3ds Max Speed Modeling for 3D Artists

3ds Max Speed Modeling for 3D Artists PDF Author: Thomas Mooney
Publisher: Packt Publishing Ltd
ISBN: 1849692378
Category : Computers
Languages : en
Pages : 593

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Book Description
Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

3ds Max Speed Modeling for 3D Artists

3ds Max Speed Modeling for 3D Artists PDF Author: Thomas Mooney
Publisher: Packt Publishing Ltd
ISBN: 1849692378
Category : Computers
Languages : en
Pages : 593

Get Book Here

Book Description
Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

Modeling a Character in 3DS Max

Modeling a Character in 3DS Max PDF Author: Paul Steed
Publisher: Jones & Bartlett Publishers
ISBN: 0763798134
Category : Computers
Languages : en
Pages : 585

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Book Description
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.

3ds Max Speed Modeling for 3D Artists

3ds Max Speed Modeling for 3D Artists PDF Author: Thomas Mooney
Publisher: Packt Pub Limited
ISBN: 9781849692366
Category : Computers
Languages : en
Pages : 422

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Book Description
Step by step illustrated tutorials are supported by a focused commentary. The examples are designed to proceed from starting to model through model finishing to putting models to work within projects and presentation. The book shows both - the entire flow of asset creation and granular methodology. This book will appeal to anyone interested in 3D modeling who wants to improve their speed modeling ability, particularly artists whose work is relevant to industries where hard surface modeling or model prototyping is required, such as games, films, or visualization.

Poly-Modeling with 3ds Max

Poly-Modeling with 3ds Max PDF Author: Todd Daniele
Publisher: Taylor & Francis
ISBN: 1136138218
Category : Computers
Languages : en
Pages : 279

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Book Description
Polymodeling is a modeling technique used in 3d modeling. Unlike box modeling, or other forms of modeling where you start out with a basic form or primitive object that determines the mass of an object, artists can use the polygon (the basic building block of all of the primitives available in 3ds Max). This approach allows for more control over the flow, placement and detail of the meshes that are built. Placement of vertices/points, edges and all other sub-elements that build our models is determined by the user, rather than pre-determined by a computer generated primitive. This book is a collection of tips, tricks and techniques on how to create professional models for advertising on T.V and the web. The author has tons of industry experience using Max toward this end, and he shares the secrets of his trade. As Production Modeler for some of today's hottest studios (including GuerillaFx, Coke Zero, MTV, Old Navy, Nike, Target, HP) Todd Daniele brings real-world experience to the book. Daniele teaches the technical aspects of polymodeling, while showing how to ultimately create content in a dynamic, efficient manner. Associated web site offers instructional files that show the models in progressive stages of development; plus a supporting internet forum: readers can log-on to this forum to ask questions or comment on anything covered in the book.

3ds Max Modeling for Games

3ds Max Modeling for Games PDF Author: Andrew Gahan
Publisher: Taylor & Francis
ISBN: 0240815823
Category : Art
Languages : en
Pages : 479

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Book Description
Create stunning commercial-grade game art with these incredible modeling, texturing, lighting, and rendering techniques for the latest version of 3ds Max

Computer Modeling in the Aerospace Industry

Computer Modeling in the Aerospace Industry PDF Author: Iftikhar B. Abbasov
Publisher: John Wiley & Sons
ISBN: 1119681367
Category : Technology & Engineering
Languages : en
Pages : 284

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Book Description
Devoted to advances in the field of computer simulation of aerospace equipment, this study is the most up-to-date coverage of the state-of-the-art on coastal and passenger aircraft, drones, and other recent developments in this constantly changing field. This book is devoted to unique developments in the field of computer modeling in aerospace engineering. The book describes the original conceptual models of amphibious aircraft, ground-effect vehicles, hydrofoil vessels, and others, from theory to the full implementation in industrial applications. The developed models are presented with the design of passenger compartments and are actually ready for implementation in the aircraft industry. The originality of the concepts are based on biological prototypes, which are ergonomic, multifunctional and aesthetically pleasing. The aerodynamic layout of prospective convertible land and ship-based aircrafts of vertical and short takeoff-landing is presented, as well as the development of the original model of the unmanned aerial vehicle, or drone. The results of full-scale experiments are presented, including the technology of modeling aerospace simulators based on the virtual reality environment with technical vision devices. Whether for the practicing engineer in the field, the engineering student, or the scientist interested in new aerospace developments, this volume is a must-have. This groundbreaking new volume: Presents unique developments of coastal aircraft concepts based on biological prototypes, from the idea to the finished model Gives the process of modeling the original unmanned aerial vehicle Investigates aerospace simulators based on virtual reality environment with technical vision devices Covers the original ideas of creating carrier-based aviation for sea ships and the results of field experiments simulating an unmanned aerial vehicle Provides many useful illustrations of naval aviation Audience: The book is intended for aerospace engineers, mechanical engineers, structural engineers, researchers and developers in the field of aerospace industry, for aircraft designers and engineering students. It will be useful for scientists, students, graduate students and engineers in the field of naval aviation and space simulators.

Autodesk 3ds Max 2013 Bible

Autodesk 3ds Max 2013 Bible PDF Author: Kelly L. Murdock
Publisher: John Wiley & Sons
ISBN: 1118394038
Category : Computers
Languages : en
Pages : 1981

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Book Description
The most comprehensive e-book reference on Autodesk 3ds Max 2013! Autodesk 3ds Max is used to create 80 percent of commercially available games and is also a key tool for visual effects artists and graphic designers in film and television. This convenient e-book covers the 2013 version in expanded detail, including 12 chapter-length quick-start projects and 39 additional chapters not found in the print version. Along with complete references detailing all Primitives, Modifiers, Materials, Maps, and Controllers, it covers advanced topics such as Patches, NURBS, Radiosity, Network Rendering, and MAXScript. It's the perfect resource for both novices and pros. 3ds Max is the tool of choice for game developers as well as visual effects artists and graphic designers in the film and TV industries This comprehensive e-book includes complete coverage of 3ds Max 2013, and is well suited for beginners and experts alike, as well as for educational markets teaching beginning to advanced courses using 3ds Max. Features a complete reference for all Primitives, Modifiers, Materials, Maps, and Controllers Covers Patches, NURBS, Radiosity, Network Rendering, MAXScript, and other advanced topics Includes 12 chapter-length quick-start projects as well as 39 chapters not found in the print version, all packed with timesaving tips and expert advice Third-party models and bonus tutorials are available on CD and can be obtained by readers by emailing a request to [email protected] Autodesk 3ds Max 2013 Bible, Expanded Edition by veteran computer graphics author Kelly Murdock is the comprehensive e-book guide for every 3ds Max user.

Autodesk 3ds Max 2015 Essentials

Autodesk 3ds Max 2015 Essentials PDF Author: Randi L. Derakhshani
Publisher: John Wiley & Sons
ISBN: 111886770X
Category : Computers
Languages : en
Pages : 400

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Book Description
Get up to speed quickly with this compelling, full-color guide to Autodesk 3ds Max With its real-world, hands-on exercises, Autodesk 3ds Max 2015 Essentials helps new users learn the fundamentals of Autodesk 3ds Max quickly become productive. The task-based tutorials add real-world context that help you become familiar with the workflow scenarios of a professional environment, and provide that extra level of understanding to make you more proficient overall with the software. Updated for 3ds Max 2015 and recommended as a preparation resource for the 3ds Max certification exam, this guide teaches the basics of modeling, texturing, animating, and visual effects. You'll have fun creating a retro-style alarm clock, animating a thrown knife, modeling a chair, and more, all while you learn modeling, rigging, animating, rendering, architectural visualization, and other career-essential techniques. This colorful, engaging book features: Chapter-opening learning objectives Step-by-step tutorials Full-color screenshots and illustrations Downloadable exercise files Learn all the crucial techniques you'll need from authors Randi and Dariush Derakhshani, Autodesk Certified Instructors with years of professional experience under their belts. Artists, students, educators, and hobbyists will benefit from the guide's techniques and tutorials, getting to know the program as a whole and gaining insight into which aspects of the 3D production pipeline are most appealing. Whether you're a beginner or migrating from another 3D application, Autodesk 3ds Max 2015 Essentials provides the solid foundation.

Autodesk 3ds Max 2021

Autodesk 3ds Max 2021 PDF Author: Pradeep Mamgain
Publisher: Draft2digital
ISBN: 9781393760603
Category : Computers
Languages : en
Pages : 446

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Book Description
This book helps to get started with modeling in 3ds Max, and explains important concepts and techniques about 3D modeling which you can utilize to create hard-surfaced objects for your projects. Using a structured and pragmatic approach, this guide begins with the basics of modeling, then builds on this knowledge using practical examples to enhance your modeling skills. Each unit builds on the knowledge gained in the previous unit, showing you all the essentials of modeling with 3ds Max 2021. As you go from hands-on exercise to hands-on exercise, you'll develop a strong arsenal of skills that combined will form a complete end to end process to create high-quality models using 3ds Max 2021. It avoids any jargon and explains concepts and techniques in an easy-to-understand manner.

Architectural Rendering with 3ds Max and V-Ray

Architectural Rendering with 3ds Max and V-Ray PDF Author: Markus Kuhlo
Publisher: CRC Press
ISBN: 1136129669
Category : Architecture
Languages : en
Pages : 220

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Book Description
Create high-quality photorealistic renders of architectural visualizations using 3ds Max and Vray with the project-based tutorials in this book. Learn how to combine lighting and rendering options to end-up with the most realistic final renders possible at a professional level. The tutorials in this book are filled with beautiful full-color images and they teach you how to light both interiors and exteriors and daytime and nighttime scenes. Learn how to save time without sacrificing the quality of your final renders with tips and tricks on rendering with Vray - the most accurate rendering application for 3ds Max. The downloadable resources include all the project files that you need to recreate each of the projects presented within the book. Please note that this book does not support the current versions of 3ds Max and V-Ray. Topics include: