Author: Mary Sue Williams
Publisher: TherapyWorks, Inc.
ISBN: 9780964304109
Category : Education
Languages : en
Pages : 154
Book Description
This leader's guide introduces the Alert Program (AP) to occupational therapists, parents, teachers, and other professionals. AP promotes awareness of how we regulate our arousal states and encourages the use of sensorimotor strategies to manage our levels of alertness. Knowledge of self-regulation and a repertoire of strategies enhance our abilities to learn, interact with others, and work or play within our environment in addition to building self-esteem, self-confidence, and self-monitoring skills. It presents a strong awareness of sensory integration.
How Does Your Engine Run?
Author: Mary Sue Williams
Publisher: TherapyWorks, Inc.
ISBN: 9780964304109
Category : Education
Languages : en
Pages : 154
Book Description
This leader's guide introduces the Alert Program (AP) to occupational therapists, parents, teachers, and other professionals. AP promotes awareness of how we regulate our arousal states and encourages the use of sensorimotor strategies to manage our levels of alertness. Knowledge of self-regulation and a repertoire of strategies enhance our abilities to learn, interact with others, and work or play within our environment in addition to building self-esteem, self-confidence, and self-monitoring skills. It presents a strong awareness of sensory integration.
Publisher: TherapyWorks, Inc.
ISBN: 9780964304109
Category : Education
Languages : en
Pages : 154
Book Description
This leader's guide introduces the Alert Program (AP) to occupational therapists, parents, teachers, and other professionals. AP promotes awareness of how we regulate our arousal states and encourages the use of sensorimotor strategies to manage our levels of alertness. Knowledge of self-regulation and a repertoire of strategies enhance our abilities to learn, interact with others, and work or play within our environment in addition to building self-esteem, self-confidence, and self-monitoring skills. It presents a strong awareness of sensory integration.
Number Track Games
Author: Various
Publisher: Nelson Thornes
ISBN: 1903142504
Category :
Languages : en
Pages : 32
Book Description
Number Track Games are big, bright and glossy. Each double-sided board has an illustrated unnumbered track on one side and a numbered track on the other. They provide young children with five different representations of the number system, helping them develop visual images and understanding of number
Publisher: Nelson Thornes
ISBN: 1903142504
Category :
Languages : en
Pages : 32
Book Description
Number Track Games are big, bright and glossy. Each double-sided board has an illustrated unnumbered track on one side and a numbered track on the other. They provide young children with five different representations of the number system, helping them develop visual images and understanding of number
Old Tracks, New Tricks
Author: Jessica Petersen
Publisher:
ISBN: 9781943147243
Category : JUVENILE FICTION
Languages : en
Pages : 0
Book Description
Trixie and Tracky are disappointed when the wooden train set they join is full of bossy trains and snoring train tracks.
Publisher:
ISBN: 9781943147243
Category : JUVENILE FICTION
Languages : en
Pages : 0
Book Description
Trixie and Tracky are disappointed when the wooden train set they join is full of bossy trains and snoring train tracks.
A Composer's Guide to Game Music
Author: Winifred Phillips
Publisher: MIT Press
ISBN: 0262534495
Category : Music
Languages : en
Pages : 285
Book Description
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Publisher: MIT Press
ISBN: 0262534495
Category : Music
Languages : en
Pages : 285
Book Description
A comprehensive, practical guide to composing video game music, from acquiring the necessary skills to finding work in the field. Music in video games is often a sophisticated, complex composition that serves to engage the player, set the pace of play, and aid interactivity. Composers of video game music must master an array of specialized skills not taught in the conservatory, including the creation of linear loops, music chunks for horizontal resequencing, and compositional fragments for use within a generative framework. In A Composer's Guide to Game Music, Winifred Phillips—herself an award-winning composer of video game music—provides a comprehensive, practical guide that leads an aspiring video game composer from acquiring the necessary creative skills to understanding the function of music in games to finding work in the field. Musicians and composers may be drawn to game music composition because the game industry is a multibillion-dollar, employment-generating economic powerhouse, but, Phillips writes, the most important qualification for a musician who wants to become a game music composer is a love of video games. Phillips offers detailed coverage of essential topics, including musicianship and composition experience; immersion; musical themes; music and game genres; workflow; working with a development team; linear music; interactive music, both rendered and generative; audio technology, from mixers and preamps to software; and running a business. A Composer's Guide to Game Music offers indispensable guidance for musicians and composers who want to deploy their creativity in a dynamic and growing industry, protect their musical identities while working in a highly technical field, and create great music within the constraints of a new medium.
Video Game Audio
Author: Christopher Hopkins
Publisher: McFarland
ISBN: 1476674353
Category : Games & Activities
Languages : en
Pages : 256
Book Description
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Publisher: McFarland
ISBN: 1476674353
Category : Games & Activities
Languages : en
Pages : 256
Book Description
From the one-bit beeps of Pong to the 3D audio of PlayStation 5, this book examines historical trends in video game sound and music. A range of game systems sold in North America, Europe and Japan are evaluated by their audio capabilities and industry competition. Technical fine points are explored, including synthesized v. sampled sound, pre-recorded v. dynamic audio, backward compatibility, discrete and multifunctional soundchips, storage media, audio programming documentation, and analog v. digital outputs. A timeline chronicles significant developments in video game sound for PC, NES, Dreamcast, Xbox, Wii, Game Boy, PSP, iOS and Android devices and many others.
Youth Track & Field On-Track Event Drills, Strategies and Games Free Flow Handbook
Author: Bob Swope
Publisher: Bob Swope, Jacobob Press
ISBN: 0983807256
Category :
Languages : en
Pages : 66
Book Description
Publisher: Bob Swope, Jacobob Press
ISBN: 0983807256
Category :
Languages : en
Pages : 66
Book Description
Audio Programming for Interactive Games
Author: Martin D. Wilde
Publisher: CRC Press
ISBN: 1136125825
Category : Technology & Engineering
Languages : en
Pages : 197
Book Description
Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies, all source codes for which are provided on the accompanying CD-Rom which readers can use to develop their own audio engines. As a programmer with experience of developing sound and music software engines for computer game titles on a multitude of platforms who is also an experienced musician, Martin Wilde is uniquely placed to address individuals approaching game audio from various levels and areas of expertise. Game audio programmers will learn how to achieve enable even better audio soundtracks and effects, while musicians who want to capitalise on this shift in roles will gain a greater appreciation of the technical issues involved, so enhancing their employment prospects. Students of game design can practice these skills by building their own game audio engines based on the source code provided.
Publisher: CRC Press
ISBN: 1136125825
Category : Technology & Engineering
Languages : en
Pages : 197
Book Description
Martin Wilde's cutting-edge exploration of the creative potential of game audio systems addresses the latest working methods of those involved in creating and programming immersive, interactive and non-linear audio for games. The book demonstrates how the game programmer can create an software system which enables the audio content provider (composer/sound designer) to maintain direct control over the composition and presentation of an interactive game soundtrack. This system (which is platform independent) is described step-by-step in Wilde's approachable style with illuminating case studies, all source codes for which are provided on the accompanying CD-Rom which readers can use to develop their own audio engines. As a programmer with experience of developing sound and music software engines for computer game titles on a multitude of platforms who is also an experienced musician, Martin Wilde is uniquely placed to address individuals approaching game audio from various levels and areas of expertise. Game audio programmers will learn how to achieve enable even better audio soundtracks and effects, while musicians who want to capitalise on this shift in roles will gain a greater appreciation of the technical issues involved, so enhancing their employment prospects. Students of game design can practice these skills by building their own game audio engines based on the source code provided.
Well Played 3.0
Author: Et Al
Publisher: Lulu.com
ISBN: 1257858459
Category : Education
Languages : en
Pages : 348
Book Description
Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.
Publisher: Lulu.com
ISBN: 1257858459
Category : Education
Languages : en
Pages : 348
Book Description
Following on Well Played 1.0 and 2.0, this book will also be full of in-depth close readings of video games that parse out the various meanings to be found in the experience of playing a game. Contributors will analyze sequences in a game in detail in order to illustrate and interpret how the various components of a game can come together to create fulfilling a playing experience unique to this medium. Contributors will again be looking at video games, some that were covered in Well Played 1.0 and 2.0 as well as new ones, in order to provide a variety of perspectives on more great games.
Getting Started in Track and Field Athletics
Author: Gary Barber
Publisher: Trafford Publishing
ISBN: 1412238471
Category :
Languages : en
Pages :
Book Description
Getting Started in Track and Field Athletics-advice, ideas and great stories for parents, coaches, teachers, and young athletes.
Publisher: Trafford Publishing
ISBN: 1412238471
Category :
Languages : en
Pages :
Book Description
Getting Started in Track and Field Athletics-advice, ideas and great stories for parents, coaches, teachers, and young athletes.
Coaching Youth Track and Field
Author: American Sport Education Program
Publisher: Human Kinetics
ISBN: 9780736069144
Category : Sports & Recreation
Languages : en
Pages : 236
Book Description
Written by the American Sport Education Program in conjunction with Matt Lydum and other experts from Hersheys Track & Field Games and USA Track & Field, Coaching Youth Track & Field is the only resource available today aimed at coaches of athletes ages 14 and under. Coaching Youth Track & Field includes activities specifically designed for young track and field athletes and fundamentals of all of the events in track and field (USATF and Hersheys Track and Field Games). Coaching Youth Track & Fields 73 activities and 32 age-specific coaching tips are sure to jump-start your planning and practices and help you overcome any hurdle encountered during the season. Plus, sequenced and specific chapters help you learn, retain, and reference in a flash. Endorsed by USATF and named the official handbook of Hersheys Track & Field Games, this book a must-read as you prepare to meet the challenges and enjoy the rewards of coaching young athletes.
Publisher: Human Kinetics
ISBN: 9780736069144
Category : Sports & Recreation
Languages : en
Pages : 236
Book Description
Written by the American Sport Education Program in conjunction with Matt Lydum and other experts from Hersheys Track & Field Games and USA Track & Field, Coaching Youth Track & Field is the only resource available today aimed at coaches of athletes ages 14 and under. Coaching Youth Track & Field includes activities specifically designed for young track and field athletes and fundamentals of all of the events in track and field (USATF and Hersheys Track and Field Games). Coaching Youth Track & Fields 73 activities and 32 age-specific coaching tips are sure to jump-start your planning and practices and help you overcome any hurdle encountered during the season. Plus, sequenced and specific chapters help you learn, retain, and reference in a flash. Endorsed by USATF and named the official handbook of Hersheys Track & Field Games, this book a must-read as you prepare to meet the challenges and enjoy the rewards of coaching young athletes.