Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
The Video Games Guide
Author: Matt Fox
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
Publisher: McFarland
ISBN: 078647257X
Category : Games & Activities
Languages : en
Pages : 385
Book Description
The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.
A Guide for Earth Defense Force 6 Game
Author: Henry D Grim
Publisher: Independently Published
ISBN:
Category : Art
Languages : en
Pages : 0
Book Description
A Guide for Earth Defense Force 6: Strategies, Tactical Insights to Conquer Every Mission and Defeat Every Foe in EDF 6, From Beginner to Expert Step into the relentless battles of "Earth Defense Force 6" with confidence and dominate the battlefield like never before. Are you struggling to overcome the swarms of giant insects, alien invaders, and formidable bosses in EDF 6? Do the game's challenges seem insurmountable, leaving you frustrated and stuck? "A Guide for Earth Defense Force 6: Strategies, Tactical Insights to Conquer Every Mission and Defeat Every Foe in EDF 6, From Beginner to Expert" is your ultimate companion to mastering the game. This comprehensive guide provides you with advanced strategies, exclusive tips, and detailed walkthroughs designed to elevate your gameplay and ensure victory against the toughest enemies.Benefits Advanced Weapon Tactics: Learn how to optimize your loadout with weapon synergies that maximize your firepower and efficiency. Combat and Survival Techniques: Discover techniques to exploit environmental destruction, manage resources, and stay alive in the most challenging missions. Multiplayer Coordination: Master the art of teamwork with class synergy optimization and resource-sharing strategies that ensure your team's success. Hidden Mechanics and Secrets: Unlock powerful weapons and learn how to exploit enemy weak points with exclusive tips and tricks not found in other guides. Comprehensive Walkthroughs: Navigate every mission with step-by-step guides that detail objectives, enemy types, and the best strategies for success. Bonus contents: Exclusive in-game tips and tricks Don't let the alien menace overwhelm you. Equip yourself with the knowledge and tactics to become the ultimate defender of Earth. Get your copy of "A Guide for Earth Defense Force 6" today and lead the Earth Defense Force to victory!
Publisher: Independently Published
ISBN:
Category : Art
Languages : en
Pages : 0
Book Description
A Guide for Earth Defense Force 6: Strategies, Tactical Insights to Conquer Every Mission and Defeat Every Foe in EDF 6, From Beginner to Expert Step into the relentless battles of "Earth Defense Force 6" with confidence and dominate the battlefield like never before. Are you struggling to overcome the swarms of giant insects, alien invaders, and formidable bosses in EDF 6? Do the game's challenges seem insurmountable, leaving you frustrated and stuck? "A Guide for Earth Defense Force 6: Strategies, Tactical Insights to Conquer Every Mission and Defeat Every Foe in EDF 6, From Beginner to Expert" is your ultimate companion to mastering the game. This comprehensive guide provides you with advanced strategies, exclusive tips, and detailed walkthroughs designed to elevate your gameplay and ensure victory against the toughest enemies.Benefits Advanced Weapon Tactics: Learn how to optimize your loadout with weapon synergies that maximize your firepower and efficiency. Combat and Survival Techniques: Discover techniques to exploit environmental destruction, manage resources, and stay alive in the most challenging missions. Multiplayer Coordination: Master the art of teamwork with class synergy optimization and resource-sharing strategies that ensure your team's success. Hidden Mechanics and Secrets: Unlock powerful weapons and learn how to exploit enemy weak points with exclusive tips and tricks not found in other guides. Comprehensive Walkthroughs: Navigate every mission with step-by-step guides that detail objectives, enemy types, and the best strategies for success. Bonus contents: Exclusive in-game tips and tricks Don't let the alien menace overwhelm you. Equip yourself with the knowledge and tactics to become the ultimate defender of Earth. Get your copy of "A Guide for Earth Defense Force 6" today and lead the Earth Defense Force to victory!
Video Game Bible, 1985-2002
Author: Andy Slaven
Publisher: Trafford Publishing
ISBN: 1553697316
Category : Video games
Languages : en
Pages : 774
Book Description
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
Publisher: Trafford Publishing
ISBN: 1553697316
Category : Video games
Languages : en
Pages : 774
Book Description
With nearly three years of research utilized to compile game lists and thousands of hours used to play and review the games listed within, Video Game Bible is the most comprehensive source of information on video games released in the U.S. since 1985 ever created. Prices are based on realistic figures compiled by interviewing hundreds of large collectors and game store owners, and offer a realistic guideline to be followed by both collectors and video gamers looking to complete their collections. While numerous guides have been compiled on the subject of classic video games, this book offers coverage of video game consoles releases after 1985, known as the "neo-classics". With 39 systems in total, Video Game Bible offers the largest guide to date. With the recent proliferation of video game collecting into the mainstream, it is necessary to have a standard by which games are valued. This is the first installment in a series of guides intended to offer full coverage of every video game ever made worldwide. Video game consoles are grouped together by the company that made them for easy reference. In addition to the table of contents, which lists each section separately, there are corner tabs to make browsing the guide even more convenient. Thousands of new facts are offered within the pages of this book, as are thousands of reviews and overviews. Written in a lighthearted manner, chapters of this guide that may not pertain to a particular collector will still be enjoyable for intelligent readers. An easy to use reference guide suitable for any age, this guide is sure to be an invaluable resource for anyone interested in video game collecting, video game history, and even for the casual video game fan interested in learning more about the hobby. Editor-In Chief: Andy Slaven Staff Writers: Micheal Collins, Lucus Barnes, Vincent Yang Contributing Writers: Charlie Reneke, Joe Kudrna
City of Heroes Binder
Author: Eric Mylonas
Publisher: Prima Games
ISBN: 0761552057
Category : Games & Activities
Languages : en
Pages : 320
Book Description
Exclusive City of Heroes Artwork • Complete maps for all Zones featuring massive amounts of exclusive info • Strategy for building the ideal Archetypes • Complete power lists with full stats • Strategy covering the all-new Base building elements • Appendices containing Badge locations, Task Force info, and more Includes a Complete Binder System: • Customizable — Color-coded sections for custom organization • Simple — Individual 3-hole-punched pages of clearly organized information make this binder a snap to use • Organized — Keep all of your City of Heroes information in one place for easy reference
Publisher: Prima Games
ISBN: 0761552057
Category : Games & Activities
Languages : en
Pages : 320
Book Description
Exclusive City of Heroes Artwork • Complete maps for all Zones featuring massive amounts of exclusive info • Strategy for building the ideal Archetypes • Complete power lists with full stats • Strategy covering the all-new Base building elements • Appendices containing Badge locations, Task Force info, and more Includes a Complete Binder System: • Customizable — Color-coded sections for custom organization • Simple — Individual 3-hole-punched pages of clearly organized information make this binder a snap to use • Organized — Keep all of your City of Heroes information in one place for easy reference
Subject Guide to Books in Print
Author:
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 3126
Book Description
Publisher:
ISBN:
Category : American literature
Languages : en
Pages : 3126
Book Description
U.S. Government Research Reports
Author:
Publisher:
ISBN:
Category : Research
Languages : en
Pages : 418
Book Description
Publisher:
ISBN:
Category : Research
Languages : en
Pages : 418
Book Description
Technical Abstract Bulletin
Author:
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 1048
Book Description
Publisher:
ISBN:
Category : Science
Languages : en
Pages : 1048
Book Description
Game Feel
Author: Steve Swink
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
Publisher: CRC Press
ISBN: 1482267330
Category : Art
Languages : en
Pages : 377
Book Description
"Game Feel" exposes "feel" as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks whe
What Video Games Have to Teach Us About Learning and Literacy. Second Edition
Author: James Paul Gee
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Publisher: Macmillan
ISBN: 1466886420
Category : Education
Languages : en
Pages : 233
Book Description
Cognitive Development in a Digital Age James Paul Gee begins his classic book with "I want to talk about video games–yes, even violent video games–and say some positive things about them." With this simple but explosive statement, one of America's most well-respected educators looks seriously at the good that can come from playing video games. This revised edition expands beyond mere gaming, introducing readers to fresh perspectives based on games like World of Warcraft and Half-Life 2. It delves deeper into cognitive development, discussing how video games can shape our understanding of the world. An undisputed must-read for those interested in the intersection of education, technology, and pop culture, What Video Games Have to Teach Us About Learning and Literacy challenges traditional norms, examines the educational potential of video games, and opens up a discussion on the far-reaching impacts of this ubiquitous aspect of modern life.
Army-Navy-Air Force Register and Defense Times
Author:
Publisher:
ISBN:
Category : Military art and science
Languages : en
Pages : 830
Book Description
Publisher:
ISBN:
Category : Military art and science
Languages : en
Pages : 830
Book Description