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Author: Bill Byrne
Publisher: Taylor & Francis
ISBN: 113604017X
Category : Performing Arts
Languages : en
Pages : 266
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Book Description
Add 3D to your mograph skillset! For the experienced 2D artist, this lavishly illustrated, 4 color book presents the essentials to building and compositing 3D elements into your 2D world of film and broadcast. Concepts and techniques are presented in concise, step-by-step tutorials, hundreds of which are featured throughout. Featured applications include Photoshop, Illustrator, After Effects, and Cinema 4D. Lessons include exploring the expanded 3D functionality of the Adobe Creative Suite applications (After Effects, Photoshop, and Illustrator) through a series of practical tutorials. More advanced lessons then follow, with tutorials and insight provided in specifically geared lessons for 2D artists working in Cinema 4D, 3ds Max, and ZBrush. 4-color presentation is further enhanced by various sidebars, tips, and "gotchas" to watch for through-out the book. The downloadable resources contain hours of project files with which you can work along the tutorials in the book.
Author: Bill Byrne
Publisher: Taylor & Francis
ISBN: 113604017X
Category : Performing Arts
Languages : en
Pages : 266
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Book Description
Add 3D to your mograph skillset! For the experienced 2D artist, this lavishly illustrated, 4 color book presents the essentials to building and compositing 3D elements into your 2D world of film and broadcast. Concepts and techniques are presented in concise, step-by-step tutorials, hundreds of which are featured throughout. Featured applications include Photoshop, Illustrator, After Effects, and Cinema 4D. Lessons include exploring the expanded 3D functionality of the Adobe Creative Suite applications (After Effects, Photoshop, and Illustrator) through a series of practical tutorials. More advanced lessons then follow, with tutorials and insight provided in specifically geared lessons for 2D artists working in Cinema 4D, 3ds Max, and ZBrush. 4-color presentation is further enhanced by various sidebars, tips, and "gotchas" to watch for through-out the book. The downloadable resources contain hours of project files with which you can work along the tutorials in the book.
Author: Bill Byrne
Publisher:
ISBN:
Category : Computer animation
Languages : en
Pages : 0
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Book Description
Add 3D to your mograph skillset! For the experienced 2D artist, this lavishly illustrated, 4 color book presents the essentials to building and compositing 3D elements into your 2D world of film and broadcast. Concepts and techniques are presented in concise, step-by-step tutorials, hundreds of which are featured throughout. Featured applications include Photoshop, Illustrator, After Effects, and Cinema 4D.
Author: Bill Byrne
Publisher: Taylor & Francis
ISBN: 0240815335
Category : Computers
Languages : en
Pages : 266
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Book Description
This book offers the solution for 2D designer crossing over into 3D animation.
Author: Paul Lipsky
Publisher: Focal Press
ISBN: 9780240810652
Category :
Languages : en
Pages : 240
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Book Description
Add 3D to your motion graphic toolset! This primer for the experienced 2D artist presents the essentials to building and compositing 3D elements into your 2D world of film and broadcast. Concepts and techniques are presented on a 'need to know' basis -- no wading through pages of modeling and animation techniques. Practical application is emphasized with 17 hours of tutorial exercises presented in, Maya, 3ds Max, and CINEMA 4D; and compositing performed in After Effects. Benefits: * Full-color illustrations make the concepts and techniques crystal clear * Concepts and techniques are presented on a need-to-know basis; no extraneous information intended for modelers or animators * The companion DVD includes 17 hours of tutorial exercises; each presented in your choice of applications, Maya, 3ds Max, or CINEMA 4D
Author: Austin Shaw
Publisher: CRC Press
ISBN: 1317607775
Category : Art
Languages : en
Pages : 346
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Book Description
Plumb the depths of core motion design fundamentals and harness the essential techniques of this diverse and innovative medium. Combine basic art and design principles with creative storytelling to create compelling style frames, design boards, and motion design projects. Here, in one volume, Austin Shaw covers all the principles any serious motion designer needs to know in order to make their artistic visions a reality and confidently produce compositions for clients, including: Illustration techniques Typography Compositing Cinematography Incorporating 3D elements Matte painting Concept development, and much more Lessons are augmented by illustrious full color imagery and practical exercises, allowing you to put the techniques covered into immediate practical context. Industry leaders and pioneers, including Karin Fong, Bradley G Munkowitz (GMUNK), Will Hyde, Erin Sarofsky, Danny Yount, and many more, contribute their professional perspectives, share personal stories, and provide visual examples of their work. Additionally, a robust companion website (www.focalpress.com/cw/shaw) features project files, video tutorials, bonus PDFs, and rolling updates to keep you informed on the latest developments in the field.
Author: Ellery Connell
Publisher: John Wiley & Sons
ISBN: 111814791X
Category : Computers
Languages : en
Pages : 402
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Book Description
Helping graphic designers expand their 2D skills into the 3D space The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers. Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, animation, lighting, and rendering?all the skills necessary in today's competitive environment. Helps 2D graphic designers gain the skills they need for a competitive job market that increasingly demands the ability to create or work in 3D Covers product design, industrial design and visualization, modeling, animation, lighting, and rendering Prepares you to create designs for iPads and other interactive mobile devices, as well as for print, Web, broadcast, film, HD, video, and more Uses Luxology modo to illustrate 3D concepts, but the author?s techniques and insights will help any artist moving into 3D, no matter what software they use This timely book is just what you need to create compelling and realistic 3D imagery and improve your job skills.
Author: Isaac V. Kerlow
Publisher: John Wiley & Sons
ISBN: 0470084901
Category : Design
Languages : en
Pages : 514
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Book Description
Master the art of computer animation and visual effects production with the latest edition of this cutting-edge guide This remarkable edition of The Art of 3D Computer Animation and Effects offers clear, step-by-step guidelines for the entire process of creating a fully rendered 3D computer animation. With up-to-date coverage of the latest computer animation styles and techniques, this versatile guide provides insightful information for creating animations and visual effects—from creative development and preproduction to finished animation. Designed to work with any computer platform, this Fourth Edition cuts through technical jargon and presents numerous easy-to-understand instructive diagrams. Full-color examples are presented—including VFX and animated feature movies, games, and TV commercials—by such leading companies as Blue Sky, Blur, BUF, Disney, DreamWorks, Electronic Arts, Framestore, ILM, Imagi, Microsoft, Mac Guff, The Mill, Menfond, Pixar, Polygon, Rhythm & Hues, Sony Imageworks, Tippett, Ubisoft, and Weta, and many other studios and groundbreaking independent artists from around the world. This fully revised edition features new material on the latest visual effects techniques, a useful update of the traditional principles of animation, practical information on creative development, multiple production pipeline ideas for shorts and visual effects, plus updated information on current production trends and techniques in animation, rendering, modeling, rigging, and compositing. Whether you are a student, an independent artist or creator, or a production company team member, The Art of 3D Computer Animation and Effects, Fourth Edition gives you a broad palette of tips and techniques for bringing your visions to life through 3D computer animation. Unique focus on creative development and production issues Non-platform specific, with multiple examples illustrated in a practical, step-by-step approach The newest computer animation techniques, including facial animation, image-based and non-photorealistic rendering, model rigging, real-time models, and 2D/3D integration Over 700 full-color images Encyclopedic timeline and production pipelines
Author: Steve Roberts
Publisher: Taylor & Francis
ISBN: 113614093X
Category : Art
Languages : en
Pages : 300
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Book Description
Improve your character animation with a mastery of traditional principles and processes including weight and balance, timing, walks, birds, fish, snakes, four legged animals, acting and lip-synch. Traditional animation skills and techniques are presented in both 2D and 3D space. The companion CD features demonstration animations and exercises conducted in each of the major animation packages including 3ds Max, LightWave, Maya, and XSI Softimage.
Author: Mark Myers
Publisher: Independently Published
ISBN: 9781696210850
Category :
Languages : en
Pages : 672
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Book Description
Blender Animation is an open source, 3D animation tool designed to build visual effects for movies, games, printed models, or other simulation applications. It uses 3D modeling to create realistic effects across the entire 3D pipeline from modeling to rendering to video editing. It's a community project with input from hundreds of community members. It features production level camera and object tracking, a wide array of modeling tools (including full N-gon support), and a powerful built-in tracer engine (Cycles). It allows you to draw 2D directly in the program and contains high-level support for character animation So Learn to Create 3D Animations, Game Art and Visual Effects with Blender Blender has video editing, camera tracking, compositing, and even game creation tools all built right in. The fact that it's open source and completely free is also an unbeatable perk! (Though donations to the Blender Foundation are a good idea.) With all this power, Blender's toolset is often directly compared to top programs in the 3D field costing thousands, like Maya or 3ds Max. AND Blender has many qualities that include years of steady development, a prized commodity in either commercial or open source projects. This has netted a broad range of capabilities, beyond even its full range of 3D modeling and animation tools This Book Help You To Create 3d Characters , animation and game Sequence , video editing So Buy This Book Now
Author: Geoffrey Kater
Publisher: Jones & Bartlett Publishers
ISBN: 1449612873
Category : Computers
Languages : en
Pages : 320
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Book Description
Working on a project for most 3D artists means hitting the keyboard first without ever touching a pencil. But in the world of animation, the pencil is revered as the most powerful tool in the animation process, because it directly addresses the design aesthetic of an animated project. Production design is the process by which an artist establishes the tone for a particular film by offering a unique aesthetic vision that is in support of the story. As a 3D artist, to overlook design is to overlook the fundamental process that greatly influences not only the film itself but also your contributions as a professional. To combine the disciplines of traditional design and 3D animation is a choice that only you can make. The result of this choice is a broader artistic skill set that increases your creativity and consequently increases your worth as a professional. Plain and simple, Design First for 3D Artists is going to teach you easy-to-use design techniques that will make you a better designer and increase your worth as a 3D artist.