2019 IEEE Global Engineering Education Conference (EDUCON)

2019 IEEE Global Engineering Education Conference (EDUCON) PDF Author: IEEE Staff
Publisher:
ISBN: 9781538695074
Category :
Languages : en
Pages :

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Book Description
This conference represents the 2019 edition of the annual IEEE EDUCON conferences which has been taking place annually in Region 8 since 2010

2019 IEEE Global Engineering Education Conference (EDUCON)

2019 IEEE Global Engineering Education Conference (EDUCON) PDF Author: IEEE Staff
Publisher:
ISBN: 9781538695074
Category :
Languages : en
Pages :

Get Book Here

Book Description
This conference represents the 2019 edition of the annual IEEE EDUCON conferences which has been taking place annually in Region 8 since 2010

Proceedings of 2019 IEEE Global Engineering Education Conference (EDUCON)

Proceedings of 2019 IEEE Global Engineering Education Conference (EDUCON) PDF Author: Institute of Electrical and Electronics Engineers
Publisher:
ISBN: 9781538695067
Category : Engineering
Languages : en
Pages : 0

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Book Description


Proceedings of 2019 IEEE Global Engineering Education Conference (EDUCON)

Proceedings of 2019 IEEE Global Engineering Education Conference (EDUCON) PDF Author: Alaa K. Ashmawy
Publisher:
ISBN:
Category : Engineering
Languages : en
Pages :

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Book Description


Online Engineering and Society 4.0

Online Engineering and Society 4.0 PDF Author: Michael E. Auer
Publisher: Springer Nature
ISBN: 3030825299
Category : Technology & Engineering
Languages : en
Pages : 584

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Book Description
This book presents the general objective of the REV2021 conference which is to contribute and discuss fundamentals, applications, and experiences in the field of Online and Remote Engineering, Virtual Instrumentation, and other related new technologies like Cross Reality, Data Science & Big Data, Internet of Things & Industrial Internet of Things, Industry 4.0, Cyber Security, and M2M & Smart Objects. Nowadays, online technologies are the core of most fields of engineering and the whole society and are inseparably connected, for example, with Internet of Things, Industry 4.0 & Industrial Internet of Things, Cloud Technologies, Data Science, Cross & Mixed Reality, Remote Working Environments, Online & Biomedical Engineering, to name only a few. Since the first REV conference in 2004, we tried to focus on the upcoming use of the Internet for engineering tasks and the opportunities as well as challenges around it. In a globally connected world, the interest in online collaboration, teleworking, remote services, and other digital working environments is rapidly increasing. Another objective of the conference is to discuss guidelines and new concepts for engineering education in higher and vocational education institutions, including emerging technologies in learning, MOOCs & MOOLs, and Open Resources. REV2021 on "Online Engineering and Society 4.0" was the 17th in a series of annual events concerning the area of Remote Engineering and Virtual Instrumentation. It has been organized in cooperation with the International Engineering and Technology Institute (IETI) as an online event from February 24 to 26, 2021.

INTERNATIONAL CONFERENCE ON ADVANCES IN BUSINESS MANAGEMENT AND INTELLIGENCE SYSTEM-22

INTERNATIONAL CONFERENCE ON ADVANCES IN BUSINESS MANAGEMENT AND INTELLIGENCE SYSTEM-22 PDF Author:
Publisher: Archers & Elevators Publishing House
ISBN: 9394958304
Category : Antiques & Collectibles
Languages : en
Pages : 228

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Book Description


Learning and Collaboration Technologies: Games and Virtual Environments for Learning

Learning and Collaboration Technologies: Games and Virtual Environments for Learning PDF Author: Panayiotis Zaphiris
Publisher: Springer Nature
ISBN: 3030779432
Category : Computers
Languages : en
Pages : 360

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Book Description
This two-volume set LNCS 12784 and 12785 constitutes the refereed proceedings of the 8th International Conference on Learning and Collaboration Technologies, LCT 2021, held as Part of the 23rd International Conference, HCI International 2021, which took place in July 2021. Due to COVID-19 pandemic the conference was held virtually. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers of LCT 2021, Part II, focus on Games and Gamification in Learning; Chatbots in Learning; AR, VR and Robots in Learning.

The Emerald Handbook of Challenge Based Learning

The Emerald Handbook of Challenge Based Learning PDF Author: Eliseo Vilalta-Perdomo
Publisher: Emerald Group Publishing
ISBN: 180117492X
Category : Education
Languages : en
Pages : 298

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Book Description
This is the first handbook offering an in-depth exploration on how to conceive, design, implement, monitor, and develop Challenge-Based Learning initiatives in Higher Education Institutions. It presents contributions from international experts, from theory to practice, and provides insightful directions for future research on this topic.

Perspectives on Enhancing Learning Experience Through Digital Strategy in Higher Education

Perspectives on Enhancing Learning Experience Through Digital Strategy in Higher Education PDF Author: Munna, Afzal Sayed
Publisher: IGI Global
ISBN: 1668482835
Category : Education
Languages : en
Pages : 341

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Book Description
Digital technology is changing the way we think, operate, communicate, and avail services including education. In recent years, there has been an increasing demand in the higher education sector to implement digital transformation, especially in the way we deliver education. Perspectives on Enhancing Learning Experience Through Digital Strategy in Higher Education explores various factors enhancing the learning experience, considers the impact of digital strategy to enhance the learning experience, and analyzes learning challenges and opportunities for students in the higher education environment. The book also helps improve students' perceptions, communication, quality of education, critical thinking, self-learning, and satisfaction in higher education. Covering key topics such as digital technology, critical thinking, and digital innovation, this premier reference source is ideal for industry professionals, administrators, policymakers, higher education faculty, researchers, academicians, scholars, practitioners, instructors, and students.

Industry 4.0 Technologies for Education

Industry 4.0 Technologies for Education PDF Author: P. Kaliraj
Publisher: CRC Press
ISBN: 1000683214
Category : Education
Languages : en
Pages : 701

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Book Description
The transformative digital technologies developed for Industry 4.0 are proving to be disruptive change drivers in higher education. Industry 4.0 technologies are forming the basis of Education 4.0. Industry 4.0 Technologies for Education: Transformative Technologies and Applications examines state-of-the-art tools and technologies that comprise Education 4.0. Higher education professionals can turn to this book to guide curriculum development aimed at helping produce the workforce for Industry 4.0. The book discusses the tools and technologies required to make Education 4.0 a reality. It covers online content creation, learning management systems, and tools for teaching, learning, and evaluating. Also covered are disciplines that are being transformed by Industry 4.0 and form the core of Education 4.0 curricula. These disciplines include social work, finance, medicine, and healthcare. Mobile technologies are critical components of Industry 4.0 as well as Education 4.0. The book looks at the roles of the Internet of Things (IoT), 5G, and cloud applications in creating the Education 4.0 environment. Highlights of the book include: Technological innovations for virtual classrooms to empower students Emerging technological advancements for educational institutions Online content creation tools Moodle as a teaching, learning, and evaluation tool Gamification in higher education A design thinking approach to developing curriculum in Education 4.0 Industry 4.0 for Service 4.0 and Research 4.0 as a framework for higher education institutions Eye-tracking technology for Education 4.0 The challenges and issues of the Internet of Things (IoT) in teaching and learning

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning

Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning PDF Author: Lane, Carol-Ann
Publisher: IGI Global
ISBN: 1799872734
Category : Language Arts & Disciplines
Languages : en
Pages : 958

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Book Description
Emerging technologies are becoming more prevalent in global classrooms. Traditional literacy pedagogies are shifting toward game-based pedagogy, addressing 21st century learners. Therefore, within this context there remains a need to study strategies to engage learners in meaning-making with some element of virtual design. Technology supports the universal design learning framework because it can increase the access to meaningful engagement in learning and reduce barriers. The Handbook of Research on Acquiring 21st Century Literacy Skills Through Game-Based Learning provides theoretical frameworks and empirical research findings in digital technology and multimodal ways of acquiring literacy skills in the 21st century. This book gains a better understanding of how technology can support leaner frameworks and highlights research on discovering new pedagogical boundaries by focusing on ways that the youth learn from digital sources such as video games. Covering topics such as elementary literacy learning, indigenous games, and student-worker training, this book is an essential resource for educators in K-12 and higher education, school administrators, academicians, pre-service teachers, game developers, researchers, and libraries.