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Author: Ed Teixeira
Publisher:
ISBN:
Category :
Languages : en
Pages : 88
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Book Description
"I'm Greedy, and I'm Angry and I Don't Care Who I Cross."The Grath brought his knee violently up into Harold's ribs lifting him up from the floor only to send him crashing back down. An audible crack could be heard as Harold landed with a thud. Mr. B E laughed deeply and said "This ain't over little man. Three days. I want my credits."Harold figured he had a couple of broken ribs, missing a few teeth and at least one black eye. Easily fixed he thought as he slowly slid his hand upwards. Make that a separated shoulder as well he realized as he pinched his right earlobe. Now all Harold had to do was survive ...The message was simple and received seconds later.Send Lawyers, Guns and MoneySend Lawyers, Guns and Money is playable with 5150: No Limits and the rest of our 5150 RPG titles. This book centers on New Hope City and the life of a Mercenary, or if you wish, a Jack of All Trades. Inside you'll find:Our Basic 5150 rules to play it as a stand-alone game.35 Color Counters for your games.Two Battle Boards to use your Counters on. Getting you right into the game!A variety of Basic Encounters (Scenarios).16 Encounters linked to form two different Stories.An introduction to Cyndee.A low bookkeeping Campaign to tie your Adventures together.A variety of Races, Professions and Attributes to play.An easy to learn, but challenging combat system with deadly results.All this and moreBe sure to contact Two Hour Wargames for a free PDF of the color battle maps and tokens at:
[email protected]
Author: Ed Teixeira
Publisher:
ISBN:
Category :
Languages : en
Pages : 88
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Book Description
"I'm Greedy, and I'm Angry and I Don't Care Who I Cross."The Grath brought his knee violently up into Harold's ribs lifting him up from the floor only to send him crashing back down. An audible crack could be heard as Harold landed with a thud. Mr. B E laughed deeply and said "This ain't over little man. Three days. I want my credits."Harold figured he had a couple of broken ribs, missing a few teeth and at least one black eye. Easily fixed he thought as he slowly slid his hand upwards. Make that a separated shoulder as well he realized as he pinched his right earlobe. Now all Harold had to do was survive ...The message was simple and received seconds later.Send Lawyers, Guns and MoneySend Lawyers, Guns and Money is playable with 5150: No Limits and the rest of our 5150 RPG titles. This book centers on New Hope City and the life of a Mercenary, or if you wish, a Jack of All Trades. Inside you'll find:Our Basic 5150 rules to play it as a stand-alone game.35 Color Counters for your games.Two Battle Boards to use your Counters on. Getting you right into the game!A variety of Basic Encounters (Scenarios).16 Encounters linked to form two different Stories.An introduction to Cyndee.A low bookkeeping Campaign to tie your Adventures together.A variety of Races, Professions and Attributes to play.An easy to learn, but challenging combat system with deadly results.All this and moreBe sure to contact Two Hour Wargames for a free PDF of the color battle maps and tokens at:
[email protected]
Author: Liza H. Gold, M.D.
Publisher: American Psychiatric Pub
ISBN: 1585624985
Category : Medical
Languages : en
Pages : 482
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Book Description
Perhaps never before has an objective, evidence-based review of the intersection between gun violence and mental illness been more sorely needed or more timely. Gun Violence and Mental Illness, written by a multidisciplinary roster of authors who are leaders in the fields of mental health, public health, and public policy, is a practical guide to the issues surrounding the relation between firearms deaths and mental illness. Tragic mass shootings that capture headlines reinforce the mistaken beliefs that people with mental illness are violent and responsible for much of the gun violence in the United States. This misconception stigmatizes individuals with mental illness and distracts us from the awareness that approximately 65% of all firearm deaths each year are suicides. This book is an apolitical exploration of the misperceptions and realities that attend gun violence and mental illness. The authors frame both pressing social issues as public health problems subject to a variety of interventions on individual and collective levels, including utilization of a novel perspective: evidence-based interventions focusing on assessments and indicators of dangerousness, with or without indications of mental illness. Reader-friendly, well-structured, and accessible to professional and lay audiences, the book: * Reviews the epidemiology of gun violence and its relationship to mental illness, exploring what we know about those who perpetrate mass shootings and school shootings. * Examines the current legal provisions for prohibiting access to firearms for those with mental illness and whether these provisions and new mandated reporting interventions are effective or whether they reinforce negative stereotypes associated with mental illness. * Discusses the issues raised in accessing mental health treatment in regard to diminished treatment resources, barriers to access, and involuntary commitment.* Explores novel interventions for addressing these issues from a multilevel and multidisciplinary public health perspective that does not stigmatize people with mental illness. This includes reviews of suicide risk assessment; increasing treatment engagement; legal, social, and psychiatric means of restricting access to firearms when people are in crisis; and, when appropriate, restoration of firearm rights. Mental health clinicians and trainees will especially appreciate the risk assessment strategies presented here, and mental health, public health, and public policy researchers will find Gun Violence and Mental Illness a thoughtful and thought-provoking volume that eschews sensationalism and embraces serious scholarship.
Author: Ed Teixeira
Publisher:
ISBN: 9781090725912
Category :
Languages : en
Pages : 90
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Book Description
EVOLVE OR DIE!All Things Zombie won the Origins Award for Best Miniatures Game in 2005. From then until now, gamers have changed and All Things Zombie has changed with them.************Want a game where all you do is run around the table and kill Zombies? If you do, then All Things Zombie - Evolution is not for you. Think of all the great and not so great Zombie movies and television series. Remember how many Zombies the heroes killed? I'm betting you don't, but I bet you remember how they interacted with other survivors and how they finally overcame the obstacles in their way. In short, you remember the Story.And that's what All Things Zombie - Evolution is all about, the Story; your Story.All Things Zombie - Evolution sweeps you up and sticks you right in the middle of a catastrophic zombie outbreak. Who you are when the outbreak occurs is just as important as where you are. Because unlike other zombie games, where the zombies have been around for a while, you won't be able to tell the humans from the zombies until maybe it's too late. Because it's all happening to you just like it would on Day One. Confusion, chaos, and lack of information are just some of the challenges you'll face when the world starts to crumble. Will you have what it takes to survive the first 30 days? THEN WHAT?All Things Zombie - Evolution starts on the first day of the Outbreak, but then let's you continue your life, building your very own future. It's a game where every detail has been covered, as you first escape the soulless creatures that threaten you, then hunt them down and take back what's yours. On the way you'll find that your most dangerous enemies aren't the zombies, but are your neighbors and sometimes your old friends. Play All Things Zombie - Evolution solo, cooperatively against the game, or head to head against one another. Play it as a one off game or part of an ongoing campaign. Play it on the Tabletop or on the Battle Boards we've included. It doesn't matter which way you play it, as the goal of All Things Zombie - Evolution is to rebuild the world, as you knew it; except maybe this time with you in charge.Inside you'll find: Counters and two 8" x 10" Battle Boards. Three classes - Survivor, Ganger, or Militia, each with different goals and opportunites. Attributes, Skills, and more, that are used to define your Characters and make them unique.A light-book keeping Campaign System to reward you when you do well and punish you when you don't.A variety of Zombies, from the old school Shamblers to Smarties and Ragers.Pre- generated scenarios that can be played alone or played together to build your Story.A fully populated Post-Apocalyptic town for you to adventure in.All this and much more.And we didn't even mention the Werewolves, Aliens or Vampires.All Things Zombie ...Still THE Zombie game.Please note that the maps and counters for this book are printed inside in black and white. Please contact Two Hour Wargames for the PDF files so you can print your own:
[email protected]
Author: National Institute of Mental Health (U.S.)
Publisher:
ISBN:
Category : Mental health laws
Languages : en
Pages : 100
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Book Description
Author: Thomas J. Stanley
Publisher: Rosetta Books
ISBN: 0795314868
Category : Business & Economics
Languages : en
Pages : 307
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Book Description
How do the rich get rich? An updated edition of the “remarkable” New York Times bestseller, based on two decades of research (The Washington Post). Most of the truly wealthy in the United States don’t live in Beverly Hills or on Park Avenue. They live next door. America’s wealthy seldom get that way through an inheritance or an advanced degree. They bargain-shop for used cars, raise children who don’t realize how rich their families are, and reject a lifestyle of flashy exhibitionism and competitive spending. In fact, the glamorous people many of us think of as “rich” are actually a tiny minority of America’s truly wealthy citizens—and behave quite differently than the majority. At the time of its first publication, The Millionaire Next Door was a groundbreaking examination of America’s rich—exposing for the first time the seven common qualities that appear over and over among this exclusive demographic. This edition includes a new foreword by Dr. Thomas J. Stanley—updating the original content in the context of the financial crash and the twenty-first century. “Their surprising results reveal fundamental qualities of this group that are diametrically opposed to today’s earn-and-consume culture.” —Library Journal
Author: United States
Publisher:
ISBN:
Category : Criminal justice, Administration of
Languages : en
Pages : 356
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Book Description
Author: Paul S. Appelbaum
Publisher: Oxford University Press, USA
ISBN: 9780195068801
Category : Law
Languages : en
Pages : 260
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Book Description
Doubts about the reality of mental illness and the benefits of psychiatric treatment helped foment a revolution in the law's attitude toward mental disorders over the last 25 years. Legal reformers pushed for laws to make it more difficult to hospitalize and treat people with mental illness, and easier to punish them when they committed criminal acts. Advocates of reform promised vast changes in how our society deals with the mentally ill; opponents warily predicted chaos and mass suffering. Now, with the tide of reform ebbing, Paul Appelbaum examines what these changes have wrought. The message emerging from his careful review is a surprising one: less has changed than almost anyone predicted. When the law gets in the way of commonsense beliefs about the need to treat serious mental illness, it is often put aside. Judges, lawyers, mental health professionals, family members, and the general public collaborate in fashioning an extra-legal process to accomplish what they think is fair for persons with mental illness. Appelbaum demonstrates this thesis in analyses of four of the most important reforms in mental health law over the past two decades: involuntary hospitalization, liability of professionals for violent acts committed by their patients, the right to refuse treatment, and the insanity defense. This timely and important work will inform and enlighten the debate about mental health law and its implications and consequences. The book will be essential for psychiatrists and other mental health professionals, lawyers, and all those concerned with our policies toward people with mental illness.
Author: Ric Browde
Publisher:
ISBN: 9780006513742
Category : Humorous stories
Languages : en
Pages : 274
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Book Description
Imagine if J.D. Salinger had a sense of humour ... this intelligent, off-beat novel is fast-paced, wicked, dark and extremely funny. My publishers are trying to convince me that books are like albums and sell better when they are released posthumously. Seeing the point, I ask if I can at least fake my own death, but it seems that is fundamentally dishonest and they flatly refuse to be involved in any such fraud. So just in case I've croaked by the time you read this (and everyone but me is filthy rich), here is my story: one day I'm trying to get into the pants of the most beautiful girl in the world, Nina Pennington, and the next day I'm in the back of a limo on the road to rock'n'roll superstardom opening up for Bowie. But we hit a bump or two -- a few dead Mafia hitmen here, a nyphomaniac next door there, not to mention a few dying Latin teachers, narcoleptic nuns, inept policemen, unscupulous laywers, buffoon reporters, huckster televangelists and greedy relatives -- and now for some unknown reason a lot of people don't want to talk to me anymore. When sixteen-year-old Ric Thibault's story opens with his mother's attempted suicide note: While I'm dead... feed the dog and h
Author: Craig Stockings
Publisher: Cambridge University Press
ISBN: 1316514390
Category : History
Languages : en
Pages : 417
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Book Description
A thought-provoking analysis of the Australian Army's capacity to change, with a particular focus on the Asia-Pacific region.
Author: Ed Teixeira
Publisher:
ISBN: 9781654197773
Category :
Languages : en
Pages : 106
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Book Description
Do you want to join the Caravan?You've worn out your welcome in Demeskeen. Looking around the tavern you see Kurinthian Warriors, Demeskeen soldiers. And what about that lady in the corner that's a Wererat. Not in public but get her alone. Yes, the Caravan looks really good.Caravanserai is one of our Talomir Tales Core Rules book. Talomir is a fantasy world where opportunities await behind every danger.Caravanserai is a stand alone game compatible with our other fantasy titles. Like all our THW games, Caravanserai is made for the solo gamer (no DM required), those that want to play cooperatively against the game, as well as head to head against your friends.The Core Rules contains a low bookkeeping Campaign to tie your adventures together. A variety of Races, Creatures and Classes makes your Characters unique, as well as an easy to learn, but challenging combat system.We could go into more detail, but first things first.The Caravan is leaving.WHO: Play as Haldor, a Mirholme Warrior, or create your own Character.WHAT: Over 30 Scenarios from Carousing in Taverns, Raids, Exploring, Dungeon Diving and a detailed city, Brigana, to adventure in.WHERE: You can adventure in the countries of Demeskeen, Barylistan, Sortium, Aeja and Zamba, all with unique potential friends and enemies.MORE: Check out our Scenario Books for more Adventures!Please contact
[email protected] to get your color card stock counters and Battle Board PDF files.