Cult Collectors

Cult Collectors PDF Author: Lincoln Geraghty
Publisher: Routledge
ISBN: 1136474307
Category : Social Science
Languages : en
Pages : 257

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Book Description
Cult Collectors examines cultures of consumption and the fans who collect cult film and TV merchandise. Author Lincoln Geraghty argues that there has been a change in the fan convention space, where collectible merchandise and toys, rather than just the fictional text, have become objects for trade, nostalgia, and a focal point for fans’ personal narratives. New technologies also add to this changing identity of cult fandom whereby popular websites such as eBay and ThinkGeek become cyber sites of memory and profit for cult fan communities. The book opens with an analysis of the problematic representations of fans and fandom in film and television. Stereotypes of the fan and collector as portrayed in series such as The Big Bang Theory and films like The 40 Year Old Virgin are discussed alongside changes in consumption practices and the mainstreaming of cult media. Following this, theoretical chapters consider issues of gender, representation, nostalgia and the influence of social media. Finally, extended case study chapters examine in detail the connections between the fan community and the commodities bought and sold. Topics discussed include: The San Diego Comic-Con and the cult geographies of the fan convention Hollywood memorabilia and collecting cinema history The Star Wars franchise, merchandising and the adult collector Online stores and the commercialisation of cult fandom Mattel, Hasbro and nostalgia for animated eighties children’s television

Cult Collectors

Cult Collectors PDF Author: Lincoln Geraghty
Publisher: Routledge
ISBN: 1136474307
Category : Social Science
Languages : en
Pages : 257

Get Book Here

Book Description
Cult Collectors examines cultures of consumption and the fans who collect cult film and TV merchandise. Author Lincoln Geraghty argues that there has been a change in the fan convention space, where collectible merchandise and toys, rather than just the fictional text, have become objects for trade, nostalgia, and a focal point for fans’ personal narratives. New technologies also add to this changing identity of cult fandom whereby popular websites such as eBay and ThinkGeek become cyber sites of memory and profit for cult fan communities. The book opens with an analysis of the problematic representations of fans and fandom in film and television. Stereotypes of the fan and collector as portrayed in series such as The Big Bang Theory and films like The 40 Year Old Virgin are discussed alongside changes in consumption practices and the mainstreaming of cult media. Following this, theoretical chapters consider issues of gender, representation, nostalgia and the influence of social media. Finally, extended case study chapters examine in detail the connections between the fan community and the commodities bought and sold. Topics discussed include: The San Diego Comic-Con and the cult geographies of the fan convention Hollywood memorabilia and collecting cinema history The Star Wars franchise, merchandising and the adult collector Online stores and the commercialisation of cult fandom Mattel, Hasbro and nostalgia for animated eighties children’s television

Rules of Play

Rules of Play PDF Author: Katie Salen Tekinbas
Publisher: MIT Press
ISBN: 9780262240451
Category : Computers
Languages : en
Pages : 680

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Book Description
An impassioned look at games and game design that offers the most ambitious framework for understanding them to date. As pop culture, games are as important as film or television—but game design has yet to develop a theoretical framework or critical vocabulary. In Rules of Play Katie Salen and Eric Zimmerman present a much-needed primer for this emerging field. They offer a unified model for looking at all kinds of games, from board games and sports to computer and video games. As active participants in game culture, the authors have written Rules of Play as a catalyst for innovation, filled with new concepts, strategies, and methodologies for creating and understanding games. Building an aesthetics of interactive systems, Salen and Zimmerman define core concepts like "play," "design," and "interactivity." They look at games through a series of eighteen "game design schemas," or conceptual frameworks, including games as systems of emergence and information, as contexts for social play, as a storytelling medium, and as sites of cultural resistance. Written for game scholars, game developers, and interactive designers, Rules of Play is a textbook, reference book, and theoretical guide. It is the first comprehensive attempt to establish a solid theoretical framework for the emerging discipline of game design.

Digital and Social Media Marketing

Digital and Social Media Marketing PDF Author: Nripendra P. Rana
Publisher: Springer Nature
ISBN: 3030243745
Category : Business & Economics
Languages : en
Pages : 337

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Book Description
This book examines issues and implications of digital and social media marketing for emerging markets. These markets necessitate substantial adaptations of developed theories and approaches employed in the Western world. The book investigates problems specific to emerging markets, while identifying new theoretical constructs and practical applications of digital marketing. It addresses topics such as electronic word of mouth (eWOM), demographic differences in digital marketing, mobile marketing, search engine advertising, among others. A radical increase in both temporal and geographical reach is empowering consumers to exert influence on brands, products, and services. Information and Communication Technologies (ICTs) and digital media are having a significant impact on the way people communicate and fulfil their socio-economic, emotional and material needs. These technologies are also being harnessed by businesses for various purposes including distribution and selling of goods, retailing of consumer services, customer relationship management, and influencing consumer behaviour by employing digital marketing practices. This book considers this, as it examines the practice and research related to digital and social media marketing.

Interdisciplinary Design of Game-based Learning Platforms

Interdisciplinary Design of Game-based Learning Platforms PDF Author: Fengfeng Ke
Publisher: Springer
ISBN: 3030043398
Category : Education
Languages : en
Pages : 161

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Book Description
This book represents a four-year research and development project. It presents a phenomenological examination and explanation of a functional design framework for games in education. It furnishes a rich description of the experiences and perceptions of performing interdisciplinary collaborative design among experts of very diverse fields, such as learning systems design, architectural design, assessment design, mathematics education, and scientific computing.

The Structuring of Organizations

The Structuring of Organizations PDF Author: Henry Mintzberg
Publisher:
ISBN:
Category :
Languages : en
Pages : 0

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Book Description
Synthesizes the empirical literature on organizationalstructuring to answer the question of how organizations structure themselves --how they resolve needed coordination and division of labor. Organizationalstructuring is defined as the sum total of the ways in which an organizationdivides and coordinates its labor into distinct tasks. Further analysis of theresearch literature is neededin order to builda conceptualframework that will fill in the significant gap left by not connecting adescription of structure to its context: how an organization actuallyfunctions. The results of the synthesis are five basic configurations (the SimpleStructure, the Machine Bureaucracy, the Professional Bureaucracy, theDivisionalized Form, and the Adhocracy) that serve as the fundamental elementsof structure in an organization. Five basic parts of the contemporaryorganization (the operating core, the strategic apex, the middle line, thetechnostructure, and the support staff), and five theories of how it functions(i.e., as a system characterized by formal authority, regulated flows, informalcommunication, work constellations, and ad hoc decision processes) aretheorized. Organizations function in complex and varying ways, due to differing flows -including flows of authority, work material, information, and decisionprocesses. These flows depend on the age, size, and environment of theorganization; additionally, technology plays a key role because of itsimportance in structuring the operating core. Finally, design parameters aredescribed - based on the above five basic parts and five theories - that areused as a means of coordination and division of labor in designingorganizational structures, in order to establish stable patterns of behavior.(CJC).

The Ecology of Human Development

The Ecology of Human Development PDF Author: Urie BRONFENBRENNER
Publisher: Harvard University Press
ISBN: 0674028848
Category : Psychology
Languages : en
Pages : 349

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Book Description
Here is a book that challenges the very basis of the way psychologists have studied child development. According to Urie Bronfenbrenner, one of the world's foremost developmental psychologists, laboratory studies of the child's behavior sacrifice too much in order to gain experimental control and analytic rigor. Laboratory observations, he argues, too often lead to "the science of the strange behavior of children in strange situations with strange adults for the briefest possible periods of time." To understand the way children actually develop, Bronfenbrenner believes that it will be necessary to observe their behavior in natural settings, while they are interacting with familiar adults over prolonged periods of time. This book offers an important blueprint for constructing such a new and ecologically valid psychology of development. The blueprint includes a complete conceptual framework for analysing the layers of the environment that have a formative influence on the child. This framework is applied to a variety of settings in which children commonly develop, ranging from the pediatric ward to daycare, school, and various family configurations. The result is a rich set of hypotheses about the developmental consequences of various types of environments. Where current research bears on these hypotheses, Bronfenbrenner marshals the data to show how an ecological theory can be tested. Where no relevant data exist, he suggests new and interesting ecological experiments that might be undertaken to resolve current unknowns. Bronfenbrenner's groundbreaking program for reform in developmental psychology is certain to be controversial. His argument flies in the face of standard psychological procedures and challenges psychology to become more relevant to the ways in which children actually develop. It is a challenge psychology can ill-afford to ignore.

About Face

About Face PDF Author: Alan Cooper
Publisher: John Wiley & Sons
ISBN: 1118766571
Category : Computers
Languages : en
Pages : 724

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Book Description
The essential interaction design guide, fully revised and updated for the mobile age About Face: The Essentials of Interaction Design, Fourth Edition is the latest update to the book that shaped and evolved the landscape of interaction design. This comprehensive guide takes the worldwide shift to smartphones and tablets into account. New information includes discussions on mobile apps, touch interfaces, screen size considerations, and more. The new full-color interior and unique layout better illustrate modern design concepts. The interaction design profession is blooming with the success of design-intensive companies, priming customers to expect "design" as a critical ingredient of marketplace success. Consumers have little tolerance for websites, apps, and devices that don't live up to their expectations, and the responding shift in business philosophy has become widespread. About Face is the book that brought interaction design out of the research labs and into the everyday lexicon, and the updated Fourth Edition continues to lead the way with ideas and methods relevant to today's design practitioners and developers. Updated information includes: Contemporary interface, interaction, and product design methods Design for mobile platforms and consumer electronics State-of-the-art interface recommendations and up-to-date examples Updated Goal-Directed Design methodology Designers and developers looking to remain relevant through the current shift in consumer technology habits will find About Face to be a comprehensive, essential resource.

I Am Plastic

I Am Plastic PDF Author: Paul Budnitz
Publisher: Harry N. Abrams
ISBN: 9780810958463
Category : Antiques & Collectibles
Languages : en
Pages : 0

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Book Description
Fashion designers, comic book artists, underground illustrators, graffiti and fine artists now lend their creativity to the task of coming up with innovative and striking new toy designs. Artists and toys featured in this stunning overview include Frank Kozik, Dalek, Gary Baseman, Bounty Hunter, Junko Mizuno, Jason Siu, Devilrobots, and Pete Fowler.

Design and Futures

Design and Futures PDF Author: Cher Potter
Publisher:
ISBN: 9781709990083
Category :
Languages : en
Pages : 306

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Book Description
"As Nobel Laureate Herbert Simon famously observed: ''Everyone designs who devises courses of action aimed at changing existing situations into preferred ones.'' Designers and futurists, it turns out, have a great deal in common. This mutual recognition is reaching critical mass as each comes to appreciate how their respective traditions have much to offer to making urgent change in the world, and even more so, together." - From the Editors'' Introduction Design and Futures is a landmark collection of essays, manifestos and peer-reviewed articles, edited by Stuart Candy (Carnegie Mellon University) and Cher Potter (Victoria and Albert Museum), documenting ''design futures'' discourse and practice around the world. Originally appearing in back-to-back issues of the open access Journal of Futures Studies (Tamkang University Press, Taiwan), the present compilation preserves the original formatting while unifying all 30 pieces between covers for the first time. Topics range from worldbuilding and curriculum design to temporality and decolonisation, as well as new methods and processes that build on over a decade of experiential futures, speculative design and related practices. Design and Futures will be an essential reference for anyone working or studying in either field. Contributors * Danah ABDULLA (Brunel University, UK) * Ahmed ANSARI (Carnegie Mellon University, USA) * Paola ANTONELLI (Museum of Modern Art, USA) * Tina AUER (Time''s Up, Austria) * James AUGER (Madeira Interactive Technologies Institute, Portugal) * Nik BAERTEN (Pantopicon, Belgium) * Ralph BORLAND (Independent Artist and Curator, South Africa) * Tim BOYKETT (Time''s Up, Austria) * Anne BURDICK (Art Center College of Design, USA; University of Technology Sydney, Australia) * Stuart CANDY (Carnegie Mellon University, USA) * Ece CANLI (Independent Scholar, Portugal) * Kuo-Hua CHEN (Tamkang University, Taiwan) * David DELGADO (NASA JPL, USA) * Alida DRAUDT (Strategic Foresight Partners LLC, USA) * Jake DUNAGAN (Institute for the Future, USA) * Tony FRY (University of Tasmania, Australia) * Nik GAFFNEY (FoAM, Belgium) * JJ HADLEY (Slalom, USA) * Julian HANNA (Madeira Interactive Technologies Institute, Portugal) * Dan HILL (Vinnova, Sweden) * Jeanne HOFFMAN (Tamkang University, Taiwan) * Ryan HOGAN (Mozilla, USA) * Jamer HUNT (The New School, USA) * Anab JAIN (Superflux, UK; University of Applied Arts, Austria) * Mahmoud KESHAVARZ (Uppsala University, Sweden) * Matthew KIEM (Independent Scholar, Australia) * Lucy KIMBELL (University of the Arts London, UK) * Kelly KORNET (Kalypso, Canada) * Maja KUZMANOVIC (FoAM, Belgium) * Ramia MAZÉ (Aalto University, Finland) * Alex MCDOWELL (University of Southern California, USA) * Timothy MORTON (Rice University, USA) * Mugendi K. M''RITHAA (Independent Designer-Researcher, Kenya) * Leticia MURRAY (Gensler, USA) * Pedro OLIVEIRA (Heinrich-Heine Universität Düsseldorf, Germany) * Stefanie A. OLLENBURG (Freie Universität Berlin, Germany) * DK OSSEO-ASARE (Pennsylvania State University, USA) * Karla PANIAGUA (CENTRO Advanced Design Institute, Mexico) * Cher POTTER (University of the Arts London; Victoria and Albert Museum, UK) * Luiza PRADO (MeetFactory, Czech Republic) * Aaron ROSA (Fraunhofer Institute for Systems and Innovation Research, Germany) * Tristan SCHULTZ (Griffith University, Australia) * Gregory STOCK (Firefly, USA) * John A. SWEENEY (Narxoz University, Kazakhstan) * Maya VAN LEEMPUT (Erasmus University College, Belgium) * Julia Rose WEST (Ancestry, USA) * Lizzie YARINA (MIT Urban Risk Lab, USA) * Liam YOUNG (SCI-Arc, USA) * Leah ZAIDI (Independent Scholar, Canada)

Qualitative Research from Start to Finish, First Edition

Qualitative Research from Start to Finish, First Edition PDF Author: Robert K. Yin
Publisher: Guilford Press
ISBN: 1606239783
Category : Education
Languages : en
Pages : 369

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Book Description
This lively, practical text presents a fresh and comprehensive approach to doing qualitative research. The book offers a unique balance of theory and clear-cut choices for customizing every phase of a qualitative study. A scholarly mix of classic and contemporary studies from multiple disciplines provides compelling, field-based examples of the full range of qualitative approaches. Readers learn about adaptive ways of designing studies, collecting data, analyzing data, and reporting findings. Key aspects of the researcher's craft are addressed, such as fieldwork options, the five phases of data analysis (with and without using computer-based software), and how to incorporate the researcher's “declarative” and “reflective” selves into a final report. Ideal for graduate-level courses, the text includes:* Discussions of ethnography, grounded theory, phenomenology, feminist research, and other approaches.* Instructions for creating a study bank to get a new study started.* End-of-chapter exercises and a semester-long, field-based project.* Quick study boxes, research vignettes, sample studies, and a glossary.* Previews for sections within chapters, and chapter recaps.* Discussion of the place of qualitative research among other social science methods, including mixed methods research.