Author: Andrew Gahan
Publisher: Taylor & Francis
ISBN: 1136130136
Category : Computers
Languages : en
Pages : 469
Book Description
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.
3d Automotive Modeling
Author: Andrew Gahan
Publisher: Taylor & Francis
ISBN: 1136130136
Category : Computers
Languages : en
Pages : 469
Book Description
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.
Publisher: Taylor & Francis
ISBN: 1136130136
Category : Computers
Languages : en
Pages : 469
Book Description
Master techniques from top automotive designers and world-class game developers with this insider's guide to designing and modeling 3D vehicles. With techniques demonstrated in 3ds Max, Maya, XSI, and Photoshop, "3D Automotive Modeling" starts with a fantastic series of hot concept designs and continues by offering a full hands-on modeling tutorial for each. Some of the very best designers and modelers from across the globe take you through their processes step-by-step, giving you the tips, tricks, and short-cuts that true professionals use. "3D Automotive Modeling" features tutorials from Honda, Toyota, and Mercedes-Benz designers, as well as modelers from Sony Computer Entertainment, Lucas Arts, and Simbin-artists who have worked on some of the biggest games in the industry, including the MotorStorm series. You will get: insider tips from a team of noted professionals, led by author Andrew Gahan, part of the award-winning game team behind the PlayStation 3 smash hit series, MotorStorm; all tutorial files, models, textures, blueprints, and concept images on the associated web site; and, access to a vibrant forum on the web site where you can discuss and share your work and get feedback from the pros.
3D Car Modeling with Rhinoceros
Author: André Kutscherauer
Publisher:
ISBN: 9783000342882
Category : Automobiles
Languages : en
Pages : 619
Book Description
This is a 624 pages complete step by step guide how to model an Audi R8 in high quality with mainly class-A surfaces with rhinoceros for visualisation or animation purposes. You will learn how to create a photorealistic 3d model of this car out of just one piece of paper. The blueprint. You will learn how to construct the whole model from scratch up to the quality as seen on this renderings and in the animation. Each working step is illustrated with a screenshot, the used tool with icon and a description what to do. You will learn how to construct the whole model as seen on this screenshots an in the animation. It is written for Rhinoceros as this program is the absolut perfect entry to the world of nurbs modeling. After doing this purely practical lecture, you will be able to model nearly every complex industry product faster and more precisly. This tutorial is realizable with an educational license of rhinoceros.
Publisher:
ISBN: 9783000342882
Category : Automobiles
Languages : en
Pages : 619
Book Description
This is a 624 pages complete step by step guide how to model an Audi R8 in high quality with mainly class-A surfaces with rhinoceros for visualisation or animation purposes. You will learn how to create a photorealistic 3d model of this car out of just one piece of paper. The blueprint. You will learn how to construct the whole model from scratch up to the quality as seen on this renderings and in the animation. Each working step is illustrated with a screenshot, the used tool with icon and a description what to do. You will learn how to construct the whole model as seen on this screenshots an in the animation. It is written for Rhinoceros as this program is the absolut perfect entry to the world of nurbs modeling. After doing this purely practical lecture, you will be able to model nearly every complex industry product faster and more precisly. This tutorial is realizable with an educational license of rhinoceros.
Collecting Muscle Car Model Kits
Author: Tim Boyd
Publisher: CarTech Inc
ISBN: 1613253958
Category : Crafts & Hobbies
Languages : en
Pages : 177
Book Description
In the 1960s, model kit building was a huge hobby. Kids built plastic kits of planes, tanks, race cars, space ships, creatures from scary movies, you name it. Before baseball card collecting, Pokémon, and video games, model kit building was one of the most popular hobby activities. Car and airplane kits were the most popular, and among the car kits, muscle cars, as we know them today, were one of the most popular categories. Many owners of real muscle cars today were not old enough to buy them when the cars were new, of course. Yet kids of the 1960s and 1970s worshiped these cars to an extent completely foreign to kids today. If you couldn’t afford or were too young to buy a muscle car back then, what could you do? For many, the next best thing was to buy, collect, and build muscle car kits from a variety of kit companies. Hundreds were made. Many of these kits have become collectible today, especially in original, unassembled form. Although people still build kits today, there is a broad market for collectors of nostalgic model kits. People love the kits for the great box art, to rekindle fond memories of building them 40 years ago, or even as a companion to the full-scale cars they own today. Here, world-leading authority Tim Boyd takes you through the entire era of muscle car kits, covering the options, collectability, variety availability, and value of these wonderful kits today. Boyd also takes you through the differences between the original kits, the older reproduction kits, and the new reproduction kits that many people find at swap meets today. If you are looking to build a collection of muscle car kits, interested in getting the kits of your favorite manufacturer or even just of the cars you have owned, this book will be a valuable resource in your model kit search.
Publisher: CarTech Inc
ISBN: 1613253958
Category : Crafts & Hobbies
Languages : en
Pages : 177
Book Description
In the 1960s, model kit building was a huge hobby. Kids built plastic kits of planes, tanks, race cars, space ships, creatures from scary movies, you name it. Before baseball card collecting, Pokémon, and video games, model kit building was one of the most popular hobby activities. Car and airplane kits were the most popular, and among the car kits, muscle cars, as we know them today, were one of the most popular categories. Many owners of real muscle cars today were not old enough to buy them when the cars were new, of course. Yet kids of the 1960s and 1970s worshiped these cars to an extent completely foreign to kids today. If you couldn’t afford or were too young to buy a muscle car back then, what could you do? For many, the next best thing was to buy, collect, and build muscle car kits from a variety of kit companies. Hundreds were made. Many of these kits have become collectible today, especially in original, unassembled form. Although people still build kits today, there is a broad market for collectors of nostalgic model kits. People love the kits for the great box art, to rekindle fond memories of building them 40 years ago, or even as a companion to the full-scale cars they own today. Here, world-leading authority Tim Boyd takes you through the entire era of muscle car kits, covering the options, collectability, variety availability, and value of these wonderful kits today. Boyd also takes you through the differences between the original kits, the older reproduction kits, and the new reproduction kits that many people find at swap meets today. If you are looking to build a collection of muscle car kits, interested in getting the kits of your favorite manufacturer or even just of the cars you have owned, this book will be a valuable resource in your model kit search.
A Beginner's Guide to 3D Modeling
Author: Cameron Coward
Publisher: No Starch Press
ISBN: 1593279272
Category : Computers
Languages : en
Pages : 153
Book Description
A Beginner’s Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You’ll learn how to use Autodesk Fusion 360, the world’s most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional—with no experience required! Hands-on modeling projects and step-by-step instructions throughout the book introduce fundamental 3D modeling concepts. As you work through the projects, you’ll master the basics of parametric modeling and learn how to create your own models, from simple shapes to multipart assemblies. Once you’ve mastered the basics, you’ll learn more advanced modeling concepts like sweeps, lofts, surfaces, and rendering, before pulling it all together to create a robotic arm. You’ll learn how to: • Design a moving robotic arm, a door hinge, a teapot, and a 20-sided die • Create professional technical drawings for manufacturing and patent applications • Model springs and other complex curves to create realistic designs • Use basic Fusion 360 tools like Extrude, Revolve, and Hole • Master advanced tools like Coil and Thread Whether you’re a maker, hobbyist, or artist, A Beginner’s Guide to 3D Modeling is certain to show you how to turn your ideas into professional models. Go ahead—dust off that 3D printer and feed it your amazing designs.
Publisher: No Starch Press
ISBN: 1593279272
Category : Computers
Languages : en
Pages : 153
Book Description
A Beginner’s Guide to 3D Modeling is a project-based, straightforward introduction to computer-aided design (CAD). You’ll learn how to use Autodesk Fusion 360, the world’s most powerful free CAD software, to model gadgets, 3D print your designs, and create realistic images just like an engineering professional—with no experience required! Hands-on modeling projects and step-by-step instructions throughout the book introduce fundamental 3D modeling concepts. As you work through the projects, you’ll master the basics of parametric modeling and learn how to create your own models, from simple shapes to multipart assemblies. Once you’ve mastered the basics, you’ll learn more advanced modeling concepts like sweeps, lofts, surfaces, and rendering, before pulling it all together to create a robotic arm. You’ll learn how to: • Design a moving robotic arm, a door hinge, a teapot, and a 20-sided die • Create professional technical drawings for manufacturing and patent applications • Model springs and other complex curves to create realistic designs • Use basic Fusion 360 tools like Extrude, Revolve, and Hole • Master advanced tools like Coil and Thread Whether you’re a maker, hobbyist, or artist, A Beginner’s Guide to 3D Modeling is certain to show you how to turn your ideas into professional models. Go ahead—dust off that 3D printer and feed it your amazing designs.
3D Modeling & Surfacing
Author: Bill Fleming
Publisher: Morgan Kaufmann
ISBN:
Category : Computers
Languages : en
Pages : 380
Book Description
"3D Modeling and Surfacing provides a guide to mastering the technology and techniques of 3D graphics, with emphasis on modeling and surfacing. This book goes beyond mere explanations and tutorials - it actually explains which tools and techniques to choose to accomplish specific goals. A comprehensive overview of 3D graphics software makes this book your tool for navigating through the vast array of products available for the 3D graphics professional."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
Publisher: Morgan Kaufmann
ISBN:
Category : Computers
Languages : en
Pages : 380
Book Description
"3D Modeling and Surfacing provides a guide to mastering the technology and techniques of 3D graphics, with emphasis on modeling and surfacing. This book goes beyond mere explanations and tutorials - it actually explains which tools and techniques to choose to accomplish specific goals. A comprehensive overview of 3D graphics software makes this book your tool for navigating through the vast array of products available for the 3D graphics professional."--BOOK JACKET.Title Summary field provided by Blackwell North America, Inc. All Rights Reserved
The Waite Group 3D Modeling Lab
Author: Phillip Shaddock
Publisher:
ISBN: 9781878739520
Category : Computers
Languages : en
Pages : 542
Book Description
This low-cost package includes all the tools needed to create eye-popping three-dimensional graphics, type, and animation--so readers can make flying logos, architectural renderings, photorealistic "virtual" worlds, or any imaginable 3D image. The enclosed disks contain the powerful animation software program, 3D Workshop, along with dozens of 3D graphics.
Publisher:
ISBN: 9781878739520
Category : Computers
Languages : en
Pages : 542
Book Description
This low-cost package includes all the tools needed to create eye-popping three-dimensional graphics, type, and animation--so readers can make flying logos, architectural renderings, photorealistic "virtual" worlds, or any imaginable 3D image. The enclosed disks contain the powerful animation software program, 3D Workshop, along with dozens of 3D graphics.
Vehicle Dynamics
Author: Dieter Schramm
Publisher: Springer
ISBN: 354036045X
Category : Technology & Engineering
Languages : en
Pages : 417
Book Description
The authors examine in detail the fundamentals and mathematical descriptions of the dynamics of automobiles. In this context different levels of complexity will be presented, starting with basic single-track models up to complex three-dimensional multi-body models. A particular focus is on the process of establishing mathematical models on the basis of real cars and the validation of simulation results. The methods presented are explained in detail by means of selected application scenarios.
Publisher: Springer
ISBN: 354036045X
Category : Technology & Engineering
Languages : en
Pages : 417
Book Description
The authors examine in detail the fundamentals and mathematical descriptions of the dynamics of automobiles. In this context different levels of complexity will be presented, starting with basic single-track models up to complex three-dimensional multi-body models. A particular focus is on the process of establishing mathematical models on the basis of real cars and the validation of simulation results. The methods presented are explained in detail by means of selected application scenarios.
Modeling a Character in 3DS Max
Author: Paul Steed
Publisher: Jones & Bartlett Publishers
ISBN: 0763798134
Category : Computers
Languages : en
Pages : 585
Book Description
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Publisher: Jones & Bartlett Publishers
ISBN: 0763798134
Category : Computers
Languages : en
Pages : 585
Book Description
In this update to his best-selling character modeling book, professional modeler and animator Paul Steed shares a number of tips, tricks, and techniques that have made him one of the industry’s most recognized 3D artists. Modeling a Character in 3ds max, Second Edition provides readers a professional-level skill set as it chronicles the creation of a single low-poly real-time character from concept to texture mapping, and gives insight into the process of creating a high-resolution character. Learn how to model with primitives; use extrusions and Booleans; mirror and reuse models; optimize the mesh; create and apply textures; loft shapes.
Integrated Computer-Aided Design in Automotive Development
Author: Hirz Mario
Publisher: Springer Science & Business Media
ISBN: 3642119409
Category : Technology & Engineering
Languages : en
Pages : 483
Book Description
The automotive industry faces constant pressure to reduce development costs and time while still increasing vehicle quality. To meet this challenge, engineers and researchers in both science and industry are developing effective strategies and flexible tools by enhancing and further integrating powerful, computer-aided design technology. This book provides a valuable overview of the development tools and methods of today and tomorrow. It is targeted not only towards professional project and design engineers, but also to students and to anyone who is interested in state-of-the-art computer-aided development. The book begins with an overview of automotive development processes and the principles of virtual product development. Focusing on computer-aided design, a comprehensive outline of the fundamentals of geometry representation provides a deeper insight into the mathematical techniques used to describe and model geometrical elements. The book then explores the link between the demands of integrated design processes and efficient data management. Within automotive development, the management of knowledge and engineering data plays a crucial role. Some selected representative applications provide insight into the complex interactions between computer-aided design, knowledge-based engineering and data management and highlight some of the important methods currently emerging in the field.
Publisher: Springer Science & Business Media
ISBN: 3642119409
Category : Technology & Engineering
Languages : en
Pages : 483
Book Description
The automotive industry faces constant pressure to reduce development costs and time while still increasing vehicle quality. To meet this challenge, engineers and researchers in both science and industry are developing effective strategies and flexible tools by enhancing and further integrating powerful, computer-aided design technology. This book provides a valuable overview of the development tools and methods of today and tomorrow. It is targeted not only towards professional project and design engineers, but also to students and to anyone who is interested in state-of-the-art computer-aided development. The book begins with an overview of automotive development processes and the principles of virtual product development. Focusing on computer-aided design, a comprehensive outline of the fundamentals of geometry representation provides a deeper insight into the mathematical techniques used to describe and model geometrical elements. The book then explores the link between the demands of integrated design processes and efficient data management. Within automotive development, the management of knowledge and engineering data plays a crucial role. Some selected representative applications provide insight into the complex interactions between computer-aided design, knowledge-based engineering and data management and highlight some of the important methods currently emerging in the field.
CAD, 3D Modeling, Engineering Analysis, and Prototype Experimentation
Author: Jeremy Zheng Li
Publisher: Springer
ISBN: 3319059211
Category : Technology & Engineering
Languages : en
Pages : 254
Book Description
This succinct book focuses on computer aided design (CAD), 3-D modeling, and engineering analysis and the ways they can be applied effectively in research and industrial sectors including aerospace, defense, automotive, and consumer products. These efficient tools, deployed for R&D in the laboratory and the field, perform efficiently three-dimensional modeling of finished products, render complex geometrical product designs, facilitate structural analysis and optimal product design, produce graphic and engineering drawings, and generate production documentation. Written with an eye toward green energy installations and novel manufacturing facilities, this concise volume enables scientific researchers and engineering professionals to learn design techniques, control existing and complex issues, proficiently use CAD tools, visualize technical fundamentals, and gain analytic and technical skills. This book also: · Equips practitioners and researchers to handle powerful tools for engineering design and analysis using many detailed illustrations · Emphasizes important engineering design principles in introducing readers to a range of techniques · Includes tutorials providing readers with appropriate scaffolding to accelerate their learning process · Adopts a product development, cost-consideration perspective through the book’s many examples
Publisher: Springer
ISBN: 3319059211
Category : Technology & Engineering
Languages : en
Pages : 254
Book Description
This succinct book focuses on computer aided design (CAD), 3-D modeling, and engineering analysis and the ways they can be applied effectively in research and industrial sectors including aerospace, defense, automotive, and consumer products. These efficient tools, deployed for R&D in the laboratory and the field, perform efficiently three-dimensional modeling of finished products, render complex geometrical product designs, facilitate structural analysis and optimal product design, produce graphic and engineering drawings, and generate production documentation. Written with an eye toward green energy installations and novel manufacturing facilities, this concise volume enables scientific researchers and engineering professionals to learn design techniques, control existing and complex issues, proficiently use CAD tools, visualize technical fundamentals, and gain analytic and technical skills. This book also: · Equips practitioners and researchers to handle powerful tools for engineering design and analysis using many detailed illustrations · Emphasizes important engineering design principles in introducing readers to a range of techniques · Includes tutorials providing readers with appropriate scaffolding to accelerate their learning process · Adopts a product development, cost-consideration perspective through the book’s many examples