Author: George R. R. Martin
Publisher: Bantam Dell
ISBN: 0345546253
Category : Comics & Graphic Novels
Languages : en
Pages : 34
Book Description
Civil war explodes as bestselling author Daniel Abraham continues his acclaimed adaptation of George R. R. Martin’s fantasy masterpiece. News of Eddard Stark’s arrest for treason has spread to Castle Black, where Jon Snow, now a member of the Night’s Watch, finds that the onus of bastardy is nothing compared to being the son of an accused traitor. But that is the least of his problems. For the frozen corpses of two rangers, brought back for examination, prove lively enough to commit murder. Meanwhile, in Winterfell, Robb Stark calls his bannermen and marches south . . . though the wildling woman Osha argues that the real fight lies to the north, against the mysterious Others. But with Eddard and Sansa held hostage, Robb knows that only victory on the battlefield can save them. And so, together with his mother, Lady Catelyn, Robb prepares an audacious roll of the dice.
A Game of Thrones: Comic Book, Issue 17
Author: George R. R. Martin
Publisher: Bantam Dell
ISBN: 0345546253
Category : Comics & Graphic Novels
Languages : en
Pages : 34
Book Description
Civil war explodes as bestselling author Daniel Abraham continues his acclaimed adaptation of George R. R. Martin’s fantasy masterpiece. News of Eddard Stark’s arrest for treason has spread to Castle Black, where Jon Snow, now a member of the Night’s Watch, finds that the onus of bastardy is nothing compared to being the son of an accused traitor. But that is the least of his problems. For the frozen corpses of two rangers, brought back for examination, prove lively enough to commit murder. Meanwhile, in Winterfell, Robb Stark calls his bannermen and marches south . . . though the wildling woman Osha argues that the real fight lies to the north, against the mysterious Others. But with Eddard and Sansa held hostage, Robb knows that only victory on the battlefield can save them. And so, together with his mother, Lady Catelyn, Robb prepares an audacious roll of the dice.
Publisher: Bantam Dell
ISBN: 0345546253
Category : Comics & Graphic Novels
Languages : en
Pages : 34
Book Description
Civil war explodes as bestselling author Daniel Abraham continues his acclaimed adaptation of George R. R. Martin’s fantasy masterpiece. News of Eddard Stark’s arrest for treason has spread to Castle Black, where Jon Snow, now a member of the Night’s Watch, finds that the onus of bastardy is nothing compared to being the son of an accused traitor. But that is the least of his problems. For the frozen corpses of two rangers, brought back for examination, prove lively enough to commit murder. Meanwhile, in Winterfell, Robb Stark calls his bannermen and marches south . . . though the wildling woman Osha argues that the real fight lies to the north, against the mysterious Others. But with Eddard and Sansa held hostage, Robb knows that only victory on the battlefield can save them. And so, together with his mother, Lady Catelyn, Robb prepares an audacious roll of the dice.
A Game of Thrones: Comic Book, Issue 5
Author: George R. R. Martin
Publisher: Bantam Dell
ISBN: 0345536207
Category : Comics & Graphic Novels
Languages : en
Pages : 34
Book Description
Storm clouds gather over Westeros in the fifth installment of Daniel Abraham’s gripping adaptation of George R. R. Martin’s fantasy masterpiece A Game of Thrones. A childish game gone horribly wrong pits Arya Stark against Prince Joffrey, with Sansa Stark in the middle. But behind youthful rivalries, cold-blooded political intrigue is at work as Queen Cersei uses all her wiles to blunt the influence of Eddard Stark, the Hand of the King. Meanwhile, Lady Catelyn has journeyed to King’s Landing with the blade used in the attempted assassination of her son Bran—evidence that will upset a precarious balance of power. And in Winterfell, a dying Bran takes a mystical journey . . . and faces a fateful choice.
Publisher: Bantam Dell
ISBN: 0345536207
Category : Comics & Graphic Novels
Languages : en
Pages : 34
Book Description
Storm clouds gather over Westeros in the fifth installment of Daniel Abraham’s gripping adaptation of George R. R. Martin’s fantasy masterpiece A Game of Thrones. A childish game gone horribly wrong pits Arya Stark against Prince Joffrey, with Sansa Stark in the middle. But behind youthful rivalries, cold-blooded political intrigue is at work as Queen Cersei uses all her wiles to blunt the influence of Eddard Stark, the Hand of the King. Meanwhile, Lady Catelyn has journeyed to King’s Landing with the blade used in the attempted assassination of her son Bran—evidence that will upset a precarious balance of power. And in Winterfell, a dying Bran takes a mystical journey . . . and faces a fateful choice.
A Game of Thrones: Comic Book, Issue 2
Author: George R. R. Martin
Publisher: Bantam Dell
ISBN: 0345536177
Category : Comics & Graphic Novels
Languages : en
Pages : 34
Book Description
George R. R. Martin’s monumental fantasy epic continues in this dazzlingly wrought graphic novel adaptation. In the second volume of A Game of Thrones, the irresistible plot thickens and the spellbinding magic of a master storyteller deepens. For Eddard Stark, Lord of Winterfell and Warden of the North, a new role now beckons: Hand of the King—a position of power second only to his majesty himself. But is a life at court, in luxurious King’s Landing, any life for a hardened man of action like Eddard? Is the king’s invitation an honor he can refuse—or a mandate he cannot ignore, when faced with shocking revelations of treachery on high?
Publisher: Bantam Dell
ISBN: 0345536177
Category : Comics & Graphic Novels
Languages : en
Pages : 34
Book Description
George R. R. Martin’s monumental fantasy epic continues in this dazzlingly wrought graphic novel adaptation. In the second volume of A Game of Thrones, the irresistible plot thickens and the spellbinding magic of a master storyteller deepens. For Eddard Stark, Lord of Winterfell and Warden of the North, a new role now beckons: Hand of the King—a position of power second only to his majesty himself. But is a life at court, in luxurious King’s Landing, any life for a hardened man of action like Eddard? Is the king’s invitation an honor he can refuse—or a mandate he cannot ignore, when faced with shocking revelations of treachery on high?
With Amusement for All
Author: LeRoy Ashby
Publisher: University Press of Kentucky
ISBN: 0813123976
Category : History
Languages : en
Pages : 713
Book Description
With Amusement for All contextualizes what Americans have done for fun since 1830, showing the reciprocal nature of the relationships among social, political, economic, and cultural forces and the ways in which the entertainment world has reflected, changed, or reinforced the values of American society.
Publisher: University Press of Kentucky
ISBN: 0813123976
Category : History
Languages : en
Pages : 713
Book Description
With Amusement for All contextualizes what Americans have done for fun since 1830, showing the reciprocal nature of the relationships among social, political, economic, and cultural forces and the ways in which the entertainment world has reflected, changed, or reinforced the values of American society.
e-Pedia: Game of Thrones (season 6)
Author: Wikipedia Contributors
Publisher: e-Pedia
ISBN: 8026855582
Category : Reference
Languages : en
Pages : 3682
Book Description
This carefully crafted ebook is formatted for your eReader with a functional and detailed table of contents. The sixth season of the fantasy drama television series Game of Thrones premiered on HBO on April 24, 2016, and concluded on June 26, 2016. It consists of ten episodes, each of approximately 50–60 minutes, largely of original content not found in George R. R. Martin's A Song of Ice and Fire series. Some material is adapted from the upcoming sixth novel The Winds of Winter and the fourth and fifth novels, A Feast for Crows and A Dance with Dragons. The series was adapted for television by David Benioff and D. B. Weiss. HBO ordered the season on April 8, 2014, together with the fifth season, which began filming in July 2015 primarily in Northern Ireland, Spain, Croatia, Iceland and Canada. Each episode cost over $10 million. This book has been derived from Wikipedia: it contains the entire text of the title Wikipedia article + the entire text of all the 593 related (linked) Wikipedia articles to the title article. This book does not contain illustrations. e-Pedia (an imprint of e-artnow) charges for the convenience service of formatting these e-books for your eReader. We donate a part of our net income after taxes to the Wikimedia Foundation from the sales of all books based on Wikipedia content.
Publisher: e-Pedia
ISBN: 8026855582
Category : Reference
Languages : en
Pages : 3682
Book Description
This carefully crafted ebook is formatted for your eReader with a functional and detailed table of contents. The sixth season of the fantasy drama television series Game of Thrones premiered on HBO on April 24, 2016, and concluded on June 26, 2016. It consists of ten episodes, each of approximately 50–60 minutes, largely of original content not found in George R. R. Martin's A Song of Ice and Fire series. Some material is adapted from the upcoming sixth novel The Winds of Winter and the fourth and fifth novels, A Feast for Crows and A Dance with Dragons. The series was adapted for television by David Benioff and D. B. Weiss. HBO ordered the season on April 8, 2014, together with the fifth season, which began filming in July 2015 primarily in Northern Ireland, Spain, Croatia, Iceland and Canada. Each episode cost over $10 million. This book has been derived from Wikipedia: it contains the entire text of the title Wikipedia article + the entire text of all the 593 related (linked) Wikipedia articles to the title article. This book does not contain illustrations. e-Pedia (an imprint of e-artnow) charges for the convenience service of formatting these e-books for your eReader. We donate a part of our net income after taxes to the Wikimedia Foundation from the sales of all books based on Wikipedia content.
e-Pedia: Captain America: Civil War
Author: Contributors, Wikipedia
Publisher: e-artnow
ISBN: 8026860888
Category : Fiction
Languages : en
Pages : 6089
Book Description
This carefully crafted ebook is formatted for your eReader with a functional and detailed table of contents. Captain America: Civil War is a 2016 American superhero film based on the Marvel Comics character Captain America, produced by Marvel Studios and distributed by Walt Disney Studios Motion Pictures. It is the sequel to 2011's Captain America: The First Avenger and 2014's Captain America: The Winter Soldier, and the thirteenth film of the Marvel Cinematic Universe (MCU). The film is directed by Anthony and Joe Russo, with a screenplay by Christopher Markus & Stephen McFeely, and features an ensemble cast, including Chris Evans, Robert Downey Jr., Scarlett Johansson, Sebastian Stan, Anthony Mackie, Don Cheadle, Jeremy Renner, Chadwick Boseman, Paul Bettany, Elizabeth Olsen, Paul Rudd, Emily VanCamp, Tom Holland, Frank Grillo, William Hurt, and Daniel Brühl. In Captain America: Civil War, disagreement over international oversight of the Avengers fractures them into opposing factions—one led by Steve Rogers and the other by Tony Stark. This book has been derived from Wikipedia: it contains the entire text of the title Wikipedia article + the entire text of all the 634 related (linked) Wikipedia articles to the title article. This book does not contain illustrations.
Publisher: e-artnow
ISBN: 8026860888
Category : Fiction
Languages : en
Pages : 6089
Book Description
This carefully crafted ebook is formatted for your eReader with a functional and detailed table of contents. Captain America: Civil War is a 2016 American superhero film based on the Marvel Comics character Captain America, produced by Marvel Studios and distributed by Walt Disney Studios Motion Pictures. It is the sequel to 2011's Captain America: The First Avenger and 2014's Captain America: The Winter Soldier, and the thirteenth film of the Marvel Cinematic Universe (MCU). The film is directed by Anthony and Joe Russo, with a screenplay by Christopher Markus & Stephen McFeely, and features an ensemble cast, including Chris Evans, Robert Downey Jr., Scarlett Johansson, Sebastian Stan, Anthony Mackie, Don Cheadle, Jeremy Renner, Chadwick Boseman, Paul Bettany, Elizabeth Olsen, Paul Rudd, Emily VanCamp, Tom Holland, Frank Grillo, William Hurt, and Daniel Brühl. In Captain America: Civil War, disagreement over international oversight of the Avengers fractures them into opposing factions—one led by Steve Rogers and the other by Tony Stark. This book has been derived from Wikipedia: it contains the entire text of the title Wikipedia article + the entire text of all the 634 related (linked) Wikipedia articles to the title article. This book does not contain illustrations.
Television Goes to the Movies
Author: Jonathan Gray
Publisher: Routledge
ISBN: 1351105957
Category : Performing Arts
Languages : en
Pages : 161
Book Description
Television and film have always been connected, but recent years have seen them overlapping, collaborating, and moving towards each other in ever more ways. Set amidst this moment of unprecedented synergy, this book examines how television and film culture interact in the 21st century. Both media appear side by side in many platforms or venues, stories and storytellers cross between them, they regularly have common owners, and they discuss each other constantly. Jonathan Gray and Derek Johnson examine what happens at these points of interaction, studying the imaginary borderlands between each medium, the boundary maintenance that quickly envelops much discussion of interaction, and ultimately what we allow or require television and film to be. Offering separate chapters on television exhibition at movie theaters, cinematic representations of television, television-to-film and film-to-television adaptations, and television producers crossing over to film, the book explores how each zone of interaction invokes fervid debate of the roles that producers, audiences, and critics want and need each medium to play. From Game of Thrones to The TV Set, Bewitched to the Marvel Cinematic Universe, hundreds of TV shows and films are discussed. Television Goes to the Movies will be of interest to students and scholars of television studies, film studies, media studies, popular culture, adaptation studies, production studies, and media industries.
Publisher: Routledge
ISBN: 1351105957
Category : Performing Arts
Languages : en
Pages : 161
Book Description
Television and film have always been connected, but recent years have seen them overlapping, collaborating, and moving towards each other in ever more ways. Set amidst this moment of unprecedented synergy, this book examines how television and film culture interact in the 21st century. Both media appear side by side in many platforms or venues, stories and storytellers cross between them, they regularly have common owners, and they discuss each other constantly. Jonathan Gray and Derek Johnson examine what happens at these points of interaction, studying the imaginary borderlands between each medium, the boundary maintenance that quickly envelops much discussion of interaction, and ultimately what we allow or require television and film to be. Offering separate chapters on television exhibition at movie theaters, cinematic representations of television, television-to-film and film-to-television adaptations, and television producers crossing over to film, the book explores how each zone of interaction invokes fervid debate of the roles that producers, audiences, and critics want and need each medium to play. From Game of Thrones to The TV Set, Bewitched to the Marvel Cinematic Universe, hundreds of TV shows and films are discussed. Television Goes to the Movies will be of interest to students and scholars of television studies, film studies, media studies, popular culture, adaptation studies, production studies, and media industries.
Fantasy and Science Fiction Medievalisms: From Isaac Asimov to A Game of Thrones
Author: Helen Young
Publisher: Cambria Press
ISBN: 1621967476
Category : Literary Criticism
Languages : en
Pages : 240
Book Description
rom advertisements to amusement parks, themed restaurants, and Renaissance fairs twenty-first century popular culture is strewn with reimaginings of the Middle Ages. They are nowhere more prevalent, however, than in the films, television series, books, and video games of speculative genres: fantasy and science fiction. Peter Jackson's The Lord of the Rings and The Hobbit film trilogies and George R. R. Martin's multimedia Game of Thrones franchise are just two of the most widely known and successful fantasy conglomerates of recent decades. Medievalism has often been understood as a defining feature of fantasy, and as the antithesis of science fiction, but such constructs vastly underestimate the complexities of both genres and their interactions. "Medieval" has multiple meanings in fantasy and science fiction, which shift with genre convention, and which bring about their own changes as authors and audiences engage with what has gone before in the recent and deeper pasts. Earlier volumes have examined some of the ways in which contemporary popular culture re-imagines the Middle Ages, offering broad overviews, but none considers fantasy, science fiction, or the two together. The focused approach of this collection provides a directed pathway into the myriad medievalisms of modern popular culture. By engaging directly with genre(s), this book acknowledges that medievalist creative texts and practices do not occur in a vacuum, but are shaped by multiple cultural forces and concerns; medievalism is never just about the Middle Ages.
Publisher: Cambria Press
ISBN: 1621967476
Category : Literary Criticism
Languages : en
Pages : 240
Book Description
rom advertisements to amusement parks, themed restaurants, and Renaissance fairs twenty-first century popular culture is strewn with reimaginings of the Middle Ages. They are nowhere more prevalent, however, than in the films, television series, books, and video games of speculative genres: fantasy and science fiction. Peter Jackson's The Lord of the Rings and The Hobbit film trilogies and George R. R. Martin's multimedia Game of Thrones franchise are just two of the most widely known and successful fantasy conglomerates of recent decades. Medievalism has often been understood as a defining feature of fantasy, and as the antithesis of science fiction, but such constructs vastly underestimate the complexities of both genres and their interactions. "Medieval" has multiple meanings in fantasy and science fiction, which shift with genre convention, and which bring about their own changes as authors and audiences engage with what has gone before in the recent and deeper pasts. Earlier volumes have examined some of the ways in which contemporary popular culture re-imagines the Middle Ages, offering broad overviews, but none considers fantasy, science fiction, or the two together. The focused approach of this collection provides a directed pathway into the myriad medievalisms of modern popular culture. By engaging directly with genre(s), this book acknowledges that medievalist creative texts and practices do not occur in a vacuum, but are shaped by multiple cultural forces and concerns; medievalism is never just about the Middle Ages.
The Realm #17
Author: Stuart Kerr
Publisher: Caliber Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 30
Book Description
The epic fantasy series for those that enjoy Lord of the Rings, The Hobbit, Dungeons and Dragons, and Game of Thrones. Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. This is not a typical "dungeons and dragons" world, for this world follows the adventures of these wayward teens into the unknown as we watch the world unfold in front of their (and our) eyes. It was a world of magic, of enchantment, of adventure and of death. THIS ISSUE: "Between a Rock and a Hard Place!" - The Cave of Illusions reveals itself and Alex gets some much needed training in using his magic skills by Delora. The group of travelers manage to get out of the cave after a battle but now find themselves in another pitfall, this time a Dragon. But the dragons were thought to be myths, even in the Realm. A Caliber Comics release.
Publisher: Caliber Comics
ISBN:
Category : Comics & Graphic Novels
Languages : en
Pages : 30
Book Description
The epic fantasy series for those that enjoy Lord of the Rings, The Hobbit, Dungeons and Dragons, and Game of Thrones. Four normal modern day teenagers are plunged into a world they thought only existed in novels and film. They are whisked away to a magical land where dragons roam the skies, orcs and hobgoblins terrorize weary travelers, dark magic consumes kingdoms, and where unicorns prance through the forest. It is a world where man is just one race, joining other races such as elves, trolls, dwarves, changelings, and the dreaded creatures who steal the night. This is not a typical "dungeons and dragons" world, for this world follows the adventures of these wayward teens into the unknown as we watch the world unfold in front of their (and our) eyes. It was a world of magic, of enchantment, of adventure and of death. THIS ISSUE: "Between a Rock and a Hard Place!" - The Cave of Illusions reveals itself and Alex gets some much needed training in using his magic skills by Delora. The group of travelers manage to get out of the cave after a battle but now find themselves in another pitfall, this time a Dragon. But the dragons were thought to be myths, even in the Realm. A Caliber Comics release.
Race and Popular Fantasy Literature
Author: Helen Young
Publisher: Routledge
ISBN: 1317532163
Category : Literary Criticism
Languages : en
Pages : 248
Book Description
This book illuminates the racialized nature of twenty-first century Western popular culture by exploring how discourses of race circulate in the Fantasy genre. It examines not only major texts in the genre, but also the impact of franchises, industry, editorial and authorial practices, and fan engagements on race and representation. Approaching Fantasy as a significant element of popular culture, it visits the struggles over race, racism, and white privilege that are enacted within creative works across media and the communities which revolve around them. While scholars of Science Fiction have explored the genre’s racialized constructs of possible futures, this book is the first examination of Fantasy to take up the topic of race in depth. The book’s interdisciplinary approach, drawing on Literary, Cultural, Fan, and Whiteness Studies, offers a cultural history of the anxieties which haunt Western popular culture in a century eager to declare itself post-race. The beginnings of the Fantasy genre’s habits of whiteness in the twentieth century are examined, with an exploration of the continuing impact of older problematic works through franchising, adaptation, and imitation. Young also discusses the major twenty-first century sub-genres which both re-use and subvert Fantasy conventions. The final chapter explores debates and anti-racist praxis in authorial and fan communities. With its multi-pronged approach and innovative methodology, this book is an important and original contribution to studies of race, Fantasy, and twenty-first century popular culture.
Publisher: Routledge
ISBN: 1317532163
Category : Literary Criticism
Languages : en
Pages : 248
Book Description
This book illuminates the racialized nature of twenty-first century Western popular culture by exploring how discourses of race circulate in the Fantasy genre. It examines not only major texts in the genre, but also the impact of franchises, industry, editorial and authorial practices, and fan engagements on race and representation. Approaching Fantasy as a significant element of popular culture, it visits the struggles over race, racism, and white privilege that are enacted within creative works across media and the communities which revolve around them. While scholars of Science Fiction have explored the genre’s racialized constructs of possible futures, this book is the first examination of Fantasy to take up the topic of race in depth. The book’s interdisciplinary approach, drawing on Literary, Cultural, Fan, and Whiteness Studies, offers a cultural history of the anxieties which haunt Western popular culture in a century eager to declare itself post-race. The beginnings of the Fantasy genre’s habits of whiteness in the twentieth century are examined, with an exploration of the continuing impact of older problematic works through franchising, adaptation, and imitation. Young also discusses the major twenty-first century sub-genres which both re-use and subvert Fantasy conventions. The final chapter explores debates and anti-racist praxis in authorial and fan communities. With its multi-pronged approach and innovative methodology, this book is an important and original contribution to studies of race, Fantasy, and twenty-first century popular culture.