Author: Ralph D. Koehler
Publisher:
ISBN: 9780759611870
Category : Computers
Languages : en
Pages : 352
Book Description
A fascinatingly many-sided personality Vadim Bytensky retains the broadly arching interests of the traditional Russian intellectual a man with a broad and devoted knowledge of world literature, music, philosophy, and politics that constantly illuminate his traveler's observations." "Bytensky emerges as a well-rounded and harmonious personality, who combines sober reasoning with a romantic enthusiasm, a sentimental attachment to an old cultural inheritance, and an open, if sometimes skeptical and critical, curiosity about things new."
2D/3d Graphics and Splines
Author: Ralph D. Koehler
Publisher:
ISBN: 9780759611870
Category : Computers
Languages : en
Pages : 352
Book Description
A fascinatingly many-sided personality Vadim Bytensky retains the broadly arching interests of the traditional Russian intellectual a man with a broad and devoted knowledge of world literature, music, philosophy, and politics that constantly illuminate his traveler's observations." "Bytensky emerges as a well-rounded and harmonious personality, who combines sober reasoning with a romantic enthusiasm, a sentimental attachment to an old cultural inheritance, and an open, if sometimes skeptical and critical, curiosity about things new."
Publisher:
ISBN: 9780759611870
Category : Computers
Languages : en
Pages : 352
Book Description
A fascinatingly many-sided personality Vadim Bytensky retains the broadly arching interests of the traditional Russian intellectual a man with a broad and devoted knowledge of world literature, music, philosophy, and politics that constantly illuminate his traveler's observations." "Bytensky emerges as a well-rounded and harmonious personality, who combines sober reasoning with a romantic enthusiasm, a sentimental attachment to an old cultural inheritance, and an open, if sometimes skeptical and critical, curiosity about things new."
An Introduction to Splines for Use in Computer Graphics and Geometric Modeling
Author: Richard H. Bartels
Publisher: Morgan Kaufmann
ISBN: 9781558604001
Category : Computers
Languages : en
Pages : 504
Book Description
As the field of computer graphics develops, techniques for modeling complex curves and surfaces are increasingly important. A major technique is the use of parametric splines in which a curve is defined by piecing together a succession of curve segments, and surfaces are defined by stitching together a mosaic of surface patches. An Introduction to Splines for Use in Computer Graphics and Geometric Modeling discusses the use of splines from the point of view of the computer scientist. Assuming only a background in beginning calculus, the authors present the material using many examples and illustrations with the goal of building the reader's intuition. Based on courses given at the University of California, Berkeley, and the University of Waterloo, as well as numerous ACM Siggraph tutorials, the book includes the most recent advances in computer-aided geometric modeling and design to make spline modeling techniques generally accessible to the computer graphics and geometric modeling communities.
Publisher: Morgan Kaufmann
ISBN: 9781558604001
Category : Computers
Languages : en
Pages : 504
Book Description
As the field of computer graphics develops, techniques for modeling complex curves and surfaces are increasingly important. A major technique is the use of parametric splines in which a curve is defined by piecing together a succession of curve segments, and surfaces are defined by stitching together a mosaic of surface patches. An Introduction to Splines for Use in Computer Graphics and Geometric Modeling discusses the use of splines from the point of view of the computer scientist. Assuming only a background in beginning calculus, the authors present the material using many examples and illustrations with the goal of building the reader's intuition. Based on courses given at the University of California, Berkeley, and the University of Waterloo, as well as numerous ACM Siggraph tutorials, the book includes the most recent advances in computer-aided geometric modeling and design to make spline modeling techniques generally accessible to the computer graphics and geometric modeling communities.
2D Graphics Programming for Games
Author: John Pile Jr.
Publisher: CRC Press
ISBN: 1466501901
Category : Computers
Languages : en
Pages : 240
Book Description
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c
Publisher: CRC Press
ISBN: 1466501901
Category : Computers
Languages : en
Pages : 240
Book Description
The success of Angry Birds, Peggle, and Fruit Ninja has proven that fun and immersive game experiences can be created in two dimensions. Furthermore, 2D graphics enable developers to quickly prototype ideas and mechanics using fewer resources than 3D.2D Graphics Programming for Games provides an in-depth single source on creating 2D graphics that c
Handbook on Splines for the User
Author: Eugene V. Shikin
Publisher: CRC Press
ISBN: 9780849394041
Category : Mathematics
Languages : en
Pages : 238
Book Description
Splines find ever increasing application in the numerical methods, computer-aided design, and computer graphics areas. The Handbook on Splines for the User not only provides an excellent introduction to basic concepts and methods but also includes the SplineGuide-a computer diskette that allows the reader to practice using important programs.These programs help the user to build interpolating and smoothing cubic and bicubic splines of all classes. Programs are described in Fortran for spline functions and C for geometric splines. The Handbook describes spline functions and geometric splines and provides simple, but effective algorithms. It covers virtually all of the important types of cubic and bicubic splines, functions, variables, curves, and surfaces. The book is written in a straightforward manner and requires little mathematical background. When necessary, the authors give theoretical treatments in an easy-to-use form. Through the Handbook on Splines for the User, introduce yourself to the exciting world of splines and learn to use them in practical applications and computer graphics.
Publisher: CRC Press
ISBN: 9780849394041
Category : Mathematics
Languages : en
Pages : 238
Book Description
Splines find ever increasing application in the numerical methods, computer-aided design, and computer graphics areas. The Handbook on Splines for the User not only provides an excellent introduction to basic concepts and methods but also includes the SplineGuide-a computer diskette that allows the reader to practice using important programs.These programs help the user to build interpolating and smoothing cubic and bicubic splines of all classes. Programs are described in Fortran for spline functions and C for geometric splines. The Handbook describes spline functions and geometric splines and provides simple, but effective algorithms. It covers virtually all of the important types of cubic and bicubic splines, functions, variables, curves, and surfaces. The book is written in a straightforward manner and requires little mathematical background. When necessary, the authors give theoretical treatments in an easy-to-use form. Through the Handbook on Splines for the User, introduce yourself to the exciting world of splines and learn to use them in practical applications and computer graphics.
Python Graphics
Author: B.J. Korites
Publisher: Apress
ISBN: 1484233786
Category : Computers
Languages : en
Pages : 365
Book Description
Use Python's built-in features to create innovative graphics for data visualization and technical illustrations. This book goes beyond simple commands and libraries to explain how to not only display but also rotate, shade, and edit graphics for any purpose. Starting with the essential Python functions to set up a plotting space and produce 2 and 3-dimensional objects, you'll learn how to construct more complex objects, translate and rotate them, remove hidden lines, introduce shading to add realism, and project images to visualize any dataset. The final chapter includes several worked applications in science and engineering including planetary models, which you can adapt for your own use. Written for developers who want to harness Python's capabilities to fine-tune their images, Python Graphics covers the different commands for plotting dots, lines, arrows, or arcs, creating custom plotting grids, correcting distortions, adding text and labels to illustrations, manipulating arcs and circles, specify and use colors, and more. Armed with these techniques and core math skills, you'll be ready to create and customize detailed technical illustrations or data visualizations. What You'll Learn Use Python′s built-in commands for plotting, removing distortions, and rotating objects Create and edit 2D and 3D objects Develop illustrations for scientific and engineering applications Who This Book Is For Python developers looking for tips on how to create illustrations and visualizations, as well as scientists, engineers, or students using Python. It assumes familiarity with vectors, matrices, geometry and trigonometry.
Publisher: Apress
ISBN: 1484233786
Category : Computers
Languages : en
Pages : 365
Book Description
Use Python's built-in features to create innovative graphics for data visualization and technical illustrations. This book goes beyond simple commands and libraries to explain how to not only display but also rotate, shade, and edit graphics for any purpose. Starting with the essential Python functions to set up a plotting space and produce 2 and 3-dimensional objects, you'll learn how to construct more complex objects, translate and rotate them, remove hidden lines, introduce shading to add realism, and project images to visualize any dataset. The final chapter includes several worked applications in science and engineering including planetary models, which you can adapt for your own use. Written for developers who want to harness Python's capabilities to fine-tune their images, Python Graphics covers the different commands for plotting dots, lines, arrows, or arcs, creating custom plotting grids, correcting distortions, adding text and labels to illustrations, manipulating arcs and circles, specify and use colors, and more. Armed with these techniques and core math skills, you'll be ready to create and customize detailed technical illustrations or data visualizations. What You'll Learn Use Python′s built-in commands for plotting, removing distortions, and rotating objects Create and edit 2D and 3D objects Develop illustrations for scientific and engineering applications Who This Book Is For Python developers looking for tips on how to create illustrations and visualizations, as well as scientists, engineers, or students using Python. It assumes familiarity with vectors, matrices, geometry and trigonometry.
Computer Graphics Using Java 2D and 3D
Author: Hong Zhang
Publisher: Prentice Hall
ISBN: 0130351180
Category : Computer graphics
Languages : en
Pages : 475
Book Description
This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs, offering a presentation of 2D and 3D graphics without compromising the fundamentals of the subject.
Publisher: Prentice Hall
ISBN: 0130351180
Category : Computer graphics
Languages : en
Pages : 475
Book Description
This Java based graphics text introduces advanced graphic features to a student audience mostly trained in the Java language. Its accessible approach and in-depth coverage features the high-level Java 2D and Java 3D APIs, offering a presentation of 2D and 3D graphics without compromising the fundamentals of the subject.
Computer Graphics from Scratch
Author: Gabriel Gambetta
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Publisher: No Starch Press
ISBN: 1718500769
Category : Computers
Languages : en
Pages : 250
Book Description
Computer Graphics from Scratch demystifies the algorithms used in modern graphics software and guides beginners through building photorealistic 3D renders. Computer graphics programming books are often math-heavy and intimidating for newcomers. Not this one. Computer Graphics from Scratch takes a simpler approach by keeping the math to a minimum and focusing on only one aspect of computer graphics, 3D rendering. You’ll build two complete, fully functional renderers: a raytracer, which simulates rays of light as they bounce off objects, and a rasterizer, which converts 3D models into 2D pixels. As you progress you’ll learn how to create realistic reflections and shadows, and how to render a scene from any point of view. Pseudocode examples throughout make it easy to write your renderers in any language, and links to live JavaScript demos of each algorithm invite you to explore further on your own. Learn how to: Use perspective projection to draw 3D objects on a 2D plane Simulate the way rays of light interact with surfaces Add mirror-like reflections and cast shadows to objects Render a scene from any camera position using clipping planes Use flat, Gouraud, and Phong shading to mimic real surface lighting Paint texture details onto basic shapes to create realistic-looking objects Whether you’re an aspiring graphics engineer or a novice programmer curious about how graphics algorithms work, Gabriel Gambetta’s simple, clear explanations will quickly put computer graphics concepts and rendering techniques within your reach. All you need is basic coding knowledge and high school math. Computer Graphics from Scratch will cover the rest.
Modeling in Computer Graphics
Author: Bianca Falcidieno
Publisher: Springer Science & Business Media
ISBN: 3642781144
Category : Computers
Languages : en
Pages : 465
Book Description
In the history of technology, many fields have passed from an initial stage of empirical recipes to a mature stage where work is based on formal theories and procedures. This transition is made possible through a process called "modeling". Also Computer Graphics as a separate field of Computer Science makes extensive use of formal theories and procedures of modeling, often derived from related disciplines such as mathematics and physics. Modeling makes different application results consistent, unifying varieties of techniques and formal approaches into a smaller number of models by generalizing and abstracting the knowledge in Computer Graphics. This volume presents a selection of research papers submitted to the conference "Modeling in Computer Graphics: Methods and Applications" held at the Research Area of the National Research Council in Genoa, Italy, on June 28 -July 1, 1993. This meeting was the ideal continuation of a previous conference organized in Tokyo, Japan, in April 1991. The success and the variety of research themes discussed at that meeting suggested to promote a new working conference on methods and applications of modeling to be held in Italy two years later.
Publisher: Springer Science & Business Media
ISBN: 3642781144
Category : Computers
Languages : en
Pages : 465
Book Description
In the history of technology, many fields have passed from an initial stage of empirical recipes to a mature stage where work is based on formal theories and procedures. This transition is made possible through a process called "modeling". Also Computer Graphics as a separate field of Computer Science makes extensive use of formal theories and procedures of modeling, often derived from related disciplines such as mathematics and physics. Modeling makes different application results consistent, unifying varieties of techniques and formal approaches into a smaller number of models by generalizing and abstracting the knowledge in Computer Graphics. This volume presents a selection of research papers submitted to the conference "Modeling in Computer Graphics: Methods and Applications" held at the Research Area of the National Research Council in Genoa, Italy, on June 28 -July 1, 1993. This meeting was the ideal continuation of a previous conference organized in Tokyo, Japan, in April 1991. The success and the variety of research themes discussed at that meeting suggested to promote a new working conference on methods and applications of modeling to be held in Italy two years later.
Curves and Surfaces
Author: Pierre-Jean Laurent
Publisher: Academic Press
ISBN: 1483263878
Category : Mathematics
Languages : en
Pages : 535
Book Description
Curves and Surfaces provides information pertinent to the fundamental aspects of approximation theory with emphasis on approximation of images, surface compression, wavelets, and tomography. This book covers a variety of topics, including error estimates for multiquadratic interpolation, spline manifolds, and vector spline approximation. Organized into 77 chapters, this book begins with an overview of the method, based on a local Taylor expansion of the final curve, for computing the parameter values. This text then presents a vector approximation based on general spline function theory. Other chapters consider a nonparametric technique for estimating under random censorship the amplitude of a change point in change point hazard models. This book discusses as well the algorithm for ray tracing rational parametric surfaces based on inversion and implicitization. The final chapter deals with the results concerning the norm of the interpolation operator and error estimates for a square domain. This book is a valuable resource for mathematicians.
Publisher: Academic Press
ISBN: 1483263878
Category : Mathematics
Languages : en
Pages : 535
Book Description
Curves and Surfaces provides information pertinent to the fundamental aspects of approximation theory with emphasis on approximation of images, surface compression, wavelets, and tomography. This book covers a variety of topics, including error estimates for multiquadratic interpolation, spline manifolds, and vector spline approximation. Organized into 77 chapters, this book begins with an overview of the method, based on a local Taylor expansion of the final curve, for computing the parameter values. This text then presents a vector approximation based on general spline function theory. Other chapters consider a nonparametric technique for estimating under random censorship the amplitude of a change point in change point hazard models. This book discusses as well the algorithm for ray tracing rational parametric surfaces based on inversion and implicitization. The final chapter deals with the results concerning the norm of the interpolation operator and error estimates for a square domain. This book is a valuable resource for mathematicians.
Guide to Graphics Software Tools
Author: Jim X. Chen
Publisher: Springer Science & Business Media
ISBN: 0387224300
Category : Computers
Languages : en
Pages : 527
Book Description
Today, many scientists in different disciplines realize the power of graphics, but are also bewildered by the numerous graphics tools. More often than not, they choose the improper software tools and end up with unsatisfactory results. This book introduces and categorizes the most commonly used graphics tools and their applications. The purpose is not to provide an exhausting list of tools and their explicit functions, but rather to provide scientific researchers with different means and application areas in computer graphics, so as to help them efficiently use visualization, modeling, simulation, and virtual reality to complement their research needs. This guide includes coverage of the most widely used commercial software, freeware and open-source software.
Publisher: Springer Science & Business Media
ISBN: 0387224300
Category : Computers
Languages : en
Pages : 527
Book Description
Today, many scientists in different disciplines realize the power of graphics, but are also bewildered by the numerous graphics tools. More often than not, they choose the improper software tools and end up with unsatisfactory results. This book introduces and categorizes the most commonly used graphics tools and their applications. The purpose is not to provide an exhausting list of tools and their explicit functions, but rather to provide scientific researchers with different means and application areas in computer graphics, so as to help them efficiently use visualization, modeling, simulation, and virtual reality to complement their research needs. This guide includes coverage of the most widely used commercial software, freeware and open-source software.