Author: Cheryl E. Ball
Publisher: Macmillan Higher Education
ISBN: 1319107788
Category : Language Arts & Disciplines
Languages : en
Pages : 0
Book Description
Grounded in multimodal theory and supported by practice in the classroom, Writer/Designer streamlines the process of composing multimodally by helping students make decisions about content across a range of modes, genres, and media from words to images to movement. Students learn by doing as they write for authentic audiences and purposes. The second edition of Writer/Designer is reimagined to clarify the multimodal process and give students the tools they need to make conscious rhetorical choices in new modes and media. Key concepts in design, rhetoric, and multimodality are illustrated with vivid, timely examples, and new Touchpoint activities for each section give students opportunities to put new skills into practice. Based on feedback from instructors and administrators who incorporate multimodality into their classroom—or want to—this brief, accessible text is designed to be flexible, supporting core writing assignments and aligning with course goals in introductory composition or any course where multimodality matters.
Writer/Designer
Author: Cheryl E. Ball
Publisher: Macmillan Higher Education
ISBN: 1319107788
Category : Language Arts & Disciplines
Languages : en
Pages : 0
Book Description
Grounded in multimodal theory and supported by practice in the classroom, Writer/Designer streamlines the process of composing multimodally by helping students make decisions about content across a range of modes, genres, and media from words to images to movement. Students learn by doing as they write for authentic audiences and purposes. The second edition of Writer/Designer is reimagined to clarify the multimodal process and give students the tools they need to make conscious rhetorical choices in new modes and media. Key concepts in design, rhetoric, and multimodality are illustrated with vivid, timely examples, and new Touchpoint activities for each section give students opportunities to put new skills into practice. Based on feedback from instructors and administrators who incorporate multimodality into their classroom—or want to—this brief, accessible text is designed to be flexible, supporting core writing assignments and aligning with course goals in introductory composition or any course where multimodality matters.
Publisher: Macmillan Higher Education
ISBN: 1319107788
Category : Language Arts & Disciplines
Languages : en
Pages : 0
Book Description
Grounded in multimodal theory and supported by practice in the classroom, Writer/Designer streamlines the process of composing multimodally by helping students make decisions about content across a range of modes, genres, and media from words to images to movement. Students learn by doing as they write for authentic audiences and purposes. The second edition of Writer/Designer is reimagined to clarify the multimodal process and give students the tools they need to make conscious rhetorical choices in new modes and media. Key concepts in design, rhetoric, and multimodality are illustrated with vivid, timely examples, and new Touchpoint activities for each section give students opportunities to put new skills into practice. Based on feedback from instructors and administrators who incorporate multimodality into their classroom—or want to—this brief, accessible text is designed to be flexible, supporting core writing assignments and aligning with course goals in introductory composition or any course where multimodality matters.
Writer/Designer
Author: Cheryl E. Ball
Publisher: Macmillan Higher Education
ISBN: 1319415814
Category : Language Arts & Disciplines
Languages : en
Pages : 571
Book Description
Writer/Designer is a brief, accessible text that helps you compose multimodally across a range of modes, genres, and media. You learn by doing as you write for authentic audiences and purposes.
Publisher: Macmillan Higher Education
ISBN: 1319415814
Category : Language Arts & Disciplines
Languages : en
Pages : 571
Book Description
Writer/Designer is a brief, accessible text that helps you compose multimodally across a range of modes, genres, and media. You learn by doing as you write for authentic audiences and purposes.
The Anarchist's Design Book
Author: Christopher Schwarz
Publisher:
ISBN: 9780990623076
Category :
Languages : en
Pages :
Book Description
Publisher:
ISBN: 9780990623076
Category :
Languages : en
Pages :
Book Description
Vanlife Diaries
Author: Kathleen Morton
Publisher: Ten Speed Press
ISBN: 0399581146
Category : Photography
Languages : en
Pages : 242
Book Description
A photography book celebrating the nomadic lifestyle and community of vanlife through interviews, essential advice for living on the road, and more than 200 photos of tiny rolling homes. Inspired by the blog and Instagram account, Vanlife Diaries is an inspiring and detailed look into the world of the rolling homes built and occupied by a new generation of modern nomads: a range of professionals and creatives who have ditched conventional houses for the freedom of the road and the beauty of the outdoors. More than 200 photographs feature the vanlifers, their pets, and their converted vans and buses--VWs, Sprinters, Toyotas, and more--with the interiors uniquely customized and decorated for their work and hobbies, as well as the stunning natural locations that are the movement's inspiration. Interviews and narrative captions share the stories of these nomads and how they decided to pursue vanlife, and provide practical tips and inspiration for downsizing, finding and converting your vehicle, and working and living on the road.
Publisher: Ten Speed Press
ISBN: 0399581146
Category : Photography
Languages : en
Pages : 242
Book Description
A photography book celebrating the nomadic lifestyle and community of vanlife through interviews, essential advice for living on the road, and more than 200 photos of tiny rolling homes. Inspired by the blog and Instagram account, Vanlife Diaries is an inspiring and detailed look into the world of the rolling homes built and occupied by a new generation of modern nomads: a range of professionals and creatives who have ditched conventional houses for the freedom of the road and the beauty of the outdoors. More than 200 photographs feature the vanlifers, their pets, and their converted vans and buses--VWs, Sprinters, Toyotas, and more--with the interiors uniquely customized and decorated for their work and hobbies, as well as the stunning natural locations that are the movement's inspiration. Interviews and narrative captions share the stories of these nomads and how they decided to pursue vanlife, and provide practical tips and inspiration for downsizing, finding and converting your vehicle, and working and living on the road.
Beyond Sticky Notes
Author: Kelly Ann McKercher
Publisher:
ISBN: 9780648787501
Category :
Languages : en
Pages :
Book Description
This book includes a deep-dive into the mindsets and methods of Co-design. It draws on the authors' experience across Australia and New Zealand, as well as design, trauma-informed practice, collective learning and social movements.
Publisher:
ISBN: 9780648787501
Category :
Languages : en
Pages :
Book Description
This book includes a deep-dive into the mindsets and methods of Co-design. It draws on the authors' experience across Australia and New Zealand, as well as design, trauma-informed practice, collective learning and social movements.
Narrative Design
Author: Michael Breault
Publisher: CRC Press
ISBN: 0429575351
Category : Computers
Languages : en
Pages : 218
Book Description
Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.
Publisher: CRC Press
ISBN: 0429575351
Category : Computers
Languages : en
Pages : 218
Book Description
Narrative designers and game designers are critical to the development of digital and analog games. This book provides a detailed look at the work writers and designers perform every day on game development projects. It includes practical advice on how to break into the game industry as a writer or game designer. Readers can use the templates and detailed instructions provided here to create lively portfolios that will help open the door to jobs in the game industry. Key features of this book: • An intimate look at the workings of AAA game development from someone who has spent decades embedded on teams at well-known companies. • An insider’s look at the game industry, including advice on breaking into the industry. • Detailed instructions for creating a portfolio to demonstrate narrative design and game design skills to prospective employers. • Lessons and exercises to help students develop narrative design and game design skills. • A how-to guide for college instructors teaching classes in narrative design and game design. Detailed assignments and syllabi are included. Author Bio: Michael Breault is a 35-year industry veteran who has contributed his writing and game design skills to over 130 published games. He currently teaches narrative design and game design courses at Webster University in St. Louis. The courses he creates and teaches are based on the tasks narrative designers and game designers undertake every day while developing games. These classes provide his students with a real-world view of the work they will be doing as writers and designers in the game industry.
Elantris
Author: Brandon Sanderson
Publisher: Macmillan
ISBN: 9780765311771
Category : Fiction
Languages : en
Pages : 508
Book Description
Fantasy roman.
Publisher: Macmillan
ISBN: 9780765311771
Category : Fiction
Languages : en
Pages : 508
Book Description
Fantasy roman.
Joyful
Author: Ingrid Fetell Lee
Publisher: Hachette UK
ISBN: 0316399280
Category : Psychology
Languages : en
Pages : 326
Book Description
Make small changes to your surroundings and create extraordinary happiness in your life with groundbreaking research from designer and TED star Ingrid Fetell Lee. Next Big Idea Club selection—chosen by Malcolm Gladwell, Susan Cain, Dan Pink, and Adam Grant as one of the "two most groundbreaking new nonfiction reads of the season!" "This book has the power to change everything! Writing with depth, wit, and insight, Ingrid Fetell Lee shares all you need to know in order to create external environments that give rise to inner joy." —Susan Cain, author of Quiet and founder of Quiet Revolution Have you ever wondered why we stop to watch the orange glow that arrives before sunset, or why we flock to see cherry blossoms bloom in spring? Is there a reason that people—regardless of gender, age, culture, or ethnicity—are mesmerized by baby animals, and can't help but smile when they see a burst of confetti or a cluster of colorful balloons? We are often made to feel that the physical world has little or no impact on our inner joy. Increasingly, experts urge us to find balance and calm by looking inward—through mindfulness or meditation—and muting the outside world. But what if the natural vibrancy of our surroundings is actually our most renewable and easily accessible source of joy? In Joyful, designer Ingrid Fetell Lee explores how the seemingly mundane spaces and objects we interact with every day have surprising and powerful effects on our mood. Drawing on insights from neuroscience and psychology, she explains why one setting makes us feel anxious or competitive, while another fosters acceptance and delight—and, most importantly, she reveals how we can harness the power of our surroundings to live fuller, healthier, and truly joyful lives.
Publisher: Hachette UK
ISBN: 0316399280
Category : Psychology
Languages : en
Pages : 326
Book Description
Make small changes to your surroundings and create extraordinary happiness in your life with groundbreaking research from designer and TED star Ingrid Fetell Lee. Next Big Idea Club selection—chosen by Malcolm Gladwell, Susan Cain, Dan Pink, and Adam Grant as one of the "two most groundbreaking new nonfiction reads of the season!" "This book has the power to change everything! Writing with depth, wit, and insight, Ingrid Fetell Lee shares all you need to know in order to create external environments that give rise to inner joy." —Susan Cain, author of Quiet and founder of Quiet Revolution Have you ever wondered why we stop to watch the orange glow that arrives before sunset, or why we flock to see cherry blossoms bloom in spring? Is there a reason that people—regardless of gender, age, culture, or ethnicity—are mesmerized by baby animals, and can't help but smile when they see a burst of confetti or a cluster of colorful balloons? We are often made to feel that the physical world has little or no impact on our inner joy. Increasingly, experts urge us to find balance and calm by looking inward—through mindfulness or meditation—and muting the outside world. But what if the natural vibrancy of our surroundings is actually our most renewable and easily accessible source of joy? In Joyful, designer Ingrid Fetell Lee explores how the seemingly mundane spaces and objects we interact with every day have surprising and powerful effects on our mood. Drawing on insights from neuroscience and psychology, she explains why one setting makes us feel anxious or competitive, while another fosters acceptance and delight—and, most importantly, she reveals how we can harness the power of our surroundings to live fuller, healthier, and truly joyful lives.
Game Writing
Author: Chris Bateman
Publisher: Bloomsbury Publishing USA
ISBN: 1501348973
Category : Social Science
Languages : en
Pages : 457
Book Description
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.
Publisher: Bloomsbury Publishing USA
ISBN: 1501348973
Category : Social Science
Languages : en
Pages : 457
Book Description
As the videogame industry has grown up, the need for better stories and characters has dramatically increased, yet traditional screenwriting techniques alone cannot equip writers for the unique challenges of writing stories where the actions and decisions of a diverse range of players are at the centre of every narrative experience. Game Writing: Narrative Skills for Videogames was the first book to demystify the emerging field of game writing by identifying and explaining the skills required for creating videogame narrative. Through the insights and experiences of professional game writers, this revised edition captures a snapshot of the narrative skills employed in today's game industry and presents them as practical articles accompanied by exercises for developing the skills discussed. The book carefully explains the foundations of the craft of game writing, detailing all aspects of the process from the basics of narrative to guiding the player and the challenges of nonlinear storytelling. Throughout the book there is a strong emphasis on the skills developers and publishers expect game writers to know. This second edition brings the material up to date and adds four new chapters covering MMOs, script formats, narrative design for urban games, and new ways to think about videogame narrative as an art form. Suitable for both beginners and experienced writers, Game Writing is the essential guide to all the techniques of game writing. There's no better starting point for someone wishing to get into this exciting field, whether they are new game writers wishing to hone their skills, or screenwriters hoping to transfer their skills to the games industry.
Mark Writing
Author: Angela Stockman
Publisher:
ISBN: 9780986104930
Category : Education
Languages : en
Pages : 108
Book Description
In Make Writing, everyone's favorite education blogger and writing coach, Angela Stockman, turns teaching strategies and practice upside down. She spills you out of your chair, shreds your lined paper, and launches you and your writer's workshop into the maker space! Who even knew this was possible?
Publisher:
ISBN: 9780986104930
Category : Education
Languages : en
Pages : 108
Book Description
In Make Writing, everyone's favorite education blogger and writing coach, Angela Stockman, turns teaching strategies and practice upside down. She spills you out of your chair, shreds your lined paper, and launches you and your writer's workshop into the maker space! Who even knew this was possible?