Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 330
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Learning to Play
Author: Aske Plaat
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 330
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Publisher: Springer Nature
ISBN: 3030592383
Category : Computers
Languages : en
Pages : 330
Book Description
In this textbook the author takes as inspiration recent breakthroughs in game playing to explain how and why deep reinforcement learning works. In particular he shows why two-person games of tactics and strategy fascinate scientists, programmers, and game enthusiasts and unite them in a common goal: to create artificial intelligence (AI). After an introduction to the core concepts, environment, and communities of intelligence and games, the book is organized into chapters on reinforcement learning, heuristic planning, adaptive sampling, function approximation, and self-play. The author takes a hands-on approach throughout, with Python code examples and exercises that help the reader understand how AI learns to play. He also supports the main text with detailed pointers to online machine learning frameworks, technical details for AlphaGo, notes on how to play and program Go and chess, and a comprehensive bibliography. The content is class-tested and suitable for advanced undergraduate and graduate courses on artificial intelligence and games. It's also appropriate for self-study by professionals engaged with applications of machine learning and with games development. Finally it's valuable for any reader engaged with the philosophical implications of artificial and general intelligence, games represent a modern Turing test of the power and limitations of AI.
Strange Country
Author: Mark Dapin
Publisher: Pan Australia
ISBN: 1742623689
Category : Travel
Languages : en
Pages : 395
Book Description
"This book is about the people I met as I crisscrossed Australia by train and plane and L-plated car: the undefeated dreamers and wild-hearted romantics, the obsessed hobbyists and beautiful failures. It is about heroes and legends, illusions, delusions and hope, and one or two men with shit for brains who ought to be locked up." As anyone who's ever read Mark Dapin's column and features in Good Weekend knows, he's an immensely funny, acute and vivid observer of Australian life. In Strange Country, he takes us on a journey through a very different Australia - a country that's eccentric, puzzling, big-hearted, small-minded, nostalgic and sometimes just plain mad. From the last travelling boxing tent to feral urban sewer rats to Vietnam Veteran bikies and the annual Parkes Elvis Festival, his writing illuminates the stranger side of Australian life in a travel book like no other.
Publisher: Pan Australia
ISBN: 1742623689
Category : Travel
Languages : en
Pages : 395
Book Description
"This book is about the people I met as I crisscrossed Australia by train and plane and L-plated car: the undefeated dreamers and wild-hearted romantics, the obsessed hobbyists and beautiful failures. It is about heroes and legends, illusions, delusions and hope, and one or two men with shit for brains who ought to be locked up." As anyone who's ever read Mark Dapin's column and features in Good Weekend knows, he's an immensely funny, acute and vivid observer of Australian life. In Strange Country, he takes us on a journey through a very different Australia - a country that's eccentric, puzzling, big-hearted, small-minded, nostalgic and sometimes just plain mad. From the last travelling boxing tent to feral urban sewer rats to Vietnam Veteran bikies and the annual Parkes Elvis Festival, his writing illuminates the stranger side of Australian life in a travel book like no other.
USA TODAY Jumbo Puzzle Book 2
Author: USA Today
Publisher: Andrews McMeel Publishing
ISBN: 0740785397
Category : Games & Activities
Languages : en
Pages : 482
Book Description
USA Today Jumbo Book Puzzle Two is an eclectic mix of brain games, including puzzles such as crossword, logic, sudoku, and much more. This hefty edition features 400 puzzles, so sharpen your pencils and get ready for challenging and exciting fun!
Publisher: Andrews McMeel Publishing
ISBN: 0740785397
Category : Games & Activities
Languages : en
Pages : 482
Book Description
USA Today Jumbo Book Puzzle Two is an eclectic mix of brain games, including puzzles such as crossword, logic, sudoku, and much more. This hefty edition features 400 puzzles, so sharpen your pencils and get ready for challenging and exciting fun!
Rubik's Cubic Compendium
Author: Ernő Rubik
Publisher: Oxford University Press, USA
ISBN:
Category : Games & Activities
Languages : en
Pages : 248
Book Description
Co-written by the cube's inventor, this book serves as a comprehensive guide to the Rubik's cube. It opens up a wealth of fascinating mathematics and offers a vast number of new ideas and possibilities to those who have solved the cube as well as to those who remain puzzled.
Publisher: Oxford University Press, USA
ISBN:
Category : Games & Activities
Languages : en
Pages : 248
Book Description
Co-written by the cube's inventor, this book serves as a comprehensive guide to the Rubik's cube. It opens up a wealth of fascinating mathematics and offers a vast number of new ideas and possibilities to those who have solved the cube as well as to those who remain puzzled.
Puzzle Books for Adults
Author: Callisto Media
Publisher:
ISBN: 9781646114085
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781646114085
Category :
Languages : en
Pages :
Book Description
Brain Games - Relax and Solve: Sudoku (Pattern Cover)
Author: Publications International Ltd
Publisher:
ISBN: 9781639387885
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Take a break and unwind with Brain Games Relax and Solve Sudoku! Includes more than 150 classic sudoku puzzles. Puzzles vary in difficulty, providing a satisfying activity for every skill level! Features a full answer key at the back of the book. Spiral bound, 192 pages.
Publisher:
ISBN: 9781639387885
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Take a break and unwind with Brain Games Relax and Solve Sudoku! Includes more than 150 classic sudoku puzzles. Puzzles vary in difficulty, providing a satisfying activity for every skill level! Features a full answer key at the back of the book. Spiral bound, 192 pages.
Brain Games - Large Print Sudoku Puzzles (Swoosh)
Author: Publications International Ltd.
Publisher:
ISBN: 9781639383337
Category :
Languages : en
Pages : 0
Book Description
Challenge your brain--but not your eyes--with this classic collection or large print sudoku puzzles! 125 sudoku puzzles organized into five difficulty levels, from easy to expert. Sudoku grids are large, easy to read, and simple to fill out. Answer key in the back of the book. Spiral bound, 160 pages. Boost your brainpower with these fun and engaging large print sudoku puzzles!
Publisher:
ISBN: 9781639383337
Category :
Languages : en
Pages : 0
Book Description
Challenge your brain--but not your eyes--with this classic collection or large print sudoku puzzles! 125 sudoku puzzles organized into five difficulty levels, from easy to expert. Sudoku grids are large, easy to read, and simple to fill out. Answer key in the back of the book. Spiral bound, 160 pages. Boost your brainpower with these fun and engaging large print sudoku puzzles!
Big Book of Sudoku
Author: Parragon Book Service Limited
Publisher:
ISBN: 9781405492904
Category :
Languages : en
Pages : 384
Book Description
Publisher:
ISBN: 9781405492904
Category :
Languages : en
Pages : 384
Book Description
Brain Games 2-In-1 - Large Print Sudoku
Author: Publications International Ltd
Publisher:
ISBN: 9781639380275
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Brain Games 2-in-1 Large Print Sudoku features 326 puzzles to challenge your mind. Each puzzle is spread out on one full page, solving these puzzles will be easy on your eyes--but not on your brain! Spiral binding allows for easy puzzling, whether at home or on the go. Complete answers are located in the back of the book. 384 pages
Publisher:
ISBN: 9781639380275
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Brain Games 2-in-1 Large Print Sudoku features 326 puzzles to challenge your mind. Each puzzle is spread out on one full page, solving these puzzles will be easy on your eyes--but not on your brain! Spiral binding allows for easy puzzling, whether at home or on the go. Complete answers are located in the back of the book. 384 pages
Sudoku For Kids Ages 6-12
Author: Fairyland Books
Publisher:
ISBN: 9781998058501
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Description: Unlock the world of Sudoku for your child with "Sudoku for Kids," a delightful and engaging puzzle book designed to challenge and entertain young minds! Perfect for children aged 6 and up, this book is filled with a variety of puzzles that are both fun and educational, making it an ideal activity for home, travel, or the classroom. Features: 500 Sudoku puzzles, covering a range of different levels." Easy-to-Follow Instructions: Clear and simple guidelines help children understand the basics of Sudoku and get started right away. Variety of Puzzles: A wide range of puzzles, from beginner to intermediate levels, ensures that children stay engaged and challenged as they progress. Skill Development: Enhances critical thinking, logic, and problem-solving skills, while also improving concentration and patience. "This book makes an excellent gift for children."
Publisher:
ISBN: 9781998058501
Category : Games & Activities
Languages : en
Pages : 0
Book Description
Description: Unlock the world of Sudoku for your child with "Sudoku for Kids," a delightful and engaging puzzle book designed to challenge and entertain young minds! Perfect for children aged 6 and up, this book is filled with a variety of puzzles that are both fun and educational, making it an ideal activity for home, travel, or the classroom. Features: 500 Sudoku puzzles, covering a range of different levels." Easy-to-Follow Instructions: Clear and simple guidelines help children understand the basics of Sudoku and get started right away. Variety of Puzzles: A wide range of puzzles, from beginner to intermediate levels, ensures that children stay engaged and challenged as they progress. Skill Development: Enhances critical thinking, logic, and problem-solving skills, while also improving concentration and patience. "This book makes an excellent gift for children."