Author: Max W. Fischer
Publisher: Teacher Created Resources
ISBN: 1557344809
Category : Education
Languages : en
Pages : 98
Book Description
Activities designed to bring the past into the present getting students involved with situations relevant to famous episodes in American history through simulations.
American History Simulations
Author: Max W. Fischer
Publisher: Teacher Created Resources
ISBN: 1557344809
Category : Education
Languages : en
Pages : 98
Book Description
Activities designed to bring the past into the present getting students involved with situations relevant to famous episodes in American history through simulations.
Publisher: Teacher Created Resources
ISBN: 1557344809
Category : Education
Languages : en
Pages : 98
Book Description
Activities designed to bring the past into the present getting students involved with situations relevant to famous episodes in American history through simulations.
A Simulation of American History I
Author: Semonche
Publisher:
ISBN: 9780155810501
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780155810501
Category :
Languages : en
Pages :
Book Description
A Simulation of American History II
Author: Semonche
Publisher:
ISBN: 9780155810532
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780155810532
Category :
Languages : en
Pages :
Book Description
Ancient History Simulations
Author: Max W. Fischer
Publisher: Teacher Created Resources
ISBN: 1576901025
Category : Education
Languages : en
Pages : 98
Book Description
Challenging activities place students in meaningful classroom learning situations that replicate circumstances of significant events and/or cultures of antiquity.
Publisher: Teacher Created Resources
ISBN: 1576901025
Category : Education
Languages : en
Pages : 98
Book Description
Challenging activities place students in meaningful classroom learning situations that replicate circumstances of significant events and/or cultures of antiquity.
Gaming the Past
Author: Jeremiah McCall
Publisher: Routledge
ISBN: 1136832092
Category : Education
Languages : en
Pages : 198
Book Description
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Publisher: Routledge
ISBN: 1136832092
Category : Education
Languages : en
Pages : 198
Book Description
Despite the growing number of books designed to radically reconsider the educational value of video games as powerful learning tools, there are very few practical guidelines conveniently available for prospective history and social studies teachers who actually want to use these teaching and learning tools in their classes. As the games and learning field continues to grow in importance, Gaming the Past provides social studies teachers and teacher educators help in implementing this unique and engaging new pedagogy. This book focuses on specific examples to help social studies educators effectively use computer simulation games to teach critical thinking and historical analysis. Chapters cover the core parts of conceiving, planning, designing, and implementing simulation based lessons. Additional topics covered include: Talking to colleagues, administrators, parents, and students about the theoretical and practical educational value of using historical simulation games. Selecting simulation games that are aligned to curricular goals Determining hardware and software requirements, purchasing software, and preparing a learning environment incorporating simulations Planning lessons and implementing instructional strategies Identifying and avoiding common pitfalls Developing activities and assessments for use with simulation games that facilitate the interpretation and creation of established and new media Also included are sample unit and lesson plans and worksheets as well as suggestions for further reading. The book ends with brief profiles of the majority of historical simulation games currently available from commercial vendors and freely on the Internet.
Easy Simulations: American Revolution
Author: Renay M. Scott
Publisher: Teaching Resources
ISBN: 9780439522212
Category : United States
Languages : en
Pages : 0
Book Description
What better way to learn about history than to relive it? Students assume the roles of colonists, patriots, and loyalists as they participate in a weeklong simulation that takes them through the events that led to and ended the American Revolution. Includes easy step-by-step directions, plus reproducible student worksheets, tables, maps, and rubrics-everything you need to run a successful simulation! For use with Grades 5 & Up.
Publisher: Teaching Resources
ISBN: 9780439522212
Category : United States
Languages : en
Pages : 0
Book Description
What better way to learn about history than to relive it? Students assume the roles of colonists, patriots, and loyalists as they participate in a weeklong simulation that takes them through the events that led to and ended the American Revolution. Includes easy step-by-step directions, plus reproducible student worksheets, tables, maps, and rubrics-everything you need to run a successful simulation! For use with Grades 5 & Up.
American History
Author:
Publisher:
ISBN: 9780028223339
Category : Citizenship
Languages : en
Pages : 0
Book Description
Publisher:
ISBN: 9780028223339
Category : Citizenship
Languages : en
Pages : 0
Book Description
American History Activators
Author: Bill Lacey
Publisher:
ISBN: 9781575964492
Category : Educational games
Languages : en
Pages : 290
Book Description
"Through role-playing and kinesthetic learning, students re-create turning points in U.S. history. Whether used as lead-ins to upcoming lessons or as wrap-up activities, these brief mini-simulations provide your students with experiences that will shape their historical perceptions and positively enhance their understanding of past, current, and future events. Each simulation includes a lesson plan, a background essay on the topic, a schematic for classroom setup, and ideas for short and long debriefings. Units conclude with a corresponding Common Core-based historical investigation activity that tests students' historical thinking skills. The historical investigations, each of which can function as a stand-alone activity, provide a driving question with primary and secondary sources for analysis"--Publisher's website.
Publisher:
ISBN: 9781575964492
Category : Educational games
Languages : en
Pages : 290
Book Description
"Through role-playing and kinesthetic learning, students re-create turning points in U.S. history. Whether used as lead-ins to upcoming lessons or as wrap-up activities, these brief mini-simulations provide your students with experiences that will shape their historical perceptions and positively enhance their understanding of past, current, and future events. Each simulation includes a lesson plan, a background essay on the topic, a schematic for classroom setup, and ideas for short and long debriefings. Units conclude with a corresponding Common Core-based historical investigation activity that tests students' historical thinking skills. The historical investigations, each of which can function as a stand-alone activity, provide a driving question with primary and secondary sources for analysis"--Publisher's website.
Playing with the Past
Author: Matthew Wilhelm Kapell
Publisher: Bloomsbury Publishing USA
ISBN: 1623568242
Category : Social Science
Languages : en
Pages : 493
Book Description
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.
Publisher: Bloomsbury Publishing USA
ISBN: 1623568242
Category : Social Science
Languages : en
Pages : 493
Book Description
Game Studies is a rapidly growing area of contemporary scholarship, yet volumes in the area have tended to focus on more general issues. With Playing with the Past, game studies is taken to the next level by offering a specific and detailed analysis of one area of digital game play -- the representation of history. The collection focuses on the ways in which gamers engage with, play with, recreate, subvert, reverse and direct the historical past, and what effect this has on the ways in which we go about constructing the present or imagining a future. What can World War Two strategy games teach us about the reality of this complex and multifaceted period? Do the possibilities of playing with the past change the way we understand history? If we embody a colonialist's perspective to conquer 'primitive' tribes in Colonization, does this privilege a distinct way of viewing history as benevolent intervention over imperialist expansion? The fusion of these two fields allows the editors to pose new questions about the ways in which gamers interact with their game worlds. Drawing these threads together, the collection concludes by asking whether digital games - which represent history or historical change - alter the way we, today, understand history itself.
Creating America
Author:
Publisher:
ISBN: 9780618036868
Category : Civilization, Ancient
Languages : en
Pages : 156
Book Description
Combines motivating stories with research-based instruction that helps students improve their reading and social studies skills as they discover the past. Every lesson of the textbook is keyed to California content standards and analysis skills.
Publisher:
ISBN: 9780618036868
Category : Civilization, Ancient
Languages : en
Pages : 156
Book Description
Combines motivating stories with research-based instruction that helps students improve their reading and social studies skills as they discover the past. Every lesson of the textbook is keyed to California content standards and analysis skills.