Author: Denise Sutherland
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Word Searches For Dummies
Author: Denise Sutherland
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Publisher: John Wiley & Sons
ISBN: 0470453664
Category : Games & Activities
Languages : en
Pages : 436
Book Description
A travel-friendly puzzle-packed book that keeps the brain in shape One of the best ways to exercise the mind is through word and logic games like word searches and Sudoku. Studies have shown that doing word searches frequently can help prevent diseases like Alzheimer's and dementia. Word Searches For Dummies is a great way to strengthen the mind and keep the brain active plus, it's just plain fun! This unique guide features several different types of word searches that take readers beyond simply circling the answer: secret shape word searches, story word searches, listless word searches, winding words, quiz word searches, and more. It provides a large number of puzzles at different levels that will both test and exercise the mind while keeping the reader entertained for hours.
Artificial Intelligence and Games
Author: Georgios N. Yannakakis
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Publisher: Springer
ISBN: 3319635190
Category : Computers
Languages : en
Pages : 350
Book Description
This is the first textbook dedicated to explaining how artificial intelligence (AI) techniques can be used in and for games. After introductory chapters that explain the background and key techniques in AI and games, the authors explain how to use AI to play games, to generate content for games and to model players. The book will be suitable for undergraduate and graduate courses in games, artificial intelligence, design, human-computer interaction, and computational intelligence, and also for self-study by industrial game developers and practitioners. The authors have developed a website (http://www.gameaibook.org) that complements the material covered in the book with up-to-date exercises, lecture slides and reading.
Discovering Requirements
Author: Ian F. Alexander
Publisher: John Wiley & Sons
ISBN: 0470714255
Category : Computers
Languages : en
Pages : 480
Book Description
"This book is not only of practical value. It's also a lot of fun to read." Michael Jackson, The Open University. Do you need to know how to create good requirements? Discovering Requirements offers a set of simple, robust, and effective cognitive tools for building requirements. Using worked examples throughout the text, it shows you how to develop an understanding of any problem, leading to questions such as: What are you trying to achieve? Who is involved, and how? What do those people want? Do they agree? How do you envisage this working? What could go wrong? Why are you making these decisions? What are you assuming? The established author team of Ian Alexander and Ljerka Beus-Dukic answer these and related questions, using a set of complementary techniques, including stakeholder analysis, goal modelling, context modelling, storytelling and scenario modelling, identifying risks and threats, describing rationales, defining terms in a project dictionary, and prioritizing. This easy to read guide is full of carefully-checked tips and tricks. Illustrated with worked examples, checklists, summaries, keywords and exercises, this book will encourage you to move closer to the real problems you're trying to solve. Guest boxes from other experts give you additional hints for your projects. Invaluable for anyone specifying requirements including IT practitioners, engineers, developers, business analysts, test engineers, configuration managers, quality engineers and project managers. A practical sourcebook for lecturers as well as students studying software engineering who want to learn about requirements work in industry. Once you've read this book you will be ready to create good requirements!
Publisher: John Wiley & Sons
ISBN: 0470714255
Category : Computers
Languages : en
Pages : 480
Book Description
"This book is not only of practical value. It's also a lot of fun to read." Michael Jackson, The Open University. Do you need to know how to create good requirements? Discovering Requirements offers a set of simple, robust, and effective cognitive tools for building requirements. Using worked examples throughout the text, it shows you how to develop an understanding of any problem, leading to questions such as: What are you trying to achieve? Who is involved, and how? What do those people want? Do they agree? How do you envisage this working? What could go wrong? Why are you making these decisions? What are you assuming? The established author team of Ian Alexander and Ljerka Beus-Dukic answer these and related questions, using a set of complementary techniques, including stakeholder analysis, goal modelling, context modelling, storytelling and scenario modelling, identifying risks and threats, describing rationales, defining terms in a project dictionary, and prioritizing. This easy to read guide is full of carefully-checked tips and tricks. Illustrated with worked examples, checklists, summaries, keywords and exercises, this book will encourage you to move closer to the real problems you're trying to solve. Guest boxes from other experts give you additional hints for your projects. Invaluable for anyone specifying requirements including IT practitioners, engineers, developers, business analysts, test engineers, configuration managers, quality engineers and project managers. A practical sourcebook for lecturers as well as students studying software engineering who want to learn about requirements work in industry. Once you've read this book you will be ready to create good requirements!
Magical Mathematics
Author: Persi Diaconis
Publisher: Princeton University Press
ISBN: 0691169772
Category : Crafts & Hobbies
Languages : en
Pages : 258
Book Description
"Magical Mathematics reveals the secrets of amazing, fun-to-perform card tricks--and the profound mathematical ideas behind them--that will astound even the most accomplished magician. Persi Diaconis and Ron Graham provide easy, step-by-step instructions for each trick, explaining how to set up the effect and offering tips on what to say and do while performing it. Each card trick introduces a new mathematical idea, and varying the tricks in turn takes readers to the very threshold of today's mathematical knowledge. For example, the Gilbreath principle--a fantastic effect where the cards remain in control despite being shuffled--is found to share an intimate connection with the Mandelbrot set. Other card tricks link to the mathematical secrets of combinatorics, graph theory, number theory, topology, the Riemann hypothesis, and even Fermat's last theorem. Diaconis and Graham are mathematicians as well as skilled performers with decades of professional experience between them. In this book they share a wealth of conjuring lore, including some closely guarded secrets of legendary magicians. Magical Mathematics covers the mathematics of juggling and shows how the I Ching connects to the history of probability and magic tricks both old and new. It tells the stories--and reveals the best tricks--of the eccentric and brilliant inventors of mathematical magic. Magical Mathematics exposes old gambling secrets through the mathematics of shuffling cards, explains the classic street-gambling scam of three-card monte, traces the history of mathematical magic back to the thirteenth century and the oldest mathematical trick--and much more"-
Publisher: Princeton University Press
ISBN: 0691169772
Category : Crafts & Hobbies
Languages : en
Pages : 258
Book Description
"Magical Mathematics reveals the secrets of amazing, fun-to-perform card tricks--and the profound mathematical ideas behind them--that will astound even the most accomplished magician. Persi Diaconis and Ron Graham provide easy, step-by-step instructions for each trick, explaining how to set up the effect and offering tips on what to say and do while performing it. Each card trick introduces a new mathematical idea, and varying the tricks in turn takes readers to the very threshold of today's mathematical knowledge. For example, the Gilbreath principle--a fantastic effect where the cards remain in control despite being shuffled--is found to share an intimate connection with the Mandelbrot set. Other card tricks link to the mathematical secrets of combinatorics, graph theory, number theory, topology, the Riemann hypothesis, and even Fermat's last theorem. Diaconis and Graham are mathematicians as well as skilled performers with decades of professional experience between them. In this book they share a wealth of conjuring lore, including some closely guarded secrets of legendary magicians. Magical Mathematics covers the mathematics of juggling and shows how the I Ching connects to the history of probability and magic tricks both old and new. It tells the stories--and reveals the best tricks--of the eccentric and brilliant inventors of mathematical magic. Magical Mathematics exposes old gambling secrets through the mathematics of shuffling cards, explains the classic street-gambling scam of three-card monte, traces the history of mathematical magic back to the thirteenth century and the oldest mathematical trick--and much more"-
Foundations for Designing User-Centered Systems
Author: Frank E. Ritter
Publisher: Springer Science & Business Media
ISBN: 1447151348
Category : Computers
Languages : en
Pages : 460
Book Description
Foundations for Designing User-Centered Systems introduces the fundamental human capabilities and characteristics that influence how people use interactive technologies. Organized into four main areas—anthropometrics, behaviour, cognition and social factors—it covers basic research and considers the practical implications of that research on system design. Applying what you learn from this book will help you to design interactive systems that are more usable, more useful and more effective. The authors have deliberately developed Foundations for Designing User-Centered Systems to appeal to system designers and developers, as well as to students who are taking courses in system design and HCI. The book reflects the authors’ backgrounds in computer science, cognitive science, psychology and human factors. The material in the book is based on their collective experience which adds up to almost 90 years of working in academia and both with, and within, industry; covering domains that include aviation, consumer Internet, defense, eCommerce, enterprise system design, health care, and industrial process control.
Publisher: Springer Science & Business Media
ISBN: 1447151348
Category : Computers
Languages : en
Pages : 460
Book Description
Foundations for Designing User-Centered Systems introduces the fundamental human capabilities and characteristics that influence how people use interactive technologies. Organized into four main areas—anthropometrics, behaviour, cognition and social factors—it covers basic research and considers the practical implications of that research on system design. Applying what you learn from this book will help you to design interactive systems that are more usable, more useful and more effective. The authors have deliberately developed Foundations for Designing User-Centered Systems to appeal to system designers and developers, as well as to students who are taking courses in system design and HCI. The book reflects the authors’ backgrounds in computer science, cognitive science, psychology and human factors. The material in the book is based on their collective experience which adds up to almost 90 years of working in academia and both with, and within, industry; covering domains that include aviation, consumer Internet, defense, eCommerce, enterprise system design, health care, and industrial process control.
Beyond the Third Dimension
Author: Thomas Banchoff
Publisher: Times Books
ISBN: 9780716750253
Category : Computer graphics.
Languages : en
Pages : 210
Book Description
SCIENCE/MATHEMATICS
Publisher: Times Books
ISBN: 9780716750253
Category : Computer graphics.
Languages : en
Pages : 210
Book Description
SCIENCE/MATHEMATICS
Amusements in Mathematics
Author: Henry Ernest Dudeney
Publisher: BoD – Books on Demand
ISBN: 3752309725
Category : Fiction
Languages : en
Pages : 678
Book Description
Reproduction of the original: Amusements in Mathematics by Henry Ernest Dudeney
Publisher: BoD – Books on Demand
ISBN: 3752309725
Category : Fiction
Languages : en
Pages : 678
Book Description
Reproduction of the original: Amusements in Mathematics by Henry Ernest Dudeney
Mathematics under the Microscope
Author: Alexandre Borovik
Publisher: American Mathematical Soc.
ISBN: 0821847619
Category : Mathematics
Languages : en
Pages : 345
Book Description
Discusses, from a working mathematician's point of view, the mystery of mathematical intuition: Why are certain mathematical concepts more intuitive than others? And to what extent does the 'small scale' structure of mathematical concepts and algorithms reflect the workings of the human brain?
Publisher: American Mathematical Soc.
ISBN: 0821847619
Category : Mathematics
Languages : en
Pages : 345
Book Description
Discusses, from a working mathematician's point of view, the mystery of mathematical intuition: Why are certain mathematical concepts more intuitive than others? And to what extent does the 'small scale' structure of mathematical concepts and algorithms reflect the workings of the human brain?
Andrew Carnegie's Mental Dynamite
Author: Napoleon Hill
Publisher: Union Square & Co.
ISBN: 145493610X
Category : Self-Help
Languages : en
Pages : 323
Book Description
Based on a series of booklets written by bestselling motivational writer Napoleon Hill, Andrew Carnegie’s Mental Dynamite outlines the importance of three essential principles of success: self-discipline, learning from defeat, and the Golden Rule applied. In 1908, Napoleon Hill met industrialist Andrew Carnegie for what he believed would be a short interview for an article. Instead, Carnegie spent hours detailing his principles of success to the young magazine reporter. He then challenged Hill to devote 20 years to collating a proven formula that would propel people of all backgrounds to happiness, harmony, and prosperity. Hill accepted the challenge, which he distilled in the perennial bestseller Think and Grow Rich. Now, more than a century later, the Napoleon Hill Foundation is releasing this epic conversation to remind people that there are simple solutions to the problems troubling us most, everything from relationships and education to homelessness and even democracy. This is revealed in three major principles: self-discipline, which shows how the six departments of the mind may be organized and directed to any end; learning from defeat, which describes how defeat can be made to yield “the seed of an equivalent benefit” and how to turn it into a stepping-stone to greater achievement; and the Golden Rule applied for developing rewarding relationships, peace of mind, and a strengthened consciousness. Each chapter draws on Carnegie’s words and advice as inspiration, with annotations by Napoleon Hill scholar James Whittaker explaining why they are essential for reaching your goals and prospering—for you, your family, and your community.
Publisher: Union Square & Co.
ISBN: 145493610X
Category : Self-Help
Languages : en
Pages : 323
Book Description
Based on a series of booklets written by bestselling motivational writer Napoleon Hill, Andrew Carnegie’s Mental Dynamite outlines the importance of three essential principles of success: self-discipline, learning from defeat, and the Golden Rule applied. In 1908, Napoleon Hill met industrialist Andrew Carnegie for what he believed would be a short interview for an article. Instead, Carnegie spent hours detailing his principles of success to the young magazine reporter. He then challenged Hill to devote 20 years to collating a proven formula that would propel people of all backgrounds to happiness, harmony, and prosperity. Hill accepted the challenge, which he distilled in the perennial bestseller Think and Grow Rich. Now, more than a century later, the Napoleon Hill Foundation is releasing this epic conversation to remind people that there are simple solutions to the problems troubling us most, everything from relationships and education to homelessness and even democracy. This is revealed in three major principles: self-discipline, which shows how the six departments of the mind may be organized and directed to any end; learning from defeat, which describes how defeat can be made to yield “the seed of an equivalent benefit” and how to turn it into a stepping-stone to greater achievement; and the Golden Rule applied for developing rewarding relationships, peace of mind, and a strengthened consciousness. Each chapter draws on Carnegie’s words and advice as inspiration, with annotations by Napoleon Hill scholar James Whittaker explaining why they are essential for reaching your goals and prospering—for you, your family, and your community.
Mathematical Olympiad Treasures
Author: Titu Andreescu
Publisher: Springer Science & Business Media
ISBN: 0817682538
Category : Mathematics
Languages : en
Pages : 256
Book Description
Mathematical Olympiad Treasures aims at building a bridge between ordinary high school exercises and more sophisticated, intricate and abstract concepts in undergraduate mathematics. The book contains a stimulating collection of problems in the subjects of algebra, geometry, trigonometry, number theory and combinatorics. While it may be considered a sequel to "Mathematical Olympiad Challenges," the focus is on engaging a wider audience to apply techniques and strategies to real-world problems. Throughout the book students are encouraged to express their ideas, conjectures, and conclusions in writing. The goal is to help readers develop a host of new mathematical tools that will be useful beyond the classroom and in a number of disciplines.
Publisher: Springer Science & Business Media
ISBN: 0817682538
Category : Mathematics
Languages : en
Pages : 256
Book Description
Mathematical Olympiad Treasures aims at building a bridge between ordinary high school exercises and more sophisticated, intricate and abstract concepts in undergraduate mathematics. The book contains a stimulating collection of problems in the subjects of algebra, geometry, trigonometry, number theory and combinatorics. While it may be considered a sequel to "Mathematical Olympiad Challenges," the focus is on engaging a wider audience to apply techniques and strategies to real-world problems. Throughout the book students are encouraged to express their ideas, conjectures, and conclusions in writing. The goal is to help readers develop a host of new mathematical tools that will be useful beyond the classroom and in a number of disciplines.