Author: IEEE Signal Processing Society
Publisher:
ISBN:
Category : Electro-acoustics
Languages : en
Pages : 642
Book Description
1999 IEEE International Conference on Acoustics, Speech, and Signal Processing
Author: IEEE Signal Processing Society
Publisher:
ISBN:
Category : Electro-acoustics
Languages : en
Pages : 642
Book Description
Publisher:
ISBN:
Category : Electro-acoustics
Languages : en
Pages : 642
Book Description
1999 IEEE International Conference on Acoustics, Speech, and Signal Processing
Author:
Publisher:
ISBN:
Category : Electro-acoustics
Languages : en
Pages : 732
Book Description
Publisher:
ISBN:
Category : Electro-acoustics
Languages : en
Pages : 732
Book Description
1999 IEEE International Conference on Acoustics, Speech and Signal Processing
Author: Signal processing society
Publisher:
ISBN: 9780780350410
Category : Electro-acoustics
Languages : en
Pages : 726
Book Description
Publisher:
ISBN: 9780780350410
Category : Electro-acoustics
Languages : en
Pages : 726
Book Description
Video Analysis and Repackaging for Distance Education
Author: A. Ranjith Ram
Publisher: Springer Science & Business Media
ISBN: 1461438373
Category : Computers
Languages : en
Pages : 185
Book Description
This book presents various video processing methodologies that are useful for distance education. The motivation is to devise new multimedia technologies that are suitable for better representation of instructional videos by exploiting the temporal redundancies present in the original video. This solves many of the issues related to the memory and bandwidth limitation of lecture videos. The various methods described in the book focus on a key-frame based approach which is used to time shrink, repackage and retarget instructional videos. All the methods need a preprocessing step of shot detection and recognition, which is separately given as a chapter. We find those frames which are well-written and distinct as key-frames. A super-resolution based image enhancement scheme is suggested for refining the key-frames for better legibility. These key-frames, along with the audio and a meta-data for the mutual linkage among various media components form a repackaged lecture video, which on a programmed playback, render an estimate of the original video but at a substantially compressed form. The book also presents a legibility retentive retargeting of this instructional media on mobile devices with limited display size. All these technologies contribute to the enhancement of the outreach of distance education programs. Distance education is now a big business with an annual turnover of over 10-12 billion dollars. We expect this to increase rapidly. Use of the proposed technology will help deliver educational videos to those who are less endowed in terms of network bandwidth availability and to those everywhere who are even on a move by delivering it effectively to mobile handsets (including PDAs). Thus, technology developers, practitioners, and content providers will find the material very useful.
Publisher: Springer Science & Business Media
ISBN: 1461438373
Category : Computers
Languages : en
Pages : 185
Book Description
This book presents various video processing methodologies that are useful for distance education. The motivation is to devise new multimedia technologies that are suitable for better representation of instructional videos by exploiting the temporal redundancies present in the original video. This solves many of the issues related to the memory and bandwidth limitation of lecture videos. The various methods described in the book focus on a key-frame based approach which is used to time shrink, repackage and retarget instructional videos. All the methods need a preprocessing step of shot detection and recognition, which is separately given as a chapter. We find those frames which are well-written and distinct as key-frames. A super-resolution based image enhancement scheme is suggested for refining the key-frames for better legibility. These key-frames, along with the audio and a meta-data for the mutual linkage among various media components form a repackaged lecture video, which on a programmed playback, render an estimate of the original video but at a substantially compressed form. The book also presents a legibility retentive retargeting of this instructional media on mobile devices with limited display size. All these technologies contribute to the enhancement of the outreach of distance education programs. Distance education is now a big business with an annual turnover of over 10-12 billion dollars. We expect this to increase rapidly. Use of the proposed technology will help deliver educational videos to those who are less endowed in terms of network bandwidth availability and to those everywhere who are even on a move by delivering it effectively to mobile handsets (including PDAs). Thus, technology developers, practitioners, and content providers will find the material very useful.
1998 IEEE International Conference on Acoustics, Speech, and Signal Processing Proceedings
Author: IEEE Signal Processing Society
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN: 9780780350410
Category :
Languages : en
Pages : 0
Book Description
Sponsored by the Institute of Electrical & Electronics Engineers Signal Processing Society, ICASSP-99 is the 24th in a series of international conferences presenting work in experimental & theoretical signal processing, speech & acoustics. Partial Contents: Audio & Electroacoustics; Underwater Acoustic Signal Processing; Speech Processing;. Digital Signal Processing; Statistical Signal & Array Processing; Image & Multidimensional Signal Processing; VLSI for Signal Processing;. Neural Networks for Signal Processing; Multimedia Signal Processing; Communication Systems & Networking;. DSP Education; Industry DSP Technology Forum
Publisher: Institute of Electrical & Electronics Engineers(IEEE)
ISBN: 9780780350410
Category :
Languages : en
Pages : 0
Book Description
Sponsored by the Institute of Electrical & Electronics Engineers Signal Processing Society, ICASSP-99 is the 24th in a series of international conferences presenting work in experimental & theoretical signal processing, speech & acoustics. Partial Contents: Audio & Electroacoustics; Underwater Acoustic Signal Processing; Speech Processing;. Digital Signal Processing; Statistical Signal & Array Processing; Image & Multidimensional Signal Processing; VLSI for Signal Processing;. Neural Networks for Signal Processing; Multimedia Signal Processing; Communication Systems & Networking;. DSP Education; Industry DSP Technology Forum
IEEE Membership Directory
Author: Institute of Electrical and Electronics Engineers
Publisher:
ISBN:
Category : Electric engineers
Languages : en
Pages : 1462
Book Description
Publisher:
ISBN:
Category : Electric engineers
Languages : en
Pages : 1462
Book Description
Recent Advances in Multimedia Signal Processing and Communications
Author: Mislav Grgic
Publisher: Springer
ISBN: 3642029000
Category : Computers
Languages : en
Pages : 657
Book Description
The rapid increase in computing power and communication speed, coupled with computer storage facilities availability, has led to a new age of multimedia app- cations. Multimedia is practically everywhere and all around us we can feel its presence in almost all applications ranging from online video databases, IPTV, - teractive multimedia and more recently in multimedia based social interaction. These new growing applications require high-quality data storage, easy access to multimedia content and reliable delivery. Moving ever closer to commercial - ployment also aroused a higher awareness of security and intellectual property management issues. All the aforementioned requirements resulted in higher demands on various - eas of research (signal processing, image/video processing and analysis, com- nication protocols, content search, watermarking, etc.). This book covers the most prominent research issues in multimedia and is divided into four main sections: i) content based retrieval, ii) storage and remote access, iii) watermarking and co- right protection and iv) multimedia applications. Chapter 1 of the first section presents an analysis on how color is used and why is it crucial in nowadays multimedia applications. In chapter 2 the authors give an overview of the advances in video abstraction for fast content browsing, transm- sion, retrieval and skimming in large video databases and chapter 3 extends the discussion on video summarization even further. Content retrieval problem is tackled in chapter 4 by describing a novel method for producing meaningful s- ments suitable for MPEG-7 description based on binary partition trees (BPTs).
Publisher: Springer
ISBN: 3642029000
Category : Computers
Languages : en
Pages : 657
Book Description
The rapid increase in computing power and communication speed, coupled with computer storage facilities availability, has led to a new age of multimedia app- cations. Multimedia is practically everywhere and all around us we can feel its presence in almost all applications ranging from online video databases, IPTV, - teractive multimedia and more recently in multimedia based social interaction. These new growing applications require high-quality data storage, easy access to multimedia content and reliable delivery. Moving ever closer to commercial - ployment also aroused a higher awareness of security and intellectual property management issues. All the aforementioned requirements resulted in higher demands on various - eas of research (signal processing, image/video processing and analysis, com- nication protocols, content search, watermarking, etc.). This book covers the most prominent research issues in multimedia and is divided into four main sections: i) content based retrieval, ii) storage and remote access, iii) watermarking and co- right protection and iv) multimedia applications. Chapter 1 of the first section presents an analysis on how color is used and why is it crucial in nowadays multimedia applications. In chapter 2 the authors give an overview of the advances in video abstraction for fast content browsing, transm- sion, retrieval and skimming in large video databases and chapter 3 extends the discussion on video summarization even further. Content retrieval problem is tackled in chapter 4 by describing a novel method for producing meaningful s- ments suitable for MPEG-7 description based on binary partition trees (BPTs).
FPGA-based Implementation of Signal Processing Systems
Author: Roger Woods
Publisher: John Wiley & Sons
ISBN: 1119077958
Category : Technology & Engineering
Languages : en
Pages : 356
Book Description
An important working resource for engineers and researchers involved in the design, development, and implementation of signal processing systems The last decade has seen a rapid expansion of the use of field programmable gate arrays (FPGAs) for a wide range of applications beyond traditional digital signal processing (DSP) systems. Written by a team of experts working at the leading edge of FPGA research and development, this second edition of FPGA-based Implementation of Signal Processing Systems has been extensively updated and revised to reflect the latest iterations of FPGA theory, applications, and technology. Written from a system-level perspective, it features expert discussions of contemporary methods and tools used in the design, optimization and implementation of DSP systems using programmable FPGA hardware. And it provides a wealth of practical insights—along with illustrative case studies and timely real-world examples—of critical concern to engineers working in the design and development of DSP systems for radio, telecommunications, audio-visual, and security applications, as well as bioinformatics, Big Data applications, and more. Inside you will find up-to-date coverage of: FPGA solutions for Big Data Applications, especially as they apply to huge data sets The use of ARM processors in FPGAs and the transfer of FPGAs towards heterogeneous computing platforms The evolution of High Level Synthesis tools—including new sections on Xilinx's HLS Vivado tool flow and Altera's OpenCL approach Developments in Graphical Processing Units (GPUs), which are rapidly replacing more traditional DSP systems FPGA-based Implementation of Signal Processing Systems, 2nd Edition is an indispensable guide for engineers and researchers involved in the design and development of both traditional and cutting-edge data and signal processing systems. Senior-level electrical and computer engineering graduates studying signal processing or digital signal processing also will find this volume of great interest.
Publisher: John Wiley & Sons
ISBN: 1119077958
Category : Technology & Engineering
Languages : en
Pages : 356
Book Description
An important working resource for engineers and researchers involved in the design, development, and implementation of signal processing systems The last decade has seen a rapid expansion of the use of field programmable gate arrays (FPGAs) for a wide range of applications beyond traditional digital signal processing (DSP) systems. Written by a team of experts working at the leading edge of FPGA research and development, this second edition of FPGA-based Implementation of Signal Processing Systems has been extensively updated and revised to reflect the latest iterations of FPGA theory, applications, and technology. Written from a system-level perspective, it features expert discussions of contemporary methods and tools used in the design, optimization and implementation of DSP systems using programmable FPGA hardware. And it provides a wealth of practical insights—along with illustrative case studies and timely real-world examples—of critical concern to engineers working in the design and development of DSP systems for radio, telecommunications, audio-visual, and security applications, as well as bioinformatics, Big Data applications, and more. Inside you will find up-to-date coverage of: FPGA solutions for Big Data Applications, especially as they apply to huge data sets The use of ARM processors in FPGAs and the transfer of FPGAs towards heterogeneous computing platforms The evolution of High Level Synthesis tools—including new sections on Xilinx's HLS Vivado tool flow and Altera's OpenCL approach Developments in Graphical Processing Units (GPUs), which are rapidly replacing more traditional DSP systems FPGA-based Implementation of Signal Processing Systems, 2nd Edition is an indispensable guide for engineers and researchers involved in the design and development of both traditional and cutting-edge data and signal processing systems. Senior-level electrical and computer engineering graduates studying signal processing or digital signal processing also will find this volume of great interest.
Machine Learning for Audio, Image and Video Analysis
Author: Francesco Camastra
Publisher: Springer
ISBN: 144716735X
Category : Computers
Languages : en
Pages : 564
Book Description
This second edition focuses on audio, image and video data, the three main types of input that machines deal with when interacting with the real world. A set of appendices provides the reader with self-contained introductions to the mathematical background necessary to read the book. Divided into three main parts, From Perception to Computation introduces methodologies aimed at representing the data in forms suitable for computer processing, especially when it comes to audio and images. Whilst the second part, Machine Learning includes an extensive overview of statistical techniques aimed at addressing three main problems, namely classification (automatically assigning a data sample to one of the classes belonging to a predefined set), clustering (automatically grouping data samples according to the similarity of their properties) and sequence analysis (automatically mapping a sequence of observations into a sequence of human-understandable symbols). The third part Applications shows how the abstract problems defined in the second part underlie technologies capable to perform complex tasks such as the recognition of hand gestures or the transcription of handwritten data. Machine Learning for Audio, Image and Video Analysis is suitable for students to acquire a solid background in machine learning as well as for practitioners to deepen their knowledge of the state-of-the-art. All application chapters are based on publicly available data and free software packages, thus allowing readers to replicate the experiments.
Publisher: Springer
ISBN: 144716735X
Category : Computers
Languages : en
Pages : 564
Book Description
This second edition focuses on audio, image and video data, the three main types of input that machines deal with when interacting with the real world. A set of appendices provides the reader with self-contained introductions to the mathematical background necessary to read the book. Divided into three main parts, From Perception to Computation introduces methodologies aimed at representing the data in forms suitable for computer processing, especially when it comes to audio and images. Whilst the second part, Machine Learning includes an extensive overview of statistical techniques aimed at addressing three main problems, namely classification (automatically assigning a data sample to one of the classes belonging to a predefined set), clustering (automatically grouping data samples according to the similarity of their properties) and sequence analysis (automatically mapping a sequence of observations into a sequence of human-understandable symbols). The third part Applications shows how the abstract problems defined in the second part underlie technologies capable to perform complex tasks such as the recognition of hand gestures or the transcription of handwritten data. Machine Learning for Audio, Image and Video Analysis is suitable for students to acquire a solid background in machine learning as well as for practitioners to deepen their knowledge of the state-of-the-art. All application chapters are based on publicly available data and free software packages, thus allowing readers to replicate the experiments.
Partitioned convolution algorithms for real-time auralization
Author: Frank Wefers
Publisher: Logos Verlag Berlin GmbH
ISBN: 3832539433
Category : Computers
Languages : en
Pages : 278
Book Description
This work discusses methods for efficient audio processing with finite impulse response (FIR) filters. Such filters are widely used for high-quality acoustic signal processing, e.g. for headphone or loudspeaker equalization, in binaural synthesis, in spatial sound reproduction techniques and for the auralization of reverberant environments. This work focuses on real-time applications, where the audio processing is subject to minimal delays (latencies). Different fast convolution concepts (transform-based, interpolation-based and number-theoretic), which are used to implement FIR filters efficiently, are examined regarding their applicability in real-time. These fast, elementary techniques can be further improved by the concept of partitioned convolution. This work introduces a classification and a general framework for partitioned convolution algorithms and analyzes the algorithmic classes which are relevant for real-time filtering: Elementary concepts which do not partition the filter impulse response (e.g. regular Overlap-Add and Overlap-Save convolution) and advanced techniques, which partition filters uniformly and non-uniformly. The algorithms are thereby regarded in their analytic complexity, their performance on target hardware, the optimal choice of parameters, assemblies of multiple filters, multi-channel processing and the exchange of filter impulse responses without audible artifacts. Suitable convolution techniques are identified for different types of audio applications, ranging from resource-aware auralizations on mobile devices to extensive room acoustics audio rendering using dedicated multi-processor systems.
Publisher: Logos Verlag Berlin GmbH
ISBN: 3832539433
Category : Computers
Languages : en
Pages : 278
Book Description
This work discusses methods for efficient audio processing with finite impulse response (FIR) filters. Such filters are widely used for high-quality acoustic signal processing, e.g. for headphone or loudspeaker equalization, in binaural synthesis, in spatial sound reproduction techniques and for the auralization of reverberant environments. This work focuses on real-time applications, where the audio processing is subject to minimal delays (latencies). Different fast convolution concepts (transform-based, interpolation-based and number-theoretic), which are used to implement FIR filters efficiently, are examined regarding their applicability in real-time. These fast, elementary techniques can be further improved by the concept of partitioned convolution. This work introduces a classification and a general framework for partitioned convolution algorithms and analyzes the algorithmic classes which are relevant for real-time filtering: Elementary concepts which do not partition the filter impulse response (e.g. regular Overlap-Add and Overlap-Save convolution) and advanced techniques, which partition filters uniformly and non-uniformly. The algorithms are thereby regarded in their analytic complexity, their performance on target hardware, the optimal choice of parameters, assemblies of multiple filters, multi-channel processing and the exchange of filter impulse responses without audible artifacts. Suitable convolution techniques are identified for different types of audio applications, ranging from resource-aware auralizations on mobile devices to extensive room acoustics audio rendering using dedicated multi-processor systems.