Windows Game Sdk. Developers Guide

Windows Game Sdk. Developers Guide PDF Author: Martyn Deobald
Publisher: Coriolis Group Books
ISBN: 9781883577841
Category : Computers
Languages : en
Pages : 570

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Book Description
Learn to create stunning high-resolution games under Windows faster easier than under DOS with Micorsoft's Game SDK and Windows Game SDK Developer's Guide. This book and CD-ROM give you everything you need to create groundbreaking computer games and multimedia using the DirectX technologies.

Windows 95 Game Developer's Guide Using the Game SDK

Windows 95 Game Developer's Guide Using the Game SDK PDF Author: Michael Morrison
Publisher:
ISBN: 9780672306617
Category : Computers
Languages : en
Pages : 626

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Book Description
Written by professional Windows game developers, this book offers comprehensive coverge of how to create distributable Windows 95 games. It explains all of the components of Microsoft's Windows 95 Game SDK extensively. The CD includes all the source code from the book as well as sample applications and demo software from the leading game development tools manufacturing companies.

Windows 95 Game SDK Strategy Guide

Windows 95 Game SDK Strategy Guide PDF Author: Clayton Walnum
Publisher: Que
ISBN: 9780789706614
Category : Computer games
Languages : en
Pages : 604

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Book Description
Focusing on learning the techniques of game programming using Windows 95 Game SDK, this clear guide explains how the Game SDK libraries are implemented under Windows 95 and Windows NT. Readers will discover that the Game SDK enables them to write hot Windows games with many of the advantages of working in a device-independent environment. The CD contains source code, project files, and more.

Win32 Game Developer's Guide with DirectX 3

Win32 Game Developer's Guide with DirectX 3 PDF Author: Jason Kolb
Publisher:
ISBN: 9781571690302
Category : Computers
Languages : en
Pages : 474

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Book Description
"DirectX 3 Developer's Guide" teaches how to create top-of-the-line games with sound, animation, 3D graphics, and multi-player capabilities. The CD contains all source code, binaries, and many useful utilities.

Programming with the Kinect for Windows Software Development Kit

Programming with the Kinect for Windows Software Development Kit PDF Author: David Catuhe
Publisher: Pearson Education
ISBN: 0735667810
Category : Computers
Languages : en
Pages : 380

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Book Description
Create rich experiences for users of Windows 7 and Windows 8 Developer Preview with this pragmatic guide to the Kinect for Windows Software Development Kit (SDK). The author, a developer evangelist for Microsoft, walks you through Kinect sensor technology and the SDK—providing hands-on insights for how to add gesture and posture recognition to your apps. If you’re skilled in C# and Windows Presentation Foundation, you’ll learn how to integrate Kinect in your applications and begin writing Uis and controls that can handle Kinect interaction. This book introduces the Kinect for Windows Software Development Kit to developers looking to enrich applications they build for Windows 7 and later with human motion tracking Teaches developers with core C# and WPF skills how to program gesture and posture recognition in Kinect Describes how to integrate 3D representation on top of a real scene Provides expert insights and code samples to get you up and running

Game Development with Unity for .NET Developers

Game Development with Unity for .NET Developers PDF Author: Jiadong Chen
Publisher: Packt Publishing Ltd
ISBN: 1801075077
Category : Computers
Languages : en
Pages : 584

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Book Description
Get up and running with Unity with the help of expert guidance for addressing the performance issues encountered in Unity development Key Features • Discover solutions to common problems faced by .NET developers while creating games in Unity • Explore tips, tricks, best practices, and advanced Unity coding techniques for creating impressive games • Understand how to program with C# code using Unity's built-in modules and add engaging effects Book Description Understand what makes Unity the world's most widely used real-time 3D development platform and explore its powerful features for creating 3D and 2D games, as well as the Unity game engine and the Microsoft Game Dev, including the Microsoft Azure Cloud and Microsoft Azure PlayFab services, to create games. You will start by getting acquainted with the Unity editor and the basic concepts of Unity script programming with C#. You'll then learn how to use C# code to work with Unity's built-in modules, such as UI, animation, physics, video, and audio, and understand how to develop a game with Unity and C#. As you progress through the chapters, you'll cover advanced topics such as the math involved in computer graphics and how to create a custom render pipeline in Unity with the new Scriptable Render Pipeline, all while optimizing performance in Unity. Along the way, you'll be introduced to Microsoft Game Dev, Azure services, and Azure PlayFab, and using the Unity3D PlayFab SDK to access the PlayFab API. By the end of this Unity book, you'll have become familiar with the Unity engine and be ready to develop your own games while also addressing the performance issues that you could encounter in the development process. What you will learn • Get to grips with using the Unity Editor • Use C# scripts to work with Unity's built-in modules such as UI, animation, physics, video, and audio • Create a custom render pipeline in Unity Engine with the latest Scriptable Render Pipeline • Write high-performance multithreaded code with the latest DOTS in Unity • Discover the Azure PlayFab Client library for C# in Unity • Understand how the asset management and serialization system within Unity really works • Explore some of the most commonly used profiler tools in Unity development Who this book is for The book is for developers with intermediate .NET and C# programming experience who are interested in learning game development with Unity. Basic experience in C# programming is assumed.

Kinect for Windows SDK Programming Guide

Kinect for Windows SDK Programming Guide PDF Author: Abhijit Jana
Publisher: Packt Publishing Ltd
ISBN: 1849692394
Category : Computers
Languages : en
Pages : 569

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Book Description
This book is a practical tutorial that explains all the features of Kinect SDK by creating sample applications throughout the book. It includes a detailed discussion of APIs with step-by-step explanation of development of a real-world sample application. The purpose of this book is to explain how to develop applications using the Kinect for Windows SDK. If you are a beginner and looking to start developing applications using the Kinect for Windows SDK, and if you want to build motion-sensing, speech-recognizing applications with Kinect, this book is for you. This book uses C♯ and WPF (Windows P.

Windows 98 Developer's Handbook

Windows 98 Developer's Handbook PDF Author: Ben Ezzell
Publisher: Sybex Incorporated
ISBN: 9780782121247
Category : Computers
Languages : en
Pages : 1323

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Book Description
A thorough reference and guide, this title is for C and C++ programmers who need to learn more about Windows 98's new DLLs and APIs, and who want to develop professional applications. The CD-ROM includes all of the sample code used in the book, plus scores of third-party add-ons, utilities, and commercial demonstration applications. Cover Title

Corona SDK Mobile Game Development: Beginner's Guide - Second Edition

Corona SDK Mobile Game Development: Beginner's Guide - Second Edition PDF Author: Michelle M. Fernandez
Publisher: Packt Publishing Ltd
ISBN: 1783559357
Category : Computers
Languages : en
Pages : 372

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Book Description
This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don’t need game development or programming experience.

Corona SDK Mobile Game Development

Corona SDK Mobile Game Development PDF Author: Michelle M. Fernandez
Publisher: Packt Publishing Ltd
ISBN: 1849691894
Category : Computers
Languages : en
Pages : 678

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Book Description
You will learn by doing. First a brief crash course in Lua and Corona. Once this is done you will be thrown straight into creating fully functional complete games chapter by chapter. Certain chapters are reserved for adding advanced features such as multiple device integration, social networking and monetization. This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You don't need game development or programming experience.