Author: Ronghua Liang
Publisher: Springer Science & Business Media
ISBN: 3540497765
Category : Computers
Languages : en
Pages : 1367
Book Description
This book constitutes the refereed proceedings of the 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, held in Hangzhou, China in November/December 2006. The 138 revised papers cover anthropomorphic intelligent robotics, artificial life, augmented reality, distributed and collaborative VR system, motion tracking, real time computer simulation virtual reality, as well as VR interaction and navigation techniques.
Advances in Artificial Reality and Tele-Existence
Author: Ronghua Liang
Publisher: Springer Science & Business Media
ISBN: 3540497765
Category : Computers
Languages : en
Pages : 1367
Book Description
This book constitutes the refereed proceedings of the 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, held in Hangzhou, China in November/December 2006. The 138 revised papers cover anthropomorphic intelligent robotics, artificial life, augmented reality, distributed and collaborative VR system, motion tracking, real time computer simulation virtual reality, as well as VR interaction and navigation techniques.
Publisher: Springer Science & Business Media
ISBN: 3540497765
Category : Computers
Languages : en
Pages : 1367
Book Description
This book constitutes the refereed proceedings of the 16th International Conference on Artificial Reality and Telexistence, ICAT 2006, held in Hangzhou, China in November/December 2006. The 138 revised papers cover anthropomorphic intelligent robotics, artificial life, augmented reality, distributed and collaborative VR system, motion tracking, real time computer simulation virtual reality, as well as VR interaction and navigation techniques.
Haptics Technologies
Author: Abdulmotaleb El Saddik
Publisher: Springer Science & Business Media
ISBN: 3642226582
Category : Computers
Languages : en
Pages : 230
Book Description
The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community. This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments. Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.
Publisher: Springer Science & Business Media
ISBN: 3642226582
Category : Computers
Languages : en
Pages : 230
Book Description
The term “haptics” refers to the science of sensing and manipulation through touch. Multiple disciplines such as biomechanics, psychophysics, robotics, neuroscience, and software engineering converge to support haptics, and generally, haptic research is done by three communities: the robotics community, the human computer interface community, and the virtual reality community. This book is different from any other book that has looked at haptics. The authors treat haptics as a new medium rather than just a domain within one of the above areas. They describe human haptic perception and interfaces and present fundamentals in haptic rendering and modeling in virtual environments. Diverse software architectures for standalone and networked haptic systems are explained, and the authors demonstrate the vast application spectrum of this emerging technology along with its accompanying trends. The primary objective is to provide a comprehensive overview and a practical understanding of haptic technologies. An appreciation of the close relationship between the wide range of disciplines that constitute a haptic system is a key principle towards being able to build successful collaborative haptic environments. Structured as a reference to allow for fast accommodation of the issues concerned, this book is intended for researchers interested in studying touch and force feedback for use in technological multimedia systems in computer science, electrical engineering, or other related disciplines. With its novel approach, it paves the way for exploring research trends and challenges in such fields as interpersonal communication, games, or military applications.
Gamification: Concepts, Methodologies, Tools, and Applications
Author: Management Association, Information Resources
Publisher: IGI Global
ISBN: 1466682019
Category : Computers
Languages : en
Pages : 2250
Book Description
Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.
Publisher: IGI Global
ISBN: 1466682019
Category : Computers
Languages : en
Pages : 2250
Book Description
Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.
ECGBL2011-Proceedings of the 5th European Conference on Games Based Learning
Author: Dimitris Gouscos
Publisher: Academic Conferences and Publishing International
ISBN: 1908272198
Category :
Languages : en
Pages : 679
Book Description
Publisher: Academic Conferences and Publishing International
ISBN: 1908272198
Category :
Languages : en
Pages : 679
Book Description
ECGBL2013-Proceedings of the 6th European Conference on Games Based Learning
Author: Patrick Felicia
Publisher: Academic Conferences Limited
ISBN: 1908272694
Category : Computer simulation
Languages : en
Pages : 678
Book Description
Publisher: Academic Conferences Limited
ISBN: 1908272694
Category : Computer simulation
Languages : en
Pages : 678
Book Description
Virtual and Mixed Reality
Author: Randall Shumaker
Publisher: Springer Science & Business Media
ISBN: 3642027717
Category : Computers
Languages : en
Pages : 663
Book Description
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Publisher: Springer Science & Business Media
ISBN: 3642027717
Category : Computers
Languages : en
Pages : 663
Book Description
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Advanced Intelligent Computing Theories and Applications
Author: De-Shuang Huang
Publisher: Springer Science & Business Media
ISBN: 3540859306
Category : Computers
Languages : en
Pages : 580
Book Description
The International Conference on Intelligent Computing (ICIC) was formed to p- vide an annual forum dedicated to the emerging and challenging topics in artificial intelligence, machine learning, bioinformatics, and computational biology, etc. It aims to bring together researchers and practitioners from both academia and ind- try to share ideas, problems and solutions related to the multifaceted aspects of intelligent computing. ICIC 2008, held in Shanghai, China, September 15–18, 2008, constituted the 4th International Conference on Intelligent Computing. It built upon the success of ICIC 2007, ICIC 2006 and ICIC 2005 held in Qingdao, Kunming and Hefei, China, 2007, 2006 and 2005, respectively. This year, the conference concentrated mainly on the theories and methodologies as well as the emerging applications of intelligent computing. Its aim was to unify the picture of contemporary intelligent computing techniques as an integral concept that highlights the trends in advanced computational intelligence and bridges theoretical research with applications. Therefore, the theme for this conference was “Emerging Intelligent Computing Technology and Applications”. Papers focusing on this theme were solicited, addressing theories, methodologies, and applications in science and technology.
Publisher: Springer Science & Business Media
ISBN: 3540859306
Category : Computers
Languages : en
Pages : 580
Book Description
The International Conference on Intelligent Computing (ICIC) was formed to p- vide an annual forum dedicated to the emerging and challenging topics in artificial intelligence, machine learning, bioinformatics, and computational biology, etc. It aims to bring together researchers and practitioners from both academia and ind- try to share ideas, problems and solutions related to the multifaceted aspects of intelligent computing. ICIC 2008, held in Shanghai, China, September 15–18, 2008, constituted the 4th International Conference on Intelligent Computing. It built upon the success of ICIC 2007, ICIC 2006 and ICIC 2005 held in Qingdao, Kunming and Hefei, China, 2007, 2006 and 2005, respectively. This year, the conference concentrated mainly on the theories and methodologies as well as the emerging applications of intelligent computing. Its aim was to unify the picture of contemporary intelligent computing techniques as an integral concept that highlights the trends in advanced computational intelligence and bridges theoretical research with applications. Therefore, the theme for this conference was “Emerging Intelligent Computing Technology and Applications”. Papers focusing on this theme were solicited, addressing theories, methodologies, and applications in science and technology.
Virtual Environments and Advanced Interface Design
Author: Woodrow Barfield
Publisher: Oxford University Press
ISBN: 0195075552
Category : Psychology
Languages : en
Pages : 595
Book Description
Virtual Environments and Advanced Interface Design is a volume of original chapters to introduce the reader to the technology of virtual reality. The research presented in this book examines the impact of the new technology of virtual reality on the field of human factors. The first editor, Barfield, is head of the Human Factor Laboratory at the University of Washington in the USA, and he has assembled contributions from experts in key laboratories around the US to discuss their basic approaches to this new field. Some of the topics discussed are computer graphics, eye tracking, tactile and kinesthetic input, interface design, and applications in medicine and aerospace.
Publisher: Oxford University Press
ISBN: 0195075552
Category : Psychology
Languages : en
Pages : 595
Book Description
Virtual Environments and Advanced Interface Design is a volume of original chapters to introduce the reader to the technology of virtual reality. The research presented in this book examines the impact of the new technology of virtual reality on the field of human factors. The first editor, Barfield, is head of the Human Factor Laboratory at the University of Washington in the USA, and he has assembled contributions from experts in key laboratories around the US to discuss their basic approaches to this new field. Some of the topics discussed are computer graphics, eye tracking, tactile and kinesthetic input, interface design, and applications in medicine and aerospace.
Seamless 3D Navigation in Indoor and Outdoor Spaces
Author: Jinjin Yan
Publisher: CRC Press
ISBN: 1000776107
Category : Technology & Engineering
Languages : en
Pages : 200
Book Description
This book presents the current research on space-based navigation models and the contents of spaces used for seamless indoor and outdoor navigation. It elaborates on 3D spaces reconstructed automatically and how indoor, semi-indoor, semi-outdoor, and outdoor spaces can mimic the indoor environments and originate a network based on the 3D connectivity of spaces. Case studies help readers understand theories, approaches, and models, including data preparation, space classification and reconstruction, space selection, unified space-based navigation model derivation, path planning, and comparison of results. Features: Provides novel models, theories, and approaches for seamless indoor and outdoor navigation path planning Includes real-life case studies demonstrating the most feasible approaches today Presents a generic space definition framework that can be used in research areas for spaces shaped by built structures Develops a unified 3D space-based navigation model that allows the inclusion of all types of spaces as 3D spaces and utilizes them for seamless navigation in a unified way Intended to motivate further research and developments, this book suits students, researchers, and practitioners in the field, and serves as a helpful introductory text for readers wanting to engage in seamless indoor/outdoor navigation research and teaching.
Publisher: CRC Press
ISBN: 1000776107
Category : Technology & Engineering
Languages : en
Pages : 200
Book Description
This book presents the current research on space-based navigation models and the contents of spaces used for seamless indoor and outdoor navigation. It elaborates on 3D spaces reconstructed automatically and how indoor, semi-indoor, semi-outdoor, and outdoor spaces can mimic the indoor environments and originate a network based on the 3D connectivity of spaces. Case studies help readers understand theories, approaches, and models, including data preparation, space classification and reconstruction, space selection, unified space-based navigation model derivation, path planning, and comparison of results. Features: Provides novel models, theories, and approaches for seamless indoor and outdoor navigation path planning Includes real-life case studies demonstrating the most feasible approaches today Presents a generic space definition framework that can be used in research areas for spaces shaped by built structures Develops a unified 3D space-based navigation model that allows the inclusion of all types of spaces as 3D spaces and utilizes them for seamless navigation in a unified way Intended to motivate further research and developments, this book suits students, researchers, and practitioners in the field, and serves as a helpful introductory text for readers wanting to engage in seamless indoor/outdoor navigation research and teaching.
Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives
Author: Gkay, Didem
Publisher: IGI Global
ISBN: 1616928948
Category : Computers
Languages : en
Pages : 458
Book Description
Since interactions may occur between animals, humans, or computational agents, an interdisciplinary approach which investigates foundations of affective communication in a variety of platforms is indispensable. In the field of affective computing, a collection of research, merging decades of research on emotions in psychology, cognition and neuroscience will inspire creative future research projects and contribute to the prosperity of this emerging field. Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives examines the current state and the future prospects of affect in computing within the context of interactions. Uniting several aspects of affective interactions and topics in affective computing, this reference reviews basic foundations of emotions, furthers an understanding of the contribution of affect to our lives and concludes by revealing current trends and promising technologies for reducing the emotional gap between humans and machines, all within the context of interactions.
Publisher: IGI Global
ISBN: 1616928948
Category : Computers
Languages : en
Pages : 458
Book Description
Since interactions may occur between animals, humans, or computational agents, an interdisciplinary approach which investigates foundations of affective communication in a variety of platforms is indispensable. In the field of affective computing, a collection of research, merging decades of research on emotions in psychology, cognition and neuroscience will inspire creative future research projects and contribute to the prosperity of this emerging field. Affective Computing and Interaction: Psychological, Cognitive and Neuroscientific Perspectives examines the current state and the future prospects of affect in computing within the context of interactions. Uniting several aspects of affective interactions and topics in affective computing, this reference reviews basic foundations of emotions, furthers an understanding of the contribution of affect to our lives and concludes by revealing current trends and promising technologies for reducing the emotional gap between humans and machines, all within the context of interactions.