Author: Daniele Penazzo
Publisher: Daniele Penazzo
ISBN:
Category : Computers
Languages : en
Pages : 662
Book Description
A free, non-commercial, creative commons licensed resource on game design and development.
2D Game Development: From Zero to Hero
Author: Daniele Penazzo
Publisher: Daniele Penazzo
ISBN:
Category : Computers
Languages : en
Pages : 662
Book Description
A free, non-commercial, creative commons licensed resource on game design and development.
Publisher: Daniele Penazzo
ISBN:
Category : Computers
Languages : en
Pages : 662
Book Description
A free, non-commercial, creative commons licensed resource on game design and development.
So You Want To Be A Game Developer
Author: Aaron Craig
Publisher:
ISBN: 9781736782415
Category :
Languages : en
Pages : 0
Book Description
Get ready to become a game developer! We'll be starting from the absolute basics, no prior experience with math, programming, or design is necessary. Along this journey, you'll learn real game development skills, how to use GameMaker Studio, hear from a wide variety of other game developers and artists, all while learning the skills you need to create the game of your dreams.
Publisher:
ISBN: 9781736782415
Category :
Languages : en
Pages : 0
Book Description
Get ready to become a game developer! We'll be starting from the absolute basics, no prior experience with math, programming, or design is necessary. Along this journey, you'll learn real game development skills, how to use GameMaker Studio, hear from a wide variety of other game developers and artists, all while learning the skills you need to create the game of your dreams.
Learning 2D Game Development with Unity
Author: Matthew Johnson
Publisher: Addison-Wesley Professional
ISBN: 0133523403
Category : Computers
Languages : en
Pages : 376
Book Description
The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta. ¿ With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿
Publisher: Addison-Wesley Professional
ISBN: 0133523403
Category : Computers
Languages : en
Pages : 376
Book Description
The Unity Engine Tutorial for Any Game Creator ¿ Unity is now the world’s #1 game engine, thanks to its affordability, continuous improvements, and amazing global community. With Unity, you can design, code, and author your game once, and then deploy it to multiple platforms, reaching huge audiences and earning maximum returns. Learning 2D Game Development with Unity® will help you master Unity and build powerful skills for success in today’s game industry. It also includes a bonus rundown of the new GUI tools introduced in Unity’s version 4.6 beta. ¿ With this indispensable guide, you’ll gain a solid, practical understanding of the Unity engine as you build a complete, 2D platform-style game, hands-on. The step-by-step project will get you started fast, whether you’re moving to Unity from other engines or are new to game development. ¿ This tutorial covers the entire development process, from initial concept, plans, and designs to the final steps of building and deploying your game. It illuminates Unity’s newly integrated 2D toolset, covering sprites, 2D physics, game scripts, audio, and animations. Throughout, it focuses on the simplest and lowest-cost approaches to game development, relying on free software and assets. Everything you’ll need is provided. ¿ Register your book at informit.com/title/9780321957726 to access assets, code listings, and video tutorials on the companion website. ¿ Learn How To Set up your Unity development environment and navigate its tools Create and import assets and packages you can add to your game Set up game sprites and create atlas sheets using the new Unity 2D tools Animate sprites using keyframes, animation controllers, and scripting Build a 2D game world from beginning to end Establish player control Construct movements that “feel right” Set up player physics and colliders Create and apply classic gameplay systems Implement hazards and tune difficulty Apply audio and particle effects to the game Create intuitive game menus and interface elements Debug code and provide smooth error handling Organize game resources and optimize game performance Publish your game to the web for others to see and play ¿
Introduction to Programming Through Game Development Using Microsoft XNA Game Studio
Author: Rob S. Miles
Publisher:
ISBN: 9780735627130
Category : C# (Computer program language)
Languages : en
Pages : 0
Book Description
Designed specifically for students with no computer science background, this curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework.
Publisher:
ISBN: 9780735627130
Category : C# (Computer program language)
Languages : en
Pages : 0
Book Description
Designed specifically for students with no computer science background, this curriculum teaches the fundamentals of C# programming and the XNA Game Studio framework.
Visual Basic Zero to Hero
Author: Guillaume Lessard
Publisher: iD01t Productions
ISBN:
Category : Computers
Languages : en
Pages : 19
Book Description
Visual Basic Zero to Hero Mastering the Versatile Language for Rapid Application Development By Guillaume Lessard Dive into the world of Visual Basic and master one of the most versatile and user-friendly programming languages for rapid application development. Whether you’re a beginner looking to start your programming journey or a seasoned developer seeking to expand your skill set, Visual Basic Zero to Hero offers a comprehensive roadmap to success. This eBook is more than just a technical guide—it’s a step-by-step journey into the dynamic capabilities of Visual Basic, a language that has powered countless business, desktop, and web applications for decades. What You’ll Learn The Fundamentals of Visual Basic: Understand the language’s syntax, variables, and data structures, and get hands-on with creating functions and subroutines. Building Applications: Learn how to create Windows Forms, automate tasks with VBA, and connect to databases to build data-driven solutions. Object-Oriented Programming: Master concepts like classes, inheritance, polymorphism, and interfaces to create scalable, reusable code. Web Development: Explore Visual Basic’s role in ASP.NET, enabling you to build and deploy dynamic web applications. Real-World Applications: Discover how Visual Basic is used in game development, IoT solutions, and enterprise applications. Why Visual Basic? From its rich history to its continued relevance in modern .NET development, Visual Basic remains a cornerstone for businesses and developers worldwide. With seamless integration into Microsoft’s ecosystem and powerful automation capabilities, it’s the perfect tool for simplifying tasks, prototyping solutions, and scaling enterprise-grade software. Who Is This Book For? Beginners: Get a solid foundation in programming with easy-to-follow examples and projects. Business Professionals: Automate workflows and enhance productivity with VBA and Office integration. Developers: Build everything from desktop applications to web solutions and beyond. Hands-On Learning Packed with practical examples, tips, and projects, this book empowers you to create, debug, and deploy real-world applications. From crafting your first “Hello, World!” program to mastering advanced debugging techniques, Visual Basic Zero to Hero ensures you have all the tools you need to succeed. About the Author Guillaume Lessard, founder of iD01t Softwares, is a seasoned developer and educator with a passion for making technology accessible. Through this eBook, he shares his expertise to guide readers on a transformative learning journey, enabling them to harness the power of Visual Basic for creative and professional pursuits. Explore more at id01t.ca and start your journey to mastering Visual Basic today!
Publisher: iD01t Productions
ISBN:
Category : Computers
Languages : en
Pages : 19
Book Description
Visual Basic Zero to Hero Mastering the Versatile Language for Rapid Application Development By Guillaume Lessard Dive into the world of Visual Basic and master one of the most versatile and user-friendly programming languages for rapid application development. Whether you’re a beginner looking to start your programming journey or a seasoned developer seeking to expand your skill set, Visual Basic Zero to Hero offers a comprehensive roadmap to success. This eBook is more than just a technical guide—it’s a step-by-step journey into the dynamic capabilities of Visual Basic, a language that has powered countless business, desktop, and web applications for decades. What You’ll Learn The Fundamentals of Visual Basic: Understand the language’s syntax, variables, and data structures, and get hands-on with creating functions and subroutines. Building Applications: Learn how to create Windows Forms, automate tasks with VBA, and connect to databases to build data-driven solutions. Object-Oriented Programming: Master concepts like classes, inheritance, polymorphism, and interfaces to create scalable, reusable code. Web Development: Explore Visual Basic’s role in ASP.NET, enabling you to build and deploy dynamic web applications. Real-World Applications: Discover how Visual Basic is used in game development, IoT solutions, and enterprise applications. Why Visual Basic? From its rich history to its continued relevance in modern .NET development, Visual Basic remains a cornerstone for businesses and developers worldwide. With seamless integration into Microsoft’s ecosystem and powerful automation capabilities, it’s the perfect tool for simplifying tasks, prototyping solutions, and scaling enterprise-grade software. Who Is This Book For? Beginners: Get a solid foundation in programming with easy-to-follow examples and projects. Business Professionals: Automate workflows and enhance productivity with VBA and Office integration. Developers: Build everything from desktop applications to web solutions and beyond. Hands-On Learning Packed with practical examples, tips, and projects, this book empowers you to create, debug, and deploy real-world applications. From crafting your first “Hello, World!” program to mastering advanced debugging techniques, Visual Basic Zero to Hero ensures you have all the tools you need to succeed. About the Author Guillaume Lessard, founder of iD01t Softwares, is a seasoned developer and educator with a passion for making technology accessible. Through this eBook, he shares his expertise to guide readers on a transformative learning journey, enabling them to harness the power of Visual Basic for creative and professional pursuits. Explore more at id01t.ca and start your journey to mastering Visual Basic today!
Introducing JavaScript Game Development
Author: Graeme Stuart
Publisher: Apress
ISBN: 1484232526
Category : Computers
Languages : en
Pages : 211
Book Description
Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You’ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.
Publisher: Apress
ISBN: 1484232526
Category : Computers
Languages : en
Pages : 211
Book Description
Learn to build a fully-functional 2D game inspired by the 1979 Atari classic, Asteroids, using just HTML5, CSS and JavaScript. Developing games has never been easier than it is now. New web technology allows even beginner developers to turn their hand to game development. Developed from an undergraduate course module, Introducing JavaScript Game Development teaches each new technology as it is introduced so can be followed by enthusiastic beginners as well as intermediate coders. You will learn how to work with HTML5 and the canvas element, how to understand paths, how to draw to a design and create your spaceship and asteroids. You’ll then move on to animating your game, and finally building. You will work step-by-step through the game design process, starting with only what is necessary to complete each step, and refactoring the code as necessary along the way, reflecting the natural progression that code follows in the real world. Each chapter is designed to take your code base to the next level and to add to your skills. After completing the examples in this book you will have the tools necessary to build your own, high-quality games. Make the process of creating object-oriented 2D games more fun and more productive and get started on your game development journey.
Learn 2D Game Development with C#
Author: Kelvin Sung
Publisher: Apress
ISBN: 1430266058
Category : Computers
Languages : en
Pages : 285
Book Description
2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.
Publisher: Apress
ISBN: 1430266058
Category : Computers
Languages : en
Pages : 285
Book Description
2D games are hugely popular across a wide range of platforms and the ideal place to start if you’re new to game development. With Learn 2D Game Development with C#, you'll learn your way around the universal building blocks of game development, and how to put them together to create a real working game. C# is increasingly becoming the language of choice for new game developers. Productive and easier to learn than C++, C# lets you get your games working quickly and safely without worrying about tricky low-level details like memory management. This book uses MonoGame, an open source framework that's powerful, free to use and easy to handle, to further reduce low-level details, meaning you can concentrate on the most interesting and universal aspects of a game development: frame, camera, objects and particles, sprites, and the logic and simple physics that determines how they interact. In each chapter, you'll explore one of these key elements of game development in the context of a working game, learn how to implement the example for yourself, and integrate it into your own game library. At the end of the book, you’ll put everything you’ve learned together to build your first full working game! And what’s more, MonoGame is designed for maximum cross-platform support, so once you’ve mastered the fundamentals in this book, you’ll be ready to explore and publish games on a wide range of platforms including Windows 8, MAC OSX, Windows Phone, iOS, Android, and Playstation Mobile. Whether you're starting a new hobby or considering a career in game development, Learn 2D Game Development with C# is the ideal place to start.
Pro Java 6 3D Game Development
Author: Andrew Davison
Publisher: Apress
ISBN: 1430202122
Category : Computers
Languages : en
Pages : 508
Book Description
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
Publisher: Apress
ISBN: 1430202122
Category : Computers
Languages : en
Pages : 508
Book Description
This book looks at the two most popular ways of using Java SE 6 to write 3D games on PCs: Java 3D (a high-level scene graph API) and JOGL (a Java layer over OpenGL). Written by Java gaming expert, Andrew Davison, this book uses the new Java (SE) 6 platform and its features including splash screens, scripting, and the desktop tray interface. This book is also unique in that it covers Java game development using the Java 3D API and Java for OpenGL--both critical components and libraries for Java-based 3D game application development
Game Programming Patterns
Author: Robert Nystrom
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Publisher: Genever Benning
ISBN: 0990582914
Category : Computers
Languages : en
Pages : 353
Book Description
The biggest challenge facing many game programmers is completing their game. Most game projects fizzle out, overwhelmed by the complexity of their own code. Game Programming Patterns tackles that exact problem. Based on years of experience in shipped AAA titles, this book collects proven patterns to untangle and optimize your game, organized as independent recipes so you can pick just the patterns you need. You will learn how to write a robust game loop, how to organize your entities using components, and take advantage of the CPUs cache to improve your performance. You'll dive deep into how scripting engines encode behavior, how quadtrees and other spatial partitions optimize your engine, and how other classic design patterns can be used in games.
Game Development with GameMaker Studio 2
Author: Sebastiano M. Cossu
Publisher: Apress
ISBN: 1484250109
Category : Computers
Languages : en
Pages : 543
Book Description
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.
Publisher: Apress
ISBN: 1484250109
Category : Computers
Languages : en
Pages : 543
Book Description
Create games from start to finish while learning game design and programming principles using the GameMaker Studio 2 game engine and GameMaker Language (GML). Game Development with GameMaker Studio 2 covers all aspects of game design and development from the initial idea to the final release, using an award-winning game engine. You learn how to create real-world video games based on classic and legendary video game genres. Each game project introduces and explains concepts of game development and design and coding principles, allowing you to build a wide set of skills while creating an exciting portfolio to kick-start a career in game development. Author Sebastiano Cossu teaches you to design levels in your games, draw sprites to populate your virtual worlds, program game objects for interaction with the player, incorporate custom music and sound effects, build GUIs for your menus and game interfaces, and support keyboard, mouse, and gamepad controls in your projects. He shows you how to build cross-platform games to run on all desktop platforms (Windows, Linux, Mac OS) and publish them on the most popular game stores such as Steam, GOG, Humble Store, and Itch.io. What You’ll Learn Create games for different genresMaster GameMaker Language (GML) programmingApply game design principlesDelve into game programming patterns Who This Book is For Video game enthusiasts interested in game development and design. No prior programming experience is required.