Laws of the Hunt

Laws of the Hunt PDF Author: Jason Carl
Publisher: White Wolf Publishing
ISBN: 9781588465115
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
A Shining Beacon of HopeFor as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study the mystical paths, some research great tomes of knowledge and some wield the resources of their governments, while the rest have only their knowledge, their courage and their hope. Is any of it enough?Alone in the NightLaws of the Hunt Revised Edition contains all the material that players and Storytellers need for creating, playing and running mortal characters in Mind's Eye Theatre "TM" -- from the members of the Inquisition and Arcanum, to enigmatic sorcerers and psychics, to the soul-deadening Autumn People. Here are systems specific to mortals, from spirit summoning to sickness. Here, at last, is your chance to take back the night.

Laws of the Hunt

Laws of the Hunt PDF Author: Jason Carl
Publisher: White Wolf Publishing
ISBN: 9781588465115
Category : Fantasy games
Languages : en
Pages : 0

Get Book Here

Book Description
A Shining Beacon of HopeFor as long as there have been monsters who stalk the shadows and prey upon mortals, brave people have stood against the darkness. Some call on the powers of Heaven and their faith, some study the mystical paths, some research great tomes of knowledge and some wield the resources of their governments, while the rest have only their knowledge, their courage and their hope. Is any of it enough?Alone in the NightLaws of the Hunt Revised Edition contains all the material that players and Storytellers need for creating, playing and running mortal characters in Mind's Eye Theatre "TM" -- from the members of the Inquisition and Arcanum, to enigmatic sorcerers and psychics, to the soul-deadening Autumn People. Here are systems specific to mortals, from spirit summoning to sickness. Here, at last, is your chance to take back the night.

Laws of the Hunt

Laws of the Hunt PDF Author: John Wick
Publisher: White Wolf Games Studio
ISBN: 9781565045057
Category : Comics & Graphic Novels
Languages : en
Pages : 188

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Book Description
The World of Darkness is the setting for all of the games in the Storyteller series, and for several fiction books. Game books listed with this icon belong to specific game lines, but together contain information that applies to the entire World of Darkness. Sick of Kindred preying on your city? Sick of Garou and wraiths running riot through your streets? Help is here. Laws of the Hunt provides what you need to hunt down everything from vampires to Risen, changelings to Glass Walkers. You might even live to tell about it. With rules for hunter character creation, and updated and revised Numina, Laws of the Hunt helps humans take back the night.

Laws of the East

Laws of the East PDF Author: Peter Woodworth
Publisher: White Wolf Games Studio
ISBN: 9781565047303
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. Rules for playing Asian vampires.

Laws of the Night

Laws of the Night PDF Author: Jason Carl
Publisher: White Wolf Games Studio
ISBN: 9781565045897
Category : Vampire (Game)
Languages : en
Pages : 0

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Book Description
It's a new night. Clans. Bloodlines. Chracter creation. Systems. Storytelling. Antagonists. Udated and revised, all in one place. The rules have changed. Laws of the night is a complete pocket guide for plating and storytelling Masquerade. Designed for wuick reference and in-game use, it collects under one cover everything you need to start playing.

Laws of the Wild West

Laws of the Wild West PDF Author: Peter Woodworth
Publisher: White Wolf Games Studio
ISBN: 9781565045040
Category :
Languages : en
Pages : 0

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Book Description
Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The live-action worlds of werewolves and the Wild West, combined!

Liber Des Goules - The Book of Ghouls

Liber Des Goules - The Book of Ghouls PDF Author: Glenys Ngaire McGhee
Publisher: White Wolf Games Studio
ISBN: 9781565045071
Category : Vampire (Game)
Languages : en
Pages : 0

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Book Description
Very few games seek to redefine the conventions of roleplaying as does the Mind's Eye Theatre line. There are no tables or dice involved in Mind's Eye Theatre games. Instead, you become a part of the story. You assume the role of your character as soon as you step through the door, enacting every action, movement and gesture. For the purposes of the game, you are your character. The Mind's Eye rules for playing vampires' human pawns.

The White Wolf

The White Wolf PDF Author: Michael Moorcock
Publisher: Simon and Schuster
ISBN: 1534445765
Category : Fiction
Languages : en
Pages : 944

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Book Description
From World Fantasy Lifetime Achievement Award winner Michael Moorcock comes the final installment of the Elric of Melnibone series, brought to vivid new life with stunning illustrations. In one of the most well-known and well-loved fantasy epics of the 20th century, Elric is the brooding, albino emperor of the dying Kingdom of Melnibone. After coming into an unnatural, devastating power that felled his enemy Yrkoon and destroyed an entire city, Elric is haunted by the many deaths he caused and sets out on a quest for redemption and renewed purpose. The White Wolf is the final volume in Michael Moorcock’s incredible series, which created fantasy archetypes that have echoed through the genre for generations. Originally published in the 1970s, this book is brought to vivid new life with stunning illustrations from magnificent artists in the fantasy field.

Wolf in White Van

Wolf in White Van PDF Author: John Darnielle
Publisher: Farrar, Straus and Giroux
ISBN: 0374709661
Category : Fiction
Languages : en
Pages : 168

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Book Description
Beautifully written and unexpectedly moving, John Darnielle's audacious and gripping debut novel Wolf in White Van is a marvel of storytelling and genuine literary delicacy. Welcome to Trace Italian, a game of strategy and survival! You may now make your first move. Isolated by a disfiguring injury since the age of seventeen, Sean Phillips crafts imaginary worlds for strangers to play in. From his small apartment in southern California, he orchestrates fantastic adventures where possibilities, both dark and bright, open in the boundaries between the real and the imagined. His primary creation, Trace Italian, is an intricate text-role playing game that enables participants far and wide to explore a dystopian America, seeking refuge amidst the ruin. However, when two high school players, Lance and Carrie, extend the game into their reality, the consequences are horrifying, leaving Sean to account for it. Darnielle’s Wolf in White Van invites us to comprehend the depth and intricacy of Sean's life. Told in reverse, the story draws us back to the moment that fundamentally altered Sean’s life as he knows it.

The Law of Bone Remodelling

The Law of Bone Remodelling PDF Author: Julius Wolff
Publisher: Springer Science & Business Media
ISBN: 364271031X
Category : Medical
Languages : en
Pages : 339

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Book Description
Translated from the German by Maquet, P.; Furlong, R.

Laws of Ascension Companion

Laws of Ascension Companion PDF Author: Mike Boaz
Publisher: White Wolf Publishing
ISBN: 9781588465160
Category : Fantasy games
Languages : en
Pages : 0

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Book Description
Traditions and Technocrats How does the Technocratic Union function? What special talents and procedures do its operatives study? Who are the Disparates? Why is their magic apart from the Tradition Council? Marauders and Nephandi, Technocrats and Traditionalists, Disparate mages and the magical beings they encounter -- the magical world's more than just the sum of the Council of Nine. Madmen and Malfeasance Here you'll find supplemental material for Mind's Eye Theatre's Laws of Ascension "TM," covering such topics as creating Technocracy characters and chronicles, traveling the Umbral byways, fighting the wiles of mythic creatures and dealing with the lost Disparate magical orders. Plus, a ton of new rotes and some additional rule options to expand the potential of live-action Mage "RM" games. Trade-sized.