Author: Tim Kientzle
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 468
Book Description
An all-in-one introduction to implementing sound, this guide provides a comprehensive practical resource for programmers. Tim Kientzle, technical editor of "Dr. Dobb's Journal", presents the basic principles of sound and sound processing, together with concrete implementation details for a variety of sound file formats and algorithms. The CD-ROM includes royalty-free sound libraries and a rich collection of utilities.
A Programmer's Guide to Sound
Author: Tim Kientzle
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 468
Book Description
An all-in-one introduction to implementing sound, this guide provides a comprehensive practical resource for programmers. Tim Kientzle, technical editor of "Dr. Dobb's Journal", presents the basic principles of sound and sound processing, together with concrete implementation details for a variety of sound file formats and algorithms. The CD-ROM includes royalty-free sound libraries and a rich collection of utilities.
Publisher: Addison-Wesley Professional
ISBN:
Category : Computers
Languages : en
Pages : 468
Book Description
An all-in-one introduction to implementing sound, this guide provides a comprehensive practical resource for programmers. Tim Kientzle, technical editor of "Dr. Dobb's Journal", presents the basic principles of sound and sound processing, together with concrete implementation details for a variety of sound file formats and algorithms. The CD-ROM includes royalty-free sound libraries and a rich collection of utilities.
The Audio Programming Book
Author: Richard Boulanger
Publisher: MIT Press
ISBN: 0262014467
Category : Music
Languages : en
Pages : 917
Book Description
An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.
Publisher: MIT Press
ISBN: 0262014467
Category : Music
Languages : en
Pages : 917
Book Description
An encyclopedic handbook on audio programming for students and professionals, with many cross-platform open source examples and a DVD covering advanced topics. This comprehensive handbook of mathematical and programming techniques for audio signal processing will be an essential reference for all computer musicians, computer scientists, engineers, and anyone interested in audio. Designed to be used by readers with varying levels of programming expertise, it not only provides the foundations for music and audio development but also tackles issues that sometimes remain mysterious even to experienced software designers. Exercises and copious examples (all cross-platform and based on free or open source software) make the book ideal for classroom use. Fifteen chapters and eight appendixes cover such topics as programming basics for C and C++ (with music-oriented examples), audio programming basics and more advanced topics, spectral audio programming; programming Csound opcodes, and algorithmic synthesis and music programming. Appendixes cover topics in compiling, audio and MIDI, computing, and math. An accompanying DVD provides an additional 40 chapters, covering musical and audio programs with micro-controllers, alternate MIDI controllers, video controllers, developing Apple Audio Unit plug-ins from Csound opcodes, and audio programming for the iPhone. The sections and chapters of the book are arranged progressively and topics can be followed from chapter to chapter and from section to section. At the same time, each section can stand alone as a self-contained unit. Readers will find The Audio Programming Book a trustworthy companion on their journey through making music and programming audio on modern computers.
Programming Sound with Pure Data
Author: Tony Hillerson
Publisher: Pragmatic Bookshelf
ISBN: 168050438X
Category : Computers
Languages : en
Pages : 268
Book Description
For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.
Publisher: Pragmatic Bookshelf
ISBN: 168050438X
Category : Computers
Languages : en
Pages : 268
Book Description
For intermediate programmers, beginning sound designers. Sound gives your native, web, or mobile apps that extra dimension, and it's essential for games. Rather than using canned samples from a sample library, learn how to build sounds from the ground up and produce them for web projects using the Pure Data programming language. Even better, you'll be able to integrate dynamic sound environments into your native apps or games--sound that reacts to the app, instead of sounding the same every time. Start your journey as a sound designer, and get the power to craft the sound you put into your digital experiences. Add sound effects or music to your web, Android, and iOS apps and games--sound that can react to changing environments or user input dynamically (at least in the native apps). You can do all this with Pure Data, a visual programming language for digital sound processing. Programming Sound with Pure Data introduces and explores Pure Data, building understanding of sound design concepts along the way. You'll start by learning Pure Data fundamentals and applying them, creating realistic sound effects. Then you'll see how to analyze sound and re-create what you hear in a recorded sample. You'll apply multiple synthesis methods to sound design problems. You'll finish with two chapters of real-world projects, one for the web, and one for an iOS and Android app. You'll design the sound, build the app, and integrate effects using the libpd library. Whether you've had some experience with sound synthesis, or are new to sound design, this book is for you. These techniques are perfect for independent developers, small shops specializing in apps or games, and developers interested in exploring musical apps.
Audio Programming for Interactive Games
Author: Martin D. Wilde
Publisher: Taylor & Francis
ISBN: 0240519418
Category : Computers
Languages : en
Pages : 198
Book Description
This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and presentation of an interactive game soundtrack. This system is described with case studies, all source codes for which are provided on the CD-ROM.
Publisher: Taylor & Francis
ISBN: 0240519418
Category : Computers
Languages : en
Pages : 198
Book Description
This text shows how the game programmer can create a software system which enables the audio content provider to keep direct control over the composition and presentation of an interactive game soundtrack. This system is described with case studies, all source codes for which are provided on the CD-ROM.
Learning Core Audio
Author: Chris Adamson
Publisher: Addison-Wesley
ISBN: 0321636961
Category : Computers
Languages : en
Pages : 332
Book Description
Audio can affect the human brain in the most powerful and profound ways. Using Apple’s Core Audio, you can leverage all that power in your own Mac and iOS software, implementing features ranging from audio capture to real-time effects, MP3 playback to virtual instruments, web radio to VoIP support. The most sophisticated audio programming system ever created, Core Audio is not simple. In Learning Core Audio, top Mac programming author Chris Adamson and legendary Core Audio expert Kevin Avila fully explain this challenging framework, enabling experienced Mac or iOS programmers to make the most of it. In plain language, Adamson and Avila explain what Core Audio can do, how it works, and how it builds on the natural phenomena of sound and the human language of audio. Next, using crystal-clear code examples, they guide you through recording, playback, format conversion, Audio Units, 3D audio MIDI connectivity, and overcoming unique challenges of Core Audio programming for iOS. Coverage includes: mastering Core Audio’s surprising style and conventions; recording and playback with Audio Queue; synthesizing audio; perform effects on audio streams; capturing from the mic; mixing multiple streams; managing file streams; converting formats; creating 3D positional audio; using Core MIDI on the Mac; leveraging your Cocoa and Objective-C expertise in Core Audio’s C-based environment, and much more. When you’ve mastered the “black arts” of Core Audio, you can do some serious magic. This book will transform you from an acolyte into a true Core Audio wizard.
Publisher: Addison-Wesley
ISBN: 0321636961
Category : Computers
Languages : en
Pages : 332
Book Description
Audio can affect the human brain in the most powerful and profound ways. Using Apple’s Core Audio, you can leverage all that power in your own Mac and iOS software, implementing features ranging from audio capture to real-time effects, MP3 playback to virtual instruments, web radio to VoIP support. The most sophisticated audio programming system ever created, Core Audio is not simple. In Learning Core Audio, top Mac programming author Chris Adamson and legendary Core Audio expert Kevin Avila fully explain this challenging framework, enabling experienced Mac or iOS programmers to make the most of it. In plain language, Adamson and Avila explain what Core Audio can do, how it works, and how it builds on the natural phenomena of sound and the human language of audio. Next, using crystal-clear code examples, they guide you through recording, playback, format conversion, Audio Units, 3D audio MIDI connectivity, and overcoming unique challenges of Core Audio programming for iOS. Coverage includes: mastering Core Audio’s surprising style and conventions; recording and playback with Audio Queue; synthesizing audio; perform effects on audio streams; capturing from the mic; mixing multiple streams; managing file streams; converting formats; creating 3D positional audio; using Core MIDI on the Mac; leveraging your Cocoa and Objective-C expertise in Core Audio’s C-based environment, and much more. When you’ve mastered the “black arts” of Core Audio, you can do some serious magic. This book will transform you from an acolyte into a true Core Audio wizard.
Kinect for Windows SDK Programming Guide
Author: Abhijit Jana
Publisher: Packt Publishing Ltd
ISBN: 1849692394
Category : Computers
Languages : en
Pages : 569
Book Description
This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.
Publisher: Packt Publishing Ltd
ISBN: 1849692394
Category : Computers
Languages : en
Pages : 569
Book Description
This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.
LEGO MINDSTORMS NXT-G Programming Guide
Author: James Floyd Kelly
Publisher: Apress
ISBN: 1430229772
Category : Computers
Languages : en
Pages : 328
Book Description
James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition. LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming. Provides programming techniques and easy-to-follow examples for each and every programming block Includes homework-style exercises for use by educators Gives clear instructions on how to build a test robot for use in running the example programs Please note: the print version of this title is black & white; the eBook is full color.
Publisher: Apress
ISBN: 1430229772
Category : Computers
Languages : en
Pages : 328
Book Description
James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition. LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming. Provides programming techniques and easy-to-follow examples for each and every programming block Includes homework-style exercises for use by educators Gives clear instructions on how to build a test robot for use in running the example programs Please note: the print version of this title is black & white; the eBook is full color.
Cocoa
Author: Richard Wentk
Publisher: John Wiley & Sons
ISBN: 1118003934
Category : Computers
Languages : en
Pages : 593
Book Description
Develop applications for Mac OS X with this Developer Reference guide Make a clean transition to programming in Apple environments using the elegant and dynamic programming API Cocoa and this practical guide. Written by aseasoned Mac expert, this book shows you how to write programs in Cocoa for the rapidly expanding world of Macintosh users. Part of the Developer Reference series, this book prepares you for a productive programming experience on today's fastest-growing platform. Cocoa is a programming framework for developing in Apple environments, including Mac OS X 10.6 Snow Leopard This book covers all the major information you need to start developing dynamic applications for Mac OS X Master all Cocoa tools, including Xcode and working with Objective-C Includes full coverage of the Cocoa API, Xcode, and Objective-C, as well as programming for Apple's latest OS X, Snow Leopard Companion Web site includes all code files Programming for Apple's Macintosh is a growing career field. This essential guide, one of the most comprehensive on Cocoa, will help you quickly become productive.
Publisher: John Wiley & Sons
ISBN: 1118003934
Category : Computers
Languages : en
Pages : 593
Book Description
Develop applications for Mac OS X with this Developer Reference guide Make a clean transition to programming in Apple environments using the elegant and dynamic programming API Cocoa and this practical guide. Written by aseasoned Mac expert, this book shows you how to write programs in Cocoa for the rapidly expanding world of Macintosh users. Part of the Developer Reference series, this book prepares you for a productive programming experience on today's fastest-growing platform. Cocoa is a programming framework for developing in Apple environments, including Mac OS X 10.6 Snow Leopard This book covers all the major information you need to start developing dynamic applications for Mac OS X Master all Cocoa tools, including Xcode and working with Objective-C Includes full coverage of the Cocoa API, Xcode, and Objective-C, as well as programming for Apple's latest OS X, Snow Leopard Companion Web site includes all code files Programming for Apple's Macintosh is a growing career field. This essential guide, one of the most comprehensive on Cocoa, will help you quickly become productive.
Learning Core Audio
Author: Chris Adamson
Publisher: Addison-Wesley Professional
ISBN: 0321636848
Category : Computers
Languages : en
Pages : 332
Book Description
The only guide to Apple's powerful audio programming framework, Core Audio - by two renowned Mac audio experts - Introduces all the essential concepts of Mac and iPhone audio programming - Task-based coverage explains everything from playing files to digital effects, with detailed sample cod.
Publisher: Addison-Wesley Professional
ISBN: 0321636848
Category : Computers
Languages : en
Pages : 332
Book Description
The only guide to Apple's powerful audio programming framework, Core Audio - by two renowned Mac audio experts - Introduces all the essential concepts of Mac and iPhone audio programming - Task-based coverage explains everything from playing files to digital effects, with detailed sample cod.
Introduction to Audio Analysis
Author: Theodoros Giannakopoulos
Publisher: Academic Press
ISBN: 0080993893
Category : Computers
Languages : en
Pages : 283
Book Description
Introduction to Audio Analysis serves as a standalone introduction to audio analysis, providing theoretical background to many state-of-the-art techniques. It covers the essential theory necessary to develop audio engineering applications, but also uses programming techniques, notably MATLAB®, to take a more applied approach to the topic. Basic theory and reproducible experiments are combined to demonstrate theoretical concepts from a practical point of view and provide a solid foundation in the field of audio analysis. Audio feature extraction, audio classification, audio segmentation, and music information retrieval are all addressed in detail, along with material on basic audio processing and frequency domain representations and filtering. Throughout the text, reproducible MATLAB® examples are accompanied by theoretical descriptions, illustrating how concepts and equations can be applied to the development of audio analysis systems and components. A blend of reproducible MATLAB® code and essential theory provides enable the reader to delve into the world of audio signals and develop real-world audio applications in various domains. - Practical approach to signal processing: The first book to focus on audio analysis from a signal processing perspective, demonstrating practical implementation alongside theoretical concepts - Bridge the gap between theory and practice: The authors demonstrate how to apply equations to real-life code examples and resources, giving you the technical skills to develop real-world applications - Library of MATLAB code: The book is accompanied by a well-documented library of MATLAB functions and reproducible experiments
Publisher: Academic Press
ISBN: 0080993893
Category : Computers
Languages : en
Pages : 283
Book Description
Introduction to Audio Analysis serves as a standalone introduction to audio analysis, providing theoretical background to many state-of-the-art techniques. It covers the essential theory necessary to develop audio engineering applications, but also uses programming techniques, notably MATLAB®, to take a more applied approach to the topic. Basic theory and reproducible experiments are combined to demonstrate theoretical concepts from a practical point of view and provide a solid foundation in the field of audio analysis. Audio feature extraction, audio classification, audio segmentation, and music information retrieval are all addressed in detail, along with material on basic audio processing and frequency domain representations and filtering. Throughout the text, reproducible MATLAB® examples are accompanied by theoretical descriptions, illustrating how concepts and equations can be applied to the development of audio analysis systems and components. A blend of reproducible MATLAB® code and essential theory provides enable the reader to delve into the world of audio signals and develop real-world audio applications in various domains. - Practical approach to signal processing: The first book to focus on audio analysis from a signal processing perspective, demonstrating practical implementation alongside theoretical concepts - Bridge the gap between theory and practice: The authors demonstrate how to apply equations to real-life code examples and resources, giving you the technical skills to develop real-world applications - Library of MATLAB code: The book is accompanied by a well-documented library of MATLAB functions and reproducible experiments