Worthwhile Games

Worthwhile Games PDF Author: Mrs. Ethel B. Waring
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 144

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Book Description

Worthwhile Games

Worthwhile Games PDF Author: Mrs. Ethel B. Waring
Publisher:
ISBN:
Category : Education
Languages : en
Pages : 144

Get Book Here

Book Description


My Best Games of Chess, 1908-1937

My Best Games of Chess, 1908-1937 PDF Author: Alexander Alekhine
Publisher: Courier Corporation
ISBN: 0486249417
Category : Games & Activities
Languages : en
Pages : 594

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Book Description
The best games of one of the best players in chess history. 220 games with Alekhine's own accounts. Spans 30 years of tournament play.

Your Best Game Ever

Your Best Game Ever PDF Author: Monte Cook
Publisher:
ISBN: 9781939979957
Category :
Languages : en
Pages :

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Book Description


Jon Speelman's Best Games

Jon Speelman's Best Games PDF Author: Jon Speelman
Publisher: B. T. Batsford Limited
ISBN: 9780713464771
Category : Games
Languages : en
Pages : 240

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Book Description
Renowned as a great fighter, analyst, and highly original player, world championship candidate Jon Speelman annotates the best of his games from his career to date. Speelman's strategies provide entertainment and instruction in abundance. Intermediate

The Art of Game Design

The Art of Game Design PDF Author: Jesse Schell
Publisher: CRC Press
ISBN: 0123694965
Category : Art
Languages : en
Pages : 522

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Book Description
Anyone can master the fundamentals of game design - no technological expertise is necessary. The Art of Game Design: A Book of Lenses shows that the same basic principles of psychology that work for board games, card games and athletic games also are the keys to making top-quality videogames. Good game design happens when you view your game from many different perspectives, or lenses. While touring through the unusual territory that is game design, this book gives the reader one hundred of these lenses - one hundred sets of insightful questions to ask yourself that will help make your game better. These lenses are gathered from fields as diverse as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, writing, puzzle design, and anthropology. Anyone who reads this book will be inspired to become a better game designer - and will understand how to do it.

Bent Larsen's Best Games

Bent Larsen's Best Games PDF Author: Bent Larsen
Publisher: New In Chess
ISBN: 9056915304
Category : Games & Activities
Languages : en
Pages : 350

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Book Description
Bent Larsen (1935-2010) was one of the greatest fighters chess has ever seen. In his rich career the great Dane defeated all World Champions from Botvinnik to Karpov. He was a Candidate for the World Championship four times and became one of the most successful tournament players of his time. His uncompromising style and his unorthodox thinking made him popular with chess players all around the globe. In 1967/1968 Larsen won five international elite events in a row, a truly spectacular achievement. His successes were such that Bobby Fischer let him play first board in the legendary match Soviet Union vs. the World in 1970 in Belgrade. Bent Larsen also was a highly original chess writer and an extremely productive chess journalist. Not surprisingly the first chess book that Magnus Carlsen ever studied was written by the strongest Scandinavian player before him. This collection brings together more than 120 of Bent Larsen’s best games, annotated by himself. His comments are lucid, to the point, instructive and humorous. Together, these games are a tribute to his genius and a continuous joy to read and play through. ,

Programming Game AI by Example

Programming Game AI by Example PDF Author: Mat Buckland
Publisher: Jones & Bartlett Learning
ISBN: 9781556220784
Category : Computers
Languages : en
Pages : 522

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Book Description
This book describes in detail many of the AI techniques used in modern computer games, explicity shows how to implement these practical techniques within the framework of several game developers with a practical foundation to game AI.

UNBORED Games

UNBORED Games PDF Author: Joshua Glenn
Publisher: Bloomsbury Publishing USA
ISBN: 1632860465
Category : Family & Relationships
Languages : en
Pages : 176

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Book Description
UNBORED Games has all the smarts, creativity, and DIY spirit of the original UNBORED (“It's a book! It's a guide! It's a way of life!” -Los Angeles Magazine), but with a laser-like focus on the activities we do for pure fun: to while away a rainy day, to test our skills and stretch our imaginations-games. There are more than seventy games here, 50 of them all new, plus many more recommendations, and they cover the full gambit, from old-fashioned favorites to today's high-tech games. The book offers a gold mine of creative, constructive fun: intricate clapping games, bike rodeo, Google Earth challenges, croquet golf, capture the flag, and the best ever apps to play with Grandma, to name only a handful. Gaming is a whole culture for kids to explore, and the book will be complete with gaming history and interviews with awesome game designers. The lessons here: all games can be self-customized, or hacked. You can even make up your own games. Some could even change the world. The original UNBORED has taken its place as a much beloved, distinctly contemporary family brand. UNBORED Games extends the franchise -- also including UNBORED Adventure -- in a new handy flexibound format, illustrated in full color throughout. This is a whole shelf of serious fun the whole family can enjoy indoors, outdoors, online and offline.

Characteristics of Games

Characteristics of Games PDF Author: George Skaff Elias
Publisher: MIT Press
ISBN: 0262542692
Category : Games & Activities
Languages : en
Pages : 331

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Book Description
Understanding games--whether computer games, card games, board games, or sports--by analyzing certain common traits. Characteristics of Games offers a new way to understand games: by focusing on certain traits--including number of players, rules, degrees of luck and skill needed, and reward/effort ratio--and using these characteristics as basic points of comparison and analysis. These issues are often discussed by game players and designers but seldom written about in any formal way. This book fills that gap. By emphasizing these player-centric basic concepts, the book provides a framework for game analysis from the viewpoint of a game designer. The book shows what all genres of games--board games, card games, computer games, and sports--have to teach each other. Today's game designers may find solutions to design problems when they look at classic games that have evolved over years of playing.

Myst: The Book of Atrus

Myst: The Book of Atrus PDF Author: Rand Miller
Publisher: Hyperion
ISBN: 9780786861590
Category : Fiction
Languages : en
Pages : 0

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Book Description
Based on the best-selling CD-ROM game on the market, a novel fills out the lives of the game's characters, tracing the strange apprenticeship of Atrus to his father, Gehn, who wields the power to create worlds.