Author: Shin Yoshida
Publisher: VIZ Media LLC
ISBN: 1421596768
Category : Comics & Graphic Novels
Languages : en
Pages : 182
Book Description
Yuzu Hiiragi and her father run a Dueling school that’s seen better days. If only they had a star teacher to bring in new students! When a rogue Duelist known as Phantom appears in the city, Yuzu may have found a savior, but Phantom will have to deal with the Leo Corporation’s special forces before he can get into any community service! -- VIZ Media
Yu-Gi-Oh! Arc-V, Vol. 1
Author: Shin Yoshida
Publisher: VIZ Media LLC
ISBN: 1421596768
Category : Comics & Graphic Novels
Languages : en
Pages : 182
Book Description
Yuzu Hiiragi and her father run a Dueling school that’s seen better days. If only they had a star teacher to bring in new students! When a rogue Duelist known as Phantom appears in the city, Yuzu may have found a savior, but Phantom will have to deal with the Leo Corporation’s special forces before he can get into any community service! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421596768
Category : Comics & Graphic Novels
Languages : en
Pages : 182
Book Description
Yuzu Hiiragi and her father run a Dueling school that’s seen better days. If only they had a star teacher to bring in new students! When a rogue Duelist known as Phantom appears in the city, Yuzu may have found a savior, but Phantom will have to deal with the Leo Corporation’s special forces before he can get into any community service! -- VIZ Media
Yu-Gi-Oh! Arc-V, Vol. 3
Author: Shin Yoshida
Publisher: VIZ Media LLC
ISBN: 1974702413
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
After his Duel with Sora Shiunin, Yuya wakes up back at his hideout, where his alter egos tell him about a mysterious power called the Adam Factor. Yuya’s quest for the secret of the Adam Factor and its connection to the Genesis Omega Dragon will take him into the lost memories of his past and will bring him face-to-face with his rival Reiji Akaba! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974702413
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
After his Duel with Sora Shiunin, Yuya wakes up back at his hideout, where his alter egos tell him about a mysterious power called the Adam Factor. Yuya’s quest for the secret of the Adam Factor and its connection to the Genesis Omega Dragon will take him into the lost memories of his past and will bring him face-to-face with his rival Reiji Akaba! -- VIZ Media
Yu-Gi-Oh! Arc-V, Vol. 2
Author: Shin Yoshida
Publisher: VIZ Media LLC
ISBN: 1421599260
Category : Comics & Graphic Novels
Languages : en
Pages : 232
Book Description
Yuya is an ace Duelist, but his past is a broken memory even he cannot recall. The fact that he has four separate personalities makes things even more complicated! Now the Leo Corporation is on the hunt for the Genesis Omega Dragon, the card that will decide the fate of the world. Is the secret of this card somewhere within Yuya’s memories? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421599260
Category : Comics & Graphic Novels
Languages : en
Pages : 232
Book Description
Yuya is an ace Duelist, but his past is a broken memory even he cannot recall. The fact that he has four separate personalities makes things even more complicated! Now the Leo Corporation is on the hunt for the Genesis Omega Dragon, the card that will decide the fate of the world. Is the secret of this card somewhere within Yuya’s memories? -- VIZ Media
Yu-Gi-Oh! Arc-V, Vol. 7
Author: Shin Yoshida
Publisher: VIZ Media LLC
ISBN: 1974720314
Category : Comics & Graphic Novels
Languages : en
Pages : 281
Book Description
Genesis Omega Dragon finally awakens during the Duel against Eve. Yuya and his friends learn that G.O.D. has been fulfilling people’s desires and leading them astray to destroy humankind! Is this a Duel that Yuya can win? The story of G.O.D. ends here! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974720314
Category : Comics & Graphic Novels
Languages : en
Pages : 281
Book Description
Genesis Omega Dragon finally awakens during the Duel against Eve. Yuya and his friends learn that G.O.D. has been fulfilling people’s desires and leading them astray to destroy humankind! Is this a Duel that Yuya can win? The story of G.O.D. ends here! -- VIZ Media
Yu-Gi-Oh! Arc-V, Vol. 6
Author: Shin Yoshida
Publisher: VIZ Media LLC
ISBN: 1974713784
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
Yuya and his friends have infiltrated Eve’s Antarctic base! In the space between dimensions, Reiji meets Adam at last and learns the truth about G.O.D. Elsewhere, Yuya squares off against Eve for a final Duel. What secrets will be revealed in this last battle? -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1974713784
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
Yuya and his friends have infiltrated Eve’s Antarctic base! In the space between dimensions, Reiji meets Adam at last and learns the truth about G.O.D. Elsewhere, Yuya squares off against Eve for a final Duel. What secrets will be revealed in this last battle? -- VIZ Media
Yu-Gi-Oh! Arc-V
Author: Shin Yoshida
Publisher: VIZ Media LLC
ISBN: 9781974701032
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
The latest manga series based on the hit collectible card game! Action Duels have become a global sensation, but what is the dark secret behind them that threatens to destroy the world? Yuya thinks he’s ready for a Turbo Duel with Ren, but he never expected the course to be inside his own memories! Isaac and Eve look on, hoping to pinpoint Reiji’s location if he tunes in to watch the Duel. Yuya’s alter egos are also watching the race, and Yugo isn’t about to miss his chance to Duel with Ren, even if it means sending Yuya off to another dimension. The secret history of the G.O.D. card is about to be revealed…
Publisher: VIZ Media LLC
ISBN: 9781974701032
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
The latest manga series based on the hit collectible card game! Action Duels have become a global sensation, but what is the dark secret behind them that threatens to destroy the world? Yuya thinks he’s ready for a Turbo Duel with Ren, but he never expected the course to be inside his own memories! Isaac and Eve look on, hoping to pinpoint Reiji’s location if he tunes in to watch the Duel. Yuya’s alter egos are also watching the race, and Yugo isn’t about to miss his chance to Duel with Ren, even if it means sending Yuya off to another dimension. The secret history of the G.O.D. card is about to be revealed…
Yu-Gi-Oh! Zexal, Vol. 5
Author: Shin Yoshida
Publisher: VIZ Media LLC
ISBN: 1421578425
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
The Numbers War heats up as Yuma and the Numbers Club track down more of the powerful cards. Kaito’s past comes into play as Yuma tries to find out why this expert Duelist is seeking the Numbers cards. A duel between Kaito and Yuma’s old rival Shark may lead them all to a surprising alliance! -- VIZ Media
Publisher: VIZ Media LLC
ISBN: 1421578425
Category : Comics & Graphic Novels
Languages : en
Pages : 200
Book Description
The Numbers War heats up as Yuma and the Numbers Club track down more of the powerful cards. Kaito’s past comes into play as Yuma tries to find out why this expert Duelist is seeking the Numbers cards. A duel between Kaito and Yuma’s old rival Shark may lead them all to a surprising alliance! -- VIZ Media
Duel Art
Author: Kazuki Takahashi
Publisher: Udon Entertainment
ISBN: 9781927925416
Category :
Languages : en
Pages : 128
Book Description
It's time to DUEL! The original Yu-Gi-Oh! manga ran for 38 volumes, has been adapted into multiple anime television series, and spawned one of the most popular trading card games in the world. Duel Art collects the fantastic color artwork of series creator Kazuki Takahashi, along with rough concept sketches, tutorials, and an exclusive interview with Takahashi-sensei himself.
Publisher: Udon Entertainment
ISBN: 9781927925416
Category :
Languages : en
Pages : 128
Book Description
It's time to DUEL! The original Yu-Gi-Oh! manga ran for 38 volumes, has been adapted into multiple anime television series, and spawned one of the most popular trading card games in the world. Duel Art collects the fantastic color artwork of series creator Kazuki Takahashi, along with rough concept sketches, tutorials, and an exclusive interview with Takahashi-sensei himself.
Yu-Gi-Oh! the Art of the Cards
Author: UDON
Publisher: Udon Entertainment
ISBN: 9781772940350
Category : Art
Languages : en
Pages : 0
Book Description
The Yu-Gi-Oh! TRADING CARD GAME allows kids, teenagers, and adults to relive the exciting duels that take place in the animated Yu-Gi-Oh! series. Yu-Gi-Oh! THE ART OF THE CARDS collects the classic artwork of every real life playable card featured in the original Yu-Gi-Oh! DUEL MONSTERS animated series. Featuring over 800 cards, this prestigious hardcover tome is the ultimate archive of the cards used by Yugi Muto, Joey Wheeler, Seto Kaiba, Mai Valentine and more in their battles to prove who truly has "the Heart of the Cards".
Publisher: Udon Entertainment
ISBN: 9781772940350
Category : Art
Languages : en
Pages : 0
Book Description
The Yu-Gi-Oh! TRADING CARD GAME allows kids, teenagers, and adults to relive the exciting duels that take place in the animated Yu-Gi-Oh! series. Yu-Gi-Oh! THE ART OF THE CARDS collects the classic artwork of every real life playable card featured in the original Yu-Gi-Oh! DUEL MONSTERS animated series. Featuring over 800 cards, this prestigious hardcover tome is the ultimate archive of the cards used by Yugi Muto, Joey Wheeler, Seto Kaiba, Mai Valentine and more in their battles to prove who truly has "the Heart of the Cards".
Road of the King
Author: Patrick Hoban
Publisher: Createspace Independent Publishing Platform
ISBN: 9781523990719
Category :
Languages : en
Pages : 470
Book Description
This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.
Publisher: Createspace Independent Publishing Platform
ISBN: 9781523990719
Category :
Languages : en
Pages : 470
Book Description
This book will teach a systematic approach to winning tournaments that we will be able to apply to any format, independent of context. While our focus will be on winning tournaments, much of what we talk about can be applied in a broader sense and the scope of what is written extends to many disciplines. We will take from areas such as philosophy, economics, psychology, business, and many of my own personal experiences as a player. The first section of the book will introduce the framework that we will build on throughout the book. Patrick Chapin's "Theory of Everything" is commonly used as the framework for card theory. We are going to start off by taking a look at it, but then we are going to get into some of the problems with using it as a guiding framework. After discussing the problems it has, we are going to attempt to build a better guiding framework. The second section of the book will focus on self. Much of this section will focus on what it means to be rational. We will begin by ensuring that we have the proper tools to make good decisions at our disposal. Next we will explore the various biases that cloud our judgments. Then we will discuss ways we can guard ourselves against these biases and come up with some ways of thinking about things that can better guide our decisions. The final part of this section will deal with properly motivating ourselves to do what it takes to see success. The third section will focus on developing our circle. Our circle is our team. These are the people who will help us see success and who we will help see success. We are going to talk about the tools our circle will use and how to get the most out of those tools, as well as discuss the kind of people we want in our circle. In the fourth section we're going to get down to the ins and outs of technical play. We are going to be talking about the different kinds of resources within a game and about how our role varies within a game. Then we are going to discuss different approaches we can take with our plays to ensure that we are getting the most out of them. The final part of this section will talk about the right approach to have to tournaments to make sure we are on top of our game when the big day comes. The fifth section is going to focus on the mental aspects of the game. We are going to start off by talking about how to gauge our opponents' skill level so that we can adjust our plays and make them more effective. Then we are going to talk about how to get a read on our opponent's card and how to effectively get information out of them. After that we're going to talk about different ways of persuading our opponent into making the moves we want them to make. In the sixth section we will discuss effective deckbuilding. We will start off by discussing the deckbuilding philosophy and the first principles of deckbuilding. We will then discuss the various role cards can play in a game and talk about some shortcuts for evaluating them. Then we're going to talk about how probability affects our deckbuilding. After that we're going to build on the first principles of deckbuilding by introducing some deckbuilding rules to build consistent and powerful decks. We are also going to discuss deckbuilding curves that we can use to guide our choices. Finally we are going to discuss how to effectively side deck. In the final section we will discuss metagames. We will talk about how to identify shifts in the metagame and then move on to discussing some tournament strategies we can take to overcome the metagame. In the final chapter, we will come to understand how we can influence the format and plan for incremental development, so that we will be able to succeed throughout a format.