Yu-Gi-Oh! Trading Card Game

Yu-Gi-Oh! Trading Card Game PDF Author: Stephen Stratton
Publisher: Prima Games
ISBN: 9780761551621
Category : Antiques & Collectibles
Languages : en
Pages : 184

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Book Description
Gotta duel? Gotta have this guide! ·Complete stats for every card—over 2,000 cards total! ·Details on all starter decks, boosters, and promo cards, including the all-new GX cards! ·Find cards fast with the alphabetical card index ·Full set of official rules includes tips on preparing for duels, game card types, gameplay phases, and a glossary ·The most up-to-date card catalog, perfect for beginners and master duelists alike

Yu-Gi-Oh! Trading Card Game

Yu-Gi-Oh! Trading Card Game PDF Author: Stephen Stratton
Publisher: Prima Games
ISBN: 9780761551621
Category : Antiques & Collectibles
Languages : en
Pages : 184

Get Book Here

Book Description
Gotta duel? Gotta have this guide! ·Complete stats for every card—over 2,000 cards total! ·Details on all starter decks, boosters, and promo cards, including the all-new GX cards! ·Find cards fast with the alphabetical card index ·Full set of official rules includes tips on preparing for duels, game card types, gameplay phases, and a glossary ·The most up-to-date card catalog, perfect for beginners and master duelists alike

Yu-gi-oh! Trading Card Game Card Catalog

Yu-gi-oh! Trading Card Game Card Catalog PDF Author: Prima Temp Authors
Publisher:
ISBN: 9780761539421
Category : Games & Activities
Languages : en
Pages : 96

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Book Description
Description: The only source for complete trading card information. Includes a complete deck list, plus details on using each card. Contains information on each starter deck and all booster packs.

Yu-Gi-Oh! the Art of the Cards

Yu-Gi-Oh! the Art of the Cards PDF Author: UDON
Publisher: Udon Entertainment
ISBN: 9781772940350
Category : Art
Languages : en
Pages : 0

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Book Description
The Yu-Gi-Oh! TRADING CARD GAME allows kids, teenagers, and adults to relive the exciting duels that take place in the animated Yu-Gi-Oh! series. Yu-Gi-Oh! THE ART OF THE CARDS collects the classic artwork of every real life playable card featured in the original Yu-Gi-Oh! DUEL MONSTERS animated series. Featuring over 800 cards, this prestigious hardcover tome is the ultimate archive of the cards used by Yugi Muto, Joey Wheeler, Seto Kaiba, Mai Valentine and more in their battles to prove who truly has "the Heart of the Cards".

Yu-gi-oh! Trading Card Game Rule Book

Yu-gi-oh! Trading Card Game Rule Book PDF Author:
Publisher:
ISBN: 9780761540564
Category : Games & Activities
Languages : en
Pages : 100

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Book Description
Detailed explanations of official rules.

Yu-Gi-Oh!

Yu-Gi-Oh! PDF Author: Tracey West
Publisher:
ISBN: 9780545940757
Category : Yu-Gi-Oh (Television program)
Languages : en
Pages : 0

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Book Description
A guide to the characters of Yu-Gi-Oh! describe each character's relationship to Yugi, their fighting style, and their major monsters.

The Big Book of Yu-Gi-Oh

The Big Book of Yu-Gi-Oh PDF Author: Bill Gill
Publisher: Triumph Books (IL)
ISBN: 9781572436206
Category : Card games
Languages : en
Pages : 0

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Book Description
Using a large format, this reference is stuffed with photos, values, and checklists for Yu-Gi-Oh! trading game cards, the hottest collectible game on the planet. Full-color throughout.

Pojo's Yu-Gi-Oh! Annual 2005

Pojo's Yu-Gi-Oh! Annual 2005 PDF Author: Bill Gill
Publisher: Triumph Books (IL)
ISBN: 9781572437395
Category : Games & Activities
Languages : en
Pages : 148

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Book Description
From the perspective of duelists in the competitive gaming world, this guide to Yu-Gi-Oh! is the ultimate source for both the show and the trading card game. The detailed resource includes biographies of all major characters, summaries of the shows from both the U.S. and Japanese airings, and even reviews the first Yu-Gi-Oh! movie.

Shonen Jump's Yu-gi-oh! Trading Card Game, Master Duelist's Guide

Shonen Jump's Yu-gi-oh! Trading Card Game, Master Duelist's Guide PDF Author: Prima Temp Authors
Publisher:
ISBN: 9780761545149
Category : Games & Activities
Languages : en
Pages : 164

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Book Description
It's Time to Duel! - Stats for each card: CarType, MonsterType, ATK, DEF, Level, Rarity, and descriptions - Over 1,200 cards included for your reference - Expert tips for preparing your Deck - Covers Official Rules - In-depth info for all phases of a Duel - Tips for determining damage - Top monsters with highest ATK and DEF - Frequently asked " Questions and Answers" - Includes sample Deck collections

Yu-Gi-Oh!, Vol. 2

Yu-Gi-Oh!, Vol. 2 PDF Author: Kazuki Takahashi
Publisher: VIZ Media LLC
ISBN: 142156744X
Category : Comics & Graphic Novels
Languages : en
Pages : 194

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Book Description
Meet Seto Kaiba, master of the world's most dangerous collectible card game. When Kaiba discovers that Yugi's grandfather owns the incredibly rare "Blue-Eyes White Dragon" card, he will stop at nothing to get it...even if he has to duel with Yugi's dark alter-ego Yu-Gi-Oh! Then, an Egyptian museum exhibit brings with it an unwelcome visitor: Shadi, the mystical Keeper of the Millennium Items, whose bloodline has guarded the tombs of Egypt for 3,000 years. Recognizing Yu-Gi-Oh as his only rival, he puts him to the test to see who is the true King of Games... -- VIZ Media

Road of the King

Road of the King PDF Author: Patrick Hoban
Publisher: Createspace Independent Publishing Platform
ISBN: 9781523990719
Category :
Languages : en
Pages : 470

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Book Description
This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.