Author: Michael Clark
Publisher: OXFORD University Press
ISBN:
Category : English language
Languages : en
Pages : 1322
Book Description
Searchable German to English and English to German dictionaries, based on the Oxford-Duden German dictionary, containing a total of 150,00 words and phrases and 250,000 translations.
Concise Oxford-Duden German Dictionary
Author: Michael Clark
Publisher: OXFORD University Press
ISBN:
Category : English language
Languages : en
Pages : 1322
Book Description
Searchable German to English and English to German dictionaries, based on the Oxford-Duden German dictionary, containing a total of 150,00 words and phrases and 250,000 translations.
Publisher: OXFORD University Press
ISBN:
Category : English language
Languages : en
Pages : 1322
Book Description
Searchable German to English and English to German dictionaries, based on the Oxford-Duden German dictionary, containing a total of 150,00 words and phrases and 250,000 translations.
Breaking the Magic Spell
Author: Jack Zipes
Publisher:
ISBN: 9780415907194
Category : Fiction
Languages : en
Pages : 201
Book Description
This text explores, in both historical and critical contexts, the evolution of folk tales and fairy tales, their influence on popular beliefs, the politics behind them and their incorporation in mass media culture today. It focuses particularly on socio-historical forces which have changed the function of fairy tales since the 1700s.
Publisher:
ISBN: 9780415907194
Category : Fiction
Languages : en
Pages : 201
Book Description
This text explores, in both historical and critical contexts, the evolution of folk tales and fairy tales, their influence on popular beliefs, the politics behind them and their incorporation in mass media culture today. It focuses particularly on socio-historical forces which have changed the function of fairy tales since the 1700s.
Catalog of Copyright Entries
Author: Library of Congress. Copyright Office
Publisher:
ISBN:
Category : Copyright
Languages : en
Pages : 1454
Book Description
Publisher:
ISBN:
Category : Copyright
Languages : en
Pages : 1454
Book Description
What is an Animal?
Author: Tim Ingold
Publisher: Routledge
ISBN: 1134948247
Category : Social Science
Languages : en
Pages : 220
Book Description
This book offers a unique interdisciplinary challenge to assumptions about animals and animality deeply embedded in our own ways of thought, and at the same time exposes highly sensitive and largely unexplored aspects of the understanding of our common humanity.
Publisher: Routledge
ISBN: 1134948247
Category : Social Science
Languages : en
Pages : 220
Book Description
This book offers a unique interdisciplinary challenge to assumptions about animals and animality deeply embedded in our own ways of thought, and at the same time exposes highly sensitive and largely unexplored aspects of the understanding of our common humanity.
Zombie Zone Germany: Die Anthologie
Author: Heike Schrapper
Publisher:
ISBN: 9783944729749
Category :
Languages : de
Pages : 374
Book Description
Publisher:
ISBN: 9783944729749
Category :
Languages : de
Pages : 374
Book Description
Hito Steyerl: I Will Survive
Author: Hito Steyerl
Publisher: Spector Books
ISBN: 9783959054195
Category :
Languages : en
Pages : 496
Book Description
A massive, long-overdue retrospective on the multimedia image critique of Hito Steyerl, influential artist and author of Duty-Free Artand The Wretched of the Screen Over the past 30 years, through video and installation, the immensely influential German artist and writer Hito Steyerl (born 1966) has been tracking the ways that images have mutated--from the analogue image and its manifold possibilities for montage to the fluidity of the split digital image--and the implications these mutations have had for the representation of wars, genocides and the flow of capital. "We are no longer dealing with the virtual but with a confusing and possibly alien concreteness that we are only beginning to understand," writes Brian Kuan Wood of the digital visual worlds that the artist presents. At nearly 500 pages, this book--the first substantial overview on Steyerl--looks at multimedia installations and film projects of the past ten years, as well as earlier works, all of which are united by the artist's unflagging interrogation of the politics of the image.
Publisher: Spector Books
ISBN: 9783959054195
Category :
Languages : en
Pages : 496
Book Description
A massive, long-overdue retrospective on the multimedia image critique of Hito Steyerl, influential artist and author of Duty-Free Artand The Wretched of the Screen Over the past 30 years, through video and installation, the immensely influential German artist and writer Hito Steyerl (born 1966) has been tracking the ways that images have mutated--from the analogue image and its manifold possibilities for montage to the fluidity of the split digital image--and the implications these mutations have had for the representation of wars, genocides and the flow of capital. "We are no longer dealing with the virtual but with a confusing and possibly alien concreteness that we are only beginning to understand," writes Brian Kuan Wood of the digital visual worlds that the artist presents. At nearly 500 pages, this book--the first substantial overview on Steyerl--looks at multimedia installations and film projects of the past ten years, as well as earlier works, all of which are united by the artist's unflagging interrogation of the politics of the image.
Serious Games
Author: Ralf Dörner
Publisher: Springer
ISBN: 3319406124
Category : Computers
Languages : en
Pages : 429
Book Description
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.
Publisher: Springer
ISBN: 3319406124
Category : Computers
Languages : en
Pages : 429
Book Description
This textbook provides an introduction to the fundamentals of serious games, which differ considerably from computer games that are meant for pure entertainment. Undergraduate and graduate students from various disciplines who want to learn about serious games are one target group of this book. Prospective developers of serious games are another, as they can use the book for self-study in order to learn about the distinctive features of serious game design and development. And ultimately, the book also addresses prospective users of serious game technologies by providing them with a solid basis for judging the advantages and limitations of serious games in different application areas such as game-based learning, training and simulation or games for health. To cater to this heterogeneous readership and wide range of interests, every effort was made to make the book flexible to use. All readers are expected to study Chapter 1, as it provides the necessary basics and terminology that will be used in all subsequent chapters. The eleven chapters that follow cover the creation of serious games (design, authoring processes and tools, content production), the runtime context of serious games (game engines, adaptation mechanisms, game balancing, game mastering, multi-player serious games), the effects of serious games and their evaluation (player experience, assessment techniques, performance indicators), and serious games in practice (economic aspects, cost-benefit analysis, serious game distribution). To familiarize the readers with best practice in this field, the final chapter presents more than 30 selected examples of serious games illustrating their characteristics and showcasing their practical use. Lecturers can select chapters in a sequence that is most suitable for their specific course or seminar. The book includes specific suggestions for courses such as “Introduction to Serious Games”, “Entertainment Technology”, “Serious Game Design”, “Game-based Learning”, and “Applications of Serious Games”.
Two Dogs, a Donkey, and a Frenchwoman
Author: Mike Sanger
Publisher:
ISBN: 9780970869364
Category : Circus
Languages : en
Pages : 0
Book Description
A fascinating account of animal and human lives that are dependent on each other. Mike Sanger's gentle training technique enables his animals to become professionals who love their work and perform in their own unique styles. The book records how the animals' lives and deaths have affected him over the nearly thirty years he has had the act.
Publisher:
ISBN: 9780970869364
Category : Circus
Languages : en
Pages : 0
Book Description
A fascinating account of animal and human lives that are dependent on each other. Mike Sanger's gentle training technique enables his animals to become professionals who love their work and perform in their own unique styles. The book records how the animals' lives and deaths have affected him over the nearly thirty years he has had the act.
Autumn Harvest: a Tea Dragon Society Game
Author: Oni Press
Publisher:
ISBN: 9781734511581
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9781734511581
Category :
Languages : en
Pages :
Book Description
ECGBL 2020 14th European Conference on Game-Based Learning
Author: Panagiotis Fotaris
Publisher: Academic Conferences limited
ISBN: 1912764709
Category : Education
Languages : en
Pages :
Book Description
These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.
Publisher: Academic Conferences limited
ISBN: 1912764709
Category : Education
Languages : en
Pages :
Book Description
These proceedings represent the work of contributors to the 14th European Conference on Games Based Learning (ECGBL 2020), hosted by The University of Brighton on 24-25 September 2020. The Conference Chair is Panagiotis Fotaris and the Programme Chairs are Dr Katie Piatt and Dr Cate Grundy, all from University of Brighton, UK.