in less than 30 minutes. By reading this summary, you will discover how to learn everything you want to know in less than 20 hours. You will also discover : how to avoid the frustration of the beginning; why school learning is not suitable; techniques for learning more effectively; how to simplify everything that seems too complex; how to be more efficient and productive than ever. You never find time to learn meditation, paragliding or a foreign language? Why aren't you motivated when it's important to you? In reality, you are not a unique case. Most people don't either, for one simple reason: learning takes time and effort. The more you feel that your project requires time and investment, the less energy you find to carry it out. But this difficulty is easily overcome: you don't have to become an expert to enjoy your new activity. Whatever discipline you are attracted to, you can acquire a correct level very quickly - in less than 20 hours - by following the advice of "The First 20 Hours". You will no longer have excuses for not accessing the knowledge you've always dreamed of! *Buy now the summary of this book for the modest price of a cup of coffee!
Publisher: Shortcut Edition
ISBN:
Category : Business & Economics
Languages : en
Pages : 25
Book Description
* Our summary is short, simple and pragmatic. It allows you to have the essential ideas of a big book in less than 30 minutes. By reading this summary, you will discover how to learn everything you want to know in less than 20 hours. You will also discover : how to avoid the frustration of the beginning; why school learning is not suitable; techniques for learning more effectively; how to simplify everything that seems too complex; how to be more efficient and productive than ever. You never find time to learn meditation, paragliding or a foreign language? Why aren't you motivated when it's important to you? In reality, you are not a unique case. Most people don't either, for one simple reason: learning takes time and effort. The more you feel that your project requires time and investment, the less energy you find to carry it out. But this difficulty is easily overcome: you don't have to become an expert to enjoy your new activity. Whatever discipline you are attracted to, you can acquire a correct level very quickly - in less than 20 hours - by following the advice of "The First 20 Hours". You will no longer have excuses for not accessing the knowledge you've always dreamed of! *Buy now the summary of this book for the modest price of a cup of coffee!
Tome of Adventure Design PoD Softcover
Author: Frog God Games
Publisher:
ISBN: 9781943067367
Category :
Languages : en
Pages : 318
Book Description
A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.
Publisher:
ISBN: 9781943067367
Category :
Languages : en
Pages : 318
Book Description
A fantasy adventure game, at its very heart, is about developing an open-ended "story" of the characters. The referee is in charge of the fantasy world, and the players direct the actions of their characters in that fantasy world. Neither the referee nor the group of players has complete control over what's going to happen, and the result is an evolving set of surprises for both the referee and the players. Unlike the players, as the referee and creator of the game world, most of your "work" is done ahead of time. To some degree or other, you have to create the groundwork for the adventure before the game starts. Even though no battle plan survives contact with the enemy - and if you're an experienced referee you know exactly what I mean - the game has to start ... with a starting point. This might just be a vague set of ideas, or it might be as complex as a set of maps with a detailed key and well thought-out encounters for the players to run into. The Tome of Adventure Design is organized as a series of "books," each one providing resources at every step of the way. The vast majority of the content of each book is made up of random generation tables that we created over a quarter of a century (sigh) for our own use. It shoud be said up front that these are tables for deep design - in other words, most of them are too long, and contain too many unusual or contradictory entries, for use on the spot at the gaming table. There are already many excellent books of tables for use on the fly; the tables in these books are different. They work best as a tool for preparation beforehand, providing relatively vast creative resources for browsing and gathering, rather than quick-use tables designed to provide broad, fast brushstrokes. Our shorter tables tend to deliver cryptic results designed to shock the reader's creativity into filling in the gaps, whereas the longer tables are unusably vast for easy random generation, being designed to shock the reader's creativity into operation by presenting a sea of possibilities.
Mutants & Masterminds
Author: Super Unicorn
Publisher: Green Ronin Pub
ISBN: 9780972675666
Category : Games
Languages : en
Pages : 128
Book Description
More than 50 of the world's most dastardly supervillains, monsters, power-mad sorcerers, and would-be conquerors come alive in this lavishly illustrated catalog of criminals conceived, written, and art-directed by Super Unicorn design studio! Battle the maniacal Atomic Brain, conquer the demon within Johnny Reb, and maybe score a date with the Other Woman, mysterious maven of the Clique! Crooks! includes four complete villain headquarters, new powers, a host of villainous devices, and an introduction to the META-4 Universe, first seen in the Mutants & Masterminds core rulebook. You'll definitely want to catch these Crooks!
Publisher: Green Ronin Pub
ISBN: 9780972675666
Category : Games
Languages : en
Pages : 128
Book Description
More than 50 of the world's most dastardly supervillains, monsters, power-mad sorcerers, and would-be conquerors come alive in this lavishly illustrated catalog of criminals conceived, written, and art-directed by Super Unicorn design studio! Battle the maniacal Atomic Brain, conquer the demon within Johnny Reb, and maybe score a date with the Other Woman, mysterious maven of the Clique! Crooks! includes four complete villain headquarters, new powers, a host of villainous devices, and an introduction to the META-4 Universe, first seen in the Mutants & Masterminds core rulebook. You'll definitely want to catch these Crooks!
Düngeonmeister
Author: Jef Aldrich
Publisher: Adams Media
ISBN: 1507214650
Category : Cooking
Languages : en
Pages : 160
Book Description
Celebrate your campaigns and conquests with these 75 fun, RPG-inspired cocktail recipes your whole gaming group will love! Make your next gaming adventure even more fun with this collection of 75 RPG-inspired cocktails! Featuring fantasy-themed libations from the boozy Dragon the Beach and a Potion of Strength to a sneaky Stealth Check shot and a Never Split the Party Punch, you’ll keep spirits high and your friends happy during your next dungeon-crawling tabletop adventure. Complete with easy-to-follow, accessible instructions, Düngeonmeister also includes funny jokes and hilarious asides that will take your campaign (or your next gathering) to the next level!
Publisher: Adams Media
ISBN: 1507214650
Category : Cooking
Languages : en
Pages : 160
Book Description
Celebrate your campaigns and conquests with these 75 fun, RPG-inspired cocktail recipes your whole gaming group will love! Make your next gaming adventure even more fun with this collection of 75 RPG-inspired cocktails! Featuring fantasy-themed libations from the boozy Dragon the Beach and a Potion of Strength to a sneaky Stealth Check shot and a Never Split the Party Punch, you’ll keep spirits high and your friends happy during your next dungeon-crawling tabletop adventure. Complete with easy-to-follow, accessible instructions, Düngeonmeister also includes funny jokes and hilarious asides that will take your campaign (or your next gathering) to the next level!
Dungeons & Drawings
Author: Blanca Martínez de Rituerto
Publisher: Andrews McMeel Publishing
ISBN: 1524860220
Category : Games & Activities
Languages : en
Pages : 558
Book Description
An illustrated encyclopedia of the best monsters from around the world, for fantasy fans and Dungeons and Dragons enthusiasts. Whether they’re beasts, spirits, demons, or even aliens, most fantasy worlds are filled with monsters. Some are harmless—many more are deadly. Luckily for the discerning adventurer, this book is here to help distinguish between the two. Animators Blanca Martinez de Riuerro and Joe Sparrow have compiled three volumes of their popular series into one deluxe edition. Each creature comes with a full-color illustration, a set of simplified statistics, a description, and a history section indicating its folkloric history and the scientific phenomena that may have influenced its creation. With creatures like the Archdevil, Dryad, Fire Bat, Gold Dragon, Smoke Devil, Bomb Plant, Ettin, and Spirit Fox, any tabletop player will find the perfect creature for their next campaign.
Publisher: Andrews McMeel Publishing
ISBN: 1524860220
Category : Games & Activities
Languages : en
Pages : 558
Book Description
An illustrated encyclopedia of the best monsters from around the world, for fantasy fans and Dungeons and Dragons enthusiasts. Whether they’re beasts, spirits, demons, or even aliens, most fantasy worlds are filled with monsters. Some are harmless—many more are deadly. Luckily for the discerning adventurer, this book is here to help distinguish between the two. Animators Blanca Martinez de Riuerro and Joe Sparrow have compiled three volumes of their popular series into one deluxe edition. Each creature comes with a full-color illustration, a set of simplified statistics, a description, and a history section indicating its folkloric history and the scientific phenomena that may have influenced its creation. With creatures like the Archdevil, Dryad, Fire Bat, Gold Dragon, Smoke Devil, Bomb Plant, Ettin, and Spirit Fox, any tabletop player will find the perfect creature for their next campaign.
Monster Manual 2
Author: Rob Heinsoo
Publisher:
ISBN: 9780786951017
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Hundreds of old and new monsters for your 4th edition D&D(R) game! This core rulebook presents hundreds of monsters for your D&D campaign. Classic monsters such as centaurs and frost giants make their first 4th edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic levels.
Publisher:
ISBN: 9780786951017
Category : Dungeons and Dragons (Game)
Languages : en
Pages : 0
Book Description
Hundreds of old and new monsters for your 4th edition D&D(R) game! This core rulebook presents hundreds of monsters for your D&D campaign. Classic monsters such as centaurs and frost giants make their first 4th edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic levels.